From 7426a3e35bb6ebc5c08eb307c0f9d30ef51ae570 Mon Sep 17 00:00:00 2001 From: Maxime Curioni Date: Mon, 21 Jul 2008 21:24:37 +0000 Subject: Added StrokeAttribute class. Beginning of StrokeVertex. IMPORTANT: The setters functions' names were normalized due to constant confusion regarding capitalization. All the function names start with set... instead of Set.... This convention was changed all throughout Freestyle. To use Freestyle as an external renderer, the SWIG library MUST be regenerated. --- .../blender/freestyle/intern/scene_graph/Material.h | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'source/blender/freestyle/intern/scene_graph/Material.h') diff --git a/source/blender/freestyle/intern/scene_graph/Material.h b/source/blender/freestyle/intern/scene_graph/Material.h index 09557ad3473..64ae526ccb0 100755 --- a/source/blender/freestyle/intern/scene_graph/Material.h +++ b/source/blender/freestyle/intern/scene_graph/Material.h @@ -120,7 +120,7 @@ public: * \param a * Alpha component */ - inline void SetDiffuse(const float r, const float g, const float b, const float a); + inline void setDiffuse(const float r, const float g, const float b, const float a); /*! Sets the specular color. * \param r * Red component @@ -131,7 +131,7 @@ public: * \param a * Alpha component */ - inline void SetSpecular(const float r, const float g, const float b, const float a); + inline void setSpecular(const float r, const float g, const float b, const float a); /*! Sets the ambiant color. * \param r * Red component @@ -142,7 +142,7 @@ public: * \param a * Alpha component */ - inline void SetAmbient(const float r, const float g, const float b, const float a); + inline void setAmbient(const float r, const float g, const float b, const float a); /*! Sets the emissive color. * \param r @@ -154,13 +154,13 @@ public: * \param a * Alpha component */ - inline void SetEmission(const float r, const float g, const float b, const float a); + inline void setEmission(const float r, const float g, const float b, const float a); /*! Sets the shininess. * \param s * Shininess */ - inline void SetShininess(const float s); + inline void setShininess(const float s); /* operators */ inline Material& operator=(const Material& m); @@ -225,7 +225,7 @@ Material::Material(const Material& m) Shininess = m.shininess(); } -void Material::SetDiffuse(const float r, const float g, const float b, const float a) +void Material::setDiffuse(const float r, const float g, const float b, const float a) { Diffuse[0] = r; Diffuse[1] = g; @@ -233,7 +233,7 @@ void Material::SetDiffuse(const float r, const float g, const float b, const flo Diffuse[3] = a; } -void Material::SetSpecular(const float r, const float g, const float b, const float a) +void Material::setSpecular(const float r, const float g, const float b, const float a) { Specular[0] = r; Specular[1] = g; @@ -241,7 +241,7 @@ void Material::SetSpecular(const float r, const float g, const float b, const fl Specular[3] = a; } -void Material::SetAmbient(const float r, const float g, const float b, const float a) +void Material::setAmbient(const float r, const float g, const float b, const float a) { Ambient[0] = r; Ambient[1] = g; @@ -249,7 +249,7 @@ void Material::SetAmbient(const float r, const float g, const float b, const flo Ambient[3] = a; } -void Material::SetEmission(const float r, const float g, const float b, const float a) +void Material::setEmission(const float r, const float g, const float b, const float a) { Emission[0] = r; Emission[1] = g; @@ -257,7 +257,7 @@ void Material::SetEmission(const float r, const float g, const float b, const fl Emission[3] = a; } -void Material::SetShininess(const float s) +void Material::setShininess(const float s) { Shininess = s; } -- cgit v1.2.3