From e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 17 Apr 2019 06:17:24 +0200 Subject: ClangFormat: apply to source, most of intern Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat --- source/blender/freestyle/intern/stroke/Stroke.cpp | 1309 +++++++++++---------- 1 file changed, 664 insertions(+), 645 deletions(-) (limited to 'source/blender/freestyle/intern/stroke/Stroke.cpp') diff --git a/source/blender/freestyle/intern/stroke/Stroke.cpp b/source/blender/freestyle/intern/stroke/Stroke.cpp index 1cd363a15a5..7b6e53138bb 100644 --- a/source/blender/freestyle/intern/stroke/Stroke.cpp +++ b/source/blender/freestyle/intern/stroke/Stroke.cpp @@ -39,276 +39,285 @@ namespace Freestyle { StrokeAttribute::StrokeAttribute() { - int i; - _alpha = 1.0f; - _thickness[0] = 1.0f; - _thickness[1] = 1.0f; - for (i = 0; i < 3; ++i) - _color[i] = 0.2f; - _color[0] = 0.8f; - _userAttributesReal = NULL; - _userAttributesVec2f = NULL; - _userAttributesVec3f = NULL; - _visible = true; -} - -StrokeAttribute::StrokeAttribute(const StrokeAttribute& iBrother) -{ - _alpha = iBrother._alpha; - _thickness[0] = iBrother._thickness[0]; - _thickness[1] = iBrother._thickness[1]; - for (int i = 0; i < 3; ++i) - _color[i] = iBrother._color[i]; - _visible = iBrother._visible; - if (iBrother._userAttributesReal) - _userAttributesReal = new realMap(*iBrother._userAttributesReal); - else - _userAttributesReal = NULL; - if (iBrother._userAttributesVec2f) - _userAttributesVec2f = new Vec2fMap(*iBrother._userAttributesVec2f); - else - _userAttributesVec2f = NULL; - if (iBrother._userAttributesVec3f) - _userAttributesVec3f = new Vec3fMap(*iBrother._userAttributesVec3f); - else - _userAttributesVec3f = NULL; -} - -StrokeAttribute::StrokeAttribute(float iRColor, float iGColor, float iBColor, float iAlpha, - float iRThickness, float iLThickness) -{ - _color[0] = iRColor; - _color[1] = iGColor; - _color[2] = iBColor; - - _alpha = iAlpha; - - _thickness[0] = iRThickness; - _thickness[1] = iLThickness; - - _visible = true; - - _userAttributesReal = NULL; - _userAttributesVec2f = NULL; - _userAttributesVec3f = NULL; -} - -StrokeAttribute::StrokeAttribute(const StrokeAttribute& a1, const StrokeAttribute& a2, float t) -{ - _alpha = (1 - t) * a1._alpha + t * a2._alpha; - _thickness[0] = (1 - t) * a1._thickness[0] + t * a2._thickness[0]; - _thickness[1] = (1 - t) * a1._thickness[1] + t * a2._thickness[1]; - for (int i = 0; i < 3; ++i) - _color[i] = (1 - t) * a1._color[i] + t * a2._color[i]; - - _visible = a1.isVisible(); - - // FIXME: to be checked (and enhanced) - if ((a1._userAttributesReal) && (a2._userAttributesReal)) { - if (a1._userAttributesReal->size() == a2._userAttributesReal->size()) { - _userAttributesReal = new realMap; - realMap::iterator it1 = a1._userAttributesReal->begin(), it1end = a1._userAttributesReal->end(); - realMap::iterator it2 = a2._userAttributesReal->begin(); - for (; it1 != it1end; ++it1, ++it2) { - (*_userAttributesReal)[(*it1).first] = ((1 - t) * (*it1).second + t * (*it2).second); - } - } - } - else { - _userAttributesReal = NULL; - } - if ((a1._userAttributesVec2f) && (a2._userAttributesVec2f)) { - if (a1._userAttributesVec2f->size() == a2._userAttributesVec2f->size()) { - _userAttributesVec2f = new Vec2fMap; - Vec2fMap::iterator it1 = a1._userAttributesVec2f->begin(), it1end = a1._userAttributesVec2f->end(); - Vec2fMap::iterator it2 = a2._userAttributesVec2f->begin(); - for (; it1 != it1end; ++it1, ++it2) { - (*_userAttributesVec2f)[(*it1).first] = ((1 - t) * (*it1).second + t * (*it2).second); - } - } - } - else { - _userAttributesVec2f = NULL; - } - if ((a1._userAttributesVec3f) && (a2._userAttributesVec3f)) { - if (a1._userAttributesVec3f->size() == a2._userAttributesVec3f->size()) { - _userAttributesVec3f = new Vec3fMap; - Vec3fMap::iterator it1 = a1._userAttributesVec3f->begin(), it1end = a1._userAttributesVec3f->end(); - Vec3fMap::iterator it2 = a2._userAttributesVec3f->begin(); - for (; it1 != it1end; ++it1, ++it2) { - (*_userAttributesVec3f)[(*it1).first] = ((1 - t) * (*it1).second + t * (*it2).second); - } - } - } - else { - _userAttributesVec3f = NULL; - } + int i; + _alpha = 1.0f; + _thickness[0] = 1.0f; + _thickness[1] = 1.0f; + for (i = 0; i < 3; ++i) + _color[i] = 0.2f; + _color[0] = 0.8f; + _userAttributesReal = NULL; + _userAttributesVec2f = NULL; + _userAttributesVec3f = NULL; + _visible = true; +} + +StrokeAttribute::StrokeAttribute(const StrokeAttribute &iBrother) +{ + _alpha = iBrother._alpha; + _thickness[0] = iBrother._thickness[0]; + _thickness[1] = iBrother._thickness[1]; + for (int i = 0; i < 3; ++i) + _color[i] = iBrother._color[i]; + _visible = iBrother._visible; + if (iBrother._userAttributesReal) + _userAttributesReal = new realMap(*iBrother._userAttributesReal); + else + _userAttributesReal = NULL; + if (iBrother._userAttributesVec2f) + _userAttributesVec2f = new Vec2fMap(*iBrother._userAttributesVec2f); + else + _userAttributesVec2f = NULL; + if (iBrother._userAttributesVec3f) + _userAttributesVec3f = new Vec3fMap(*iBrother._userAttributesVec3f); + else + _userAttributesVec3f = NULL; +} + +StrokeAttribute::StrokeAttribute(float iRColor, + float iGColor, + float iBColor, + float iAlpha, + float iRThickness, + float iLThickness) +{ + _color[0] = iRColor; + _color[1] = iGColor; + _color[2] = iBColor; + + _alpha = iAlpha; + + _thickness[0] = iRThickness; + _thickness[1] = iLThickness; + + _visible = true; + + _userAttributesReal = NULL; + _userAttributesVec2f = NULL; + _userAttributesVec3f = NULL; +} + +StrokeAttribute::StrokeAttribute(const StrokeAttribute &a1, const StrokeAttribute &a2, float t) +{ + _alpha = (1 - t) * a1._alpha + t * a2._alpha; + _thickness[0] = (1 - t) * a1._thickness[0] + t * a2._thickness[0]; + _thickness[1] = (1 - t) * a1._thickness[1] + t * a2._thickness[1]; + for (int i = 0; i < 3; ++i) + _color[i] = (1 - t) * a1._color[i] + t * a2._color[i]; + + _visible = a1.isVisible(); + + // FIXME: to be checked (and enhanced) + if ((a1._userAttributesReal) && (a2._userAttributesReal)) { + if (a1._userAttributesReal->size() == a2._userAttributesReal->size()) { + _userAttributesReal = new realMap; + realMap::iterator it1 = a1._userAttributesReal->begin(), + it1end = a1._userAttributesReal->end(); + realMap::iterator it2 = a2._userAttributesReal->begin(); + for (; it1 != it1end; ++it1, ++it2) { + (*_userAttributesReal)[(*it1).first] = ((1 - t) * (*it1).second + t * (*it2).second); + } + } + } + else { + _userAttributesReal = NULL; + } + if ((a1._userAttributesVec2f) && (a2._userAttributesVec2f)) { + if (a1._userAttributesVec2f->size() == a2._userAttributesVec2f->size()) { + _userAttributesVec2f = new Vec2fMap; + Vec2fMap::iterator it1 = a1._userAttributesVec2f->begin(), + it1end = a1._userAttributesVec2f->end(); + Vec2fMap::iterator it2 = a2._userAttributesVec2f->begin(); + for (; it1 != it1end; ++it1, ++it2) { + (*_userAttributesVec2f)[(*it1).first] = ((1 - t) * (*it1).second + t * (*it2).second); + } + } + } + else { + _userAttributesVec2f = NULL; + } + if ((a1._userAttributesVec3f) && (a2._userAttributesVec3f)) { + if (a1._userAttributesVec3f->size() == a2._userAttributesVec3f->size()) { + _userAttributesVec3f = new Vec3fMap; + Vec3fMap::iterator it1 = a1._userAttributesVec3f->begin(), + it1end = a1._userAttributesVec3f->end(); + Vec3fMap::iterator it2 = a2._userAttributesVec3f->begin(); + for (; it1 != it1end; ++it1, ++it2) { + (*_userAttributesVec3f)[(*it1).first] = ((1 - t) * (*it1).second + t * (*it2).second); + } + } + } + else { + _userAttributesVec3f = NULL; + } } StrokeAttribute::~StrokeAttribute() { - if (_userAttributesReal) { - _userAttributesReal->clear(); - delete _userAttributesReal; - } - if (_userAttributesVec2f) { - _userAttributesVec2f->clear(); - delete _userAttributesVec2f; - } - if (_userAttributesVec3f) { - _userAttributesVec3f->clear(); - delete _userAttributesVec3f; - } -} - -StrokeAttribute& StrokeAttribute::operator=(const StrokeAttribute& iBrother) -{ - int i; - _alpha = iBrother._alpha; - _thickness[0] = iBrother._thickness[0]; - _thickness[1] = iBrother._thickness[1]; - for (i = 0; i < 3; ++i) - _color[i] = iBrother._color[i]; - _visible = iBrother._visible; - if (iBrother._userAttributesReal) { - if (!_userAttributesReal) - _userAttributesReal = new realMap; - _userAttributesReal = new realMap(*(iBrother._userAttributesReal)); - } - else { - _userAttributesReal = NULL; - } - if (iBrother._userAttributesVec2f) { - if (!_userAttributesVec2f) - _userAttributesVec2f = new Vec2fMap; - _userAttributesVec2f = new Vec2fMap(*(iBrother._userAttributesVec2f)); - } - else { - _userAttributesVec2f = NULL; - } - if (iBrother._userAttributesVec3f) { - if (!_userAttributesVec3f) - _userAttributesVec3f = new Vec3fMap; - _userAttributesVec3f = new Vec3fMap(*(iBrother._userAttributesVec3f)); - } - else { - _userAttributesVec3f = NULL; - } - return *this; + if (_userAttributesReal) { + _userAttributesReal->clear(); + delete _userAttributesReal; + } + if (_userAttributesVec2f) { + _userAttributesVec2f->clear(); + delete _userAttributesVec2f; + } + if (_userAttributesVec3f) { + _userAttributesVec3f->clear(); + delete _userAttributesVec3f; + } +} + +StrokeAttribute &StrokeAttribute::operator=(const StrokeAttribute &iBrother) +{ + int i; + _alpha = iBrother._alpha; + _thickness[0] = iBrother._thickness[0]; + _thickness[1] = iBrother._thickness[1]; + for (i = 0; i < 3; ++i) + _color[i] = iBrother._color[i]; + _visible = iBrother._visible; + if (iBrother._userAttributesReal) { + if (!_userAttributesReal) + _userAttributesReal = new realMap; + _userAttributesReal = new realMap(*(iBrother._userAttributesReal)); + } + else { + _userAttributesReal = NULL; + } + if (iBrother._userAttributesVec2f) { + if (!_userAttributesVec2f) + _userAttributesVec2f = new Vec2fMap; + _userAttributesVec2f = new Vec2fMap(*(iBrother._userAttributesVec2f)); + } + else { + _userAttributesVec2f = NULL; + } + if (iBrother._userAttributesVec3f) { + if (!_userAttributesVec3f) + _userAttributesVec3f = new Vec3fMap; + _userAttributesVec3f = new Vec3fMap(*(iBrother._userAttributesVec3f)); + } + else { + _userAttributesVec3f = NULL; + } + return *this; } float StrokeAttribute::getAttributeReal(const char *iName) const { - if (!_userAttributesReal) { - if (G.debug & G_DEBUG_FREESTYLE) { - cout << "StrokeAttribute warning: no real attribute was defined" << endl; - } - return 0.0f; - } - realMap::iterator a = _userAttributesReal->find(iName); - if (a == _userAttributesReal->end()) { - if (G.debug & G_DEBUG_FREESTYLE) { - cout << "StrokeAttribute warning: no real attribute was added with the name " << iName << endl; - } - return 0.0f; - } - return (*a).second; + if (!