From b9895df36f782b362180efe520adcfa8a4b4e35e Mon Sep 17 00:00:00 2001 From: Tamito Kajiyama Date: Sat, 27 Jun 2015 22:07:51 +0900 Subject: Freestyle: internal switch from double to float in mesh loading and construction of winged edges. --- source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp') diff --git a/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp b/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp index 5ec8b545b4c..f24d921c791 100644 --- a/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp +++ b/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp @@ -39,7 +39,9 @@ namespace Freestyle { void FEdgeXDetector::processShapes(WingedEdge& we) { bool progressBarDisplay = false; +#if 0 Vec3r Min, Max; +#endif vector wshapes = we.getWShapes(); WXShape *wxs; -- cgit v1.2.3