From c930cd7450c4aeb5928f6d343fde06ae9a02ef21 Mon Sep 17 00:00:00 2001 From: Pablo Dobarro Date: Sun, 1 Mar 2020 20:13:29 +0100 Subject: Clay Thumb: Remove hardcoded hardness value Clay Thumb was using a custom hardness implementation and value to make it functional. Hardness is now a property of brushes and it is implemented for all brushes, so this is no longer needed. Reviewed By: brecht Differential Revision: https://developer.blender.org/D6981 --- source/blender/editors/sculpt_paint/sculpt.c | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) (limited to 'source/blender/editors') diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index e203cabe22d..c0f843a47bb 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -5344,7 +5344,6 @@ static void do_clay_thumb_brush_task_cb_ex(void *__restrict userdata, float(*mat)[4] = data->mat; const float *area_no_sp = data->area_no_sp; const float *area_co = data->area_co; - const float hardness = 0.50f; PBVHVertexIter vd; float(*proxy)[3]; @@ -5387,17 +5386,10 @@ static void do_clay_thumb_brush_task_cb_ex(void *__restrict userdata, interp_v3_v3v3(intr, intr, intr_tilt, tilt_mix); sub_v3_v3v3(val, intr_tilt, vd.co); - /* Deform the real vertex test distance with a hardness factor. This moves the falloff - * towards the edges of the brush, producing a more defined falloff and a flat center. */ - float dist = sqrtf(test.dist); - float p = dist / ss->cache->radius; - p = (p - hardness) / (1.0f - hardness); - CLAMP(p, 0.0f, 1.0f); - dist *= p; const float fade = bstrength * tex_strength(ss, brush, vd.co, - dist, + sqrtf(test.dist), vd.no, vd.fno, vd.mask ? *vd.mask : 0.0f, -- cgit v1.2.3