_userAttributesReal) { + if (G.debug & G_DEBUG_FREESTYLE) { + cout << "StrokeAttribute warning: no real attribute was defined" << endl; + } + return 0.0f; + } + realMap::iterator a = _userAttributesReal->find(iName); + if (a == _userAttributesReal->end()) { + if (G.debug & G_DEBUG_FREESTYLE) { + cout << "StrokeAttribute warning: no real attribute was added with the name " << iName + << endl; + } + return 0.0f; + } + return (*a).second; } Vec2f StrokeAttribute::getAttributeVec2f(const char *iName) const { - if (!_userAttributesVec2f) { - if (G.debug & G_DEBUG_FREESTYLE) { - cout << "StrokeAttribute warning: no Vec2f attribute was defined" << endl; - } - return 0; - } - Vec2fMap::iterator a = _userAttributesVec2f->find(iName); - if (a == _userAttributesVec2f->end()) { - if (G.debug & G_DEBUG_FREESTYLE) { - cout << "StrokeAttribute warning: no Vec2f attribute was added with the name " << iName << endl; - } - return 0; - } - return (*a).second; + if (!_userAttributesVec2f) { + if (G.debug & G_DEBUG_FREESTYLE) { + cout << "StrokeAttribute warning: no Vec2f attribute was defined" << endl; + } + return 0; + } + Vec2fMap::iterator a = _userAttributesVec2f->find(iName); + if (a == _userAttributesVec2f->end()) { + if (G.debug & G_DEBUG_FREESTYLE) { + cout << "StrokeAttribute warning: no Vec2f attribute was added with the name " << iName + << endl; + } + return 0; + } + return (*a).second; } Vec3f StrokeAttribute::getAttributeVec3f(const char *iName) const { - if (!_userAttributesVec3f) { - if (G.debug & G_DEBUG_FREESTYLE) { - cout << "StrokeAttribute warning: no Vec3f attribute was defined" << endl; - } - return 0; - } - Vec3fMap::iterator a = _userAttributesVec3f->find(iName); - if (a == _userAttributesVec3f->end()) { - if (G.debug & G_DEBUG_FREESTYLE) { - cout << "StrokeAttribute warning: no Vec3f attribute was added with the name " << iName << endl; - } - return 0; - } - return (*a).second; + if (!_userAttributesVec3f) { + if (G.debug & G_DEBUG_FREESTYLE) { + cout << "StrokeAttribute warning: no Vec3f attribute was defined" << endl; + } + return 0; + } + Vec3fMap::iterator a = _userAttributesVec3f->find(iName); + if (a == _userAttributesVec3f->end()) { + if (G.debug & G_DEBUG_FREESTYLE) { + cout << "StrokeAttribute warning: no Vec3f attribute was added with the name " << iName + << endl; + } + return 0; + } + return (*a).second; } bool StrokeAttribute::isAttributeAvailableReal(const char *iName) const { - if (!_userAttributesReal) { - return false; - } - realMap::iterator a = _userAttributesReal->find(iName); - if (a == _userAttributesReal->end()) { - return false; - } - return true; + if (!_userAttributesReal) { + return false; + } + realMap::iterator a = _userAttributesReal->find(iName); + if (a == _userAttributesReal->end()) { + return false; + } + return true; } bool StrokeAttribute::isAttributeAvailableVec2f(const char *iName) const { - if (!_userAttributesVec2f) { - return false; - } - Vec2fMap::iterator a = _userAttributesVec2f->find(iName); - if (a == _userAttributesVec2f->end()) { - return false; - } - return true; + if (!_userAttributesVec2f) { + return false; + } + Vec2fMap::iterator a = _userAttributesVec2f->find(iName); + if (a == _userAttributesVec2f->end()) { + return false; + } + return true; } bool StrokeAttribute::isAttributeAvailableVec3f(const char *iName) const { - if (!_userAttributesVec3f) { - return false; - } - Vec3fMap::iterator a = _userAttributesVec3f->find(iName); - if (a == _userAttributesVec3f->end()) { - return false; - } - return true; + if (!_userAttributesVec3f) { + return false; + } + Vec3fMap::iterator a = _userAttributesVec3f->find(iName); + if (a == _userAttributesVec3f->end()) { + return false; + } + return true; } void StrokeAttribute::setAttributeReal(const char *iName, float att) { - if (!_userAttributesReal) - _userAttributesReal = new realMap; - (*_userAttributesReal)[iName] = att; + if (!_userAttributesReal) + _userAttributesReal = new realMap; + (*_userAttributesReal)[iName] = att; } -void StrokeAttribute::setAttributeVec2f(const char *iName, const Vec2f& att) +void StrokeAttribute::setAttributeVec2f(const char *iName, const Vec2f &att) { - if (!_userAttributesVec2f) - _userAttributesVec2f = new Vec2fMap; - (*_userAttributesVec2f)[iName] = att; + if (!_userAttributesVec2f) + _userAttributesVec2f = new Vec2fMap; + (*_userAttributesVec2f)[iName] = att; } -void StrokeAttribute::setAttributeVec3f(const char *iName, const Vec3f& att) +void StrokeAttribute::setAttributeVec3f(const char *iName, const Vec3f &att) { - if (!_userAttributesVec3f) - _userAttributesVec3f = new Vec3fMap; - (*_userAttributesVec3f)[iName] = att; + if (!_userAttributesVec3f) + _userAttributesVec3f = new Vec3fMap; + (*_userAttributesVec3f)[iName] = att; } - /**********************************/ /* */ /* */ @@ -319,59 +328,60 @@ void StrokeAttribute::setAttributeVec3f(const char *iName, const Vec3f& att) StrokeVertex::StrokeVertex() : CurvePoint() { - _CurvilignAbscissa = 0.0f; - _StrokeLength = 0.0f; + _CurvilignAbscissa = 0.0f; + _StrokeLength = 0.0f; } -StrokeVertex::StrokeVertex(const StrokeVertex& iBrother) : CurvePoint(iBrother) +StrokeVertex::StrokeVertex(const StrokeVertex &iBrother) : CurvePoint(iBrother) { - _Attribute = iBrother._Attribute; - _CurvilignAbscissa = 0.0f; - _StrokeLength = 0.0f; + _Attribute = iBrother._Attribute; + _CurvilignAbscissa = 0.0f; + _StrokeLength = 0.0f; } StrokeVertex::StrokeVertex(SVertex *iSVertex) : CurvePoint(iSVertex, 0, 0.0f) { - _CurvilignAbscissa = 0.0f; - _StrokeLength = 0.0f; + _CurvilignAbscissa = 0.0f; + _StrokeLength = 0.0f; } StrokeVertex::StrokeVertex(CurvePoint *iPoint) : CurvePoint(*iPoint) { - _CurvilignAbscissa = 