From b10d8e330e529abb1cb017312b46a33ede24a8d0 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Thu, 17 Dec 2020 19:39:39 +0100 Subject: Cleanup: renaming and code deduplication for color space clarity in picker Ref T68926 --- .../blender/editors/interface/interface_handlers.c | 48 +++--- .../blender/editors/interface/interface_intern.h | 17 +-- .../interface/interface_region_color_picker.c | 161 +++++++++++---------- .../blender/editors/interface/interface_widgets.c | 26 ++-- 4 files changed, 129 insertions(+), 123 deletions(-) (limited to 'source/blender/editors') diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c index 72ed2cc0933..08e71e0cfd0 100644 --- a/source/blender/editors/interface/interface_handlers.c +++ b/source/blender/editors/interface/interface_handlers.c @@ -5861,7 +5861,7 @@ static int ui_do_but_COLOR(bContext *C, uiBut *but, uiHandleButtonData *data, co if (ELEM(event->type, MOUSEPAN, WHEELDOWNMOUSE, WHEELUPMOUSE) && event->ctrl) { ColorPicker *cpicker = but->custom_data; float hsv_static[3] = {0.0f}; - float *hsv = cpicker ? cpicker->color_data : hsv_static; + float *hsv = cpicker ? cpicker->hsv_perceptual : hsv_static; float col[3]; ui_but_v3_get(but, col); @@ -6089,7 +6089,7 @@ static bool ui_numedit_but_HSVCUBE(uiBut *but, { const uiButHSVCube *hsv_but = (uiButHSVCube *)but; ColorPicker *cpicker = but->custom_data; - float *hsv = cpicker->color_data; + float *hsv = cpicker->hsv_perceptual; float rgb[3]; float x, y; float mx_fl, my_fl; @@ -6107,7 +6107,7 @@ static bool ui_numedit_but_HSVCUBE(uiBut *but, #endif ui_but_v3_get(but, rgb); - ui_scene_linear_to_color_picker_space(but, rgb); + ui_scene_linear_to_perceptual_space(but, rgb); ui_rgb_to_color_picker_HSVCUBE_compat_v(hsv_but, rgb, hsv); @@ -6120,7 +6120,7 @@ static bool ui_numedit_but_HSVCUBE(uiBut *but, /* calculate original hsv again */ copy_v3_v3(rgb, data->origvec); - ui_scene_linear_to_color_picker_space(but, rgb); + ui_scene_linear_to_perceptual_space(but, rgb); copy_v3_v3(hsvo, hsv); @@ -6183,7 +6183,7 @@ static bool ui_numedit_but_HSVCUBE(uiBut *but, } ui_color_picker_to_rgb_HSVCUBE_v(hsv_but, hsv, rgb); - ui_color_picker_to_scene_linear_space(but, rgb); + ui_perceptual_to_scene_linear_space(but, rgb); /* clamp because with color conversion we can exceed range T34295. */ if (hsv_but->gradient_type == UI_GRAD_V_ALT) { @@ -6206,13 +6206,13 @@ static void ui_ndofedit_but_HSVCUBE(uiButHSVCube *hsv_but, const bool shift) { ColorPicker *cpicker = hsv_but->but.custom_data; - float *hsv = cpicker->color_data; + float *hsv = cpicker->hsv_perceptual; const float hsv_v_max = max_ff(hsv[2], hsv_but->but.softmax); float rgb[3]; const float sensitivity = (shift ? 