From bae4d00e2a33e255b33b59dbd273d56f3d796f0f Mon Sep 17 00:00:00 2001 From: Pablo Vazquez Date: Wed, 13 Jan 2021 17:17:39 +0100 Subject: UI: Use gray color for float sockets in nodes The shade is too close to RGBA sockets. Related to T82689 --- source/blender/editors/space_node/drawnode.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/editors') diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c index e30f10915f6..72f3a085ae1 100644 --- a/source/blender/editors/space_node/drawnode.c +++ b/source/blender/editors/space_node/drawnode.c @@ -3505,7 +3505,7 @@ void ED_init_custom_node_socket_type(bNodeSocketType *stype) /* maps standard socket integer type to a color */ static const float std_node_socket_colors[][4] = { - {0.75, 0.75, 0.59, 1.0}, /* SOCK_FLOAT */ + {0.63, 0.63, 0.63, 1.0}, /* SOCK_FLOAT */ {0.39, 0.39, 0.78, 1.0}, /* SOCK_VECTOR */ {0.78, 0.78, 0.16, 1.0}, /* SOCK_RGBA */ {0.88, 0.43, 0.46, 1.0}, /* SOCK_SHADER */ -- cgit v1.2.3