From be920fe786a092788b5baf7d19ce4e88982aab4b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Mon, 24 Aug 2020 14:14:17 +0200 Subject: UVEdit: Fix assert caused by depth mask not being set before clear This happened when using the shading panel when a uv editor opened. --- source/blender/editors/uvedit/uvedit_draw.c | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/editors/uvedit') diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c index 53f3694bf98..81eaafbac3b 100644 --- a/source/blender/editors/uvedit/uvedit_draw.c +++ b/source/blender/editors/uvedit/uvedit_draw.c @@ -552,6 +552,7 @@ void ED_uvedit_draw_main(SpaceImage *sima, Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs( view_layer, ((View3D *)NULL), &objects_len); if (objects_len > 0) { + GPU_depth_mask(true); GPU_clear_depth(1.0f); } -- cgit v1.2.3