From 60822ec183a514f38f478ec3f3a167f59865f027 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 23 Jul 2015 13:20:34 +1000 Subject: Use looptri for BVH raycast (simple cases) --- source/blender/editors/transform/transform_snap.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/editors') diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c index d1cd33b5949..3b488fde2b3 100644 --- a/source/blender/editors/transform/transform_snap.c +++ b/source/blender/editors/transform/transform_snap.c @@ -1533,7 +1533,7 @@ static bool snapDerivedMesh(short snap_mode, ARegion *ar, Object *ob, DerivedMes len_diff = 0.0f; /* In case BVHTree would fail for some reason... */ treeData.em_evil = em; - bvhtree_from_mesh_faces(&treeData, dm, 0.0f, 2, 6); + bvhtree_from_mesh_looptri(&treeData, dm, 0.0f, 2, 6); if (treeData.tree != NULL) { nearest.index = -1; nearest.dist_sq = FLT_MAX; @@ -1575,7 +1575,7 @@ static bool snapDerivedMesh(short snap_mode, ARegion *ar, Object *ob, DerivedMes } treeData.em_evil = em; - bvhtree_from_mesh_faces(&treeData, dm, 0.0f, 4, 6); + bvhtree_from_mesh_looptri(&treeData, dm, 0.0f, 4, 6); hit.index = -1; hit.dist = *r_depth; -- cgit v1.2.3