From e15ffc0c54c25e503c5e59f73d0e9f5092ee5773 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Wed, 20 May 2020 17:03:06 +0200 Subject: UI: Fix Wideline AA for timeline --- source/blender/editors/interface/view2d_draw.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/editors') diff --git a/source/blender/editors/interface/view2d_draw.c b/source/blender/editors/interface/view2d_draw.c index 95fec2a10e9..36213f919a3 100644 --- a/source/blender/editors/interface/view2d_draw.c +++ b/source/blender/editors/interface/view2d_draw.c @@ -203,9 +203,9 @@ static void draw_parallel_lines(const ParallelLinesSet *lines, immBindBuiltinProgram(GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR); immUniform2fv("viewportSize", &viewport[2]); - /* 0.5f factor here is because the line is too fat due to the builtin antialiasing. + /* -1.0f offset here is because the line is too fat due to the builtin antialiasing. * TODO make a variant or a uniform to toggle it off. */ - immUniform1f("lineWidth", 0.5f * U.pixelsize); + immUniform1f("lineWidth", U.pixelsize - 1.0f); } else { immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); -- cgit v1.2.3