0.0f; - _StrokeLength = 0.0f; + _CurvilignAbscissa = 0.0f; + _StrokeLength = 0.0f; } StrokeVertex::StrokeVertex(StrokeVertex *iA, StrokeVertex *iB, float t3) : CurvePoint(iA, iB, t3) { - // interpolate attributes: - _Attribute = StrokeAttribute(iA->attribute(), iB->attribute(), t3); - _CurvilignAbscissa = (1 - t3) * iA->curvilinearAbscissa() + t3 * iB->curvilinearAbscissa(); - _StrokeLength = iA->strokeLength(); + // interpolate attributes: + _Attribute = StrokeAttribute(iA->attribute(), iB->attribute(), t3); + _CurvilignAbscissa = (1 - t3) * iA->curvilinearAbscissa() + t3 * iB->curvilinearAbscissa(); + _StrokeLength = iA->strokeLength(); } -StrokeVertex::StrokeVertex(SVertex *iSVertex, const StrokeAttribute& iAttribute) : CurvePoint(iSVertex, 0, 0.0f) +StrokeVertex::StrokeVertex(SVertex *iSVertex, const StrokeAttribute &iAttribute) + : CurvePoint(iSVertex, 0, 0.0f) { - _Attribute = iAttribute; - _CurvilignAbscissa = 0.0f; - _StrokeLength = 0.0f; + _Attribute = iAttribute; + _CurvilignAbscissa = 0.0f; + _StrokeLength = 0.0f; } -StrokeVertex::~StrokeVertex() {} +StrokeVertex::~StrokeVertex() +{ +} -StrokeVertex& StrokeVertex::operator=(const StrokeVertex& iBrother) +StrokeVertex &StrokeVertex::operator=(const StrokeVertex &iBrother) { - ((CurvePoint *)this)->operator=(iBrother); - _Attribute = iBrother._Attribute; + ((CurvePoint *)this)->operator=(iBrother); + _Attribute = iBrother._Attribute; - _CurvilignAbscissa = 0.0f; + _CurvilignAbscissa = 0.0f; - _StrokeLength = 0.0f; - return *this; + _StrokeLength = 0.0f; + return *this; } - - /**********************************/ /* */ /* */ @@ -382,437 +392,446 @@ StrokeVertex& StrokeVertex::operator=(const StrokeVertex& iBrother) Stroke::Stroke() { - _Length = 0; - _id = 0; - _sampling = FLT_MAX; - //_mediumType = DEFAULT_STROKE; - _mediumType = OPAQUE_MEDIUM; - _textureId = 0; - _textureStep = 1.0; - for (int a = 0; a < MAX_MTEX; a++) { - _mtex[a] = NULL; - } - _nodeTree = NULL; - _tips = false; - _rep = NULL; -} - -Stroke::Stroke(const Stroke& iBrother) -{ - for (vertex_container::const_iterator v = iBrother._Vertices.begin(), vend = iBrother._Vertices.end(); - v != vend; - v++) - { - _Vertices.push_back(*v); - } - _Length = 0; - _id = iBrother._id; - _ViewEdges = iBrother._ViewEdges; - _sampling = iBrother._sampling; - _mediumType = iBrother._mediumType; - _textureId = iBrother._textureId; - _textureStep = iBrother._textureStep; - for (int a = 0; a < MAX_MTEX; a++) { - _mtex[a] = iBrother._mtex[a]; - } - _nodeTree = iBrother._nodeTree; - _tips = iBrother._tips; - if (iBrother._rep) - _rep = new StrokeRep(*(iBrother._rep)); - else - _rep = NULL; + _Length = 0; + _id = 0; + _sampling = FLT_MAX; + //_mediumType = DEFAULT_STROKE; + _mediumType = OPAQUE_MEDIUM; + _textureId = 0; + _textureStep = 1.0; + for (int a = 0; a < MAX_MTEX; a++) { + _mtex[a] = NULL; + } + _nodeTree = NULL; + _tips = false; + _rep = NULL; +} + +Stroke::Stroke(const Stroke &iBrother) +{ + for (vertex_container::const_iterator v = iBrother._Vertices.begin(), + vend = iBrother._Vertices.end(); + v != vend; + v++) { + _Vertices.push_back(*v); + } + _Length = 0; + _id = iBrother._id; + _ViewEdges = iBrother._ViewEdges; + _sampling = iBrother._sampling; + _mediumType = iBrother._mediumType; + _textureId = iBrother._textureId; + _textureStep = iBrother._textureStep; + for (int a = 0; a < MAX_MTEX; a++) { + _mtex[a] = iBrother._mtex[a]; + } + _nodeTree = iBrother._nodeTree; + _tips = iBrother._tips; + if (iBrother._rep) + _rep = new StrokeRep(*(iBrother._rep)); + else + _rep = NULL; } Stroke::~Stroke() { - if (!_Vertices.empty()) { - for (vertex_container::iterator v = _Vertices.begin(), vend = _Vertices.end(); v != vend; v++) { - delete (*v); - } - _Vertices.clear(); - } - - _ViewEdges.clear(); - if (_rep) { - delete _rep; - _rep = NULL; - } -} - -Stroke& Stroke::operator=(const Stroke& iBrother) -{ - if (!_Vertices.empty()) - _Vertices.clear(); - - for (vertex_container::const_iterator v = iBrother._Vertices.begin(), vend = iBrother._Vertices.end(); - v != vend; - v++) - { - _Vertices.push_back(*v); - } - _Length = iBrother._Length; - _id = iBrother._id; - _ViewEdges = iBrother._ViewEdges; - _sampling = iBrother._sampling; - if (_rep) - delete _rep; - if (iBrother._rep) - _rep = new StrokeRep(*(iBrother._rep)); - else - _rep = NULL; - return *this; + if (!_Vertices.empty()) { + for (vertex_container::iterator v = _Vertices.begin(), vend = _Vertices.end(); v != vend; + v++) { + delete (*v); + } + _Vertices.clear(); + } + + _ViewEdges.clear(); + if (_rep) { + delete _rep; + _rep = NULL; + } +} + +Stroke &Stroke::operator=(const Stroke &iBrother) +{ + if (!