From 05c57dc563b81d7ec22ceb46cda1422f55c69c95 Mon Sep 17 00:00:00 2001 From: Hans Goudey Date: Fri, 18 Sep 2020 14:37:33 -0500 Subject: UI: Use property split in UV editor panels This is not an exhaustive change, just for the 2D cursor and UDIM grid properties. Also vertically align the "UV Vertex" buttons like in the 3D view panels. --- source/blender/editors/uvedit/uvedit_buttons.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'source/blender/editors') diff --git a/source/blender/editors/uvedit/uvedit_buttons.c b/source/blender/editors/uvedit/uvedit_buttons.c index f9949f6b671..5ed75a1004c 100644 --- a/source/blender/editors/uvedit/uvedit_buttons.c +++ b/source/blender/editors/uvedit/uvedit_buttons.c @@ -137,7 +137,6 @@ static void uvedit_vertex_buttons(const bContext *C, uiBlock *block) Scene *scene = CTX_data_scene(C); float center[2]; int imx, imy, step, digits; - float width = 8 * UI_UNIT_X; uint objects_len = 0; Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs( CTX_data_view_layer(C), CTX_wm_view3d(C), &objects_len); @@ -177,14 +176,15 @@ static void uvedit_vertex_buttons(const bContext *C, uiBlock *block) uiBut *but; + int y = 0; UI_block_align_begin(block); but = uiDefButF(block, UI_BTYPE_NUM, B_UVEDIT_VERTEX, IFACE_("X:"), 0, - 0, - width, + y -= UI_UNIT_Y, + 200, UI_UNIT_Y, &uvedit_old_center[0], UNPACK2(range_xy[0]), @@ -197,9 +197,9 @@ static void uvedit_vertex_buttons(const bContext *C, uiBlock *block) UI_BTYPE_NUM, B_UVEDIT_VERTEX, IFACE_("Y:"), - width, 0, - width, + y -= UI_UNIT_Y, + 200, UI_UNIT_Y, &uvedit_old_center[1], UNPACK2(range_xy[1]), -- cgit v1.2.3