From e1974ae30e468c678c496907f0234b835bdb6123 Mon Sep 17 00:00:00 2001 From: Damien Picard Date: Tue, 9 Aug 2022 12:42:16 +0200 Subject: I18n: make more parts of the UI translatable - "Name collisions" label in mesh properties - "Threshold" labels in Vertex Weight Edit modifier - "Particle System" label in Particle Instance modifier - Slot number in the Shader Editor - Status bar keymap items during modal operations: add TIP_() macro to status bar interface template - On dumping messages, sort preset files so their messages are stable between runs Ref. T43295 Reviewed By: mont29 Differential Revision: https://developer.blender.org/D15607 --- source/blender/editors/interface/interface_templates.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/editors') diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c index fa3c12e158d..ac6dcbea052 100644 --- a/source/blender/editors/interface/interface_templates.c +++ b/source/blender/editors/interface/interface_templates.c @@ -6458,13 +6458,13 @@ bool uiTemplateEventFromKeymapItem(struct uiLayout *layout, for (int j = 0; j < ARRAY_SIZE(icon_mod) && icon_mod[j]; j++) { uiItemL(layout, "", icon_mod[j]); } - uiItemL(layout, text, icon); + uiItemL(layout, TIP_(text), icon); ok = true; } else if (text_fallback) { const char *event_text = WM_key_event_string(kmi->type, true); uiItemL(layout, event_text, ICON_NONE); - uiItemL(layout, text, ICON_NONE); + uiItemL(layout, TIP_(text), ICON_NONE); ok = true; } return ok; -- cgit v1.2.3