From 2425401a594649abff263d49b902e335a7d614e0 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 4 Aug 2019 12:51:44 +1000 Subject: Cleanup: spelling --- source/blender/freestyle/intern/geometry/GeomCleaner.h | 8 ++++---- source/blender/freestyle/intern/scene_graph/NodeTransform.h | 4 ++-- source/blender/freestyle/intern/stroke/AdvancedFunctions1D.h | 2 +- source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h | 2 +- source/blender/freestyle/intern/stroke/BasicStrokeShaders.h | 4 ++-- 5 files changed, 10 insertions(+), 10 deletions(-) (limited to 'source/blender/freestyle/intern') diff --git a/source/blender/freestyle/intern/geometry/GeomCleaner.h b/source/blender/freestyle/intern/geometry/GeomCleaner.h index 1c193e7252e..aee8ed6963d 100644 --- a/source/blender/freestyle/intern/geometry/GeomCleaner.h +++ b/source/blender/freestyle/intern/geometry/GeomCleaner.h @@ -59,7 +59,7 @@ class GeomCleaner { * Output of sorted vertices. * A vertex v1 precedes another one v2 in this array * if v1.x { // GetSteerableViewMapDensityF1D /*! Returns the density of the viewmap for a given Interface1D. The density of each FEdge is - * evaluated in the proper steerable ViewMap depending on its oorientation. + * evaluated in the proper steerable ViewMap depending on its orientation. */ class GetSteerableViewMapDensityF1D : public UnaryFunction1D { private: diff --git a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h index 641e133b019..86bb696a031 100644 --- a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h +++ b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h @@ -101,7 +101,7 @@ class SpatialNoiseShader : public StrokeShader { }; /*! [ Geometry Shader ]. - * Smoothes the stroke. + * Smooths the stroke. * (Moves the vertices to make the stroke smoother). * Uses curvature flow to converge towards a curve of constant curvature. The diffusion method we * use is anisotropic to prevent the diffusion across corners. \see \htmlonly