From acebddeb235b13915e3034bce1fa9bab1d51e94b Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Mon, 3 Sep 2012 11:26:04 +0000 Subject: Fix #32468: 3d view texture paint mode did not show uv layout in image editor. --- source/blender/editors/uvedit/uvedit_draw.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors/uvedit') diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c index e5888a1b508..d6794912043 100644 --- a/source/blender/editors/uvedit/uvedit_draw.c +++ b/source/blender/editors/uvedit/uvedit_draw.c @@ -415,7 +415,7 @@ static void draw_uvs_texpaint(SpaceImage *sima, Scene *scene, Object *ob) glColor3ub(112, 112, 112); - if (me->mtface) { + if (me->mtpoly) { MPoly *mpoly = me->mpoly; MTexPoly *tface = me->mtpoly; MLoopUV *mloopuv; -- cgit v1.2.3