From a0359c37506d05589bae86e4818fa653c8f281ab Mon Sep 17 00:00:00 2001 From: Maxime Curioni Date: Thu, 24 Jul 2008 08:29:48 +0000 Subject: soc-2008-mxcurioni: added (without testing) the following classes: BBox, SShape, ViewShape. Also corrected a few typos (Get#->get#). --- .../intern/winged_edge/WingedEdgeBuilder.cpp | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp') diff --git a/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp b/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp index c95231a72dc..cccf876db8b 100755 --- a/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp +++ b/source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp @@ -175,7 +175,7 @@ void WingedEdgeBuilder::buildWShape(WShape& shape, IndexedFaceSet& ifs) { // Parse the built winged-edge shape to update post-flags set normalsSet; - vector& wvertices = shape.GetVertexList(); + vector& wvertices = shape.getVertexList(); for(vector::iterator wv=wvertices.begin(), wvend=wvertices.end(); wv!=wvend; ++wv){ @@ -238,9 +238,9 @@ void WingedEdgeBuilder::buildTriangleStrip( const real *vertices, //Then rebuild it: if(0 == nTriangle%2) // if nTriangle is even { - triangleVertices.push_back(currentShape->GetVertexList()[vindices[nTriangle]/3]); - triangleVertices.push_back(currentShape->GetVertexList()[vindices[nTriangle+1]/3]); - triangleVertices.push_back(currentShape->GetVertexList()[vindices[nTriangle+2]/3]); + triangleVertices.push_back(currentShape->getVertexList()[vindices[nTriangle]/3]); + triangleVertices.push_back(currentShape->getVertexList()[vindices[nTriangle+1]/3]); + triangleVertices.push_back(currentShape->getVertexList()[vindices[nTriangle+2]/3]); triangleNormals.push_back(Vec3r(normals[nindices[nTriangle]],normals[nindices[nTriangle]+1], normals[nindices[nTriangle]+2])); triangleNormals.push_back(Vec3r(normals[nindices[nTriangle+1]],normals[nindices[nTriangle+1]+1],normals[nindices[nTriangle+1]+2])); @@ -254,9 +254,9 @@ void WingedEdgeBuilder::buildTriangleStrip( const real *vertices, } else // if nTriangle is odd { - triangleVertices.push_back(currentShape->GetVertexList()[vindices[nTriangle]/3]); - triangleVertices.push_back(currentShape->GetVertexList()[vindices[nTriangle+2]/3]); - triangleVertices.push_back(currentShape->GetVertexList()[vindices[nTriangle+1]/3]); + triangleVertices.push_back(currentShape->getVertexList()[vindices[nTriangle]/3]); + triangleVertices.push_back(currentShape->getVertexList()[vindices[nTriangle+2]/3]); + triangleVertices.push_back(currentShape->getVertexList()[vindices[nTriangle+1]/3]); triangleNormals.push_back(Vec3r(normals[nindices[nTriangle]],normals[nindices[nTriangle]+1], normals[nindices[nTriangle]+2])); triangleNormals.push_back(Vec3r(normals[nindices[nTriangle+2]],normals[nindices[nTriangle+2]+1],normals[nindices[nTriangle+2]+2])); @@ -306,9 +306,9 @@ void WingedEdgeBuilder::buildTriangles(const real *vertices, // Each triplet of vertices is considered as an independent triangle for(unsigned i = 0; i < nvertices / 3; i++) { - triangleVertices.push_back(currentShape->GetVertexList()[vindices[3*i]/3]); - triangleVertices.push_back(currentShape->GetVertexList()[vindices[3*i+1]/3]); - triangleVertices.push_back(currentShape->GetVertexList()[vindices[3*i+2]/3]); + triangleVertices.push_back(currentShape->getVertexList()[vindices[3*i]/3]); + triangleVertices.push_back(currentShape->getVertexList()[vindices[3*i+1]/3]); + triangleVertices.push_back(currentShape->getVertexList()[vindices[3*i+2]/3]); triangleNormals.push_back(Vec3r(normals[nindices[3*i]],normals[nindices[3*i]+1], normals[nindices[3*i]+2])); triangleNormals.push_back(Vec3r(normals[nindices[3*i+1]],normals[nindices[3*i+1]+1],normals[nindices[3*i+1]+2])); -- cgit v1.2.3