From 10f0f66560234a04aed3295c74fff20adacbc57f Mon Sep 17 00:00:00 2001 From: Tamito Kajiyama Date: Tue, 18 Dec 2012 00:51:25 +0000 Subject: Another big code clean-up patch by Bastien Montagne (GPL headers, indentation, spaces around operators, and so forth). Many thanks! --- source/blender/freestyle/CMakeLists.txt | 5 +- source/blender/freestyle/FRS_freestyle.h | 97 +- source/blender/freestyle/FRS_freestyle_config.h | 47 +- source/blender/freestyle/SConscript | 63 +- .../freestyle/intern/application/AppCanvas.cpp | 128 +- .../freestyle/intern/application/AppCanvas.h | 140 +- .../freestyle/intern/application/AppConfig.cpp | 122 +- .../freestyle/intern/application/AppConfig.h | 197 +-- .../freestyle/intern/application/AppView.cpp | 280 ++-- .../blender/freestyle/intern/application/AppView.h | 398 +++--- .../freestyle/intern/application/Controller.cpp | 1275 +++++++++--------- .../freestyle/intern/application/Controller.h | 398 +++--- .../intern/blender_interface/BlenderFileLoader.cpp | 584 +++++---- .../intern/blender_interface/BlenderFileLoader.h | 122 +- .../blender_interface/BlenderStrokeRenderer.cpp | 397 +++--- .../blender_interface/BlenderStrokeRenderer.h | 65 +- .../intern/blender_interface/BlenderStyleModule.h | 51 +- .../blender_interface/BlenderTextureManager.cpp | 137 +- .../blender_interface/BlenderTextureManager.h | 54 +- .../intern/blender_interface/FRS_freestyle.cpp | 1351 +++++++++++--------- 20 files changed, 3213 insertions(+), 2698 deletions(-) (limited to 'source/blender/freestyle') diff --git a/source/blender/freestyle/CMakeLists.txt b/source/blender/freestyle/CMakeLists.txt index a32583a2d22..27fd9f5d98e 100644 --- a/source/blender/freestyle/CMakeLists.txt +++ b/source/blender/freestyle/CMakeLists.txt @@ -12,7 +12,7 @@ # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2006, Blender Foundation # All rights reserved. @@ -27,8 +27,7 @@ file(GLOB_RECURSE SRC *.cpp *.h) set(INC ../blenkernel ../blenloader ../blenlib ../imbuf ../makesdna ../makesrna - ../python ../python/intern - ../render/extern/include ../render/intern/include + ../python ../python/intern ../render/extern/include ../render/intern/include ../../../extern/glew/include ../../../intern/guardedalloc ../freestyle ) diff --git a/source/blender/freestyle/FRS_freestyle.h b/source/blender/freestyle/FRS_freestyle.h index 4fff1615e18..ece51d20048 100644 --- a/source/blender/freestyle/FRS_freestyle.h +++ b/source/blender/freestyle/FRS_freestyle.h @@ -1,5 +1,4 @@ -/* FRS_freestyle.h - * +/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or @@ -26,59 +25,63 @@ * ***** END GPL LICENSE BLOCK ***** */ -#ifndef FRS_FREESTYLE_H -#define FRS_FREESTYLE_H +#ifndef __FRS_FREESTYLE_H__ +#define __FRS_FREESTYLE_H__ + +/** \file blender/freestyle/FRS_freestyle.h + * \ingroup freestyle + */ #ifdef __cplusplus extern "C" { -#endif - - #include "DNA_listBase.h" - #include "DNA_scene_types.h" - - #include "BKE_context.h" - #include "BKE_object.h" - - struct Render; - - extern Scene *freestyle_scene; - extern float freestyle_viewpoint[3]; - extern float freestyle_mv[4][4]; - extern float freestyle_proj[4][4]; - extern int freestyle_viewport[4]; +#endif + +#include "DNA_listBase.h" +#include "DNA_scene_types.h" + +#include "BKE_context.h" +#include "BKE_object.h" - // Rendering - void FRS_initialize(void); - void FRS_set_context(bContext* C); - void FRS_read_file(bContext* C); - int FRS_is_freestyle_enabled(struct SceneRenderLayer* srl); - void FRS_init_stroke_rendering(struct Render* re); - struct Render* FRS_do_stroke_rendering(struct Render* re, struct SceneRenderLayer* srl); - void FRS_finish_stroke_rendering(struct Render* re); - void FRS_composite_result(struct Render* re, struct SceneRenderLayer* srl, struct Render* freestyle_render); - void FRS_exit(void); - - // Panel configuration - void FRS_add_module(FreestyleConfig *config); - void FRS_delete_module(FreestyleConfig *config, FreestyleModuleConfig *module_conf); - void FRS_move_module_up(FreestyleConfig *config, FreestyleModuleConfig *module_conf); - void FRS_move_module_down(FreestyleConfig *config, FreestyleModuleConfig *module_conf); - - FreestyleLineSet *FRS_add_lineset(FreestyleConfig *config); - void FRS_copy_active_lineset(FreestyleConfig *config); - void FRS_paste_active_lineset(FreestyleConfig *config); - void FRS_delete_active_lineset(FreestyleConfig *config); - void FRS_move_active_lineset_up(FreestyleConfig *config); - void FRS_move_active_lineset_down(FreestyleConfig *config); +struct Render; - FreestyleLineSet *FRS_get_active_lineset(FreestyleConfig *config); - short FRS_get_active_lineset_index(FreestyleConfig *config); - void FRS_set_active_lineset_index(FreestyleConfig *config, short index); +extern Scene *freestyle_scene; +extern float freestyle_viewpoint[3]; +extern float freestyle_mv[4][4]; +extern float freestyle_proj[4][4]; +extern int freestyle_viewport[4]; - void FRS_unlink_target_object(FreestyleConfig *config, struct Object *ob); +/* Rendering */ +void FRS_initialize(void); +void FRS_set_context(bContext* C); +void FRS_read_file(bContext* C); +int FRS_is_freestyle_enabled(struct SceneRenderLayer* srl); +void FRS_init_stroke_rendering(struct Render* re); +struct Render* FRS_do_stroke_rendering(struct Render* re, struct SceneRenderLayer* srl); +void FRS_finish_stroke_rendering(struct Render* re); +void FRS_composite_result(struct Render* re, struct SceneRenderLayer* srl, struct Render* freestyle_render); +void FRS_exit(void); + +/* Panel configuration */ +void FRS_add_module(FreestyleConfig *config); +void FRS_delete_module(FreestyleConfig *config, FreestyleModuleConfig *module_conf); +void FRS_move_module_up(FreestyleConfig *config, FreestyleModuleConfig *module_conf); +void FRS_move_module_down(FreestyleConfig *config, FreestyleModuleConfig *module_conf); + +FreestyleLineSet *FRS_add_lineset(FreestyleConfig *config); +void FRS_copy_active_lineset(FreestyleConfig *config); +void FRS_paste_active_lineset(FreestyleConfig *config); +void FRS_delete_active_lineset(FreestyleConfig *config); +void FRS_move_active_lineset_up(FreestyleConfig *config); +void FRS_move_active_lineset_down(FreestyleConfig *config); + +FreestyleLineSet *FRS_get_active_lineset(FreestyleConfig *config); +short FRS_get_active_lineset_index(FreestyleConfig *config); +void FRS_set_active_lineset_index(FreestyleConfig *config, short index); + +void FRS_unlink_target_object(FreestyleConfig *config, struct Object *ob); #ifdef __cplusplus } #endif -#endif +#endif // __FRS_FREESTYLE_H__ diff --git a/source/blender/freestyle/FRS_freestyle_config.h b/source/blender/freestyle/FRS_freestyle_config.h index 86a05d1aa22..0aceffcee1d 100644 --- a/source/blender/freestyle/FRS_freestyle_config.h +++ b/source/blender/freestyle/FRS_freestyle_config.h @@ -1,17 +1,48 @@ -#ifndef FRS_FREESTYLE_CONFIG_H -#define FRS_FREESTYLE_CONFIG_H +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef __FRS_FREESTYLE_CONFIG_H__ +#define __FRS_FREESTYLE_CONFIG_H__ + +/** \file FRS_freestyle_config.h + * \ingroup freestyle + */ #ifdef __cplusplus extern "C" { -#endif - - #include "DNA_scene_types.h" +#endif - void FRS_add_freestyle_config( SceneRenderLayer* srl ); - void FRS_free_freestyle_config( SceneRenderLayer* srl ); +#include "DNA_scene_types.h" + +void FRS_add_freestyle_config(SceneRenderLayer* srl); +void FRS_free_freestyle_config(SceneRenderLayer* srl); #ifdef __cplusplus } #endif -#endif +#endif // __FRS_FREESTYLE_CONFIG_H__ diff --git a/source/blender/freestyle/SConscript b/source/blender/freestyle/SConscript index 281accc7629..11b45acafaf 100644 --- a/source/blender/freestyle/SConscript +++ b/source/blender/freestyle/SConscript @@ -7,76 +7,69 @@ defs = [] incs = '' incs += '../blenkernel ../blenloader ../blenlib ../imbuf ../makesdna ../makesrna' -incs += ' ../python ../python/intern' -incs += ' ../render/extern/include ../render/intern/include' +incs += ' ../python ../python/intern ../render/extern/include ../render/intern/include' incs += ' #/extern/glew/include #/intern/guardedalloc ../freestyle' -incs += ' ' + env['BF_PYTHON_INC'] +incs += ' ' + env['BF_PYTHON_INC'] incs += ' ' + env['BF_PNG_INC'] - if env['OURPLATFORM'] == 'linux2': - cflags='-pthread' - incs += ' ../../../extern/binreloc/include' + cflags='-pthread' + incs += ' ../../../extern/binreloc/include' if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc'): - incs += ' ' + env['BF_PTHREADS_INC'] + incs += ' ' + env['BF_PTHREADS_INC'] ######################################################## -# folders sources +# folders sources ######################################################## -# system +# system prefix = 'intern/system' system_sources = env.Glob(prefix + '/*.cpp') -# image +# image prefix = 'intern/image' image_sources = env.Glob(prefix + '/*.cpp') -# geometry +# geometry prefix = 'intern/geometry' geometry_sources = env.Glob(prefix + '/*.cpp') -# scene_graph +# scene_graph prefix = 'intern/scene_graph' scene_graph_sources = env.Glob(prefix + '/*.cpp') -# winged_edge +# winged_edge prefix = 'intern/winged_edge' winged_edge_sources = env.Glob(prefix + '/*.cpp') -# view_map +# view_map prefix = 'intern/view_map' view_map_sources = env.Glob(prefix + '/*.cpp') -# stroke +# stroke prefix = 'intern/stroke' stroke_sources = env.Glob(prefix + '/*.cpp') -# application +# application prefix = 'intern/application' application_sources = env.Glob(prefix + '/*.cpp') -# blender_interface +# blender_interface prefix = 'intern/blender_interface' interface_sources = env.Glob(prefix + '/*.cpp') -# Python +# Python prefix = 'intern/python' -python_sources = env.Glob(prefix + '/*.cpp') \ - + env.Glob(prefix + '/*/*.cpp') \ - + env.Glob(prefix + '/*/*/*.cpp') \ - + env.Glob(prefix + '/*/*/*/*.cpp') - -sources = system_sources + image_sources + geometry_sources + scene_graph_sources \ - + winged_edge_sources + view_map_sources + stroke_sources \ - + application_sources + interface_sources + python_sources - -env.BlenderLib (libname="bf_freestyle", - sources=sources, - includes=Split(incs), - defines=defs, - libtype=['core'], - priority = [370] # bf_python is 361 - ) - +python_sources = env.Glob(prefix + '/*.cpp') + \ + env.Glob(prefix + '/*/*.cpp') + \ + env.Glob(prefix + '/*/*/*.cpp') + \ + env.Glob(prefix + '/*/*/*/*.cpp') + +sources = system_sources + image_sources + geometry_sources + scene_graph_sources + \ + winged_edge_sources + view_map_sources + stroke_sources + \ + application_sources + interface_sources + python_sources + +env.BlenderLib(libname="bf_freestyle", sources=sources, includes=Split(incs), + defines=defs, libtype=['core'], priority = [370] # bf_python is 361 +) diff --git a/source/blender/freestyle/intern/application/AppCanvas.cpp b/source/blender/freestyle/intern/application/AppCanvas.cpp index ec83d2d9ff8..6e47a52b76f 100644 --- a/source/blender/freestyle/intern/application/AppCanvas.cpp +++ b/source/blender/freestyle/intern/application/AppCanvas.cpp @@ -1,23 +1,33 @@ - -// -// Copyright (C) : Please refer to the COPYRIGHT file distributed -// with this source distribution. -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -// -/////////////////////////////////////////////////////////////////////////////// +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/freestyle/intern/application/AppCanvas.cpp + * \ingroup freestyle + */ #include "Controller.h" #include "AppView.h" @@ -33,90 +43,89 @@ AppCanvas::AppCanvas() :Canvas() { - _pViewer = 0; - _MapsPath = StringUtils::toAscii( Config::Path::getInstance()->getMapsDir() ).c_str(); + _pViewer = 0; + _MapsPath = StringUtils::toAscii(Config::Path::getInstance()->getMapsDir()).c_str(); } AppCanvas::AppCanvas(AppView* iViewer) :Canvas() { - _pViewer = iViewer; + _pViewer = iViewer; } AppCanvas::AppCanvas(const AppCanvas& iBrother) :Canvas(iBrother) { - _pViewer = iBrother._pViewer; + _pViewer = iBrother._pViewer; } AppCanvas::~AppCanvas() { - _pViewer = 0; + _pViewer = 0; } void AppCanvas::setViewer(AppView *iViewer) { - _pViewer = iViewer; -} + _pViewer = iViewer; +} int AppCanvas::width() const { - return _pViewer->width(); + return _pViewer->width(); } int AppCanvas::height() const { - return _pViewer->height(); + return _pViewer->height(); } BBox AppCanvas::border() const { - return _pViewer->border(); + return _pViewer->border(); } float AppCanvas::thickness() const { - return _pViewer->thickness(); + return _pViewer->thickness(); } BBox AppCanvas::scene3DBBox() const { - return _pViewer->scene3DBBox(); + return _pViewer->scene3DBBox(); } void AppCanvas::preDraw() { - Canvas::preDraw(); + Canvas::preDraw(); } -void AppCanvas::init() +void AppCanvas::init() { - - // static bool firsttime = true; - // if (firsttime) { - // - // _Renderer = new BlenderStrokeRenderer; - // if(!StrokeRenderer::loadTextures()) - // { - // cerr << "unable to load stroke textures" << endl; - // return; - // } - // } +#if 0 + static bool firsttime = true; + if (firsttime) { + _Renderer = new BlenderStrokeRenderer; + if(!StrokeRenderer::loadTextures()) { + cerr << "unable to load stroke textures" << endl; + return; + } + } +#endif } void AppCanvas::postDraw() { - for (unsigned i = 0; i < _StyleModules.size(); i++) { - if(!