From 50cd69d8d944fd5a7865e93a651b84d4b7e353a3 Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Mon, 15 Feb 2010 18:36:06 +0000 Subject: Test code for Brecht: Added a function that quickly extracts a full main dbase from an undo buffer, to pass on to render code. This will efficiently then make a render using only own memory, allowing real threading and running multiple renders at once. --- source/blender/editors/screen/screen_ops.c | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'source/blender/editors') diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c index d23f86729a9..4addfc9cdda 100644 --- a/source/blender/editors/screen/screen_ops.c +++ b/source/blender/editors/screen/screen_ops.c @@ -3123,6 +3123,7 @@ static void image_rect_update(void *rjv, RenderResult *rr, volatile rcti *renrec static void render_startjob(void *rjv, short *stop, short *do_update) { RenderJob *rj= rjv; +// Main *mainp= BKE_undo_get_main(&rj->scene); rj->stop= stop; rj->do_update= do_update; @@ -3136,6 +3137,9 @@ static void render_startjob(void *rjv, short *stop, short *do_update) RE_BlenderAnim(rj->re, rj->scene, rj->scene->r.sfra, rj->scene->r.efra, rj->scene->r.frame_step, rj->reports); else RE_BlenderFrame(rj->re, rj->scene, rj->srl, rj->scene->r.cfra); + +// if(mainp) +// free_main(mainp); } /* called by render, check job 'stop' value or the global */ -- cgit v1.2.3