From 30512d7c5586189d02e2b2e71d0d5257b0713a16 Mon Sep 17 00:00:00 2001 From: Thomas Dinges Date: Wed, 20 Nov 2013 19:09:24 +0100 Subject: Blender Internal: * Remove Stars feature. This was a quite minimalistic feature and there are better alternatives with more control (particles for example). Removal discussed during BCon13 developer meeting and already years before, time to do it.. Reviewed By: brecht Differential Revision: http://developer.blender.org/D17 --- source/blender/editors/space_view3d/view3d_draw.c | 9 --------- 1 file changed, 9 deletions(-) (limited to 'source/blender/editors') diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 1bf137e5787..abdf017c6ee 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -64,7 +64,6 @@ #include "BKE_movieclip.h" #include "RE_engine.h" -#include "RE_pipeline.h" /* make_stars */ #include "IMB_imbuf_types.h" #include "IMB_imbuf.h" @@ -3279,14 +3278,6 @@ static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const if ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) { drawfloor(scene, v3d, grid_unit); } - if (rv3d->persp == RV3D_CAMOB) { - if (scene->world) { - if (scene->world->mode & WO_STARS) { - RE_make_stars(NULL, scene, star_stuff_init_func, star_stuff_vertex_func, - star_stuff_term_func); - } - } - } } else { if ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) { -- cgit v1.2.3