From ad99c6644abbf773b04a6b21d4cf848404488500 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 26 Jul 2010 01:59:50 +0000 Subject: bugfix [#21388] Auto depth + Z Transparency artifacts --- source/blender/editors/space_view3d/view3d_draw.c | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'source/blender/editors') diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index a59a68f86cf..a23a4952b49 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -1729,8 +1729,12 @@ void draw_depth(Scene *scene, ARegion *ar, View3D *v3d, int (* func)(void *)) if (v3d->afterdraw.first) { View3DAfter *v3da, *next; int num = 0; + int mask_orig; v3d->xray= TRUE; + /* transp materials can change the depth mask, see #21388 */ + glGetIntegerv(GL_DEPTH_WRITEMASK, &mask_orig); + glDepthFunc(GL_ALWAYS); /* always write into the depth bufer, overwriting front z values */ for(v3da= v3d->afterdraw.first; v3da; v3da= next) { next= v3da->next; @@ -1757,6 +1761,8 @@ void draw_depth(Scene *scene, ARegion *ar, View3D *v3d, int (* func)(void *)) } v3d->xray= FALSE; v3d->transp= FALSE; + + glDepthMask(mask_orig); } if(rv3d->rflag & RV3D_CLIPPING) -- cgit v1.2.3