_StyleModules[i]->getDisplayed() || !_Layers[i]) - continue; - _Layers[i]->ScaleThickness(thickness()); - } - Canvas::postDraw(); + for (unsigned int i = 0; i < _StyleModules.size(); i++) { + if(!_StyleModules[i]->getDisplayed() || !_Layers[i]) + continue; + _Layers[i]->ScaleThickness(thickness()); + } + Canvas::postDraw(); } void AppCanvas::Erase() { - Canvas::Erase(); + Canvas::Erase(); } // Abstract @@ -136,7 +145,8 @@ void AppCanvas::readColorPixels(int x,int y,int w, int h, RGBImage& oImage) cons int recty = _pass_z.height; float xfac = ((float)rectx) / ((float)(xmax - xmin)); float yfac = ((float)recty) / ((float)(ymax - ymin)); - //printf("readColorPixels %d x %d @ (%d, %d) in %d x %d [%d x %d] -- %d x %d @ %d%%\n", w, h, x, y, xsch, ysch, xmax - xmin, ymax - ymin, rectx, recty, (int)(xfac * 100.0f)); + //printf("readColorPixels %d x %d @ (%d, %d) in %d x %d [%d x %d] -- %d x %d @ %d%%\n", w, h, x, y, xsch, ysch, + // xmax - xmin, ymax - ymin, rectx, recty, (int)(xfac * 100.0f)); int ii, jj; for (int j = 0; j < h; j++) { jj = (int)((y - ymin + j) * yfac); @@ -168,7 +178,8 @@ void AppCanvas::readDepthPixels(int x,int y,int w, int h, GrayImage& oImage) con int recty = _pass_z.height; float xfac = ((float)rectx) / ((float)(xmax - xmin)); float yfac = ((float)recty) / ((float)(ymax - ymin)); - //printf("readDepthPixels %d x %d @ (%d, %d) in %d x %d [%d x %d] -- %d x %d @ %d%%\n", w, h, x, y, xsch, ysch, xmax - xmin, ymax - ymin, rectx, recty, (int)(xfac * 100.0f)); + //printf("readDepthPixels %d x %d @ (%d, %d) in %d x %d [%d x %d] -- %d x %d @ %d%%\n", w, h, x, y, xsch, ysch, + // xmax - xmin, ymax - ymin, rectx, recty, (int)(xfac * 100.0f)); int ii, jj; for (int j = 0; j < h; j++) { jj = (int)((y - ymin + j) * yfac); @@ -185,8 +196,8 @@ void AppCanvas::readDepthPixels(int x,int y,int w, int h, GrayImage& oImage) con oImage.setArray(z, xsch, ysch, w, h, x, y, false); } -void AppCanvas::RenderStroke(Stroke *iStroke) { - +void AppCanvas::RenderStroke(Stroke *iStroke) +{ if(_basic) iStroke->RenderBasic(_Renderer); else @@ -194,5 +205,6 @@ void AppCanvas::RenderStroke(Stroke *iStroke) { } -void AppCanvas::update() {} - +void AppCanvas::update() +{ +} diff --git a/source/blender/freestyle/intern/application/AppCanvas.h b/source/blender/freestyle/intern/application/AppCanvas.h index 59ed2af3bdd..3a65020463c 100644 --- a/source/blender/freestyle/intern/application/AppCanvas.h +++ b/source/blender/freestyle/intern/application/AppCanvas.h @@ -1,71 +1,101 @@ -#ifndef ARTCANVAS_H -#define ARTCANVAS_H +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef __APPCANVAS_H__ +#define __APPCANVAS_H__ + +/** \file blender/freestyle/intern/application/AppCanvas.h + * \ingroup freestyle + */ #include "../stroke/Canvas.h" #include "AppView.h" class AppCanvas : public Canvas { - public: - AppCanvas(); - AppCanvas(AppView *iViewer); - AppCanvas(const AppCanvas& iBrother); - virtual ~AppCanvas(); - - /*! operations that need to be done before a draw */ - virtual void preDraw(); - - /*! operations that need to be done after a draw */ - virtual void postDraw(); - - /*! Erases the layers and clears the canvas */ - virtual void Erase(); - - /* init the canvas */ - virtual void init(); - - /*! Reads a pixel area from the canvas */ - virtual void readColorPixels(int x,int y,int w, int h, RGBImage& oImage) const; - /*! Reads a depth pixel area from the canvas */ - virtual void readDepthPixels(int x,int y,int w, int h, GrayImage& oImage) const; - - virtual BBox scene3DBBox() const ; - - // abstract + AppCanvas(); + AppCanvas(AppView *iViewer); + AppCanvas(const AppCanvas& iBrother); + virtual ~AppCanvas(); + + /*! operations that need to be done before a draw */ + virtual void preDraw(); + + /*! operations that need to be done after a draw */ + virtual void postDraw(); + + /*! Erases the layers and clears the canvas */ + virtual void Erase(); + + /* init the canvas */ + virtual void init(); + + /*! Reads a pixel area from the canvas */ + virtual void readColorPixels(int x,int y,int w, int h, RGBImage& oImage) const; + /*! Reads a depth pixel area from the canvas */ + virtual void readDepthPixels(int x,int y,int w, int h, GrayImage& oImage) const; + + virtual BBox scene3DBBox() const; + + /* abstract */ virtual void RenderStroke(Stroke*); virtual void update(); - /*! accessors */ - virtual int width() const ; - virtual int height() const ; - virtual BBox border() const ; - virtual float thickness() const ; + /*! accessors */ + virtual int width() const; + virtual int height() const; + virtual BBox border() const; + virtual float thickness() const; AppView *_pViewer; - inline const AppView * viewer() const {return _pViewer;} - - /*! modifiers */ - void setViewer(AppView *iViewer) ; - - // soc - void setPassDiffuse(float *buf, int width, int height) { - _pass_diffuse.buf = buf; - _pass_diffuse.width = width; - _pass_diffuse.height = height; - } - void setPassZ(float *buf, int width, int height) { - _pass_z.buf = buf; - _pass_z.width = width; - _pass_z.height = height; - } + inline const AppView * viewer() const {return _pViewer;} + + /*! modifiers */ + void setViewer(AppView *iViewer); + + /* soc */ + void setPassDiffuse(float *buf, int width, int height) { + _pass_diffuse.buf = buf; + _pass_diffuse.width = width; + _pass_diffuse.height = height; + } + void setPassZ(float *buf, int width, int height) { + _pass_z.buf = buf; + _pass_z.width = width; + _pass_z.height = height; + } + private: - struct { - float *buf; - int width, height; - } _pass_diffuse, _pass_z; + struct { + float *buf; + int width, height; + } _pass_diffuse, _pass_z; }; - -#endif +#endif // __APPCANVAS_H__ diff --git a/source/blender/freestyle/intern/application/AppConfig.cpp b/source/blender/freestyle/intern/application/AppConfig.cpp index fe6a8fb5e53..f687117c762 100644 --- a/source/blender/freestyle/intern/application/AppConfig.cpp +++ b/source/blender/freestyle/intern/application/AppConfig.cpp @@ -1,53 +1,66 @@ -// -// Copyright (C) : Please refer to the COPYRIGHT file distributed -// with this source distribution. -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -// -/////////////////////////////////////////////////////////////////////////////// +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/freestyle/intern/application/AppConfig.cpp + * \ingroup freestyle + */ #include "AppConfig.h" #include #include "../system/StringUtils.h" + using namespace std; extern "C" { - #include "BLI_path_util.h" +#include "BLI_path_util.h" } namespace Config { + Path* Path::_pInstance = 0; -Path::Path() { +Path::Path() +{ // get the root directory - //soc - setRootDir( BLI_get_folder(BLENDER_SYSTEM_SCRIPTS, NULL) ); + // soc + setRootDir(BLI_get_folder(BLENDER_SYSTEM_SCRIPTS, NULL)); _pInstance = this; } -void Path::setRootDir(const string& iRootDir) { + +void Path::setRootDir(const string& iRootDir) +{ _ProjectDir = iRootDir + string(DIR_SEP.c_str()) + "freestyle"; _ModelsPath = ""; - _PatternsPath = _ProjectDir + string(DIR_SEP.c_str()) + "data" - + string(DIR_SEP.c_str()) + "textures" + string(DIR_SEP.c_str()) - + "variation_patterns" + string(DIR_SEP.c_str()); - _BrushesPath = _ProjectDir + string(DIR_SEP.c_str()) + "data" - + string(DIR_SEP.c_str()) + "textures" + string(DIR_SEP.c_str()) - + "brushes" + string(DIR_SEP.c_str()); - _PythonPath = _ProjectDir + string(DIR_SEP.c_str()) -+ "style_modules" + string(DIR_SEP.c_str()) ; + _PatternsPath = _ProjectDir + string(DIR_SEP.c_str()) + "data" + string(DIR_SEP.c_str()) + "textures" + + string(DIR_SEP.c_str()) + "variation_patterns" + string(DIR_SEP.c_str()); + _BrushesPath = _ProjectDir + string(DIR_SEP.c_str()) + "data" + string(DIR_SEP.c_str()) + "textures" + + string(DIR_SEP.c_str()) + "brushes" + string(DIR_SEP.c_str()); + _PythonPath = _ProjectDir + string(DIR_SEP.c_str()) + "style_modules" + string(DIR_SEP.c_str()); if (getenv("PYTHONPATH")) { _PythonPath += string(PATH_SEP.c_str()) + string(getenv("PYTHONPATH")); } @@ -56,37 +69,44 @@ void Path::setRootDir(const string& iRootDir) { #else _BrowserCmd = "mozilla %s"; #endif - _HelpIndexPath = _ProjectDir + string(DIR_SEP.c_str()) + "doc" - + string(DIR_SEP.c_str()) + "html" + string(DIR_SEP.c_str()) - + "index.html"; - _EnvMapDir = _ProjectDir + string(DIR_SEP.c_str()) + "data" - + string(DIR_SEP.c_str()) + "env_map" + string(DIR_SEP.c_str()); - _MapsDir = _ProjectDir + string(DIR_SEP.c_str()) + "data" - + string(DIR_SEP.c_str()) + "maps" + string(DIR_SEP.c_str()); + _HelpIndexPath = _ProjectDir + string(DIR_SEP.c_str()) + "doc" + string(DIR_SEP.c_str()) + "html" + + string(DIR_SEP.c_str()) + "index.html"; + _EnvMapDir = _ProjectDir + string(DIR_SEP.c_str()) + "data" + string(DIR_SEP.c_str()) + "env_map" + + string(DIR_SEP.c_str()); + _MapsDir = _ProjectDir + string(DIR_SEP.c_str()) + "data" + string(DIR_SEP.c_str()) + "maps" + + string(DIR_SEP.c_str()); } -void Path::setHomeDir(const string& iHomeDir) { + +void Path::setHomeDir(const string& iHomeDir) +{ _HomeDir = iHomeDir; } -Path::~Path() { + +Path::~Path() +{ _pInstance = 0; } -Path* Path::getInstance() { + +Path* Path::getInstance() +{ return _pInstance; } -string Path::getEnvVar(const string& iEnvVarName) { + +string Path::getEnvVar(const string& iEnvVarName) +{ string value; - if (!getenv(StringUtils::toAscii(iEnvVarName).c_str() ) ) { + if (!getenv(StringUtils::toAscii(iEnvVarName).c_str())) { cerr << "Warning: You may want to set the $" - << StringUtils::toAscii(iEnvVarName) - << " environment variable to use Freestyle." << endl - << " Otherwise, the current directory will be used instead." - << endl; + << StringUtils::toAscii(iEnvVarName) + << " environment variable to use Freestyle." << endl + << " Otherwise, the current directory will be used instead." + << endl; value = "."; - } else { - value = getenv(StringUtils::toAscii(iEnvVarName).c_str() ); + } + else { + value = getenv(StringUtils::toAscii(iEnvVarName).c_str()); } return value; } } // End of namepace Config - diff --git a/source/blender/freestyle/intern/application/AppConfig.h b/source/blender/freestyle/intern/application/AppConfig.h index 59e85ca2e17..ebd6f85db70 100644 --- a/source/blender/freestyle/intern/application/AppConfig.h +++ b/source/blender/freestyle/intern/application/AppConfig.h @@ -1,105 +1,112 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef __APP_CONFIG_H__ +#define __APP_CONFIG_H__ + +/** \file blender/freestyle/intern/application/AppConfig.h + * \ingroup freestyle + * \brief Configuration file + * \author Emmanuel Turquin + * \date 26/02/2003 + */ + +#include +#include "../system/FreestyleConfig.h" +#include "../system/Precision.h" + +using namespace std; + +namespace Config { + +class Path{ +protected: + static Path * _pInstance; + string _ProjectDir; + string _ModelsPath; + string _PatternsPath; + string _BrushesPath; + string _PythonPath; + string _BrowserCmd; + string _HelpIndexPath; + string _EnvMapDir; + string _MapsDir; + string _HomeDir; + +public: + Path(); + virtual ~Path(); + static Path* getInstance(); + + void setRootDir(const string& iRootDir); + void setHomeDir(const string& iHomeDir); + + const string& getProjectDir() const {return _ProjectDir;} + const string& getModelsPath() const {return _ModelsPath;} + const string& getPatternsPath() const {return _PatternsPath;} + const string& getBrushesPath() const {return _BrushesPath;} + const string& getPythonPath() const {return _PythonPath;} + const string& getBrowserCmd() const {return _BrowserCmd;} + const string& getHelpIndexpath() const {return _HelpIndexPath;} + const string& getEnvMapDir() const {return _EnvMapDir;} + const string& getMapsDir() const {return _MapsDir;} + const string& getHomeDir() const {return _HomeDir;} + + static string getEnvVar(const string& iEnvVarName); +}; + // -// Filename : AppConfig.h -// Author : Emmanuel Turquin -// Purpose : Configuration file -// Date of creation : 26/02/2003 -// -/////////////////////////////////////////////////////////////////////////////// -// -// Copyright (C) : Please refer to the COPYRIGHT file distributed -// with this source distribution. -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// Configuration, default values // -/////////////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////// -#ifndef APP_CONFIG_H -# define APP_CONFIG_H +// Application +static const string APPLICATION_NAME("APPNAME"); +static const string APPLICATION_VERSION("APPVERSION"); -# include -# include "../system/FreestyleConfig.h" -# include "../system/Precision.h" +// ViewMap +static const string VIEWMAP_EXTENSION("vm"); +static const string VIEWMAP_MAGIC("ViewMap File"); +static const string VIEWMAP_VERSION("1.9"); -using namespace std; +// Style modules +static const string STYLE_MODULE_EXTENSION("py"); +static const string STYLE_MODULES_LIST_EXTENSION("sml"); -namespace Config { +// Options +static const string OPTIONS_DIR("." + APPLICATION_NAME); +static const string OPTIONS_FILE("options.xml"); +static const string OPTIONS_CURRENT_DIRS_FILE("current_dirs.xml"); +static const string OPTIONS_QGLVIEWER_FILE("qglviewer.xml"); - class Path{ - protected: - static Path * _pInstance; - string _ProjectDir; - string _ModelsPath; - string _PatternsPath; - string _BrushesPath; - string _PythonPath; - string _BrowserCmd; - string _HelpIndexPath; - string _EnvMapDir; - string _MapsDir; - string _HomeDir; - public: - Path(); - virtual ~Path(); - static Path* getInstance(); - - void setRootDir(const string& iRootDir) ; - void setHomeDir(const string& iHomeDir) ; - - const string& getProjectDir() const {return _ProjectDir;} - const string& getModelsPath() const {return _ModelsPath;} - const string& getPatternsPath() const {return _PatternsPath;} - const string& getBrushesPath() const {return _BrushesPath;} - const string& getPythonPath() const {return _PythonPath;} - const string& getBrowserCmd() const {return _BrowserCmd;} - const string& getHelpIndexpath() const {return _HelpIndexPath;} - const string& getEnvMapDir() const {return _EnvMapDir;} - const string& getMapsDir() const {return _MapsDir;} - const string& getHomeDir() const {return _HomeDir;} - - static string getEnvVar(const string& iEnvVarName); - - }; - - // - // Configuration, default values - // - ////////////////////////////////////////////////////////////// - - // Application - static const string APPLICATION_NAME("APPNAME"); - static const string APPLICATION_VERSION("APPVERSION"); - - // ViewMap - static const string VIEWMAP_EXTENSION("vm"); - static const string VIEWMAP_MAGIC("ViewMap File"); - static const string VIEWMAP_VERSION("1.9"); - - // Style modules - static const string STYLE_MODULE_EXTENSION("py"); - static const string STYLE_MODULES_LIST_EXTENSION("sml"); - - // Options - static const string OPTIONS_DIR("." + APPLICATION_NAME); - static const string OPTIONS_FILE("options.xml"); - static const string OPTIONS_CURRENT_DIRS_FILE("current_dirs.xml"); - static const string OPTIONS_QGLVIEWER_FILE("qglviewer.xml"); - - // Default options - static const real DEFAULT_SPHERE_RADIUS = 1.0; - static const real DEFAULT_DKR_EPSILON = 0.0; +// Default options +static const real DEFAULT_SPHERE_RADIUS = 1.0; +static const real DEFAULT_DKR_EPSILON = 0.0; } // End of namepace Config -#endif // APP_CONFIG_H +#endif // __APP_CONFIG_H__ diff --git a/source/blender/freestyle/intern/application/AppView.cpp b/source/blender/freestyle/intern/application/AppView.cpp index 8541122ef0d..98601bbb359 100644 --- a/source/blender/freestyle/intern/application/AppView.cpp +++ b/source/blender/freestyle/intern/application/AppView.cpp @@ -1,179 +1,193 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/freestyle/intern/application/AppView.cpp + * \ingroup freestyle + */ -// -// Copyright (C) : Please refer to the COPYRIGHT file distributed -// with this source distribution. -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -// -/////////////////////////////////////////////////////////////////////////////// - -extern "C" { -#include "BLI_jitter.h" -} +#include #include "Controller.h" -#include -#include "../stroke/Canvas.h" +#include "AppConfig.h" #include "AppView.h" -#include "../scene_graph/NodeLight.h" #include "../view_map/Silhouette.h" #include "../view_map/ViewMap.h" #include "../scene_graph/LineRep.h" +#include "../scene_graph/NodeLight.h" #include "../scene_graph/NodeShape.h" #include "../scene_graph/VertexRep.h" -#include "AppConfig.h" - +#include "../stroke/Canvas.h" #include "../system/StringUtils.h" extern "C" { #include "BLI_blenlib.h" +#include "BLI_jitter.h" + #include "IMB_imbuf.h" #include "IMB_imbuf_types.h" + #if 1 // FRS_antialiasing -#include "BKE_global.h" -#include "DNA_scene_types.h" +# include "BKE_global.h" +# include "DNA_scene_types.h" #endif -#include "../../FRS_freestyle.h" - +#include "FRS_freestyle.h" } AppView::AppView(const char *iName) { - _Fovy = 30.f * M_PI / 180.0; - _ModelRootNode = new NodeDrawingStyle; - _SilhouetteRootNode = new NodeDrawingStyle; - _DebugRootNode = new NodeDrawingStyle; - - _RootNode.AddChild(_ModelRootNode); - _SilhouetteRootNode->setStyle(DrawingStyle::LINES); - _SilhouetteRootNode->setLightingEnabled(false); - _SilhouetteRootNode->setLineWidth(2.f); - _SilhouetteRootNode->setPointSize(3.f); - - _RootNode.AddChild(_SilhouetteRootNode); - - _DebugRootNode->setStyle(DrawingStyle::LINES); - _DebugRootNode->setLightingEnabled(false); - _DebugRootNode->setLineWidth(1.f); - - _RootNode.AddChild(_DebugRootNode); - - _minBBox = __min(__min(_ModelRootNode->bbox().getMin()[0], - _ModelRootNode->bbox().getMin()[1]), - _ModelRootNode->bbox().getMin()[2]); - _maxBBox = __max(__max(_ModelRootNode->bbox().getMax()[0], - _ModelRootNode->bbox().getMax()[1]), - _ModelRootNode->bbox().getMax()[2]); - - _maxAbs = __max(rabs(_minBBox), rabs(_maxBBox)); - _minAbs = __min(rabs(_minBBox), rabs(_maxBBox)); - - _p2DSelectionNode = new NodeDrawingStyle; - _p2DSelectionNode->setLightingEnabled(false); - _p2DSelectionNode->setStyle(DrawingStyle::LINES); - _p2DSelectionNode->setLineWidth(5.f); - - _p2DNode.AddChild(_p2DSelectionNode); - - + _Fovy = DEG2RADF(30.0f); + _ModelRootNode = new NodeDrawingStyle; + _SilhouetteRootNode = new NodeDrawingStyle; + _DebugRootNode = new NodeDrawingStyle; + + _RootNode.AddChild(_ModelRootNode); + _SilhouetteRootNode->setStyle(DrawingStyle::LINES); + _SilhouetteRootNode->setLightingEnabled(false); + _SilhouetteRootNode->setLineWidth(2.0f); + _SilhouetteRootNode->setPointSize(3.0f); + + _RootNode.AddChild(_SilhouetteRootNode); + + _DebugRootNode->setStyle(DrawingStyle::LINES); + _DebugRootNode->setLightingEnabled(false); + _DebugRootNode->setLineWidth(1.0f); + + _RootNode.AddChild(_DebugRootNode); + + _minBBox = __min(__min(_ModelRootNode->bbox().getMin()[0], _ModelRootNode->bbox().getMin()[1]), + _ModelRootNode->bbox().getMin()[2]); + _maxBBox = __max(__max(_ModelRootNode->bbox().getMax()[0], _ModelRootNode->bbox().getMax()[1]), + _ModelRootNode->bbox().getMax()[2]); + + _maxAbs = __max(rabs(_minBBox), rabs(_maxBBox)); + _minAbs = __min(rabs(_minBBox), rabs(_maxBBox)); + + _p2DSelectionNode = new NodeDrawingStyle; + _p2DSelectionNode->setLightingEnabled(false); + _p2DSelectionNode->setStyle(DrawingStyle::LINES); + _p2DSelectionNode->setLineWidth(5.0f); + + _p2DNode.AddChild(_p2DSelectionNode); + NodeLight *light = new NodeLight; _Light.AddChild(light); } AppView::~AppView() { - int ref = _RootNode.destroy(); - - _Light.destroy(); - ref = _p2DNode.destroy(); - + int ref = _RootNode.destroy(); + + _Light.destroy(); + ref = _p2DNode.destroy(); } -real AppView::distanceToSceneCenter() { +real AppView::distanceToSceneCenter() +{ BBox bbox = _ModelRootNode->bbox(); - - Vec3r v( freestyle_viewpoint[0], freestyle_viewpoint[1], freestyle_viewpoint[2]); - v -= 0.5 * (bbox.getMin() + bbox.getMax()); + + Vec3r v(freestyle_viewpoint[0], freestyle_viewpoint[1], freestyle_viewpoint[2]); + v -= 0.5 * (bbox.getMin() + bbox.getMax()); return v.norm(); } - -real AppView::znear() { - +real AppView::znear() +{ BBox bbox = _ModelRootNode->bbox(); Vec3r u = bbox.getMin(); Vec3r v = bbox.getMax(); - Vec3r cameraCenter( freestyle_viewpoint[0], freestyle_viewpoint[1], freestyle_viewpoint[2]); - - Vec3r w1( u[0], u[1], u[2] ); - Vec3r w2( v[0], u[1], u[2] ); - Vec3r w3( u[0], v[1], u[2] ); - Vec3r w4( v[0], v[1], u[2] ); - Vec3r w5( u[0], u[1], v[2] ); - Vec3r w6( v[0], u[1], v[2] ); - Vec3r w7( u[0], v[1], v[2] ); - Vec3r w8( v[0], v[1], v[2] ); - - real _znear = __min( (w1-cameraCenter).norm(), - __min( (w2-cameraCenter).norm(), - __min( (w3-cameraCenter).norm(), - __min( (w4-cameraCenter).norm(), - __min( (w5-cameraCenter).norm(), - __min( (w6-cameraCenter).norm(), - __min( (w7-cameraCenter).norm(), - (w8-cameraCenter).norm() ))))))); - - return __max(_znear, 0.001); + Vec3r cameraCenter(freestyle_viewpoint[0], freestyle_viewpoint[1], freestyle_viewpoint[2]); + + Vec3r w1(u[0], u[1], u[2]); + Vec3r w2(v[0], u[1], u[2]); + Vec3r w3(u[0], v[1], u[2]); + Vec3r w4(v[0], v[1], u[2]); + Vec3r w5(u[0], u[1], v[2]); + Vec3r w6(v[0], u[1], v[2]); + Vec3r w7(u[0], v[1], v[2]); + Vec3r w8(v[0], v[1], v[2]); + + real _znear = __min((w1 - cameraCenter).norm(), + __min((w2 - cameraCenter).norm(), + __min((w3 - cameraCenter).norm(), + __min((w4 - cameraCenter).norm(), + __min((w5 - cameraCenter).norm(), + __min((w6 - cameraCenter).norm(), + __min((w7 - cameraCenter).norm(), + (w8 - cameraCenter).norm() + ) + ) + ) + ) + ) + ) + ); - } - - real AppView::zfar() { + return __max(_znear, 0.001); +} +real AppView::zfar() +{ BBox bbox = _ModelRootNode->bbox(); Vec3r u = bbox.getMin(); Vec3r v = bbox.getMax(); - Vec3r cameraCenter( freestyle_viewpoint[0], freestyle_viewpoint[1], freestyle_viewpoint[2]); - - Vec3r w1( u[0], u[1], u[2] ); - Vec3r w2( v[0], u[1], u[2] ); - Vec3r w3( u[0], v[1], u[2] ); - Vec3r w4( v[0], v[1], u[2] ); - Vec3r w5( u[0], u[1], v[2] ); - Vec3r w6( v[0], u[1], v[2] ); - Vec3r w7( u[0], v[1], v[2] ); - Vec3r w8( v[0], v[1], v[2] ); - - real _zfar = __max( (w1-cameraCenter).norm(), - __max( (w2-cameraCenter).norm(), - __max( (w3-cameraCenter).norm(), - __max( (w4-cameraCenter).norm(), - __max( (w5-cameraCenter).norm(), - __max( (w6-cameraCenter).norm(), - __max( (w7-cameraCenter).norm(), - (w8-cameraCenter).norm() ))))))); + Vec3r cameraCenter(freestyle_viewpoint[0], freestyle_viewpoint[1], freestyle_viewpoint[2]); + + Vec3r w1(u[0], u[1], u[2]); + Vec3r w2(v[0], u[1], u[2]); + Vec3r w3(u[0], v[1], u[2]); + Vec3r w4(v[0], v[1], u[2]); + Vec3r w5(u[0], u[1], v[2]); + Vec3r w6(v[0], u[1], v[2]); + Vec3r w7(u[0], v[1], v[2]); + Vec3r w8(v[0], v[1], v[2]); + + real _zfar = __max((w1 - cameraCenter).norm(), + __max((w2 - cameraCenter).norm(), + __max((w3 - cameraCenter).norm(), + __max((w4 - cameraCenter).norm(), + __max((w5 - cameraCenter).norm(), + __max((w6 - cameraCenter).norm(), + __max((w7 - cameraCenter).norm(), + (w8 - cameraCenter).norm() + ) + ) + ) + ) + ) + ) + ); return _zfar; +} - } - - real AppView::GetFocalLength() - { - real Near = __max(0.1,(real)(-2.f*_maxAbs+ distanceToSceneCenter() )); - return Near; - } - - +real AppView::GetFocalLength() +{ + real Near = __max(0.1, (real)(-2.0f * _maxAbs + distanceToSceneCenter())); + return Near; +} diff --git a/source/blender/freestyle/intern/application/AppView.h b/source/blender/freestyle/intern/application/AppView.h index d9b53019a93..0763a33a212 100644 --- a/source/blender/freestyle/intern/application/AppView.h +++ b/source/blender/freestyle/intern/application/AppView.h @@ -1,229 +1,245 @@ -#ifndef APPVIEW_H -# define APPVIEW_H - -# if !defined(WIN32) || defined(__GNUC__) +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef __APPVIEW_H__ +#define __APPVIEW_H__ + +/** \file blender/freestyle/intern/application/AppView.h + * \ingroup freestyle + */ + +#if !defined(WIN32) || defined(__GNUC__) # include -using namespace std; # define __min(x,y) (min(x,y)) # define __max(x,y) (max(x,y)) -# endif // WIN32 + using namespace std; +#endif // WIN32 -# include "../geometry/Geom.h" -# include "../geometry/BBox.h" -# include "../scene_graph/NodeDrawingStyle.h" -# include "../system/Precision.h" -# include "AppConfig.h" +#include "AppConfig.h" +#include "../geometry/Geom.h" +#include "../geometry/BBox.h" +#include "../scene_graph/NodeDrawingStyle.h" +#include "../system/Precision.h" using namespace Geometry; - + class AppView { - public: + AppView(const char *iName = 0); + virtual ~AppView(); - AppView(const char *iName = 0); - virtual ~AppView(); - public: - //inherited - inline unsigned int width() { return _width; } - inline unsigned int height() { return _height; } - inline BBox border() { return _border; } - inline float thickness() { return _thickness; } - inline void setWidth( unsigned int width ) { _width = width; } - inline void setHeight( unsigned int height ) { _height = height; } - inline void setBorder( int xmin, int ymin, int xmax, int ymax ) { - _border = BBox(Vec2i(xmin, ymin), Vec2i(xmax, ymax)); - } - inline void setThickness( float thickness ) { _thickness = thickness; } - + inline unsigned int width() {return _width;} + inline unsigned int height() {return _height;} + inline BBox border() {return _border;} + inline float thickness() {return _thickness;} + inline void setWidth(unsigned int width) {_width = width;} + inline void setHeight(unsigned int height) {_height = height;} + inline void setBorder(int xmin, int ymin, int xmax, int ymax) { + _border = BBox(Vec2i(xmin, ymin), Vec2i(xmax, ymax)); + } + inline void setThickness(float thickness) {_thickness = thickness;} + protected: unsigned int _width, _height; BBox _border; float _thickness; public: + /*! Sets the model to draw in the viewer + * iModel + * The Root Node of the model + */ + inline void setModel(NodeGroup *iModel) + { + if (0 != _ModelRootNode->numberOfChildren()) { + _ModelRootNode->DetachChildren(); + _ModelRootNode->clearBBox(); + } - /*! Sets the model to draw in the viewer - * iModel - * The Root Node of the model - */ - inline void setModel(NodeGroup *iModel) - { - if(0 != _ModelRootNode->numberOfChildren()) - { - _ModelRootNode->DetachChildren(); - _ModelRootNode->clearBBox(); - } - - AddModel(iModel); - } - - /*! Adds a model for displaying in the viewer */ - inline void AddModel(NodeGroup *iModel) - { - _ModelRootNode->AddChild(iModel); - - _ModelRootNode->UpdateBBox(); - - _minBBox = __min(__min(_ModelRootNode->bbox().getMin()[0], - _ModelRootNode->bbox().getMin()[1]), - _ModelRootNode->bbox().getMin()[2]); - _maxBBox = __max(__max(_ModelRootNode->bbox().getMax()[0], - _ModelRootNode->bbox().getMax()[1]), - _ModelRootNode->bbox().getMax()[2]); - - _maxAbs = __max(rabs(_minBBox), rabs(_maxBBox)); - - _minAbs = __min(rabs(_minBBox), rabs(_maxBBox)); - - } - - inline void AddSilhouette(NodeGroup* iSilhouette) - { - _SilhouetteRootNode->AddChild(iSilhouette); - } - - inline void Add2DSilhouette(NodeGroup *iSilhouette) - { - //_pFENode->AddChild(iSilhouette); - } - - inline void Add2DVisibleSilhouette(NodeGroup *iVSilhouette) - { - //_pVisibleSilhouetteNode->AddChild(iVSilhouette); - } - - inline void setDebug(NodeGroup* iDebug) - { - if(0 != _DebugRootNode->numberOfChildren()) - { - _DebugRootNode->DetachChildren(); - _DebugRootNode->clearBBox(); - } - - AddDebug(iDebug); - } - - inline void AddDebug(NodeGroup* iDebug) - { - _DebugRootNode->AddChild(iDebug); - } - - inline void DetachModel(Node *iModel) - { - _ModelRootNode->DetachChild(iModel); - _ModelRootNode->UpdateBBox(); - - _minBBox = __min(__min(_ModelRootNode->bbox().getMin()[0], - _ModelRootNode->bbox().getMin()[1]), - _ModelRootNode->bbox().getMin()[2]); - _maxBBox = __max(__max(_ModelRootNode->bbox().getMax()[0], - _ModelRootNode->bbox().getMax()[1]), - _ModelRootNode->bbox().getMax()[2]); - - _maxAbs = __max(rabs(_minBBox), rabs(_maxBBox)); - _minAbs = __min(rabs(_minBBox), rabs(_maxBBox)); - } - - inline void DetachModel() - { - _ModelRootNode->DetachChildren(); - _ModelRootNode->clearBBox(); - - // 2D Scene - //_p2DNode.DetachChildren(); - //_pFENode->DetachChildren(); - //_pVisibleSilhouetteNode->DetachChildren(); - - } - - inline void DetachSilhouette() - { - _SilhouetteRootNode->DetachChildren(); - //_pFENode->DetachChildren(); - //_pVisibleSilhouetteNode->DetachChildren(); - _p2DSelectionNode->destroy(); - } - - inline void DetachVisibleSilhouette() - { - //_pVisibleSilhouetteNode->DetachChildren(); - _p2DSelectionNode->destroy(); - } - - inline void DetachDebug() - { - _DebugRootNode->DetachChildren(); - } - - + AddModel(iModel); + } + + /*! Adds a model for displaying in the viewer */ + inline void AddModel(NodeGroup *iModel) + { + _ModelRootNode->AddChild(iModel); + _ModelRootNode->UpdateBBox(); + + _minBBox = __min(__min(_ModelRootNode->bbox().getMin()[0], _ModelRootNode->bbox().getMin()[1]), + _ModelRootNode->bbox().getMin()[2]); + _maxBBox = __max(__max(_ModelRootNode->bbox().getMax()[0], _ModelRootNode->bbox().getMax()[1]), + _ModelRootNode->bbox().getMax()[2]); + + _maxAbs = __max(rabs(_minBBox), rabs(_maxBBox)); + _minAbs = __min(rabs(_minBBox), rabs(_maxBBox)); + } + + inline void AddSilhouette(NodeGroup* iSilhouette) + { + _SilhouetteRootNode->AddChild(iSilhouette); + } + + inline void Add2DSilhouette(NodeGroup *iSilhouette) + { + //_pFENode->AddChild(iSilhouette); + } + + inline void Add2DVisibleSilhouette(NodeGroup *iVSilhouette) + { + //_pVisibleSilhouetteNode->AddChild(iVSilhouette); + } + + inline void setDebug(NodeGroup* iDebug) + { + if (0 != _DebugRootNode->numberOfChildren()) { + _DebugRootNode->DetachChildren(); + _DebugRootNode->clearBBox(); + } + + AddDebug(iDebug); + } + + inline void AddDebug(NodeGroup* iDebug) + { + _DebugRootNode->AddChild(iDebug); + } + + inline void DetachModel(Node *iModel) + { + _ModelRootNode->DetachChild(iModel); + _ModelRootNode->UpdateBBox(); + + _minBBox = __min(__min(_ModelRootNode->bbox().getMin()[0], _ModelRootNode->bbox().getMin()[1]), + _ModelRootNode->bbox().getMin()[2]); + _maxBBox = __max(__max(_ModelRootNode->bbox().getMax()[0], _ModelRootNode->bbox().getMax()[1]), + _ModelRootNode->bbox().getMax()[2]); + + _maxAbs = __max(rabs(_minBBox), rabs(_maxBBox)); + _minAbs = __min(rabs(_minBBox), rabs(_maxBBox)); + } + + inline void DetachModel() + { + _ModelRootNode->DetachChildren(); + _ModelRootNode->clearBBox(); + +#if 0 + // 2D Scene + _p2DNode.DetachChildren(); + _pFENode->DetachChildren(); + _pVisibleSilhouetteNode->DetachChildren(); +#endif + } + + inline void DetachSilhouette() + { + _SilhouetteRootNode->DetachChildren(); +#if 0 + _pFENode->DetachChildren(); + _pVisibleSilhouetteNode->DetachChildren(); +#endif + _p2DSelectionNode->destroy(); + } + + inline void DetachVisibleSilhouette() + { + //_pVisibleSilhouetteNode->DetachChildren(); + _p2DSelectionNode->destroy(); + } + + inline void DetachDebug() + { + _DebugRootNode->DetachChildren(); + } real distanceToSceneCenter(); real GetFocalLength(); - inline real GetAspect() const - { - return ((real) _width/(real) _height); - } + inline real GetAspect() const + { + return ((real)_width / (real)_height); + } - void setHorizontalFov( float hfov ) -{ - _Fovy = 2.0 * atan (tan(hfov / 2.0) / GetAspect()); -} - inline real GetFovyRadian() const - { - return _Fovy; - } + void setHorizontalFov(float hfov) + { + _Fovy = 2.0 * atan (tan(hfov / 2.0) / GetAspect()); + } + + inline real GetFovyRadian() const + { + return _Fovy; + } - inline real GetFovyDegrees() const - { - return _Fovy * 180.0 / M_PI; - } + inline real GetFovyDegrees() const + { + return _Fovy * 180.0 / M_PI; // TODO Use RAD2DEG here too? + } - BBox scene3DBBox() const { return _ModelRootNode->bbox(); } + BBox scene3DBBox() const {return _ModelRootNode->bbox();} real znear(); real zfar(); - public: - /*! Core scene drawing */ - void DrawScene(SceneVisitor *iRenderer); + /*! Core scene drawing */ + void DrawScene(SceneVisitor *iRenderer); - /*! 2D Scene Drawing */ - void Draw2DScene(SceneVisitor *iRenderer); + /*! 2D Scene Drawing */ + void Draw2DScene(SceneVisitor *iRenderer); - protected: + /*! fabs or abs */ + inline int rabs(int x) {return abs(x);} + inline real rabs(real x) {return fabs(x);} - /*! fabs or abs */ - inline int rabs(int x) {return abs(x);} - inline real rabs(real x) {return fabs(x);} - - protected: - float _Fovy; - - //The root node container - NodeGroup _RootNode; - NodeDrawingStyle *_ModelRootNode; - NodeDrawingStyle *_SilhouetteRootNode; - NodeDrawingStyle *_DebugRootNode; - - NodeGroup _Light; - - real _minBBox; - real _maxBBox; - real _maxAbs; - real _minAbs; - - // 2D Scene - bool _Draw2DScene; - bool _Draw3DScene; NodeGroup _p2DNode; - NodeDrawingStyle *_p2DSelectionNode; - + float _Fovy; + + //The root node container + NodeGroup _RootNode; + NodeDrawingStyle *_ModelRootNode; + NodeDrawingStyle *_SilhouetteRootNode; + NodeDrawingStyle *_DebugRootNode; + + NodeGroup _Light; + + real _minBBox; + real _maxBBox; + real _maxAbs; + real _minAbs; + + // 2D Scene + bool _Draw2DScene; + bool _Draw3DScene; + NodeGroup _p2DNode; + NodeDrawingStyle *_p2DSelectionNode; }; -#endif // APPVIEW_H +#endif // __APPVIEW_H__ diff --git a/source/blender/freestyle/intern/application/Controller.cpp b/source/blender/freestyle/intern/application/Controller.cpp index e9961602f03..a8bc4cf2987 100644 --- a/source/blender/freestyle/intern/application/Controller.cpp +++ b/source/blender/freestyle/intern/application/Controller.cpp @@ -1,26 +1,33 @@ - -// -// Copyright (C) : Please refer to the COPYRIGHT file distributed -// with this source distribution. -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -// -/////////////////////////////////////////////////////////////////////////////// - -// Must be included before any QT header, because of moc -#include "../system/PythonInterpreter.h" +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/freestyle/intern/application/Controller.cpp + * \ingroup freestyle + */ #include #include @@ -29,294 +36,291 @@ #include "AppView.h" #include "AppCanvas.h" #include "AppConfig.h" +#include "Controller.h" +#include "../image/Image.h" -#include "../system/StringUtils.h" +#include "../scene_graph/NodeDrawingStyle.h" #include "../scene_graph/NodeShape.h" #include "../scene_graph/NodeTransform.h" -#include "../scene_graph/NodeDrawingStyle.h" -#include "../winged_edge/WingedEdgeBuilder.h" -#include "../winged_edge/WEdge.h" -#include "../scene_graph/VertexRep.h" -#include "../winged_edge/WXEdgeBuilder.h" #include "../scene_graph/ScenePrettyPrinter.h" +#include "../scene_graph/VertexRep.h" -#include "../view_map/ViewMapTesselator.h" -#include "../stroke/StrokeTesselator.h" -#include "../view_map/ViewMapIO.h" -#include "Controller.h" -#include "../view_map/ViewMap.h" -#include "../winged_edge/Curvature.h" -#include "../image/Image.h" -#include "../view_map/SteerableViewMap.h" #include "../stroke/PSStrokeRenderer.h" #include "../stroke/TextStrokeRenderer.h" +#include "../stroke/StrokeTesselator.h" #include "../stroke/StyleModule.h" #include "../system/StringUtils.h" +#include "../system/PythonInterpreter.h" + +#include "../view_map/SteerableViewMap.h" +#include "../view_map/ViewMap.h" +#include "../view_map/ViewMapIO.h" +#include "../view_map/ViewMapTesselator.h" + +#include "../winged_edge/Curvature.h" +#include "../winged_edge/WEdge.h" +#include "../winged_edge/WingedEdgeBuilder.h" +#include "../winged_edge/WXEdgeBuilder.h" #include "../blender_interface/BlenderFileLoader.h" #include "../blender_interface/BlenderStrokeRenderer.h" #include "../blender_interface/BlenderStyleModule.h" +// XXX Not inside an "extern C" block??? #include "DNA_freestyle_types.h" +// XXX Are those "ifdef __cplusplus" useful here? #ifdef __cplusplus extern "C" { #endif - #include "../../FRS_freestyle.h" +#include "FRS_freestyle.h" #ifdef __cplusplus } #endif - - Controller::Controller() { - - const string sep(Config::DIR_SEP.c_str()); - //const string filename = Config::Path::getInstance()->getHomeDir() + sep + Config::OPTIONS_DIR + sep + Config::OPTIONS_CURRENT_DIRS_FILE; - //_current_dirs = new ConfigIO(filename, Config::APPLICATION_NAME + "CurrentDirs", true); - - _RootNode = new NodeGroup; - _RootNode->addRef(); - - _SilhouetteNode = NULL; - //_ProjectedSilhouette = NULL; - //_VisibleProjectedSilhouette = NULL; - - _DebugNode = new NodeGroup; - _DebugNode->addRef(); - - _winged_edge = NULL; - - _pView = NULL; - _pRenderMonitor = NULL; - - _edgeTesselationNature = (Nature::SILHOUETTE | Nature::BORDER | Nature::CREASE); - - _ProgressBar = new ProgressBar; - _SceneNumFaces = 0; - _minEdgeSize = DBL_MAX; - _EPSILON = 1e-6; - _bboxDiag = 0; - - _ViewMap = 0; - - _Canvas = 0; - - _VisibilityAlgo = ViewMapBuilder::ray_casting_adaptive_traditional; - //_VisibilityAlgo = ViewMapBuilder::ray_casting; - - _Canvas = new AppCanvas; - - _inter = new PythonInterpreter(); - _EnableQI = true; - _EnableFaceSmoothness = false; - _ComputeRidges = true; - _ComputeSteerableViewMap = false; - _ComputeSuggestive = true; - _ComputeMaterialBoundaries = true; - _sphereRadius = 1.0; - _creaseAngle = 134.43; + const string sep(Config::DIR_SEP.c_str()); +#if 0 + const string filename = Config::Path::getInstance()->getHomeDir() + sep + Config::OPTIONS_DIR + sep + + Config::OPTIONS_CURRENT_DIRS_FILE; + _current_dirs = new ConfigIO(filename, Config::APPLICATION_NAME + "CurrentDirs", true); +#endif + + _RootNode = new NodeGroup; + _RootNode->addRef(); + + _SilhouetteNode = NULL; +#if 0 + _ProjectedSilhouette = NULL; + _VisibleProjectedSilhouette = NULL; +#endif + + _DebugNode = new NodeGroup; + _DebugNode->addRef(); + + _winged_edge = NULL; + + _pView = NULL; + _pRenderMonitor = NULL; + + _edgeTesselationNature = (Nature::SILHOUETTE | Nature::BORDER | Nature::CREASE); + + _ProgressBar = new ProgressBar; + _SceneNumFaces = 0; + _minEdgeSize = DBL_MAX; + _EPSILON = 1.0e-6; + _bboxDiag = 0; + + _ViewMap = 0; + + _Canvas = 0; + + _VisibilityAlgo = ViewMapBuilder::ray_casting_adaptive_traditional; + //_VisibilityAlgo = ViewMapBuilder::ray_casting; + + _Canvas = new AppCanvas; + + _inter = new PythonInterpreter(); + _EnableQI = true; + _EnableFaceSmoothness = false; + _ComputeRidges = true; + _ComputeSteerableViewMap = false; + _ComputeSuggestive = true; + _ComputeMaterialBoundaries = true; + _sphereRadius = 1.0; + _creaseAngle = 134.43; init_options(); } Controller::~Controller() { - if(NULL != _RootNode) - { - int ref = _RootNode->destroy(); - if(0 == ref) - delete _RootNode; - } - - if(NULL != _SilhouetteNode) - { - int ref = _SilhouetteNode->destroy(); - if(0 == ref) - delete _SilhouetteNode; - } - - if(NULL != _DebugNode) - { - int ref = _DebugNode->destroy(); - if(0 == ref) - delete _DebugNode; - } - - if(_winged_edge) { - delete _winged_edge; - _winged_edge = NULL; - } - - if(0 != _ViewMap) - { - delete _ViewMap; - _ViewMap = 0; - } - - if(0 != _Canvas) - { - delete _Canvas; - _Canvas = 0; - } - - if (_inter) { - delete _inter; - _inter = NULL; - } - - //delete _current_dirs; + if (NULL != _RootNode) { + int ref = _RootNode->destroy(); + if (0 == ref) + delete _RootNode; + } + + if (NULL != _SilhouetteNode) { + int ref = _SilhouetteNode->destroy(); + if (0 == ref) + delete _SilhouetteNode; + } + + if (NULL != _DebugNode) { + int ref = _DebugNode->destroy(); + if (0 == ref) + delete _DebugNode; + } + + if (_winged_edge) { + delete _winged_edge; + _winged_edge = NULL; + } + + if (0 != _ViewMap) { + delete _ViewMap; + _ViewMap = 0; + } + + if (0 != _Canvas) { + delete _Canvas; + _Canvas = 0; + } + + if (_inter) { + delete _inter; + _inter = NULL; + } + + //delete _current_dirs; } void Controller::setView(AppView *iView) { - if(NULL == iView) - return; - - _pView = iView; - _Canvas->setViewer(_pView); + if(NULL == iView) + return; + + _pView = iView; + _Canvas->setViewer(_pView); } void Controller::setRenderMonitor(RenderMonitor *iRenderMonitor) { - _pRenderMonitor = iRenderMonitor; + _pRenderMonitor = iRenderMonitor; } void Controller::setPassDiffuse(float *buf, int width, int height) { - AppCanvas *app_canvas = dynamic_cast(_Canvas); - assert(app_canvas != 0); - app_canvas->setPassDiffuse(buf, width, height); + AppCanvas *app_canvas = dynamic_cast(_Canvas); + assert(app_canvas != 0); + app_canvas->setPassDiffuse(buf, width, height); } void Controller::setPassZ(float *buf, int width, int height) { - AppCanvas *app_canvas = dynamic_cast(_Canvas); - assert(app_canvas != 0); - app_canvas->setPassZ(buf, width, height); + AppCanvas *app_canvas = dynamic_cast(_Canvas); + assert(app_canvas != 0); + app_canvas->setPassZ(buf, width, height); } void Controller::setContext(bContext *C) { - PythonInterpreter* py_inter = dynamic_cast(_inter); - assert(py_inter != 0); - py_inter->setContext(C); + PythonInterpreter* py_inter = dynamic_cast(_inter); + assert(py_inter != 0); + py_inter->setContext(C); } int Controller::LoadMesh(Render *re, SceneRenderLayer* srl) { - - BlenderFileLoader loader(re, srl); + BlenderFileLoader loader(re, srl); + + loader.setRenderMonitor(_pRenderMonitor); - loader.setRenderMonitor(_pRenderMonitor); - - _Chrono.start(); - - NodeGroup *blenderScene = loader.Load(); + _Chrono.start(); + + NodeGroup *blenderScene = loader.Load(); - if (blenderScene == NULL) { - cout << "Cannot load scene" << endl; - return 1; - } + if (blenderScene == NULL) { + cout << "Cannot load scene" << endl; + return 1; + } - if( blenderScene->numberOfChildren() < 1) { + if (blenderScene->numberOfChildren() < 1) { cout << "Empty scene" << endl; blenderScene->destroy(); delete blenderScene; return 1; } - cout << "Scene loaded" << endl; - printf("Mesh cleaning : %lf\n", _Chrono.stop()); - _SceneNumFaces += loader.numFacesRead(); + cout << "Scene loaded" << endl; + printf("Mesh cleaning : %lf\n", _Chrono.stop()); + _SceneNumFaces += loader.numFacesRead(); - if(loader.minEdgeSize() < _minEdgeSize) - { - _minEdgeSize = loader.minEdgeSize(); - } + if (loader.minEdgeSize() < _minEdgeSize) { + _minEdgeSize = loader.minEdgeSize(); + } - // DEBUG - // ScenePrettyPrinter spp; - // blenderScene->accept(spp); - - _RootNode->AddChild(blenderScene); - _RootNode->UpdateBBox(); // FIXME: Correct that by making a Renderer to compute the bbox +#if 0 // DEBUG + ScenePrettyPrinter spp; + blenderScene->accept(spp); +#endif - _pView->setModel(_RootNode); - //_pView->FitBBox(); + _RootNode->AddChild(blenderScene); + _RootNode->UpdateBBox(); // FIXME: Correct that by making a Renderer to compute the bbox - if (_pRenderMonitor->testBreak()) - return 0; + _pView->setModel(_RootNode); + //_pView->FitBBox(); + if (_pRenderMonitor->testBreak()) + return 0; - _Chrono.start(); + _Chrono.start(); - - WXEdgeBuilder wx_builder; - wx_builder.setRenderMonitor(_pRenderMonitor); - blenderScene->accept(wx_builder); - _winged_edge = wx_builder.getWingedEdge(); + WXEdgeBuilder wx_builder; + wx_builder.setRenderMonitor(_pRenderMonitor); + blenderScene->accept(wx_builder); + _winged_edge = wx_builder.getWingedEdge(); - printf("WEdge building : %lf\n", _Chrono.stop()); + printf("WEdge building : %lf\n", _Chrono.stop()); - // - // _pView->setDebug(_DebugNode); +#if 0 + _pView->setDebug(_DebugNode); - //delete stuff - // if(0 != ws_builder) - // { - // delete ws_builder; - // ws_builder = 0; - // } + // delete stuff + if (0 != ws_builder) { + delete ws_builder; + ws_builder = 0; + } - //soc QFileInfo qfi(iFileName); - //soc string basename((const char*)qfi.fileName().toAscii().data()); - // char cleaned[FILE_MAX]; - // BLI_strncpy(cleaned, iFileName, FILE_MAX); - // BLI_cleanup_file(NULL, cleaned); - // string basename = StringUtils::toAscii( string(cleaned) ); + soc QFileInfo qfi(iFileName); + soc string basename((const char*)qfi.fileName().toAscii().data()); + char cleaned[FILE_MAX]; + BLI_strncpy(cleaned, iFileName, FILE_MAX); + BLI_cleanup_file(NULL, cleaned); + string basename = StringUtils::toAscii(string(cleaned)); +#endif - _ListOfModels.push_back("Blender_models"); + _ListOfModels.push_back("Blender_models"); - cout << "Triangles nb : " << _SceneNumFaces << endl; - _bboxDiag = (_RootNode->bbox().getMax()-_RootNode->bbox().getMin()).norm(); - cout << "Bounding Box : " << _bboxDiag << endl; + cout << "Triangles nb : " << _SceneNumFaces << endl; + _bboxDiag = (_RootNode->bbox().getMax()-_RootNode->bbox().getMin()).norm(); + cout << "Bounding Box : " << _bboxDiag << endl; - ClearRootNode(); + ClearRootNode(); - return 0; + return 0; } void Controller::CloseFile() { - WShape::setCurrentId(0); - _ListOfModels.clear(); + WShape::setCurrentId(0); + _ListOfModels.clear(); - // We deallocate the memory: - ClearRootNode(); - DeleteWingedEdge(); - DeleteViewMap(); + // We deallocate the memory: + ClearRootNode(); + DeleteWingedEdge(); + DeleteViewMap(); - // clears the canvas - _Canvas->Clear(); + // clears the canvas + _Canvas->Clear(); - // soc: reset passes - setPassDiffuse(NULL, 0, 0); - setPassZ(NULL, 0, 0); + // soc: reset passes + setPassDiffuse(NULL, 0, 0); + setPassZ(NULL, 0, 0); } void Controller::ClearRootNode() { _pView->DetachModel(); - if(NULL != _RootNode) - { + if (NULL != _RootNode) { int ref = _RootNode->destroy(); - if(0 == ref) + if (0 == ref) _RootNode->addRef(); _RootNode->clearBBox(); } @@ -324,8 +328,7 @@ void Controller::ClearRootNode() void Controller::DeleteWingedEdge() { - if(_winged_edge) - { + if (_winged_edge) { delete _winged_edge; _winged_edge = NULL; } @@ -339,115 +342,108 @@ void Controller::DeleteWingedEdge() void Controller::DeleteViewMap() { _pView->DetachSilhouette(); - if (NULL != _SilhouetteNode) - { + if (NULL != _SilhouetteNode) { int ref = _SilhouetteNode->destroy(); - if(0 == ref) { + if (0 == ref) { delete _SilhouetteNode; _SilhouetteNode = NULL; } } - // if(NULL != _ProjectedSilhouette) - // { - // int ref = _ProjectedSilhouette->destroy(); - // if(0 == ref) - // { - // delete _ProjectedSilhouette; - // _ProjectedSilhouette = NULL; - // } - // } - // if(NULL != _VisibleProjectedSilhouette) - // { - // int ref = _VisibleProjectedSilhouette->destroy(); - // if(0 == ref) - // { - // delete _VisibleProjectedSilhouette; - // _VisibleProjectedSilhouette = NULL; - // } - // } +#if 0 + if (NULL != _ProjectedSilhouette) { + int ref = _ProjectedSilhouette->destroy(); + if (0 == ref) { + delete _ProjectedSilhouette; + _ProjectedSilhouette = NULL; + } + } + if (NULL != _VisibleProjectedSilhouette) { + int ref = _VisibleProjectedSilhouette->destroy(); + if (0 == ref) { + delete _VisibleProjectedSilhouette; + _VisibleProjectedSilhouette = NULL; + } + } +#endif _pView->DetachDebug(); - if(NULL != _DebugNode) { - int ref = _DebugNode->destroy(); - if(0 == ref) - _DebugNode->addRef(); - } + if (NULL != _DebugNode) { + int ref = _DebugNode->destroy(); + if (0 == ref) + _DebugNode->addRef(); + } - if(NULL != _ViewMap) { - delete _ViewMap; - _ViewMap = 0; - } + if (NULL != _ViewMap) { + delete _ViewMap; + _ViewMap = NULL; + } } void Controller::ComputeViewMap() { + if (!_ListOfModels.size()) + return; - if (!_ListOfModels.size()) - return; - - if(NULL != _ViewMap) - { - delete _ViewMap; - _ViewMap = 0; - } - - _pView->DetachDebug(); - if(NULL != _DebugNode) - { - int ref = _DebugNode->destroy(); - if(0 == ref) - _DebugNode->addRef(); - } - - - _pView->DetachSilhouette(); - if (NULL != _SilhouetteNode) - { - int ref = _SilhouetteNode->destroy(); - if(0 == ref) - delete _SilhouetteNode; - } - // if(NULL != _ProjectedSilhouette) - // { - // int ref = _ProjectedSilhouette->destroy(); - // if(0 == ref) - // delete _ProjectedSilhouette; - // } - // if(NULL != _VisibleProjectedSilhouette) - // { - // int ref = _VisibleProjectedSilhouette->destroy(); - // if(0 == ref) - // { - // delete _VisibleProjectedSilhouette; - // _VisibleProjectedSilhouette = 0; - // } - // } - - // retrieve the 3D viewpoint and transformations information - //---------------------------------------------------------- - // Save the viewpoint context at the view level in order - // to be able to restore it later: - - // Restore the context of view: - // we need to perform all these operations while the - // 3D context is on. - Vec3r vp( freestyle_viewpoint[0], freestyle_viewpoint[1], freestyle_viewpoint[2]); + if (NULL != _ViewMap) { + delete _ViewMap; + _ViewMap = NULL; + } + + _pView->DetachDebug(); + if (NULL != _DebugNode) { + int ref = _DebugNode->destroy(); + if (0 == ref) + _DebugNode->addRef(); + } + + _pView->DetachSilhouette(); + if (NULL != _SilhouetteNode) { + int ref = _SilhouetteNode->destroy(); + if (0 == ref) + delete _SilhouetteNode; + } + +#if 0 + if (NULL != _ProjectedSilhouette) { + int ref = _ProjectedSilhouette->destroy(); + if (0 == ref) + delete _ProjectedSilhouette; + } + + if (NULL != _VisibleProjectedSilhouette) { + int ref = _VisibleProjectedSilhouette->destroy(); + if (0 == ref) { + delete _VisibleProjectedSilhouette; + _VisibleProjectedSilhouette = NULL; + } + } +#endif + + // retrieve the 3D viewpoint and transformations information + //---------------------------------------------------------- + // Save the viewpoint context at the view level in order + // to be able to restore it later: + + // Restore the context of view: + // we need to perform all these operations while the + // 3D context is on. + Vec3r vp(freestyle_viewpoint[0], freestyle_viewpoint[1], freestyle_viewpoint[2]); //cout << "mv" << endl; - real mv[4][4]; - for( int i= 0; i < 4; i++) { - for( int j= 0; j < 4; j++) { + real mv[4][4]; + for (int i = 0; i < 4; i++) { + for (int j = 0; j < 4; j++) { mv[i][j] = freestyle_mv[i][j]; //cout << mv[i][j] << " "; } - // cout << endl; + //cout << endl; } - + //cout << "\nproj" << endl; real proj[4][4]; - for( int i= 0; i < 4; i++) { - for( int j= 0; j < 4; j++) { + for (int i = 0; i < 4; i++) { + for (int j = 0; j < 4; j++) { proj[i][j] = freestyle_proj[i][j]; //cout << proj[i][j] << " "; } @@ -455,195 +451,207 @@ void Controller::ComputeViewMap() } int viewport[4]; - for( int i= 0; i < 4; i++) + for (int i = 0; i < 4; i++) viewport[i] = freestyle_viewport[i]; - - //cout << "\nfocal:" << _pView->GetFocalLength() << endl << endl; + //cout << "\nfocal:" << _pView->GetFocalLength() << endl << endl; - // Flag the WXEdge structure for silhouette edge detection: - //---------------------------------------------------------- + // Flag the WXEdge structure for silhouette edge detection: + //---------------------------------------------------------- cout << "\n=== Detecting silhouette edges ===" << endl; - _Chrono.start(); - - edgeDetector.setViewpoint(Vec3r(vp)); - edgeDetector.enableOrthographicProjection(proj[3][3] != 0.0); - edgeDetector.enableRidgesAndValleysFlag(_ComputeRidges); - edgeDetector.enableSuggestiveContours(_ComputeSuggestive); - edgeDetector.enableMaterialBoundaries(_ComputeMaterialBoundaries); - edgeDetector.enableFaceSmoothness(_EnableFaceSmoothness); - edgeDetector.setCreaseAngle(_creaseAngle); - edgeDetector.setSphereRadius(_sphereRadius); - edgeDetector.setSuggestiveContourKrDerivativeEpsilon(_suggestiveContourKrDerivativeEpsilon); - edgeDetector.setRenderMonitor(_pRenderMonitor); - edgeDetector.processShapes(*_winged_edge); - - real duration = _Chrono.stop(); - printf("Feature lines : %lf\n", duration); - - if (_pRenderMonitor->testBreak()) - return; - - // Builds the view map structure from the flagged WSEdge structure: - //---------------------------------------------------------- - ViewMapBuilder vmBuilder; - vmBuilder.setEnableQI(_EnableQI); - vmBuilder.setViewpoint(Vec3r(vp)); - vmBuilder.setTransform( mv, proj,viewport, _pView->GetFocalLength(), _pView->GetAspect(), _pView->GetFovyRadian()); - vmBuilder.setFrustum(_pView->znear(), _pView->zfar()); - vmBuilder.setGrid(&_Grid); - vmBuilder.setRenderMonitor(_pRenderMonitor); - - // Builds a tesselated form of the silhouette for display purpose: - //--------------------------------------------------------------- - ViewMapTesselator3D sTesselator3d; - //ViewMapTesselator2D sTesselator2d; - //sTesselator2d.setNature(_edgeTesselationNature); - sTesselator3d.setNature(_edgeTesselationNature); - + _Chrono.start(); + + edgeDetector.setViewpoint(Vec3r(vp)); + edgeDetector.enableOrthographicProjection(proj[3][3] != 0.0); + edgeDetector.enableRidgesAndValleysFlag(_ComputeRidges); + edgeDetector.enableSuggestiveContours(_ComputeSuggestive); + edgeDetector.enableMaterialBoundaries(_ComputeMaterialBoundaries); + edgeDetector.enableFaceSmoothness(_EnableFaceSmoothness); + edgeDetector.setCreaseAngle(_creaseAngle); + edgeDetector.setSphereRadius(_sphereRadius); + edgeDetector.setSuggestiveContourKrDerivativeEpsilon(_suggestiveContourKrDerivativeEpsilon); + edgeDetector.setRenderMonitor(_pRenderMonitor); + edgeDetector.processShapes(*_winged_edge); + + real duration = _Chrono.stop(); + printf("Feature lines : %lf\n", duration); + + if (_pRenderMonitor->testBreak()) + return; + + // Builds the view map structure from the flagged WSEdge structure: + //---------------------------------------------------------- + ViewMapBuilder vmBuilder; + vmBuilder.setEnableQI(_EnableQI); + vmBuilder.setViewpoint(Vec3r(vp)); + vmBuilder.setTransform( mv, proj,viewport, _pView->GetFocalLength(), _pView->GetAspect(), _pView->GetFovyRadian()); + vmBuilder.setFrustum(_pView->znear(), _pView->zfar()); + vmBuilder.setGrid(&_Grid); + vmBuilder.setRenderMonitor(_pRenderMonitor); + + // Builds a tesselated form of the silhouette for display purpose: + //--------------------------------------------------------------- + ViewMapTesselator3D sTesselator3d; +#if 0 + ViewMapTesselator2D sTesselator2d; + sTesselator2d.setNature(_edgeTesselationNature); +#endif + sTesselator3d.setNature(_edgeTesselationNature); + cout << "\n=== Building the view map ===" << endl; - _Chrono.start(); - // Build View Map - _ViewMap = vmBuilder.BuildViewMap(*_winged_edge, _VisibilityAlgo, _EPSILON, _RootNode->bbox(), _SceneNumFaces); - _ViewMap->setScene3dBBox(_RootNode->bbox()); - - printf("ViewMap edge count : %i\n", _ViewMap->viewedges_size() ); - - //Tesselate the 3D edges: - _SilhouetteNode = sTesselator3d.Tesselate(_ViewMap); - _SilhouetteNode->addRef(); - - // Tesselate 2D edges - // _ProjectedSilhouette = sTesselator2d.Tesselate(_ViewMap); - // _ProjectedSilhouette->addRef(); - - duration = _Chrono.stop(); - printf("ViewMap building : %lf\n", duration); - - - _pView->AddSilhouette(_SilhouetteNode); - //_pView->AddSilhouette(_WRoot); - //_pView->Add2DSilhouette(_ProjectedSilhouette); - //_pView->Add2DVisibleSilhouette(_VisibleProjectedSilhouette); - _pView->AddDebug(_DebugNode); - - // Draw the steerable density map: - //-------------------------------- - if(_ComputeSteerableViewMap){ - ComputeSteerableViewMap(); - } - // Reset Style modules modification flags - resetModified(true); - - DeleteWingedEdge(); -} - -void Controller::ComputeSteerableViewMap(){ -//soc - // if((!_Canvas) || (!_ViewMap)) - // return; - // - // // Build 4 nodes containing the edges in the 4 directions - // NodeGroup *ng[Canvas::NB_STEERABLE_VIEWMAP]; - // unsigned i; - // real c = 32.f/255.f; // see SteerableViewMap::readSteerableViewMapPixel() for information about this 32. - // for(i=0; imaterial().setDiffuse(c,c,c,1); - // ng[Canvas::NB_STEERABLE_VIEWMAP-1]->AddChild(completeNS); - // SteerableViewMap * svm = _Canvas->getSteerableViewMap(); - // svm->Reset(); - // - // ViewMap::fedges_container& fedges = _ViewMap->FEdges(); - // LineRep * fRep; - // NodeShape *ns; - // for(ViewMap::fedges_container::iterator f=fedges.begin(), fend=fedges.end(); - // f!=fend; - // ++f){ - // if((*f)->viewedge()->qi() != 0) - // continue; - // fRep = new LineRep((*f)->vertexA()->point2d(),(*f)->vertexB()->point2d()) ; - // completeNS->AddRep(fRep); // add to the complete map anyway - // double *oweights = svm->AddFEdge(*f); - // for(i=0; imaterial().setDiffuse(wc, wc, wc, 1); - // ns->AddRep(fRep); - // ng[i]->AddChild(ns); - // } - // } - // - // GrayImage *img[Canvas::NB_STEERABLE_VIEWMAP]; - // //#ifdef WIN32 - // QGLBasicWidget offscreenBuffer(_pView, "SteerableViewMap", _pView->width(), _pView->height()); - // QPixmap pm; - // QImage qimg; - // for(i=0; iwidth(), _pView->height()); - // //offscreenBuffer.readPixels(0,0,_pView->width(), _pView->height(), img[i]->getArray()); - // pm = offscreenBuffer.renderPixmap(_pView->width(), _pView->height()); - // - // if(pm.isNull()) - // cout << "BuildViewMap Warning: couldn't render the steerable ViewMap" << endl; - // //pm.save(QString("steerable")+QString::number(i)+QString(".bmp"), "BMP"); - // // FIXME!! Lost of time ! - // qimg = pm.toImage(); - // // FIXME !! again! - // img[i] = new GrayImage(_pView->width(), _pView->height()); - // for(unsigned y=0;yheight();++y){ - // for(unsigned x=0;xwidth();++x){ - // //img[i]->setPixel(x,y,(float)qGray(qimg.pixel(x,y))/255.f); - // img[i]->setPixel(x,y,(float)qGray(qimg.pixel(x,y))); - // // float c = qGray(qimg.pixel(x,y)); - // // img[i]->setPixel(x,y,qGray(qimg.pixel(x,y))); - // } - // } - // offscreenBuffer.DetachNode(ng[i]); - // ng[i]->destroy(); - // delete ng[i]; - // // check - // // qimg = QImage(_pView->width(), _pView->height(), 32); - // // for(y=0;yheight();++y){ - // // for(unsigned x=0;xwidth();++x){ - // // float v = img[i]->pixel(x,y); - // // qimg.setPixel(x,y,qRgb(v,v,v)); - // // } - // // } - // // qimg.save(QString("newsteerable")+QString::number(i)+QString(".bmp"), "BMP"); - // } - // - // - // svm->buildImagesPyramids(img,false,0,1.f); -} - -void Controller::saveSteerableViewMapImages(){ - SteerableViewMap * svm = _Canvas->getSteerableViewMap(); - if(!svm){ - cerr << "the Steerable ViewMap has not been computed yet" << endl; - return; - } - svm->saveSteerableViewMap(); -} - -void Controller::toggleVisibilityAlgo() -{ - if(_VisibilityAlgo == ViewMapBuilder::ray_casting) { - _VisibilityAlgo = ViewMapBuilder::ray_casting_fast; - } - else if (_VisibilityAlgo == ViewMapBuilder::ray_casting_fast) { - _VisibilityAlgo = ViewMapBuilder::ray_casting_very_fast; - } - else { - _VisibilityAlgo = ViewMapBuilder::ray_casting; - } + _Chrono.start(); + // Build View Map + _ViewMap = vmBuilder.BuildViewMap(*_winged_edge, _VisibilityAlgo, _EPSILON, _RootNode->bbox(), _SceneNumFaces); + _ViewMap->setScene3dBBox(_RootNode->bbox()); + + printf("ViewMap edge count : %i\n", _ViewMap->viewedges_size()); + + // Tesselate the 3D edges: + _SilhouetteNode = sTesselator3d.Tesselate(_ViewMap); + _SilhouetteNode->addRef(); + + // Tesselate 2D edges +#if 0 + _ProjectedSilhouette = sTesselator2d.Tesselate(_ViewMap); + _ProjectedSilhouette->addRef(); +#endif + + duration = _Chrono.stop(); + printf("ViewMap building : %lf\n", duration); + + _pView->AddSilhouette(_SilhouetteNode); +#if 0 + _pView->AddSilhouette(_WRoot); + _pView->Add2DSilhouette(_ProjectedSilhouette); + _pView->Add2DVisibleSilhouette(_VisibleProjectedSilhouette); +#endif + _pView->AddDebug(_DebugNode); + + // Draw the steerable density map: + //-------------------------------- + if (_ComputeSteerableViewMap) { + ComputeSteerableViewMap(); + } + // Reset Style modules modification flags + resetModified(true); + + DeleteWingedEdge(); +} + +void Controller::ComputeSteerableViewMap() +{ +#if 0 //soc + if ((!_Canvas) || (!_ViewMap)) + return; + + // Build 4 nodes containing the edges in the 4 directions + NodeGroup *ng[Canvas::NB_STEERABLE_VIEWMAP]; + unsigned i; + real c = 32.0f/255.0f; // see SteerableViewMap::readSteerableViewMapPixel() for information about this 32. + for (i = 0; i < Canvas::NB_STEERABLE_VIEWMAP; ++i) { + ng[i] = new NodeGroup; + } + NodeShape *completeNS = new NodeShape; + completeNS->material().setDiffuse(c,c,c,1); + ng[Canvas::NB_STEERABLE_VIEWMAP-1]->AddChild(completeNS); + SteerableViewMap * svm = _Canvas->getSteerableViewMap(); + svm->Reset(); + + ViewMap::fedges_container& fedges = _ViewMap->FEdges(); + LineRep * fRep; + NodeShape *ns; + for (ViewMap::fedges_container::iterator f = fedges.begin(), fend = fedges.end(); + f != fend; + ++f) + { + if ((*f)->viewedge()->qi() != 0) + continue; + fRep = new LineRep((*f)->vertexA()->point2d(), (*f)->vertexB()->point2d()); + completeNS->AddRep(fRep); // add to the complete map anyway + double *oweights = svm->AddFEdge(*f); + for (i = 0; i < (Canvas::NB_STEERABLE_VIEWMAP - 1); ++i) { + ns = new NodeShape; + double wc = oweights[i]*c; + if (oweights[i] == 0) + continue; + ns->material().setDiffuse(wc, wc, wc, 1); + ns->AddRep(fRep); + ng[i]->AddChild(ns); + } + } + + GrayImage *img[Canvas::NB_STEERABLE_VIEWMAP]; + //#ifdef WIN32 + QGLBasicWidget offscreenBuffer(_pView, "SteerableViewMap", _pView->width(), _pView->height()); + QPixmap pm; + QImage qimg; + for (i = 0; i < Canvas::NB_STEERABLE_VIEWMAP; ++i) { + offscreenBuffer.AddNode(ng[i]); +#if 0 + img[i] = new GrayImage(_pView->width(), _pView->height()); + offscreenBuffer.readPixels(0,0,_pView->width(), _pView->height(), img[i]->getArray()); +#endif + pm = offscreenBuffer.renderPixmap(_pView->width(), _pView->height()); + + if (pm.isNull()) + cout << "BuildViewMap Warning: couldn't render the steerable ViewMap" << endl; + //pm.save(QString("steerable") + QString::number(i) + QString(".bmp"), "BMP"); + // FIXME!! Lost of time ! + qimg = pm.toImage(); + // FIXME !! again! + img[i] = new GrayImage(_pView->width(), _pView->height()); + for (unsigned int y = 0; y < img[i]->height(); ++y) { + for(unsigned int x = 0; x < img[i]->width(); ++x) { + //img[i]->setPixel(x, y, (float)qGray(qimg.pixel(x, y)) / 255.0f); + img[i]->setPixel(x, y, (float)qGray(qimg.pixel(x, y))); + //float c = qGray(qimg.pixel(x, y)); + //img[i]->setPixel(x, y, qGray(qimg.pixel(x, y))); + } + } + offscreenBuffer.DetachNode(ng[i]); + ng[i]->destroy(); + delete ng[i]; + // check +#if 0 + qimg = QImage(_pView->width(), _pView->height(), 32); + for (unsigned int y = 0; y < img[i]->height(); ++y) { + for(unsigned int x = 0; x < img[i]->width(); ++x) { + float v = img[i]->pixel(x, y); + qimg.setPixel(x, y, qRgb(v, v, v)); + } + } + qimg.save(QString("newsteerable") + QString::number(i) + QString(".bmp"), "BMP"); +#endif + } + + + svm->buildImagesPyramids(img, false, 0, 