From 438f604d157cd0165abe4c004f23fa3c0783df0c Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Mon, 2 May 2011 11:11:57 +0000 Subject: UV Edit: move uv vertex buttons code to uvedit module. --- source/blender/editors/uvedit/CMakeLists.txt | 1 + source/blender/editors/uvedit/uvedit_buttons.c | 233 +++++++++++++++++++++++++ 2 files changed, 234 insertions(+) create mode 100644 source/blender/editors/uvedit/uvedit_buttons.c (limited to 'source/blender/editors/uvedit') diff --git a/source/blender/editors/uvedit/CMakeLists.txt b/source/blender/editors/uvedit/CMakeLists.txt index 16e3536b646..60d730e8c52 100644 --- a/source/blender/editors/uvedit/CMakeLists.txt +++ b/source/blender/editors/uvedit/CMakeLists.txt @@ -33,6 +33,7 @@ set(INC ) set(SRC + uvedit_buttons.c uvedit_draw.c uvedit_ops.c uvedit_parametrizer.c diff --git a/source/blender/editors/uvedit/uvedit_buttons.c b/source/blender/editors/uvedit/uvedit_buttons.c new file mode 100644 index 00000000000..5380f514a73 --- /dev/null +++ b/source/blender/editors/uvedit/uvedit_buttons.c @@ -0,0 +1,233 @@ +/* + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * Contributor(s): Blender Foundation, 2002-2009 + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/editors/uvedit/uvedit_buttons.c + * \ingroup eduv + */ + +#include +#include + +#include "MEM_guardedalloc.h" + +#include "DNA_meshdata_types.h" +#include "DNA_object_types.h" +#include "DNA_scene_types.h" +#include "DNA_screen_types.h" +#include "DNA_space_types.h" + +#include "BLI_blenlib.h" +#include "BLI_math.h" +#include "BLI_editVert.h" +#include "BLI_utildefines.h" + +#include "BKE_context.h" +#include "BKE_customdata.h" +#include "BKE_mesh.h" +#include "BKE_screen.h" + +#include "ED_image.h" +#include "ED_uvedit.h" + +#include "UI_interface.h" +#include "UI_resources.h" + +#include "WM_api.h" +#include "WM_types.h" + +#define B_UVEDIT_VERTEX 3 + +/* UV Utilities */ + +static int uvedit_center(Scene *scene, EditMesh *em, Image *ima, float center[2]) +{ + EditFace *efa; + MTFace *tf; + int tot= 0; + + zero_v2(center); + + for(efa= em->faces.first; efa; efa= efa->next) { + tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE); + + if(uvedit_face_visible(scene, ima, efa, tf)) { + if(uvedit_uv_selected(scene, efa, tf, 0)) { + add_v2_v2(center, tf->uv[0]); + tot++; + } + if(uvedit_uv_selected(scene, efa, tf, 1)) { + add_v2_v2(center, tf->uv[1]); + tot++; + } + if(uvedit_uv_selected(scene, efa, tf, 2)) { + add_v2_v2(center, tf->uv[2]); + tot++; + } + if(efa->v4 && uvedit_uv_selected(scene, efa, tf, 3)) { + add_v2_v2(center, tf->uv[3]); + tot++; + } + } + } + + if(tot > 0) { + center[0] /= tot; + center[1] /= tot; + } + + return tot; +} + +static void uvedit_translate(Scene *scene, EditMesh *em, Image *ima, float delta[2]) +{ + EditFace *efa; + MTFace *tf; + + for(efa= em->faces.first; efa; efa= efa->next) { + tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE); + + if(uvedit_face_visible(scene, ima, efa, tf)) { + if(uvedit_uv_selected(scene, efa, tf, 