From 077edbb384e3845f27cc06618046a08c7101cc4c Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Wed, 25 Nov 2009 14:27:50 +0000 Subject: Sculpt: external file storage for multires * This is experimental, the file format may change still! * Helps reduce memory usage, keeps .blend files smaller, and makes saving quicker when not editing multires. * This is implemented at the customdata level, currently only the multires displacements can be stored externally. ToDo * Better integration with object duplication/removal/.. * Memory is not yet freed when exiting sculpt mode. * Loading only lower levels is not supported yet. --- source/blender/editors/include/ED_sculpt.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors') diff --git a/source/blender/editors/include/ED_sculpt.h b/source/blender/editors/include/ED_sculpt.h index 085c8e894f8..aae79e9a1de 100644 --- a/source/blender/editors/include/ED_sculpt.h +++ b/source/blender/editors/include/ED_sculpt.h @@ -39,7 +39,7 @@ struct wmWindowManager; void ED_operatortypes_sculpt(void); void sculpt_get_redraw_planes(float planes[4][4], struct ARegion *ar, struct RegionView3D *rv3d, struct Object *ob); - +void ED_sculpt_force_update(struct bContext *C); /* paint_ops.c */ void ED_operatortypes_paint(void); -- cgit v1.2.3