1.0f); +#endif +} + +void Controller::saveSteerableViewMapImages() +{ + SteerableViewMap * svm = _Canvas->getSteerableViewMap(); + if (!svm) { + cerr << "the Steerable ViewMap has not been computed yet" << endl; + return; + } + svm->saveSteerableViewMap(); +} + +void Controller::toggleVisibilityAlgo() +{ + if (_VisibilityAlgo == ViewMapBuilder::ray_casting) { + _VisibilityAlgo = ViewMapBuilder::ray_casting_fast; + } + else if (_VisibilityAlgo == ViewMapBuilder::ray_casting_fast) { + _VisibilityAlgo = ViewMapBuilder::ray_casting_very_fast; + } + else { + _VisibilityAlgo = ViewMapBuilder::ray_casting; + } } void Controller::setVisibilityAlgo(int algo) @@ -699,69 +707,77 @@ int Controller::getVisibilityAlgo() void Controller::setQuantitativeInvisibility(bool iBool) { - _EnableQI = iBool; + _EnableQI = iBool; } bool Controller::getQuantitativeInvisibility() const { - return _EnableQI; + return _EnableQI; } void Controller::setFaceSmoothness(bool iBool) { - _EnableFaceSmoothness = iBool; + _EnableFaceSmoothness = iBool; } bool Controller::getFaceSmoothness() const { - return _EnableFaceSmoothness; + return _EnableFaceSmoothness; } -void Controller::setComputeRidgesAndValleysFlag(bool iBool){ - _ComputeRidges = iBool; +void Controller::setComputeRidgesAndValleysFlag(bool iBool) +{ + _ComputeRidges = iBool; } -bool Controller::getComputeRidgesAndValleysFlag() const { - return _ComputeRidges; +bool Controller::getComputeRidgesAndValleysFlag() const +{ + return _ComputeRidges; } -void Controller::setComputeSuggestiveContoursFlag(bool b){ - _ComputeSuggestive = b; +void Controller::setComputeSuggestiveContoursFlag(bool b) +{ + _ComputeSuggestive = b; } - -bool Controller::getComputeSuggestiveContoursFlag() const { - return _ComputeSuggestive; + +bool Controller::getComputeSuggestiveContoursFlag() const +{ + return _ComputeSuggestive; } -void Controller::setComputeMaterialBoundariesFlag(bool b){ - _ComputeMaterialBoundaries = b; +void Controller::setComputeMaterialBoundariesFlag(bool b) +{ + _ComputeMaterialBoundaries = b; } - -bool Controller::getComputeMaterialBoundariesFlag() const { - return _ComputeMaterialBoundaries; + +bool Controller::getComputeMaterialBoundariesFlag() const +{ + return _ComputeMaterialBoundaries; } -void Controller::setComputeSteerableViewMapFlag(bool iBool){ - _ComputeSteerableViewMap = iBool; +void Controller::setComputeSteerableViewMapFlag(bool iBool) +{ + _ComputeSteerableViewMap = iBool; } -bool Controller::getComputeSteerableViewMapFlag() const { - return _ComputeSteerableViewMap; +bool Controller::getComputeSteerableViewMapFlag() const +{ + return _ComputeSteerableViewMap; } void Controller::DrawStrokes() { - if(_ViewMap == 0) - return; + if (_ViewMap == 0) + return; - cout << "\n=== Stroke drawing ===" << endl; - _Chrono.start(); - _Canvas->Draw(); - real d = _Chrono.stop(); - cout << "Strokes generation : " << d << endl; - cout << "Stroke count : " << _Canvas->stroke_count << endl; - resetModified(); - DeleteViewMap(); + cout << "\n=== Stroke drawing ===" << endl; + _Chrono.start(); + _Canvas->Draw(); + real d = _Chrono.stop(); + cout << "Strokes generation : " << d << endl; + cout << "Stroke count : " << _Canvas->stroke_count << endl; + resetModified(); + DeleteViewMap(); } void Controller::ResetRenderCount() @@ -769,206 +785,219 @@ void Controller::ResetRenderCount() _render_count = 0; } -Render* Controller::RenderStrokes(Render *re) { +Render* Controller::RenderStrokes(Render *re) +{ _Chrono.start(); BlenderStrokeRenderer* blenderRenderer = new BlenderStrokeRenderer(re, ++_render_count); - _Canvas->Render( blenderRenderer ); + _Canvas->Render(blenderRenderer); real d = _Chrono.stop(); - cout << "Temporary scene generation: " << d << endl; + cout << "Temporary scene generation: " << d << endl; _Chrono.start(); Render* freestyle_render = blenderRenderer->RenderScene(re); d = _Chrono.stop(); - cout << "Stroke rendering : " << d << endl; + cout << "Stroke rendering : " << d << endl; delete blenderRenderer; - + return freestyle_render; } void Controller::InsertStyleModule(unsigned index, const char *iFileName) { - if( !BLI_testextensie(iFileName, ".py") ) { - cerr << "Error: Cannot load \"" << StringUtils::toAscii( string(iFileName) ) - << "\", unknown extension" << endl; - return; + if (!BLI_testextensie(iFileName, ".py")) { + cerr << "Error: Cannot load \"" << StringUtils::toAscii(string(iFileName)) + << "\", unknown extension" << endl; + return; } - StyleModule* sm = new StyleModule(iFileName, _inter); - _Canvas->InsertStyleModule(index, sm); - + StyleModule* sm = new StyleModule(iFileName, _inter); + _Canvas->InsertStyleModule(index, sm); } void Controller::InsertStyleModule(unsigned index, const char *iName, struct Text *iText) { StyleModule* sm = new BlenderStyleModule(iText, iName, _inter); - _Canvas->InsertStyleModule(index, sm); + _Canvas->InsertStyleModule(index, sm); } void Controller::AddStyleModule(const char *iFileName) { - //_pStyleWindow->Add(iFileName); + //_pStyleWindow->Add(iFileName); } void Controller::RemoveStyleModule(unsigned index) { - _Canvas->RemoveStyleModule(index); + _Canvas->RemoveStyleModule(index); } void Controller::Clear() { - _Canvas->Clear(); + _Canvas->Clear(); } void Controller::ReloadStyleModule(unsigned index, const char * iFileName) { - StyleModule* sm = new StyleModule(iFileName, _inter); - _Canvas->ReplaceStyleModule(index, sm); + StyleModule* sm = new StyleModule(iFileName, _inter); + _Canvas->ReplaceStyleModule(index, sm); } void Controller::SwapStyleModules(unsigned i1, unsigned i2) { - _Canvas->SwapStyleModules(i1, i2); + _Canvas->SwapStyleModules(i1, i2); } - void Controller::toggleLayer(unsigned index, bool iDisplay) { - _Canvas->setVisible(index, iDisplay); + _Canvas->setVisible(index, iDisplay); } void Controller::setModified(unsigned index, bool iMod) { - //_pStyleWindow->setModified(index, iMod); - _Canvas->setModified(index, iMod); - updateCausalStyleModules(index + 1); + //_pStyleWindow->setModified(index, iMod); + _Canvas->setModified(index, iMod); + updateCausalStyleModules(index + 1); } -void Controller::updateCausalStyleModules(unsigned index) { - vector vec; - _Canvas->causalStyleModules(vec, index); - for (vector::const_iterator it = vec.begin(); it != vec.end(); it++) { - //_pStyleWindow->setModified(*it, true); - _Canvas->setModified(*it, true); - } +void Controller::updateCausalStyleModules(unsigned index) +{ + vector vec; + _Canvas->causalStyleModules(vec, index); + for (vector::const_iterator it = vec.begin(); it != vec.end(); it++) { + //_pStyleWindow->setModified(*it, true); + _Canvas->setModified(*it, true); + } } void Controller::resetModified(bool iMod) { - //_pStyleWindow->resetModified(iMod); - _Canvas->resetModified(iMod); + //_pStyleWindow->resetModified(iMod); + _Canvas->resetModified(iMod); } -NodeGroup * Controller::BuildRep(vector::iterator vedges_begin, - vector::iterator vedges_end) +NodeGroup * Controller::BuildRep(vector::iterator vedges_begin, vector::iterator vedges_end) { - ViewMapTesselator2D tesselator2D; - FrsMaterial mat; - mat.setDiffuse(1,1,0.3,1); - tesselator2D.setFrsMaterial(mat); + ViewMapTesselator2D tesselator2D; + FrsMaterial mat; + mat.setDiffuse(1, 1, 0.3, 1); + tesselator2D.setFrsMaterial(mat); - return (tesselator2D.Tesselate(vedges_begin, vedges_end)); + return (tesselator2D.Tesselate(vedges_begin, vedges_end)); } void Controller::toggleEdgeTesselationNature(Nature::EdgeNature iNature) { - _edgeTesselationNature ^= (iNature); - ComputeViewMap(); + _edgeTesselationNature ^= (iNature); + ComputeViewMap(); } -void Controller::setModelsDir(const string& dir) { - //_current_dirs->setValue("models/dir", dir); +void Controller::setModelsDir(const string& dir) +{ + //_current_dirs->setValue("models/dir", dir); } -string Controller::getModelsDir() const { - string dir = "."; - //_current_dirs->getValue("models/dir", dir); - return dir; +string Controller::getModelsDir() const +{ + string dir = "."; + //_current_dirs->getValue("models/dir", dir); + return dir; } -void Controller::setModulesDir(const string& dir) { - //_current_dirs->setValue("modules/dir", dir); +void Controller::setModulesDir(const string& dir) +{ + //_current_dirs->setValue("modules/dir", dir); } -string Controller::getModulesDir() const { - string dir = "."; - //_current_dirs->getValue("modules/dir", dir); - return dir; +string Controller::getModulesDir() const +{ + string dir = "."; + //_current_dirs->getValue("modules/dir", dir); + return dir; } -void Controller::setHelpIndex(const string& index) { - _help_index = index; +void Controller::setHelpIndex(const string& index) +{ + _help_index = index; } -string Controller::getHelpIndex() const { - return _help_index; +string Controller::getHelpIndex() const +{ + return _help_index; } -void Controller::setBrowserCmd(const string& cmd) { - _browser_cmd = cmd; +void Controller::setBrowserCmd(const string& cmd) +{ + _browser_cmd = cmd; } -string Controller::getBrowserCmd() const { - return _browser_cmd; +string Controller::getBrowserCmd() const +{ + return _browser_cmd; } -void Controller::resetInterpreter() { - if (_inter) - _inter->reset(); +void Controller::resetInterpreter() +{ + if (_inter) + _inter->reset(); } -void Controller::displayDensityCurves(int x, int y){ - SteerableViewMap * svm = _Canvas->getSteerableViewMap(); - if(!svm) - return; +void Controller::displayDensityCurves(int x, int y) +{ + SteerableViewMap * svm = _Canvas->getSteerableViewMap(); + if (!svm) + return; - unsigned i,j; - typedef vector densityCurve; - vector curves(svm->getNumberOfOrientations()+1); - vector curvesDirection(svm->getNumberOfPyramidLevels()); + unsigned int i, j; + typedef vector densityCurve; + vector curves(svm->getNumberOfOrientations() + 1); + vector curvesDirection(svm->getNumberOfPyramidLevels()); - // collect the curves values - unsigned nbCurves = svm->getNumberOfOrientations()+1; - unsigned nbPoints = svm->getNumberOfPyramidLevels(); - if(!nbPoints) - return; + // collect the curves values + unsigned nbCurves = svm->getNumberOfOrientations() + 1; + unsigned nbPoints = svm->getNumberOfPyramidLevels(); + if (!nbPoints) + return; - // build the density/nbLevels curves for each orientation - for(i=0;ireadSteerableViewMapPixel(i, j, x, y), 0)); - } - } - // build the density/nbOrientations curves for each level - for(i=0;ireadSteerableViewMapPixel(j, i, x, y), 0)); - } - } + // build the density/nbLevels curves for each orientation + for (i = 0; i < nbCurves; ++i) { + for (j = 0; j < nbPoints; ++j) { + curves[i].push_back(Vec3r(j, svm->readSteerableViewMapPixel(i, j, x, y), 0)); + } + } + // build the density/nbOrientations curves for each level + for (i = 0; i < nbPoints; ++i) { + for (j = 0; j < nbCurves; ++j) { + curvesDirection[i].push_back(Vec3r(j, svm->readSteerableViewMapPixel(j, i, x, y), 0)); + } + } - // display the curves - // for(i=0; isetOrientationCurve(i, Vec2d(0,0), Vec2d(nbPoints, 1), curves[i], "scale", "density"); - // for(i=1; i<=8; ++i) - // _pDensityCurvesWindow->setLevelCurve(i, Vec2d(0,0), Vec2d(nbCurves, 1), curvesDirection[i], "orientation", "density"); - // _pDensityCurvesWindow->show(); + // display the curves +#if 0 + for (i = 0; i < nbCurves; ++i) + _pDensityCurvesWindow->setOrientationCurve(i, Vec2d(0, 0), Vec2d(nbPoints, 1), curves[i], "scale", "density"); + for (i = 1; i <= 8; ++i) + _pDensityCurvesWindow->setLevelCurve(i, Vec2d(0, 0), Vec2d(nbCurves, 1), curvesDirection[i], + "orientation", "density"); + _pDensityCurvesWindow->show(); +#endif } -void Controller::init_options(){ -// from AppOptionsWindow.cpp -// Default init options +void Controller::init_options() +{ + // from AppOptionsWindow.cpp + // Default init options Config::Path * cpath = Config::Path::getInstance(); - + // Directories - ViewMapIO::Options::setModelsPath( StringUtils::toAscii( cpath->getModelsPath() ) ); - PythonInterpreter::Options::setPythonPath( StringUtils::toAscii( cpath->getPythonPath() ) ); - TextureManager::Options::setPatternsPath( StringUtils::toAscii( cpath->getPatternsPath() ) ); - TextureManager::Options::setBrushesPath( StringUtils::toAscii( cpath->getModelsPath() ) ); + ViewMapIO::Options::setModelsPath(StringUtils::toAscii(cpath->getModelsPath())); + PythonInterpreter::Options::setPythonPath(StringUtils::toAscii(cpath->getPythonPath())); + TextureManager::Options::setPatternsPath(StringUtils::toAscii(cpath->getPatternsPath())); + TextureManager::Options::setBrushesPath(StringUtils::toAscii(cpath->getModelsPath())); // ViewMap