0.15f : 0.3f) * ndof->dt; ui_but_v3_get(&hsv_but->but, rgb); - ui_scene_linear_to_color_picker_space(&hsv_but->but, rgb); + ui_scene_linear_to_perceptual_space(&hsv_but->but, rgb); ui_rgb_to_color_picker_HSVCUBE_compat_v(hsv_but, rgb, hsv); switch (hsv_but->gradient_type) { @@ -6261,7 +6261,7 @@ static void ui_ndofedit_but_HSVCUBE(uiButHSVCube *hsv_but, hsv_clamp_v(hsv, hsv_v_max); ui_color_picker_to_rgb_HSVCUBE_v(hsv_but, hsv, rgb); - ui_color_picker_to_scene_linear_space(&hsv_but->but, rgb); + ui_perceptual_to_scene_linear_space(&hsv_but->but, rgb); copy_v3_v3(data->vec, rgb); ui_but_v3_set(&hsv_but->but, data->vec); @@ -6318,7 +6318,7 @@ static int ui_do_but_HSVCUBE( float rgb[3], def_hsv[3]; float def[4]; ColorPicker *cpicker = but->custom_data; - float *hsv = cpicker->color_data; + float *hsv = cpicker->hsv_perceptual; RNA_property_float_get_default_array(&but->rnapoin, but->rnaprop, def); ui_rgb_to_color_picker_HSVCUBE_v(hsv_but, def, def_hsv); @@ -6374,7 +6374,7 @@ static bool ui_numedit_but_HSVCIRCLE(uiBut *but, { const bool changed = true; ColorPicker *cpicker = but->custom_data; - float *hsv = cpicker->color_data; + float *hsv = cpicker->hsv_perceptual; float mx_fl, my_fl; ui_mouse_scale_warp(data, mx, my, &mx_fl, &my_fl, shift); @@ -6400,8 +6400,8 @@ static bool ui_numedit_but_HSVCIRCLE(uiBut *but, float rgb[3]; ui_but_v3_get(but, rgb); - ui_scene_linear_to_color_picker_space(but, rgb); - ui_rgb_to_color_picker_compat_v(rgb, hsv); + ui_scene_linear_to_perceptual_space(but, rgb); + ui_color_picker_rgb_to_hsv_compat(rgb, hsv); /* exception, when using color wheel in 'locked' value state: * allow choosing a hue for black values, by giving a tiny increment */ @@ -6428,8 +6428,8 @@ static bool ui_numedit_but_HSVCIRCLE(uiBut *but, /* calculate original hsv again */ copy_v3_v3(hsvo, hsv); copy_v3_v3(rgbo, data->origvec); - ui_scene_linear_to_color_picker_space(but, rgbo); - ui_rgb_to_color_picker_compat_v(rgbo, hsvo); + ui_scene_linear_to_perceptual_space(but, rgbo); + ui_color_picker_rgb_to_hsv_compat(rgbo, hsvo); /* and original position */ ui_hsvcircle_pos_from_vals(cpicker, &rect, hsvo, &xpos, &ypos); @@ -6448,7 +6448,7 @@ static bool ui_numedit_but_HSVCIRCLE(uiBut *but, ui_color_snap_hue(snap, &hsv[0]); } - ui_color_picker_to_rgb_v(hsv, rgb); + ui_color_picker_hsv_to_rgb(hsv, rgb); if ((cpicker->use_luminosity_lock)) { if (!is_zero_v3(rgb)) { @@ -6456,7 +6456,7 @@ static bool ui_numedit_but_HSVCIRCLE(uiBut *but, } } - ui_color_picker_to_scene_linear_space(but, rgb); + ui_perceptual_to_scene_linear_space(but, rgb); ui_but_v3_set(but, rgb); data->draglastx = mx; @@ -6473,14 +6473,14 @@ static void ui_ndofedit_but_HSVCIRCLE(uiBut *but, const bool shift) { ColorPicker *cpicker = but->custom_data; - float *hsv = cpicker->color_data; + float *hsv = cpicker->hsv_perceptual; float rgb[3]; float phi, r /*, sqr */ /* UNUSED */, v[2]; const float sensitivity = (shift ? 0.06f : 0.3f) * ndof->dt; ui_but_v3_get(but, rgb); - ui_scene_linear_to_color_picker_space(but, rgb); - ui_rgb_to_color_picker_compat_v(rgb, hsv); + ui_scene_linear_to_perceptual_space(but, rgb); + ui_color_picker_rgb_to_hsv_compat(rgb, hsv); /* Convert current color on hue/sat disc to circular coordinates phi, r */ phi = fmodf(hsv[0] + 0.25f, 1.0f) * -2.0f * (float)M_PI; @@ -6530,7 +6530,7 @@ static void ui_ndofedit_but_HSVCIRCLE(uiBut *but, hsv_clamp_v(hsv, FLT_MAX); - ui_color_picker_to_rgb_v(hsv, data->vec); + ui_color_picker_hsv_to_rgb(hsv, data->vec); if (cpicker->use_luminosity_lock) { if (!is_zero_v3(data->vec)) { @@ -6538,7 +6538,7 @@ static void ui_ndofedit_but_HSVCIRCLE(uiBut *but, } } - ui_color_picker_to_scene_linear_space(but, data->vec); + ui_perceptual_to_scene_linear_space(but, data->vec); ui_but_v3_set(but, data->vec); } #endif /* WITH_INPUT_NDOF */ @@ -6547,7 +6547,7 @@ static int ui_do_but_HSVCIRCLE( bContext *C, uiBlock *block, uiBut *but, uiHandleButtonData *data, const wmEvent *event) { ColorPicker *cpicker = but->custom_data; - float *hsv = cpicker->color_data; + float *hsv = cpicker->hsv_perceptual; int mx = event->x; int my = event->y; ui_window_to_block(data->region, block, &mx, &my); @@ -6594,10 +6594,10 @@ static int ui_do_but_HSVCIRCLE( def = MEM_callocN(sizeof(float) * len, "reset_defaults - float"); RNA_property_float_get_default_array(&but->rnapoin, but->rnaprop, def); - ui_color_picker_to_rgb_v(def, def_hsv); + ui_color_picker_hsv_to_rgb(def, def_hsv); ui_but_v3_get(but, rgb); - ui_rgb_to_color_picker_compat_v(rgb, hsv); + ui_color_picker_rgb_to_hsv_compat(rgb, hsv); def_hsv[0] = hsv[0]; def_hsv[2] = hsv[2]; diff --git a/source/blender/editors/interface/interface_intern.h b/source/blender/editors/interface/interface_intern.h index 8f894d0c4bb..a35d9d5d336 100644 --- a/source/blender/editors/interface/interface_intern.h +++ b/source/blender/editors/interface/interface_intern.h @@ -382,15 +382,15 @@ typedef struct ColorPicker { /** Color in HSV or HSL, in color picking color space. Used for HSV cube, * circle and slider widgets. The color picking space is perceptually * linear for intuitive editing. */ - float color_data[3]; + float hsv_perceptual[3]; /** Initial color data (to detect changes). */ - float color_data_init[3]; + float hsv_perceptual_init[3]; bool is_init; /** HSV or HSL color in scene linear color space value used for number * buttons. This is scene linear so that there is a clear correspondence * to the scene linear RGB values. */ - float hsv[3]; + float hsv_scene_linear[3]; /** Cubic saturation for the color wheel. */ bool use_color_cubic; @@ -743,15 +743,14 @@ struct uiPopupBlockHandle { /* exposed as public API in UI_interface.h */ /* interface_region_color_picker.c */ -void ui_rgb_to_color_picker_compat_v(const float rgb[3], float r_cp[3]); -void ui_rgb_to_color_picker_v(const float rgb[3], float r_cp[3]); -void ui_color_picker_to_rgb_v(const float r_cp[3], float rgb[3]); -void ui_color_picker_to_rgb(float r_cp0, float r_cp1, float r_cp2, float *r, float *g, float *b); +void ui_color_picker_rgb_to_hsv_compat(const float rgb[3], float r_cp[3]); +void ui_color_picker_rgb_to_hsv(const float rgb[3], float r_cp[3]); +void ui_color_picker_hsv_to_rgb(const float r_cp[3], float rgb[3]); bool ui_but_is_color_gamma(uiBut *but); -void ui_scene_linear_to_color_picker_space(uiBut *but, float rgb[3]); -void ui_color_picker_to_scene_linear_space(uiBut *but, float rgb[3]); +void ui_scene_linear_to_perceptual_space(uiBut *but, float rgb[3]); +void ui_perceptual_to_scene_linear_space(uiBut *but, float rgb[3]); uiBlock *ui_block_func_COLOR(struct bContext *C, uiPopupBlockHandle *handle, void *arg_but); ColorPicker *ui_block_colorpicker_create(struct uiBlock *block); diff --git a/source/blender/editors/interface/interface_region_color_picker.c b/source/blender/editors/interface/interface_region_color_picker.c index cbf3dbf393d..82028d4e595 100644 --- a/source/blender/editors/interface/interface_region_color_picker.c +++ b/source/blender/editors/interface/interface_region_color_picker.c @@ -77,8 +77,10 @@ static void ui_color_picker_rgb_round(float rgb[3]) } } -void ui_rgb_to_color_picker_compat_v(const float rgb[3], float r_cp[3]) +void ui_color_picker_rgb_to_hsv_compat(const float rgb[3], float r_cp[3]) { + /* Convert RGB to HSV, remaining as compatible as possible with the existing + * r_hsv value (for example when value goes to zero, preserve the hue). */ switch (U.color_picker_type) { case USER_CP_CIRCLE_HSL: rgb_to_hsl_compat_v(rgb, r_cp); @@ -89,7 +91,7 @@ void ui_rgb_to_color_picker_compat_v(const float rgb[3], float r_cp[3]) } } -void ui_rgb_to_color_picker_v(const float rgb[3], float r_cp[3]) +void ui_color_picker_rgb_to_hsv(const float rgb[3], float r_cp[3]) { switch (U.color_picker_type) { case USER_CP_CIRCLE_HSL: @@ -101,7 +103,7 @@ void ui_rgb_to_color_picker_v(const float rgb[3], float r_cp[3]) } } -void ui_color_picker_to_rgb_v(const float r_cp[3], float rgb[3]) +void ui_color_picker_hsv_to_rgb(const float r_cp[3], float rgb[3]) { switch (U.color_picker_type) { case USER_CP_CIRCLE_HSL: @@ -113,18 +115,6 @@ void ui_color_picker_to_rgb_v(const float r_cp[3], float rgb[3]) } } -void ui_color_picker_to_rgb(float r_cp0, float r_cp1, float r_cp2, float *r, float *g, float *b) -{ - switch (U.color_picker_type) { - case USER_CP_CIRCLE_HSL: - hsl_to_rgb(r_cp0, r_cp1, r_cp2, r, g, b); - break; - default: - hsv_to_rgb(r_cp0, r_cp1, r_cp2, r, g, b); - break; - } -} - /* Returns true if the button is for a color with gamma baked in, * or if it's a color picker for such a button. */ bool ui_but_is_color_gamma(uiBut *but) @@ -138,7 +128,7 @@ bool ui_but_is_color_gamma(uiBut *but) return but->block->is_color_gamma_picker; } -void ui_scene_linear_to_color_picker_space(uiBut *but, float rgb[3]) +void ui_scene_linear_to_perceptual_space(uiBut *but, float rgb[3]) { /* Map to color picking space for HSV values and HSV cube/circle, * assuming it is more perceptually linear than the scene linear @@ -149,7 +139,7 @@ void ui_scene_linear_to_color_picker_space(uiBut *but, float rgb[3]) } } -void ui_color_picker_to_scene_linear_space(uiBut *but, float rgb[3]) +void ui_perceptual_to_scene_linear_space(uiBut *but, float rgb[3]) { if (!ui_but_is_color_gamma(but)) { IMB_colormanagement_color_picking_to_scene_linear_v3(rgb); @@ -163,16 +153,46 @@ void ui_color_picker_to_scene_linear_space(uiBut *but, float rgb[3]) /** \name Color Picker * \{ */ +static void ui_color_picker_update_hsv(ColorPicker *cpicker, + uiBut *from_but, + const float rgb_scene_linear[3]) +{ + /* Convert from RGB to HSV in scene linear space color for number editing. */ + if (cpicker->is_init == false) { + ui_color_picker_rgb_to_hsv(rgb_scene_linear, cpicker->hsv_scene_linear); + } + else { + ui_color_picker_rgb_to_hsv_compat(rgb_scene_linear, cpicker->hsv_scene_linear); + } + + /* Convert from RGB to HSV in perceptually linear space for picker widgets. */ + float rgb_perceptual[3]; + copy_v3_v3(rgb_perceptual, rgb_scene_linear); + if (from_but) { + ui_scene_linear_to_perceptual_space(from_but, rgb_perceptual); + } + + if (cpicker->is_init == false) { + ui_color_picker_rgb_to_hsv(rgb_perceptual, cpicker->hsv_perceptual); + copy_v3_v3(cpicker->hsv_perceptual_init, cpicker->hsv_perceptual); + } + else { + ui_color_picker_rgb_to_hsv_compat(rgb_perceptual, cpicker->hsv_perceptual); + } + + cpicker->is_init = true; +} + /* for picker, while editing hsv */ void ui_but_hsv_set(uiBut *but) { - float col[3]; + float rgb_perceptual[3]; ColorPicker *cpicker = but->custom_data; - float *hsv = cpicker->color_data; + float *hsv_perceptual = cpicker->hsv_perceptual; - ui_color_picker_to_rgb_v(hsv, col); + ui_color_picker_hsv_to_rgb(hsv_perceptual, rgb_perceptual); - ui_but_v3_set(but, col); + ui_but_v3_set(but, rgb_perceptual); } /* Updates all buttons who share the same color picker as the one passed @@ -180,18 +200,9 @@ void ui_but_hsv_set(uiBut *but) static void ui_update_color_picker_buts_rgb(uiBut *from_but, uiBlock *block, ColorPicker *cpicker, - const float rgb[3]) + const float rgb_scene_linear[3]) { - /* Convert from RGB to HSV in scene linear space color for numeric editing. */ - ui_rgb_to_color_picker_compat_v(rgb, cpicker->hsv); - - /* Convert from RGB to HSV in perceptually linear space for picker widgets. */ - float tmp[3]; - copy_v3_v3(tmp, rgb); - if (from_but) { - ui_scene_linear_to_color_picker_space(from_but, tmp); - } - ui_rgb_to_color_picker_compat_v(tmp, cpicker->color_data); + ui_color_picker_update_hsv(cpicker, from_but, rgb_scene_linear); /* this updates button strings, * is hackish... but button pointers are on stack of caller function */ @@ -201,7 +212,7 @@ static void ui_update_color_picker_buts_rgb(uiBut *from_but, } if (bt->rnaprop) { - ui_but_v3_set(bt, rgb); + ui_but_v3_set(bt, rgb_scene_linear); /* original button that created the color picker already does undo * push, so disable it on RNA buttons in the color picker block */ @@ -214,7 +225,7 @@ static void ui_update_color_picker_buts_rgb(uiBut *from_but, /* Hex code is assumed to be in sRGB space * (coming from other applications, web, etc) */ - copy_v3_v3(rgb_hex, rgb); + copy_v3_v3(rgb_hex, rgb_scene_linear); if (from_but && !ui_but_is_color_gamma(from_but)) { IMB_colormanagement_scene_linear_to_srgb_v3(rgb_hex); ui_color_picker_rgb_round(rgb_hex); @@ -227,25 +238,25 @@ static void ui_update_color_picker_buts_rgb(uiBut *from_but, } else if (bt->str[1] == ' ') { if (bt->str[0] == 'R') { - ui_but_value_set(bt, rgb[0]); + ui_but_value_set(bt, rgb_scene_linear[0]); } else if (bt->str[0] == 'G') { - ui_but_value_set(bt, rgb[1]); + ui_but_value_set(bt, rgb_scene_linear[1]); } else if (bt->str[0] == 'B') { - ui_but_value_set(bt, rgb[2]); + ui_but_value_set(bt, rgb_scene_linear[2]); } else if (bt->str[0] == 