From c2d5afd81f9488092f061e476ee824212eba1361 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Mon, 24 Jun 2013 23:24:39 +0000 Subject: Fix OpenGL render not working correct with display color space set to None (color management off). --- source/blender/editors/render/render_opengl.c | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'source/blender/editors') diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c index b3216849dba..a22f776d9a0 100644 --- a/source/blender/editors/render/render_opengl.c +++ b/source/blender/editors/render/render_opengl.c @@ -269,10 +269,17 @@ static void screen_opengl_render_apply(OGLRender *oglrender) */ if (rect) { + int profile_to; + + if(BKE_scene_check_color_management_enabled(scene)) + profile_to = IB_PROFILE_LINEAR_RGB; + else + profile_to = IB_PROFILE_SRGB; + /* sequencer has got trickier conversion happened above * also assume opengl's space matches byte buffer color space */ IMB_buffer_float_from_byte(rr->rectf, rect, - IB_PROFILE_LINEAR_RGB, IB_PROFILE_SRGB, true, + profile_to, IB_PROFILE_SRGB, true, oglrender->sizex, oglrender->sizey, oglrender->sizex, oglrender->sizex); } -- cgit v1.2.3