From 9bb7d6ed68ef1aa0e6acc3e70901cb6b79c682d2 Mon Sep 17 00:00:00 2001 From: Jacques Lucke Date: Tue, 9 Jun 2020 10:27:24 +0200 Subject: BLI: put C++ data structures in "blender" namespace instead of "BLI" We plan to use the "blender" namespace in other modules as well. --- .../blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/freestyle/intern') diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h index ee29519c849..21505f47ae2 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h +++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h @@ -56,7 +56,7 @@ class BlenderStrokeRenderer : public StrokeRenderer { { } vector strokes; - BLI::Map materials; + blender::Map materials; int totvert; int totedge; int totpoly; -- cgit v1.2.3