From cb3ba68ec4470a170905a2dc9ea64b8fa1f8ace3 Mon Sep 17 00:00:00 2001 From: Germano Cavalcante Date: Wed, 17 Nov 2021 14:54:14 -0300 Subject: Adjust snap source drawing when adding multiple snap points --- .../editors/space_view3d/view3d_cursor_snap.c | 26 +++++++++++++++- source/blender/editors/transform/transform_snap.c | 36 ++++++++++++++++++++-- 2 files changed, 59 insertions(+), 3 deletions(-) (limited to 'source/blender/editors') diff --git a/source/blender/editors/space_view3d/view3d_cursor_snap.c b/source/blender/editors/space_view3d/view3d_cursor_snap.c index 961b0bd6862..ac80a70011a 100644 --- a/source/blender/editors/space_view3d/view3d_cursor_snap.c +++ b/source/blender/editors/space_view3d/view3d_cursor_snap.c @@ -414,13 +414,37 @@ void ED_view3d_cursor_snap_draw_util(RegionView3D *rv3d, } if (loc_prev) { + /* Draw an "X" indicating where the previous snap point is. + * This is useful for indicating perpendicular snap. */ + + /* v1, v2, v3 and v4 indicate the coordinates of the ends of the "X". */ + float vx[3], vy[3], v1[3], v2[3], v3[3], v4[4]; + /* Multiply by 0.75f so that the final size of the "X" is close to that of * the circle. * (A closer value is 0.7071f, but we don't need to be exact here). */ float x_size = 0.75f * radius * ED_view3d_pixel_size(rv3d, loc_prev); + mul_v3_v3fl(vx, view_inv[0], x_size); + mul_v3_v3fl(vy, view_inv[1], x_size); + + add_v3_v3v3(v1, vx, vy); + sub_v3_v3v3(v2, vx, vy); + negate_v3_v3(v3, v1); + negate_v3_v3(v4, v2); + + add_v3_v3(v1, loc_prev); + add_v3_v3(v2, loc_prev); + add_v3_v3(v3, loc_prev); + add_v3_v3(v4, loc_prev); + immUniformColor4ubv(color_line); - imm_drawX(loc_prev, x_size, view_inv, pos); + immBegin(GPU_PRIM_LINES, 4); + immVertex3fv(pos, v3); + immVertex3fv(pos, v1); + immVertex3fv(pos, v4); + immVertex3fv(pos, v2); + immEnd(); if (loc_curr && (snap_elem_type & SCE_SNAP_MODE_EDGE_PERPENDICULAR)) { /* Dashed line. */ diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c index f52061f8910..8ed0a1f2ea8 100644 --- a/source/blender/editors/transform/transform_snap.c +++ b/source/blender/editors/transform/transform_snap.c @@ -237,12 +237,44 @@ void drawSnapping(const struct bContext *C, TransInfo *t) } if (t->modifiers & MOD_EDIT_SNAP_SOURCE) { + /* Indicate the new snap source position. */ + float snap_point[3]; getSnapPoint(t, snap_point); + float vx[3], vy[3], v[3]; + float size_tmp = ED_view3d_pixel_size(rv3d, snap_point) * size; + float size_fac = 0.5f; + + mul_v3_v3fl(vx, view_inv[0], size_tmp); + mul_v3_v3fl(vy, view_inv[1], size_tmp); + immUniformColor4ubv(col); - imm_drawX( - snap_point, 0.75f * size * ED_view3d_pixel_size(rv3d, snap_point), view_inv, pos); + + imm_drawcircball(snap_point, size_tmp, view_inv, pos); + + immBegin(GPU_PRIM_LINES, 8); + add_v3_v3v3(v, snap_point, vx); + immVertex3fv(pos, v); + madd_v3_v3fl(v, vx, size_fac); + immVertex3fv(pos, v); + + sub_v3_v3v3(v, snap_point, vx); + immVertex3fv(pos, v); + madd_v3_v3fl(v, vx, -size_fac); + immVertex3fv(pos, v); + + add_v3_v3v3(v, snap_point, vy); + immVertex3fv(pos, v); + madd_v3_v3fl(v, vy, size_fac); + immVertex3fv(pos, v); + + sub_v3_v3v3(v, snap_point, vy); + immVertex3fv(pos, v); + madd_v3_v3fl(v, vy, -size_fac); + immVertex3fv(pos, v); + + immEnd(); } immUnbindProgram(); -- cgit v1.2.3