From db158b42deecf317e609cdd9b157e2b8a5133d99 Mon Sep 17 00:00:00 2001 From: Tamito Kajiyama Date: Fri, 28 May 2010 18:42:11 +0000 Subject: Documentation updates: Replaced "string" with "str". --- .../intern/python/StrokeShader/BPy_ColorVariationPatternShader.cpp | 2 +- .../freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp | 2 +- .../intern/python/StrokeShader/BPy_ThicknessVariationPatternShader.cpp | 2 +- .../blender/freestyle/intern/python/StrokeShader/BPy_fstreamShader.cpp | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) (limited to 'source/blender/freestyle/intern/python/StrokeShader') diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_ColorVariationPatternShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_ColorVariationPatternShader.cpp index 4e64e7d6c51..9c0817fa1a2 100644 --- a/source/blender/freestyle/intern/python/StrokeShader/BPy_ColorVariationPatternShader.cpp +++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_ColorVariationPatternShader.cpp @@ -20,7 +20,7 @@ static char ColorVariationPatternShader___doc__[] = "\n" " :arg pattern_name: The file name of the texture file to use as\n" " pattern.\n" -" :type pattern_name: string\n" +" :type pattern_name: str\n" " :arg stretch: Tells whether the texture must be strecthed or\n" " repeted to fit the stroke.\n" " :type stretch: bool\n" diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp index ed42a64eed0..77f82790c23 100644 --- a/source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp +++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp @@ -20,7 +20,7 @@ static char StrokeTextureShader___doc__[] = " Builds a StrokeTextureShader object.\n" "\n" " :arg textureFile: \n" -" :type textureFile: string\n" +" :type textureFile: str\n" " :arg mediumType: The medium type and therefore, the blending mode\n" " that must be used for the rendering of this stroke.\n" " :type mediumType: :class:`MediumType`\n" diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_ThicknessVariationPatternShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_ThicknessVariationPatternShader.cpp index f9472ae3444..097de7a432c 100644 --- a/source/blender/freestyle/intern/python/StrokeShader/BPy_ThicknessVariationPatternShader.cpp +++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_ThicknessVariationPatternShader.cpp @@ -19,7 +19,7 @@ static char ThicknessVariationPatternShader___doc__[] = " Builds a ThicknessVariationPatternShader object.\n" "\n" " :arg pattern_name: The texture file name.\n" -" :type pattern_name: string\n" +" :type pattern_name: str\n" " :arg iMinThickness: The minimum thickness we don't want to exceed.\n" " :type iMinThickness: float\n" " :arg iMaxThickness: The maximum thickness we don't want to exceed.\n" diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_fstreamShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_fstreamShader.cpp index 03881533ef6..806f4e8f9a5 100644 --- a/source/blender/freestyle/intern/python/StrokeShader/BPy_fstreamShader.cpp +++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_fstreamShader.cpp @@ -18,7 +18,7 @@ static char fstreamShader___doc__[] = " Builds a fstreamShader object.\n" "\n" " :arg iFileName: The output file name.\n" -" :type iFileName: string\n" +" :type iFileName: str\n" "\n" ".. method:: shade(s)\n" "\n" -- cgit v1.2.3