From ea99efeb2ca91b108bf3e86f4964e1a4555b46d8 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 15 Apr 2014 19:21:29 +1000 Subject: Code cleanup: indentation --- source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp') diff --git a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp index d30a75d9e14..274e36a4c9b 100644 --- a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp +++ b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp @@ -301,7 +301,7 @@ void Smoother::computeCurvature() _curvature[i] = normalCurvature * _normal[i]; if (lba + lbc > M_EPSILON) - _curvature[i] /= (0.5 * lba + lbc); + _curvature[i] /= (0.5 * lba + lbc); } _curvature[0] = _curvature[1]; _curvature[_nbVertices - 1] = _curvature[_nbVertices - 2]; @@ -325,7 +325,7 @@ void Smoother::computeCurvature() _curvature[i] = normalCurvature * _normal[i]; if (lba + lbc > M_EPSILON) - _curvature[i] /= (0.5 * lba + lbc); + _curvature[i] /= (0.5 * lba + lbc); _normal[_nbVertices - 1] = _normal[0]; _curvature[_nbVertices - 1] = _curvature[0]; -- cgit v1.2.3