From e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 17 Apr 2019 06:17:24 +0200 Subject: ClangFormat: apply to source, most of intern Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat --- .../blender/freestyle/intern/stroke/StrokeShader.h | 63 +++++++++++----------- 1 file changed, 32 insertions(+), 31 deletions(-) (limited to 'source/blender/freestyle/intern/stroke/StrokeShader.h') diff --git a/source/blender/freestyle/intern/stroke/StrokeShader.h b/source/blender/freestyle/intern/stroke/StrokeShader.h index 8b4837746e0..3f312395559 100644 --- a/source/blender/freestyle/intern/stroke/StrokeShader.h +++ b/source/blender/freestyle/intern/stroke/StrokeShader.h @@ -26,7 +26,7 @@ #include #ifdef WITH_CXX_GUARDEDALLOC -#include "MEM_guardedalloc.h" +# include "MEM_guardedalloc.h" #endif using namespace std; @@ -60,43 +60,44 @@ class Stroke; * v != vend; * ++v) * { - * StrokeAttribute& att = v->attribute(); - * // perform any attribute modification here... + * StrokeAttribute& att = v->attribute(); + * // perform any attribute modification here... * } * \endcode */ -class StrokeShader -{ -public: - void *py_ss; - - /*! Default constructor. */ - StrokeShader() - { - py_ss = 0; - } - - /*! Destructor. */ - virtual ~StrokeShader() {} - - /*! Returns the string corresponding to the shader's name. */ - virtual string getName() const - { - return "StrokeShader"; - } - - /*! The shading method. This method must be overloaded by inherited classes. - * \param ioStroke: - * The stroke we wish to shade. this Stroke is modified by the Shader (which typically - * modifies the Stroke's attribute's values such as Color, Thickness, Geometry...) - */ - virtual int shade(Stroke& ioStroke) const; +class StrokeShader { + public: + void *py_ss; + + /*! Default constructor. */ + StrokeShader() + { + py_ss = 0; + } + + /*! Destructor. */ + virtual ~StrokeShader() + { + } + + /*! Returns the string corresponding to the shader's name. */ + virtual string getName() const + { + return "StrokeShader"; + } + + /*! The shading method. This method must be overloaded by inherited classes. + * \param ioStroke: + * The stroke we wish to shade. this Stroke is modified by the Shader (which typically + * modifies the Stroke's attribute's values such as Color, Thickness, Geometry...) + */ + virtual int shade(Stroke &ioStroke) const; #ifdef WITH_CXX_GUARDEDALLOC - MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:StrokeShader") + MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:StrokeShader") #endif }; } /* namespace Freestyle */ -#endif // __FREESTYLE_STROKE_SHADERS_H__ +#endif // __FREESTYLE_STROKE_SHADERS_H__ -- cgit v1.2.3