'H') { - ui_but_value_set(bt, cpicker->hsv[0]); + ui_but_value_set(bt, cpicker->hsv_scene_linear[0]); } else if (bt->str[0] == 'S') { - ui_but_value_set(bt, cpicker->hsv[1]); + ui_but_value_set(bt, cpicker->hsv_scene_linear[1]); } else if (bt->str[0] == 'V') { - ui_but_value_set(bt, cpicker->hsv[2]); + ui_but_value_set(bt, cpicker->hsv_scene_linear[2]); } else if (bt->str[0] == 'L') { - ui_but_value_set(bt, cpicker->hsv[2]); + ui_but_value_set(bt, cpicker->hsv_scene_linear[2]); } } @@ -259,11 +270,11 @@ static void ui_colorpicker_rgba_update_cb(bContext *UNUSED(C), void *bt1, void * uiPopupBlockHandle *popup = but->block->handle; PropertyRNA *prop = but->rnaprop; PointerRNA ptr = but->rnapoin; - float rgb[4]; + float rgb_scene_linear[4]; if (prop) { - RNA_property_float_get_array(&ptr, prop, rgb); - ui_update_color_picker_buts_rgb(but, but->block, but->custom_data, rgb); + RNA_property_float_get_array(&ptr, prop, rgb_scene_linear); + ui_update_color_picker_buts_rgb(but, but->block, but->custom_data, rgb_scene_linear); } if (popup) { @@ -275,11 +286,11 @@ static void ui_colorpicker_hsv_update_cb(bContext *UNUSED(C), void *bt1, void *U { uiBut *but = (uiBut *)bt1; uiPopupBlockHandle *popup = but->block->handle; - float rgb[3]; + float rgb_scene_linear[3]; ColorPicker *cpicker = but->custom_data; - ui_color_picker_to_rgb_v(cpicker->hsv, rgb); - ui_update_color_picker_buts_rgb(but, but->block, cpicker, rgb); + ui_color_picker_hsv_to_rgb(cpicker->hsv_scene_linear, rgb_scene_linear); + ui_update_color_picker_buts_rgb(but, but->block, cpicker, rgb_scene_linear); if (popup) { popup->menuretval = UI_RETURN_UPDATE; @@ -317,7 +328,7 @@ static void ui_popup_close_cb(bContext *UNUSED(C), void *bt1, void *UNUSED(arg)) if (popup) { ColorPicker *cpicker = but->custom_data; BLI_assert(cpicker->is_init); - popup->menuretval = (equals_v3v3(cpicker->color_data, cpicker->color_data_init) ? + popup->menuretval = (equals_v3v3(cpicker->hsv_perceptual, cpicker->hsv_perceptual_init) ? UI_RETURN_CANCEL : UI_RETURN_OK); } @@ -483,7 +494,10 @@ static void ui_colorpicker_square(uiBlock *block, } /* a HS circle, V slider, rgb/hsv/hex sliders */ -static void ui_block_colorpicker(uiBlock *block, uiBut *from_but, float rgba[4], bool show_picker) +static void ui_block_colorpicker(uiBlock *block, + uiBut *from_but, + float rgba_scene_linear[4], + bool show_picker) { /* ePickerType */ static char colormode = 1; @@ -500,21 +514,13 @@ static void ui_block_colorpicker(uiBlock *block, uiBut *from_but, float rgba[4], butwidth = width - 1.5f * UI_UNIT_X; /* sneaky way to check for alpha */ - rgba[3] = FLT_MAX; + rgba_scene_linear[3] = FLT_MAX; RNA_property_float_ui_range(ptr, prop, &softmin, &softmax, &step, &precision); RNA_property_float_range(ptr, prop, &hardmin, &hardmax); - RNA_property_float_get_array(ptr, prop, rgba); + RNA_property_float_get_array(ptr, prop, rgba_scene_linear); - float rgb_perceptual[3]; - copy_v3_v3(rgb_perceptual, rgba); - ui_rgb_to_color_picker_v(rgba, cpicker->hsv); - ui_scene_linear_to_color_picker_space(from_but, rgb_perceptual); - ui_rgb_to_color_picker_v(rgb_perceptual, cpicker->color_data); - if (cpicker->is_init == false) { - copy_v3_v3(cpicker->color_data_init, cpicker->color_data); - cpicker->is_init = true; - } + ui_color_picker_update_hsv(cpicker, from_but, rgba_scene_linear); /* when the softmax isn't defined in the RNA, * using very large numbers causes sRGB/linear round trip to fail. */ @@ -689,7 +695,7 @@ static void ui_block_colorpicker(uiBlock *block, uiBut *from_but, float rgba[4], yco, butwidth, UI_UNIT_Y, - cpicker->hsv, + cpicker->hsv_scene_linear, 0.0, 1.0, 10, @@ -706,7 +712,7 @@ static void ui_block_colorpicker(uiBlock *block, uiBut *from_but, float rgba[4], yco -= UI_UNIT_Y, butwidth, UI_UNIT_Y, - cpicker->hsv + 1, + cpicker->hsv_scene_linear + 1, 0.0, 1.0, 10, @@ -724,7 +730,7 @@ static void ui_block_colorpicker(uiBlock *block, uiBut *from_but, float rgba[4], yco -= UI_UNIT_Y, butwidth, UI_UNIT_Y, - cpicker->hsv + 2, + cpicker->hsv_scene_linear + 2, 0.0, 1.0, 10, @@ -740,7 +746,7 @@ static void ui_block_colorpicker(uiBlock *block, uiBut *from_but, float rgba[4], yco -= UI_UNIT_Y, butwidth, UI_UNIT_Y, - cpicker->hsv + 2, + cpicker->hsv_scene_linear + 2, 0.0, softmax, 10, @@ -755,7 +761,7 @@ static void ui_block_colorpicker(uiBlock *block, uiBut *from_but, float rgba[4], UI_block_align_end(block); - if (rgba[3] != FLT_MAX) { + if (rgba_scene_linear[3] != FLT_MAX) { bt = uiDefButR_prop(block, UI_BTYPE_NUM_SLIDER, 0, @@ -776,14 +782,14 @@ static void ui_block_colorpicker(uiBlock *block, uiBut *from_but, float rgba[4], bt->custom_data = cpicker; } else { - rgba[3] = 1.0f; + rgba_scene_linear[3] = 1.0f; } /* Hex color is in sRGB space. */ float rgb_hex[3]; uchar rgb_hex_uchar[3]; - copy_v3_v3(rgb_hex, rgba); + copy_v3_v3(rgb_hex, rgba_scene_linear); if (!ui_but_is_color_gamma(from_but)) { IMB_colormanagement_scene_linear_to_srgb_v3(rgb_hex); @@ -846,21 +852,22 @@ static int ui_colorpicker_small_wheel_cb(const bContext *UNUSED(C), LISTBASE_FOREACH (uiBut *, but, &block->buttons) { if (but->type == UI_BTYPE_HSVCUBE && but->active == NULL) { uiPopupBlockHandle *popup = block->handle; - float rgb[3]; ColorPicker *cpicker = but->custom_data; - float *hsv = cpicker->color_data; + float *hsv_perceptual = cpicker->hsv_perceptual; - ui_but_v3_get(but, rgb); - ui_scene_linear_to_color_picker_space(but, rgb); - ui_rgb_to_color_picker_compat_v(rgb, hsv); + float rgb_perceptual[3]; + ui_but_v3_get(but, rgb_perceptual); + ui_scene_linear_to_perceptual_space(but, rgb_perceptual); + ui_color_picker_rgb_to_hsv_compat(rgb_perceptual, hsv_perceptual); - hsv[2] = clamp_f(hsv[2] + add, 0.0f, 1.0f); + hsv_perceptual[2] = clamp_f(hsv_perceptual[2] + add, 0.0f, 1.0f); - ui_color_picker_to_rgb_v(hsv, rgb); - ui_color_picker_to_scene_linear_space(but, rgb); - ui_but_v3_set(but, rgb); + float rgb_scene_linear[3]; + ui_color_picker_hsv_to_rgb(hsv_perceptual, rgb_scene_linear); + ui_perceptual_to_scene_linear_space(but, rgb_scene_linear); + ui_but_v3_set(but, rgb_scene_linear); - ui_update_color_picker_buts_rgb(but, block, cpicker, rgb); + ui_update_color_picker_buts_rgb(but, block, cpicker, rgb_scene_linear); if (popup) { popup->menuretval = UI_RETURN_UPDATE; } diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c index 9c7b112855f..e92c32bb1bd 100644 --- a/source/blender/editors/interface/interface_widgets.c +++ b/source/blender/editors/interface/interface_widgets.c @@ -2906,12 +2906,12 @@ static void ui_draw_but_HSVCIRCLE(uiBut *but, const uiWidgetColors *wcol, const const bool is_color_gamma = ui_but_is_color_gamma(but); /* Initialize for compatibility. */ - copy_v3_v3(hsv, cpicker->color_data); + copy_v3_v3(hsv, cpicker->hsv_perceptual); /* Compute current hue. */ ui_but_v3_get(but, rgb); - ui_scene_linear_to_color_picker_space(but, rgb); - ui_rgb_to_color_picker_compat_v(rgb, hsv); + ui_scene_linear_to_perceptual_space(but, rgb); + ui_color_picker_rgb_to_hsv_compat(rgb, hsv); CLAMP(hsv[2], 0.0f, 1.0f); /* for display only */ @@ -2928,8 +2928,8 @@ static void ui_draw_but_HSVCIRCLE(uiBut *but, const uiWidgetColors *wcol, const } const float hsv_center[3] = {0.0f, 0.0f, hsv[2]}; - ui_color_picker_to_rgb_v(hsv_center, rgb_center); - ui_color_picker_to_scene_linear_space(but, rgb_center); + ui_color_picker_hsv_to_rgb(hsv_center, rgb_center); + ui_perceptual_to_scene_linear_space(but, rgb_center); if (!is_color_gamma) { ui_block_cm_to_display_space_v3(but->block, rgb_center); @@ -2956,8 +2956,8 @@ static void ui_draw_but_HSVCIRCLE(uiBut *but, const uiWidgetColors *wcol, const rect, centx + co * radius, centy + si * radius, hsv_ang, hsv_ang + 1); hsv_ang[2] = hsv[2]; - ui_color_picker_to_rgb_v(hsv_ang, rgb_ang); - ui_color_picker_to_scene_linear_space(but, rgb_ang); + ui_color_picker_hsv_to_rgb(hsv_ang, rgb_ang); + ui_perceptual_to_scene_linear_space(but, rgb_ang); if (!is_color_gamma) { ui_block_cm_to_display_space_v3(but->block, rgb_ang); @@ -2987,10 +2987,10 @@ static void ui_draw_but_HSVCIRCLE(uiBut *but, const uiWidgetColors *wcol, const GPU_line_smooth(false); /* cursor */ - copy_v3_v3(hsv, cpicker->color_data); + copy_v3_v3(hsv, cpicker->hsv_perceptual); ui_but_v3_get(but, rgb); - ui_scene_linear_to_color_picker_space(but, rgb); - ui_rgb_to_color_picker_compat_v(rgb, hsv); + ui_scene_linear_to_perceptual_space(but, rgb); + ui_color_picker_rgb_to_hsv_compat(rgb, hsv); float xpos, ypos; ui_hsvcircle_pos_from_vals(cpicker, rect, hsv, &xpos, &ypos); @@ -3212,14 +3212,14 @@ static void ui_draw_but_HSVCUBE(uiBut *but, const rcti *rect) float rgb[3]; float x = 0.0f, y = 0.0f; ColorPicker *cpicker = but->custom_data; - float *hsv = cpicker->color_data; + float *hsv = cpicker->hsv_perceptual; float hsv_n[3]; /* Initialize for compatibility. */ copy_v3_v3(hsv_n, hsv); ui_but_v3_get(but, rgb); - ui_scene_linear_to_color_picker_space(but, rgb); + ui_scene_linear_to_perceptual_space(but, rgb); rgb_to_hsv_compat_v(rgb, hsv_n); ui_draw_gradient(rect, hsv_n, hsv_but->gradient_type, 1.0f); @@ -3251,7 +3251,7 @@ static void ui_draw_but_HSV_v(uiBut *but, const rcti *rect) float rgb[3], hsv[3], v; ui_but_v3_get(but, rgb); - ui_scene_linear_to_color_picker_space(but, rgb); + ui_scene_linear_to_perceptual_space(but, rgb); if (hsv_but->gradient_type == UI_GRAD_L_ALT) { rgb_to_hsl_v(rgb, hsv); -- cgit v1.2.3