_Vertices.empty()) + _Vertices.clear(); + + for (vertex_container::const_iterator v = iBrother._Vertices.begin(), + vend = iBrother._Vertices.end(); + v != vend; + v++) { + _Vertices.push_back(*v); + } + _Length = iBrother._Length; + _id = iBrother._id; + _ViewEdges = iBrother._ViewEdges; + _sampling = iBrother._sampling; + if (_rep) + delete _rep; + if (iBrother._rep) + _rep = new StrokeRep(*(iBrother._rep)); + else + _rep = NULL; + return *this; } void Stroke::setLength(float iLength) { - _Length = iLength; - for (vertex_container::iterator v = _Vertices.begin(), vend = _Vertices.end(); v != vend; ++v) { - (*v)->setStrokeLength(iLength); - } + _Length = iLength; + for (vertex_container::iterator v = _Vertices.begin(), vend = _Vertices.end(); v != vend; ++v) { + (*v)->setStrokeLength(iLength); + } } float Stroke::ComputeSampling(int iNVertices) { - if (iNVertices <= (int)_Vertices.size()) //soc - return _sampling; - - float sampling = _Length / (float)(iNVertices - _Vertices.size() + 1); - return sampling; -} - -class StrokeSegment -{ -public: - StrokeInternal::StrokeVertexIterator _begin; - StrokeInternal::StrokeVertexIterator _end; - float _length; - int _n; - float _sampling; - bool _resampled; - - StrokeSegment(StrokeInternal::StrokeVertexIterator ibegin, StrokeInternal::StrokeVertexIterator iend, - float ilength, int in, float isampling) - { - _begin = ibegin; - _end = iend; - _length = ilength; - _n = in; - _sampling = isampling; - _resampled = false; - } + if (iNVertices <= (int)_Vertices.size()) //soc + return _sampling; + + float sampling = _Length / (float)(iNVertices - _Vertices.size() + 1); + return sampling; +} + +class StrokeSegment { + public: + StrokeInternal::StrokeVertexIterator _begin; + StrokeInternal::StrokeVertexIterator _end; + float _length; + int _n; + float _sampling; + bool _resampled; + + StrokeSegment(StrokeInternal::StrokeVertexIterator ibegin, + StrokeInternal::StrokeVertexIterator iend, + float ilength, + int in, + float isampling) + { + _begin = ibegin; + _end = iend; + _length = ilength; + _n = in; + _sampling = isampling; + _resampled = false; + } }; int Stroke::Resample(int iNPoints) { - int NPointsToAdd = iNPoints - strokeVerticesSize(); - if (NPointsToAdd <= 0) - return 0; - - StrokeInternal::StrokeVertexIterator it = strokeVerticesBegin(); - StrokeInternal::StrokeVertexIterator next = it; - ++next; - StrokeInternal::StrokeVertexIterator itend = strokeVerticesEnd(); - - vertex_container newVertices; - real t = 0.0f; - StrokeVertex *newVertex = NULL; - vector strokeSegments; - int N = 0; - float meanlength = 0; - int nsegments = 0; - while ((it != itend) && (next != itend)) { - Vec2r a((it)->getPoint()); - Vec2r b((next)->getPoint()); - Vec2r vec_tmp(b - a); - real norm_var = vec_tmp.norm(); - int numberOfPointsToAdd = (int)floor(NPointsToAdd * norm_var / _Length); - float csampling = norm_var / (float)(numberOfPointsToAdd + 1); - strokeSegments.push_back(StrokeSegment(it, next, norm_var, numberOfPointsToAdd, csampling)); - N += numberOfPointsToAdd; - meanlength += norm_var; - ++nsegments; - ++it; - ++next; - } - meanlength /= (float)nsegments; - - // if we don't have enough points let's resample finer some segments - bool checkEveryone = false; - bool resampled; - while (N < NPointsToAdd) { - resampled = false; - for (vector::iterator s = strokeSegments.begin(), send = strokeSegments.end(); s != send; ++s) { - if (s->_sampling == 0.0f) - continue; - - if (s->_resampled == false) { - if ((!checkEveryone) && (s->_length < meanlength)) - continue; - //resample - s->_n = s->_n + 1; - s->_sampling = s->_length / (float)(s->_n + 1); - s->_resampled = resampled = true; - N++; - if (N == NPointsToAdd) - break; - } - } - if (checkEveryone && !resampled) - break; - checkEveryone = true; - } - if (N < NPointsToAdd) { - // fatal error, likely because _Length is inconsistent with the stroke length computed with the vertices - return -1; - } - //actually resample: - for (vector::iterator s = strokeSegments.begin(), send = strokeSegments.end(); s != send; ++s) { - newVertices.push_back(&(*(s->_begin))); - if (s->_sampling < _sampling) - _sampling = s->_sampling; - - t = s->_sampling / s->_length; - for (int i = 0; i < s->_n; ++i) { - newVertex = new StrokeVertex(&(*(s->_begin)), &(*(s->_end)), t); - newVertices.push_back(newVertex); - t += s->_sampling / s->_length; - } - it = s->_begin; - next = s->_end; - } - - // add last: - ++it; - ++next; - if ((it != itend) && (next == itend)/* && (t == 0.0f)*/) - newVertices.push_back(&(*it)); - - int newsize = newVertices.size(); - if (newsize != iNPoints) - cerr << "Warning: incorrect points number" << endl; - - _Vertices.clear(); - _Vertices = newVertices; - newVertices.clear(); - - return 0; + int NPointsToAdd = iNPoints - strokeVerticesSize(); + if (NPointsToAdd <= 0) + return 0; + + StrokeInternal::StrokeVertexIterator it = strokeVerticesBegin(); + StrokeInternal::StrokeVertexIterator next = it; + ++next; + StrokeInternal::StrokeVertexIterator itend = strokeVerticesEnd(); + + vertex_container newVertices; + real t = 0.0f; + StrokeVertex *newVertex = NULL; + vector strokeSegments; + int N = 0; + float meanlength = 0; + int nsegments = 0; + while ((it != itend) && (next != itend)) { + Vec2r a((it)->getPoint()); + Vec2r b((next)->getPoint()); + Vec2r vec_tmp(b - a); + real norm_var = vec_tmp.norm(); + int numberOfPointsToAdd = (int)floor(NPointsToAdd * norm_var / _Length); + float csampling = norm_var / (float)(numberOfPointsToAdd + 1); + strokeSegments.push_back(StrokeSegment(it, next, norm_var, numberOfPointsToAdd, csampling)); + N += numberOfPointsToAdd; + meanlength += norm_var; + ++nsegments; + ++it; + ++next; + } + meanlength /= (float)nsegments; + + // if we don't have enough points let's resample finer some segments + bool checkEveryone = false; + bool resampled; + while (N < NPointsToAdd) { + resampled = false; + for (vector::iterator s = strokeSegments.begin(), send = strokeSegments.end(); + s != send; + ++s) { + if (s->_sampling == 0.0f) + continue; + + if (s->_resampled == false) { + if ((!checkEveryone) && (s->_length < meanlength)) + continue; + //resample + s->_n = s->_n + 1; + s->_sampling = s->_length / (float)(s->_n + 1); + s->_resampled = resampled = true; + N++; + if (N == NPointsToAdd) + break; + } + } + if (checkEveryone && !resampled) + break; + checkEveryone = true; + } + if (N < NPointsToAdd) { + // fatal error, likely because _Length is inconsistent with the stroke length computed with the vertices + return -1; + } + //actually resample: + for (vector::iterator s = strokeSegments.begin(), send = strokeSegments.end(); + s != send; + ++s) { + newVertices.push_back(&(*(s->_begin))); + if (s->_sampling < _sampling) + _sampling = s->_sampling; + + t = s->_sampling / s->_length; + for (int i = 0; i < s->_n; ++i) { + newVertex = new StrokeVertex(&(*(s->_begin)), &(*(s->_end)), t); + newVertices.push_back(newVertex); + t += s->_sampling / s->_length; + } + it = s->_begin; + next = s->_end; + } + + // add last: + ++it; + ++next; + if ((it != itend) && (next == itend) /* && (t == 0.0f)*/) + newVertices.push_back(&(*it)); + + int newsize = newVertices.size(); + if (newsize != iNPoints) + cerr << "Warning: incorrect points number" << endl; + + _Vertices.clear(); + _Vertices = newVertices; + newVertices.clear(); + + return 0; } int Stroke::Resample(float iSampling) { - //cerr << "old size :" << strokeVerticesSize() << endl; - if (iSampling == 0) - return 0; - if (iSampling >= _sampling) - return 0; - - _sampling = iSampling; - // Resample... - //real curvilinearLength = 0.0f; - vertex_container newVertices; - real t = 0.0f; - const real limit = 0.99; - StrokeVertex *newVertex = NULL; - StrokeInternal::StrokeVertexIterator it = strokeVerticesBegin(); - StrokeInternal::StrokeVertexIterator next = it; - ++next; - StrokeInternal::StrokeVertexIterator itend = strokeVerticesEnd(); - while ((it != itend) && (next != itend)) { - newVertices.push_back(&(*it)); - Vec2r a((it)->getPoint()); - Vec2r b((next)->getPoint()); - Vec2r vec_tmp(b - a); - real norm_var = vec_tmp.norm(); - if (norm_var <= _sampling) { - //curvilinearLength += norm_var; - ++it; - ++next; - continue; - } - - //curvilinearLength += _sampling; - t = _sampling / norm_var; - while (t < limit) { - newVertex = new StrokeVertex(&(*it), &(*next), t); - //newVertex->setCurvilinearAbscissa(curvilinearLength); - newVertices.push_back(newVertex); - t = t + _sampling / norm_var; - } - ++it; - ++next; - } - // add last: - if ((it != itend) && (next == itend)/* && (t == 0.f)*/) - newVertices.push_back(&(*it)); - - _Vertices.clear(); - _Vertices = newVertices; - newVertices.clear(); - - return 0; + //cerr << "old size :" << strokeVerticesSize() << endl; + if (iSampling == 0) + return 0; + if (iSampling >= _sampling) + return 0; + + _sampling = iSampling; + // Resample... + //real curvilinearLength = 0.0f; + vertex_container newVertices; + real t = 0.0f; + const real limit = 0.99; + StrokeVertex *newVertex = NULL; + StrokeInternal::StrokeVertexIterator it = strokeVerticesBegin(); + StrokeInternal::StrokeVertexIterator next = it; + ++next; + StrokeInternal::StrokeVertexIterator itend = strokeVerticesEnd(); + while ((it != itend) && (next != itend)) { + newVertices.push_back(&(*it)); + Vec2r a((it)->getPoint()); + Vec2r b((next)->getPoint()); + Vec2r vec_tmp(b - a); + real norm_var = vec_tmp.norm(); + if (norm_var <= _sampling) { + //curvilinearLength += norm_var; + ++it; + ++next; + continue; + } + + //curvilinearLength += _sampling; + t = _sampling / norm_var; + while (t < limit) { + newVertex = new StrokeVertex(&(*it), &(*next), t); + //newVertex->setCurvilinearAbscissa(curvilinearLength); + newVertices.push_back(newVertex); + t = t + _sampling / norm_var; + } + ++it; + ++next; + } + // add last: + if ((it != itend) && (next == itend) /* && (t == 0.f)*/) + newVertices.push_back(&(*it)); + + _Vertices.clear(); + _Vertices = newVertices; + newVertices.clear(); + + return 0; } void Stroke::RemoveAllVertices() { - vertex_container::iterator it = _Vertices.begin(), itend = _Vertices.end(); - for (; it != itend; ++it) - delete (*it); - _Vertices.clear(); - UpdateLength(); + vertex_container::iterator it = _Vertices.begin(), itend = _Vertices.end(); + for (; it != itend; ++it) + delete (*it); + _Vertices.clear(); + UpdateLength(); } void Stroke::RemoveVertex(StrokeVertex *iVertex) { - vertex_container::iterator it = _Vertices.begin(), itend = _Vertices.end(); - for (; it != itend; ++it) { - if ((*it) == iVertex) { - delete iVertex; - it = _Vertices.erase(it); // it is now the element just after the erased element - break; - } - } - UpdateLength(); + vertex_container::iterator it = _Vertices.begin(), itend = _Vertices.end(); + for (; it != itend; ++it) { + if ((*it) == iVertex) { + delete iVertex; + it = _Vertices.erase(it); // it is now the element just after the erased element + break; + } + } + UpdateLength(); } void Stroke::InsertVertex(StrokeVertex *iVertex, StrokeInternal::StrokeVertexIterator next) { - vertex_container::iterator itnext = next.getIt(); - _Vertices.insert(itnext, iVertex); - UpdateLength(); + vertex_container::iterator itnext = next.getIt(); + _Vertices.insert(itnext, iVertex); + UpdateLength(); } void Stroke::UpdateLength() { - // recompute curvilinear abscissa and stroke length - float curvabsc = 0.0f; - vertex_container::iterator it = _Vertices.begin(), itend = _Vertices.end(); - vertex_container::iterator previous = it; - for (; it != itend; ++it) { - curvabsc += ((*it)->getPoint() - (*previous)->getPoint()).norm(); - (*it)->setCurvilinearAbscissa(curvabsc); - previous = it; - } - _Length = curvabsc; - for (it = _Vertices.begin(); it != itend; ++it) { - (*it)->setStrokeLength(_Length); - } + // recompute curvilinear abscissa and stroke length + float curvabsc = 0.0f; + vertex_container::iterator it = _Vertices.begin(), itend = _Vertices.end(); + vertex_container::iterator previous = it; + for (; it != itend; ++it) { + curvabsc += ((*it)->getPoint() - (*previous)->getPoint()).norm(); + (*it)->setCurvilinearAbscissa(curvabsc); + previous = it; + } + _Length = curvabsc; + for (it = _Vertices.begin(); it != itend; ++it) { + (*it)->setStrokeLength(_Length); + } } //! embedding vertex iterator Stroke::const_vertex_iterator Stroke::vertices_begin() const { - return const_vertex_iterator(_Vertices.begin(), _Vertices.begin(), _Vertices.end()); + return const_vertex_iterator(_Vertices.begin(), _Vertices.begin(), _Vertices.end()); } Stroke::const_vertex_iterator Stroke::vertices_end() const { - return const_vertex_iterator(_Vertices.end(), _Vertices.begin(), _Vertices.end()); + return const_vertex_iterator(_Vertices.end(), _Vertices.begin(), _Vertices.end()); } Stroke::vertex_iterator Stroke::vertices_end() { - return vertex_iterator(_Vertices.end(), _Vertices.begin(), _Vertices.end()); + return vertex_iterator(_Vertices.end(), _Vertices.begin(), _Vertices.end()); } StrokeInternal::StrokeVertexIterator Stroke::strokeVerticesBegin(float t) { - if ((t != 0) && (t < _sampling)) - Resample(t); - return StrokeInternal::StrokeVertexIterator(this->_Vertices.begin(), this->_Vertices.begin(), - this->_Vertices.end()); + if ((t != 0) && (t < _sampling)) + Resample(t); + return StrokeInternal::StrokeVertexIterator( + this->_Vertices.begin(), this->_Vertices.begin(), this->_Vertices.end()); } StrokeInternal::StrokeVertexIterator Stroke::strokeVerticesEnd() { - return StrokeInternal::StrokeVertexIterator(this->_Vertices.end(), this->_Vertices.begin(), this->_Vertices.end()); + return StrokeInternal::StrokeVertexIterator( + this->_Vertices.end(), this->_Vertices.begin(), this->_Vertices.end()); } Interface0DIterator Stroke::verticesBegin() { -Interface0DIterator ret(new StrokeInternal::StrokeVertexIterator(this->_Vertices.begin(), this->_Vertices.begin(), - this->_Vertices.end())); -return ret; + Interface0DIterator ret(new StrokeInternal::StrokeVertexIterator( + this->_Vertices.begin(), this->_Vertices.begin(), this->_Vertices.end())); + return ret; } Interface0DIterator Stroke::verticesEnd() { - Interface0DIterator ret(new StrokeInternal::StrokeVertexIterator(this->_Vertices.end(), this->_Vertices.begin(), - this->_Vertices.end())); - return ret; + Interface0DIterator ret(new StrokeInternal::StrokeVertexIterator( + this->_Vertices.end(), this->_Vertices.begin(), this->_Vertices.end())); + return ret; } Interface0DIterator Stroke::pointsBegin(float /*t*/) { - return verticesBegin(); // FIXME + return verticesBegin(); // FIXME } Interface0DIterator Stroke::pointsEnd(float /*t*/) { - return verticesEnd(); + return verticesEnd(); } void Stroke::ScaleThickness(float iFactor) { - for (vertex_container::iterator it = _Vertices.begin(), itend = _Vertices.end(); it != itend; ++it) { - StrokeAttribute& attr = (*it)->attribute(); - attr.setThickness(iFactor * attr.getThicknessR(), iFactor * attr.getThicknessL()); - } + for (vertex_container::iterator it = _Vertices.begin(), itend = _Vertices.end(); it != itend; + ++it) { + StrokeAttribute &attr = (*it)->attribute(); + attr.setThickness(iFactor * attr.getThicknessR(), iFactor * attr.getThicknessL()); + } } void Stroke::Render(const StrokeRenderer *iRenderer) { - if (!_rep) - _rep = new StrokeRep(this); - iRenderer->RenderStrokeRep(_rep); + if (!_rep) + _rep = new StrokeRep(this); + iRenderer->RenderStrokeRep(_rep); } void Stroke::RenderBasic(const StrokeRenderer *iRenderer) { - if (!_rep) - _rep = new StrokeRep(this); - iRenderer->RenderStrokeRep(_rep); + if (!_rep) + _rep = new StrokeRep(this); + iRenderer->RenderStrokeRep(_rep); } Stroke::vertex_iterator Stroke::vertices_begin(float sampling) { - // Resample if necessary - if ((sampling != 0) && (sampling < _sampling)) - Resample(sampling); - return vertex_iterator(_Vertices.begin(), _Vertices.begin(), _Vertices.end()); - //return _Vertices.begin(); + // Resample if necessary + if ((sampling != 0) && (sampling < _sampling)) + Resample(sampling); + return vertex_iterator(_Vertices.begin(), _Vertices.begin(), _Vertices.end()); + //return _Vertices.begin(); } #if 0 Stroke::vertex_iterator Stroke::vertices_last() { - vertex_iterator res = vertices_begin(); - vertex_iterator next = res; - ++next; - while (!next.end()) { - ++next; - ++res; - } - return res; + vertex_iterator res = vertices_begin(); + vertex_iterator next = res; + ++next; + while (!next.end()) { + ++next; + ++res; + } + return res; } Stroke::const_vertex_iterator Stroke::vertices_last() const { - const_vertex_iterator res = vertices_begin(); - const_vertex_iterator next = res; - ++next; - while (!next.end()) { - ++next; - ++res; - } - return res; + const_vertex_iterator res = vertices_begin(); + const_vertex_iterator next = res; + ++next; + while (!next.end()) { + ++next; + ++res; + } + return res; } Stroke::vertex_container::reverse_iterator Stroke::vertices_last(float sampling) { - // Resample if necessary - if (sampling < _sampling) - Resample(sampling); - return _Vertices.rbegin(); + // Resample if necessary + if (sampling < _sampling) + Resample(sampling); + return _Vertices.rbegin(); } @@ -820,146 +839,146 @@ inline Vec3r shaded_color(int iCombination = 