0)) + add_v2_v2(tf->uv[0], delta); + if(uvedit_uv_selected(scene, efa, tf, 1)) + add_v2_v2(tf->uv[1], delta); + if(uvedit_uv_selected(scene, efa, tf, 2)) + add_v2_v2(tf->uv[2], delta); + if(efa->v4 && uvedit_uv_selected(scene, efa, tf, 3)) + add_v2_v2(tf->uv[3], delta); + } + } +} + +/* Button Functions, using an evil static variable */ + +static float uvedit_old_center[2]; + +static void uvedit_vertex_buttons(const bContext *C, uiBlock *block) +{ + SpaceImage *sima= CTX_wm_space_image(C); + Scene *scene= CTX_data_scene(C); + Object *obedit= CTX_data_edit_object(C); + Image *ima= sima->image; + float center[2]; + int imx, imy, step, digits; + EditMesh *em; + + ED_space_image_size(sima, &imx, &imy); + + em= BKE_mesh_get_editmesh((Mesh *)obedit->data); + + if(uvedit_center(scene, em, ima, center)) { + copy_v2_v2(uvedit_old_center, center); + + if(!(sima->flag & SI_COORDFLOATS)) { + uvedit_old_center[0] *= imx; + uvedit_old_center[1] *= imy; + } + + if(sima->flag & SI_COORDFLOATS) { + step= 1; + digits= 3; + } + else { + step= 100; + digits= 2; + } + + uiBlockBeginAlign(block); + uiDefButF(block, NUM, B_UVEDIT_VERTEX, "X:", 10, 10, 145, 19, &uvedit_old_center[0], -10*imx, 10.0*imx, step, digits, ""); + uiDefButF(block, NUM, B_UVEDIT_VERTEX, "Y:", 165, 10, 145, 19, &uvedit_old_center[1], -10*imy, 10.0*imy, step, digits, ""); + uiBlockEndAlign(block); + } + + BKE_mesh_end_editmesh(obedit->data, em); +} + +static void do_uvedit_vertex(bContext *C, void *UNUSED(arg), int event) +{ + SpaceImage *sima= CTX_wm_space_image(C); + Scene *scene= CTX_data_scene(C); + Object *obedit= CTX_data_edit_object(C); + Image *ima= sima->image; + EditMesh *em; + float center[2], delta[2]; + int imx, imy; + + if(event != B_UVEDIT_VERTEX) + return; + + em= BKE_mesh_get_editmesh((Mesh *)obedit->data); + + ED_space_image_size(sima, &imx, &imy); + uvedit_center(scene, em, ima, center); + + if(sima->flag & SI_COORDFLOATS) { + delta[0]= uvedit_old_center[0] - center[0]; + delta[1]= uvedit_old_center[1] - center[1]; + } + else { + delta[0]= uvedit_old_center[0]/imx - center[0]; + delta[1]= uvedit_old_center[1]/imy - center[1]; + } + + uvedit_translate(scene, em, ima, delta); + + BKE_mesh_end_editmesh(obedit->data, em); + + WM_event_add_notifier(C, NC_IMAGE, sima->image); +} + +/* Panels */ + +static int image_panel_uv_poll(const bContext *C, PanelType *UNUSED(pt)) +{ + Object *obedit= CTX_data_edit_object(C); + return ED_uvedit_test(obedit); +} + +static void image_panel_uv(const bContext *C, Panel *pa) +{ + uiBlock *block; + + block= uiLayoutAbsoluteBlock(pa->layout); + uiBlockSetHandleFunc(block, do_uvedit_vertex, NULL); + + uvedit_vertex_buttons(C, block); +} + +void ED_uvedit_buttons_register(ARegionType *art) +{ + PanelType *pt; + + pt= MEM_callocN(sizeof(PanelType), "spacetype image panel uv"); + strcpy(pt->idname, "IMAGE_PT_uv"); + strcpy(pt->label, "UV Vertex"); + pt->draw= image_panel_uv; + pt->poll= image_panel_uv_poll; + BLI_addtail(&art->paneltypes, pt); +} + -- cgit v1.2.3