From e385d69580de32df6dcfd009853ddd4eb8a3191e Mon Sep 17 00:00:00 2001 From: Maxime Curioni Date: Sat, 2 Aug 2008 07:39:49 +0000 Subject: soc-2008-mxcurioni: Made crucial corrections to stabilize the system. Most of the original styles are supported: stroke attributes are correctly taken into account, Python shaders are supported. Added SamplingShader. --- source/blender/freestyle/intern/python/BPy_StrokeShader.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'source/blender/freestyle/intern/python/BPy_StrokeShader.cpp') diff --git a/source/blender/freestyle/intern/python/BPy_StrokeShader.cpp b/source/blender/freestyle/intern/python/BPy_StrokeShader.cpp index 3b756b40d9b..6560bda3167 100644 --- a/source/blender/freestyle/intern/python/BPy_StrokeShader.cpp +++ b/source/blender/freestyle/intern/python/BPy_StrokeShader.cpp @@ -17,6 +17,7 @@ #include "StrokeShader/BPy_IncreasingThicknessShader.h" #include "StrokeShader/BPy_PolygonalizationShader.h" #include "StrokeShader/BPy_SamplingShader.h" +#include "StrokeShader/BPy_SmoothingShader.h" #include "StrokeShader/BPy_SpatialNoiseShader.h" #include "StrokeShader/BPy_streamShader.h" #include "StrokeShader/BPy_StrokeTextureShader.h" @@ -212,6 +213,11 @@ PyMODINIT_FUNC StrokeShader_Init( PyObject *module ) Py_INCREF( &SamplingShader_Type ); PyModule_AddObject(module, "SamplingShader", (PyObject *)&SamplingShader_Type); + if( PyType_Ready( &SmoothingShader_Type ) < 0 ) + return; + Py_INCREF( &SmoothingShader_Type ); + PyModule_AddObject(module, "SmoothingShader", (PyObject *)&SmoothingShader_Type); + if( PyType_Ready( &SpatialNoiseShader_Type ) < 0 ) return; Py_INCREF( &SpatialNoiseShader_Type ); -- cgit v1.2.3