0) const; inline Vec<3, real> Stroke::orientation2d(const_vertex_iterator it) const { - return iterator_edge_orientation2d_function(this, it); + return iterator_edge_orientation2d_function(this, it); } Vec3r Stroke::orientation2d(int iCombination) const { - return edge_orientation2d_function(*this, iCombination); + return edge_orientation2d_function(*this, iCombination); } inline Vec3r Stroke::orientation3d(const_vertex_iterator it) const { - return iterator_edge_orientation3d_function(*this, it); + return iterator_edge_orientation3d_function(*this, it); } Vec3r Stroke::orientation3d(int iCombination) const { - return edge_orientation3d_function(*this, iCombination); + return edge_orientation3d_function(*this, iCombination); } Material Stroke::material() const { - const_vertex_iterator v = vertices_begin(), vend = strokeVerticesEnd(); - Material mat = (*v)->material(); - for (; v != vend; ++v) { - if (mat != (*v)->material()) - Exception::raiseException(); - } - return mat; + const_vertex_iterator v = vertices_begin(), vend = strokeVerticesEnd(); + Material mat = (*v)->material(); + for (; v != vend; ++v) { + if (mat != (*v)->material()) + Exception::raiseException(); + } + return mat; } int Stroke::qi() const { - const_vertex_iterator v = vertices_begin(), vend = vertices_end(); - int qi_= (*v)->qi(); - for (; v != vend; ++v) { - if ((*v)->qi() != qi_) - Exception::raiseException(); - } - return qi_; + const_vertex_iterator v = vertices_begin(), vend = vertices_end(); + int qi_= (*v)->qi(); + for (; v != vend; ++v) { + if ((*v)->qi() != qi_) + Exception::raiseException(); + } + return qi_; } inline occluder_container::const_iterator occluders_begin() const { - return _FEdgeA->occluders().begin(); + return _FEdgeA->occluders().begin(); } inline occluder_container::const_iterator occluders_end() const { - return _FEdgeA->occluders().end(); + return _FEdgeA->occluders().end(); } int Stroke::occluders_size() const { - return qi(); + return qi(); } bool Stroke::occluders_empty() const { - const_vertex_iterator v = vertices_begin(), vend = vertices_end(); - bool empty = (*v)->occluders_empty(); - for (; v != vend; ++v) { - if ((*v)->occluders_empty() != empty) - Exception::raiseException(); - } - return empty; + const_vertex_iterator v = vertices_begin(), vend = vertices_end(); + bool empty = (*v)->occluders_empty(); + for (; v != vend; ++v) { + if ((*v)->occluders_empty() != empty) + Exception::raiseException(); + } + return empty; } -#if 0 +# if 0 inline const polygon3d& occludee() const { - return *(_FEdgeA->aFace()); + return *(_FEdgeA->aFace()); } -#endif +# endif const SShape *Stroke::occluded_shape() const { - const_vertex_iterator v = vertices_begin(), vend = vertices_end(); - const SShape *sshape = (*v)->occluded_shape(); - for (; v != vend; ++v) { - if ((*v)->occluded_shape() != sshape) - Exception::raiseException(); - } - return sshape; + const_vertex_iterator v = vertices_begin(), vend = vertices_end(); + const SShape *sshape = (*v)->occluded_shape(); + for (; v != vend; ++v) { + if ((*v)->occluded_shape() != sshape) + Exception::raiseException(); + } + return sshape; } const bool Stroke::occludee_empty() const { - const_vertex_iterator v = vertices_begin(), vend = vertices_end(); - bool empty = (*v)->occludee_empty(); - for (; v != vend; ++v) { - if ((*v)->occludee_empty() != empty) - Exception::raiseException(); - } - return empty; + const_vertex_iterator v = vertices_begin(), vend = vertices_end(); + bool empty = (*v)->occludee_empty(); + for (; v != vend; ++v) { + if ((*v)->occludee_empty() != empty) + Exception::raiseException(); + } + return empty; } const SShape *Stroke::shape() const { - const_vertex_iterator v = vertices_begin(), vend = vertices_end(); - const SShape *sshape = (*v)->shape(); - for (; v != vend; ++v) { - if ((*v)->shape() != sshape) - Exception::raiseException(); - } - return sshape; + const_vertex_iterator v = vertices_begin(), vend = vertices_end(); + const SShape *sshape = (*v)->shape(); + for (; v != vend; ++v) { + if ((*v)->shape() != sshape) + Exception::raiseException(); + } + return sshape; } real Stroke::z_discontinuity(int iCombination) const { - return z_discontinuity_edge_function(*this, iCombination); + return z_discontinuity_edge_function(*this, iCombination); } Vec3r Stroke::curvature2d_as_vector(int iCombination) const { - return curvature2d_as_vector_edge_function(*this, iCombination); + return curvature2d_as_vector_edge_function(*this, iCombination); } real Stroke::curvature2d_as_angle(int iCombination) const { - return curvature2d_as_angle_edge_function(*this, iCombination); + return curvature2d_as_angle_edge_function(*this, iCombination); } float Stroke::shape_importance(int iCombination) const { - return shape_importance_edge_function(*this, iCombination); + return shape_importance_edge_function(*this, iCombination); } float Stroke::local_average_depth(int iCombination ) const { - return local_average_depth_edge_function(*this, iCombination); + return local_average_depth_edge_function(*this, iCombination); } float Stroke::local_depth_variance(int iCombination) const { - return local_depth_variance_edge_function(*this, iCombination); + return local_depth_variance_edge_function(*this, iCombination); } real Stroke::local_average_density(float sigma , int iCombination ) const { - return density_edge_function(*this, iCombination); + return density_edge_function(*this, iCombination); } #endif -- cgit v1.2.3