From 1e8697cd8094183a3f356bf8564284a31ffb89fc Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 30 Apr 2019 17:50:57 +1000 Subject: Cleanup: comments (long lines) in freestyle --- .../blender/freestyle/intern/view_map/Interface0D.h | 21 +++++++++++---------- 1 file changed, 11 insertions(+), 10 deletions(-) (limited to 'source/blender/freestyle/intern/view_map/Interface0D.h') diff --git a/source/blender/freestyle/intern/view_map/Interface0D.h b/source/blender/freestyle/intern/view_map/Interface0D.h index bab996d9308..3d50e978147 100644 --- a/source/blender/freestyle/intern/view_map/Interface0D.h +++ b/source/blender/freestyle/intern/view_map/Interface0D.h @@ -95,7 +95,8 @@ class Interface0D { /*! Returns the 2D point. */ virtual Geometry::Vec2r getPoint2D() const; - /*! Returns the FEdge that lies between this Interface0D and the Interface0D given as argument. */ + /*! Returns the FEdge that lies between this Interface0D and the Interface0D given as argument. + */ virtual FEdge *getFEdge(Interface0D &); /*! Returns the Id of the point. */ @@ -175,8 +176,8 @@ class Interface0DIteratorNested : public Iterator { /*! Class defining an iterator over Interface0D elements. * An instance of this iterator is always obtained from a 1D element. - * \attention In the scripting language, you must call \code it2 = Interface0DIterator(it1) \endcode instead of - * \code it2 = it1 \endcode where \a it1 and \a it2 are 2 Interface0DIterator. + * \attention In the scripting language, you must call \code it2 = Interface0DIterator(it1) + * \endcode instead of \code it2 = it1 \endcode where \a it1 and \a it2 are 2 Interface0DIterator. * Otherwise, incrementing \a it1 will also increment \a it2. */ class Interface0DIterator : public Iterator { @@ -200,9 +201,9 @@ class Interface0DIterator : public Iterator { } /*! Operator = - * \attention In the scripting language, you must call \code it2 = Interface0DIterator(it1) \endcode instead of - * \code it2 = it1 \endcode where \a it1 and \a it2 are 2 Interface0DIterator. - * Otherwise, incrementing \a it1 will also increment \a it2. + * \attention In the scripting language, you must call \code it2 = Interface0DIterator(it1) + * \endcode instead of \code it2 = it1 \endcode where \a it1 and \a it2 are 2 + * Interface0DIterator. Otherwise, incrementing \a it1 will also increment \a it2. */ Interface0DIterator &operator=(const Interface0DIterator &it) { @@ -280,16 +281,16 @@ class Interface0DIterator : public Iterator { return _iterator->decrement(); } - /*! Returns true if the pointed Interface0D is the first of the 1D element containing the points over which - * we're iterating. + /*! Returns true if the pointed Interface0D is the first of the 1D element containing the points + * over which we're iterating. */ virtual bool isBegin() const { return _iterator->isBegin(); } - /*! Returns true if the pointed Interface0D is after the after the last point of the 1D element we're - * iterating from. */ + /*! Returns true if the pointed Interface0D is after the after the last point of the 1D element + * we're iterating from. */ virtual bool isEnd() const { return _iterator->isEnd(); -- cgit v1.2.3