From bcd3c3cb57e3fa809862f3c0ec8a202fa2a58a18 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 1 Apr 2020 10:32:02 +1100 Subject: UI: rename "Edge Collapse" to "Collapse Regions" This is useful for collapsing regions of faces & edges, similar to a 'Merge -> Collapse' which can operate on multiple regions, merging UV's so they don't need to be manually corrected. The name & description didn't mention this. --- source/blender/editors/mesh/editmesh_tools.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'source/blender/editors') diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c index 1a25e582859..eff903d5694 100644 --- a/source/blender/editors/mesh/editmesh_tools.c +++ b/source/blender/editors/mesh/editmesh_tools.c @@ -731,8 +731,9 @@ static int edbm_collapse_edge_exec(bContext *C, wmOperator *op) void MESH_OT_edge_collapse(wmOperatorType *ot) { /* identifiers */ - ot->name = "Edge Collapse"; - ot->description = "Collapse selected edges"; + ot->name = "Collapse Regions"; + ot->description = + "Collapse isolated edges & faces regions, merging data such as UV's and vertex colors"; ot->idname = "MESH_OT_edge_collapse"; /* api callbacks */ -- cgit v1.2.3