From c0c840cc3109577476c70ae58ed918dea26b2640 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 8 Mar 2022 14:15:34 +1100 Subject: Cleanup: prefer UNUSED_VARS_NDEBUG for debug only variables Otherwise it's possible to accidentally use these variables in debug builds, breaking release builds. --- source/blender/editors/uvedit/uvedit_select.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'source/blender/editors/uvedit') diff --git a/source/blender/editors/uvedit/uvedit_select.c b/source/blender/editors/uvedit/uvedit_select.c index e574dc0620c..adf78ec6e96 100644 --- a/source/blender/editors/uvedit/uvedit_select.c +++ b/source/blender/editors/uvedit/uvedit_select.c @@ -1266,12 +1266,11 @@ void ED_uvedit_selectmode_flush(Scene *scene, BMEditMesh *em) * For face selections with sticky mode enabled, this can create invalid selection states. */ void uvedit_select_flush(Scene *scene, BMEditMesh *em) { + ToolSettings *ts = scene->toolsettings; const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV); -#ifndef NDEBUG - ToolSettings *ts = scene->toolsettings; BLI_assert((ts->uv_flag & UV_SYNC_SELECTION) == 0); -#endif + UNUSED_VARS_NDEBUG(ts); BMFace *efa; BMLoop *l; -- cgit v1.2.3