From 2fe940f8df9c4513ad1ad0674f49818417450984 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 22 Oct 2010 03:56:50 +0000 Subject: Fix for snapping pose bones with axis-angle rotation. - armature_mat_pose_to_bone() was missing axis-angle check. - added loc_axisangle_size_to_mat4() for completeness. - use 'const' prefix where possible in math rotation functions. --- source/blender/editors/space_view3d/view3d_snap.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors') diff --git a/source/blender/editors/space_view3d/view3d_snap.c b/source/blender/editors/space_view3d/view3d_snap.c index d6778070931..9f6054a5d4f 100644 --- a/source/blender/editors/space_view3d/view3d_snap.c +++ b/source/blender/editors/space_view3d/view3d_snap.c @@ -921,7 +921,7 @@ void VIEW3D_OT_snap_cursor_to_center(wmOperatorType *ot) /* api callbacks */ ot->exec= snap_curs_to_center; - ot->poll= ED_operator_view3d_active; + ot->poll= ED_operator_view3d_active; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; -- cgit v1.2.3