Format ViewMapIO::Options::rmFlags(ViewMapIO::Options::FLOAT_VECTORS); ViewMapIO::Options::rmFlags(ViewMapIO::Options::NO_OCCLUDERS); - setComputeSteerableViewMapFlag( false ); + setComputeSteerableViewMapFlag(false); // Visibility setQuantitativeInvisibility(true); diff --git a/source/blender/freestyle/intern/application/Controller.h b/source/blender/freestyle/intern/application/Controller.h index 6119e14f7b7..475d9c6efd3 100644 --- a/source/blender/freestyle/intern/application/Controller.h +++ b/source/blender/freestyle/intern/application/Controller.h @@ -1,45 +1,51 @@ -// -// Filename : Controller.h -// Author : Stephane Grabli -// Purpose : The spinal tap of the system -// Date of creation : 01/07/2002 -// -/////////////////////////////////////////////////////////////////////////////// - - -// -// Copyright (C) : Please refer to the COPYRIGHT file distributed -// with this source distribution. -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -// -/////////////////////////////////////////////////////////////////////////////// - -#ifndef CONTROLLER_H -# define CONTROLLER_H - -# include "../view_map/ViewMapBuilder.h" -# include -//# include "ConfigIO.h" -# include "../geometry/FastGrid.h" -# include "../system/TimeUtils.h" -# include "../system/ProgressBar.h" -# include "../system/Precision.h" -# include "../system/Interpreter.h" -# include "../system/RenderMonitor.h" -# include "../view_map/FEdgeXDetector.h" +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef __CONTROLLER_H__ +#define __CONTROLLER_H__ + +/** \file blender/freestyle/intern/application/Controller.h + * \ingroup freestyle + * \brief The spinal tap of the system. + * \author Stephane Grabli + * \date 01/07/2002 + */ + +#include + +//#include "ConfigIO.h" +#include "../geometry/FastGrid.h" +#include "../system/Interpreter.h" +#include "../system/ProgressBar.h" +#include "../system/Precision.h" +#include "../system/RenderMonitor.h" +#include "../system/TimeUtils.h" +#include "../view_map/FEdgeXDetector.h" +#include "../view_map/ViewMapBuilder.h" class AppView; class NodeGroup; @@ -52,12 +58,13 @@ class InteractiveShader; class Shader; class StrokeRenderer; +// XXX Are those "ifdef __cplusplus" useful here? #ifdef __cplusplus extern "C" { #endif - #include "render_types.h" - #include "DNA_scene_types.h" +#include "render_types.h" +#include "DNA_scene_types.h" #ifdef __cplusplus } @@ -66,188 +73,189 @@ extern "C" { class Controller { public: - Controller() ; - ~Controller() ; - - void setView(AppView *iView); - void setRenderMonitor(RenderMonitor *iRenderMonitor); - void setPassDiffuse(float *buf, int width, int height); - void setPassZ(float *buf, int width, int height); - void setContext(bContext *C); - - //soc + Controller(); + ~Controller(); + + void setView(AppView *iView); + void setRenderMonitor(RenderMonitor *iRenderMonitor); + void setPassDiffuse(float *buf, int width, int height); + void setPassZ(float *buf, int width, int height); + void setContext(bContext *C); + + //soc void init_options(); - int LoadMesh( Render *re, SceneRenderLayer* srl ); - int Load3DSFile(const char *iFileName); - void CloseFile(); - void ComputeViewMap(); - void ComputeSteerableViewMap(); - void saveSteerableViewMapImages(); - void toggleEdgeTesselationNature(Nature::EdgeNature iNature); - void DrawStrokes(); - void ResetRenderCount(); - Render* RenderStrokes(Render *re); - void SwapStyleModules(unsigned i1, unsigned i2); - void InsertStyleModule(unsigned index, const char *iFileName); - void InsertStyleModule(unsigned index, const char *iName, struct Text *iText); - void AddStyleModule(const char *iFileName); - void RemoveStyleModule(unsigned index); - void ReloadStyleModule(unsigned index, const char * iFileName); - void Clear(); - void ClearRootNode(); - void DeleteWingedEdge(); - void DeleteViewMap(); - void toggleLayer(unsigned index, bool iDisplay); - void setModified(unsigned index, bool iMod); - void resetModified(bool iMod=false); - void updateCausalStyleModules(unsigned index); - void displayDensityCurves(int x, int y); - - - ViewEdge * SelectViewEdge(real x, real y); - FEdge * SelectFEdge(real x, real y); - NodeGroup* BuildRep(vector::iterator vedges_begin, - vector::iterator vedges_end) ; - - //NodeGroup* debugNode() {return _DebugNode;} - //AppView * view() {return _pView;} - //NodeGroup* debugScene() {return _DebugNode;} - //Grid& grid() {return _Grid;} - - void toggleVisibilityAlgo(); - void setVisibilityAlgo(int algo); - int getVisibilityAlgo(); - - void setQuantitativeInvisibility(bool iBool); // if true, we compute quantitativeInvisibility - bool getQuantitativeInvisibility() const; - void setFaceSmoothness(bool iBool); - bool getFaceSmoothness() const; - - void setComputeRidgesAndValleysFlag(bool b); - bool getComputeRidgesAndValleysFlag() const ; - void setComputeSuggestiveContoursFlag(bool b); - bool getComputeSuggestiveContoursFlag() const ; - void setComputeMaterialBoundariesFlag(bool b); - bool getComputeMaterialBoundariesFlag() const ; - - void setComputeSteerableViewMapFlag(bool iBool); - bool getComputeSteerableViewMapFlag() const; - void setCreaseAngle(real angle){_creaseAngle=angle;} - real getCreaseAngle() const {return _creaseAngle;} - void setSphereRadius(real s){_sphereRadius=s;} - real getSphereRadius() const {return _sphereRadius;} - void setSuggestiveContourKrDerivativeEpsilon(real dkr){_suggestiveContourKrDerivativeEpsilon=dkr;} - real getSuggestiveContourKrDerivativeEpsilon() const {return _suggestiveContourKrDerivativeEpsilon;} - - void setModelsDir(const string& dir); - string getModelsDir() const; - void setModulesDir(const string& dir); - string getModulesDir() const; - void setHelpIndex(const string& dir); - string getHelpIndex() const; - void setBrowserCmd(const string& cmd); - string getBrowserCmd() const; - - void resetInterpreter(); + int LoadMesh(Render *re, SceneRenderLayer *srl); + int Load3DSFile(const char *iFileName); + void CloseFile(); + void ComputeViewMap(); + void ComputeSteerableViewMap(); + void saveSteerableViewMapImages(); + void toggleEdgeTesselationNature(Nature::EdgeNature iNature); + void DrawStrokes(); + void ResetRenderCount(); + Render *RenderStrokes(Render *re); + void SwapStyleModules(unsigned i1, unsigned i2); + void InsertStyleModule(unsigned index, const char *iFileName); + void InsertStyleModule(unsigned index, const char *iName, struct Text *iText); + void AddStyleModule(const char *iFileName); + void RemoveStyleModule(unsigned index); + void ReloadStyleModule(unsigned index, const char * iFileName); + void Clear(); + void ClearRootNode(); + void DeleteWingedEdge(); + void DeleteViewMap(); + void toggleLayer(unsigned index, bool iDisplay); + void setModified(unsigned index, bool iMod); + void resetModified(bool iMod=false); + void updateCausalStyleModules(unsigned index); + void displayDensityCurves(int x, int y); + + ViewEdge *SelectViewEdge(real x, real y); + FEdge *SelectFEdge(real x, real y); + NodeGroup *BuildRep(vector::iterator vedges_begin, vector::iterator vedges_end) ; + +#if 0 + NodeGroup *debugNode() {return _DebugNode;} + AppView *view() {return _pView;} + NodeGroup *debugScene() {return _DebugNode;} + Grid& grid() {return _Grid;} +#endif + + void toggleVisibilityAlgo(); + void setVisibilityAlgo(int algo); + int getVisibilityAlgo(); + + void setQuantitativeInvisibility(bool iBool); // if true, we compute quantitativeInvisibility + bool getQuantitativeInvisibility() const; + void setFaceSmoothness(bool iBool); + bool getFaceSmoothness() const; + + void setComputeRidgesAndValleysFlag(bool b); + bool getComputeRidgesAndValleysFlag() const; + void setComputeSuggestiveContoursFlag(bool b); + bool getComputeSuggestiveContoursFlag() const; + void setComputeMaterialBoundariesFlag(bool b); + bool getComputeMaterialBoundariesFlag() const; + + void setComputeSteerableViewMapFlag(bool iBool); + bool getComputeSteerableViewMapFlag() const; + void setCreaseAngle(real angle) {_creaseAngle = angle;} + real getCreaseAngle() const {return _creaseAngle;} + void setSphereRadius(real s) {_sphereRadius = s;} + real getSphereRadius() const {return _sphereRadius;} + void setSuggestiveContourKrDerivativeEpsilon(real dkr) {_suggestiveContourKrDerivativeEpsilon = dkr;} + real getSuggestiveContourKrDerivativeEpsilon() const {return _suggestiveContourKrDerivativeEpsilon;} + + void setModelsDir(const string& dir); + string getModelsDir() const; + void setModulesDir(const string& dir); + string getModulesDir() const; + void setHelpIndex(const string& dir); + string getHelpIndex() const; + void setBrowserCmd(const string& cmd); + string getBrowserCmd() const; + + void resetInterpreter(); public: // Viewmap data structure - ViewMap * _ViewMap; + ViewMap *_ViewMap; // Canvas - AppCanvas *_Canvas; + AppCanvas *_Canvas; private: + // Main Window: + //AppMainWindow *_pMainWindow; - // Main Window: - //AppMainWindow *_pMainWindow; + // List of models currently loaded + vector _ListOfModels; - // List of models currently loaded - vector _ListOfModels; + // Current directories + //ConfigIO* _current_dirs; - // Current directories - //ConfigIO* _current_dirs; + //View + // 3D + AppView *_pView; + // 2D +#if 0 + Viewer2DWindow *_pView2DWindow; + Viewer2D *_pView2D; +#endif + RenderMonitor *_pRenderMonitor; - //View - // 3D - AppView *_pView; - - // 2D - //Viewer2DWindow *_pView2DWindow; - //Viewer2D *_pView2D; - - RenderMonitor *_pRenderMonitor; + //Model + // Drawing Structure + NodeGroup *_RootNode; - //Model - // Drawing Structure - NodeGroup *_RootNode; + // Winged-Edge structure + WingedEdge *_winged_edge; - // Winged-Edge structure - WingedEdge* _winged_edge; + // Silhouette structure: +#if 0 + std::vector _SShapes; + NodeGroup *_SRoot; +#endif + + // Silhouette + NodeGroup *_SilhouetteNode; + NodeGroup *_ProjectedSilhouette; + NodeGroup *_VisibleProjectedSilhouette; - // Silhouette structure: - //std::vector _SShapes; - //NodeGroup *_SRoot; - - // Silhouette - NodeGroup *_SilhouetteNode; - NodeGroup *_ProjectedSilhouette; - NodeGroup *_VisibleProjectedSilhouette; - - // more Debug info - NodeGroup *_DebugNode; + // more Debug info + NodeGroup *_DebugNode; - // debug - // NodeUser *_ViewMapNode; // FIXME + // debug + //NodeUser *_ViewMapNode; // FIXME - // Chronometer: - Chronometer _Chrono; + // Chronometer: + Chronometer _Chrono; // Progress Bar - ProgressBar *_ProgressBar; + ProgressBar *_ProgressBar; + + // edges tesselation nature + int _edgeTesselationNature; + + FastGrid _Grid; + //HashGrid _Grid; - // edges tesselation nature - int _edgeTesselationNature; + unsigned int _SceneNumFaces; + real _minEdgeSize; + real _EPSILON; + real _bboxDiag; - FastGrid _Grid; - //HashGrid _Grid; - - unsigned int _SceneNumFaces; - real _minEdgeSize; - real _EPSILON; - real _bboxDiag; + int _render_count; - int _render_count; + //AppStyleWindow *_pStyleWindow; + //AppOptionsWindow *_pOptionsWindow; + //AppDensityCurvesWindow *_pDensityCurvesWindow; - //AppStyleWindow *_pStyleWindow; - //AppOptionsWindow *_pOptionsWindow; - //AppDensityCurvesWindow *_pDensityCurvesWindow; + ViewMapBuilder::visibility_algo _VisibilityAlgo; - ViewMapBuilder::visibility_algo _VisibilityAlgo; - - // Script Interpreter - Interpreter* _inter; + // Script Interpreter + Interpreter *_inter; - string _help_index; - string _browser_cmd; + string _help_index; + string _browser_cmd; - bool _EnableQI; - bool _EnableFaceSmoothness; - bool _ComputeRidges; - bool _ComputeSuggestive; - bool _ComputeMaterialBoundaries; - real _creaseAngle; - real _sphereRadius; - real _suggestiveContourKrDerivativeEpsilon; + bool _EnableQI; + bool _EnableFaceSmoothness; + bool _ComputeRidges; + bool _ComputeSuggestive; + bool _ComputeMaterialBoundaries; + real _creaseAngle; + real _sphereRadius; + real _suggestiveContourKrDerivativeEpsilon; - bool _ComputeSteerableViewMap; + bool _ComputeSteerableViewMap; - FEdgeXDetector edgeDetector; + FEdgeXDetector edgeDetector; }; -extern Controller *g_pController; +extern Controller *g_pController; -#endif // CONTROLLER_H +#endif // __CONTROLLER_H__ diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp index 8f2c00bf0f7..ea20f8255b1 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp +++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp @@ -1,7 +1,38 @@ -#include "BlenderFileLoader.h" +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp + * \ingroup freestyle + */ #include +#include "BlenderFileLoader.h" + BlenderFileLoader::BlenderFileLoader(Render *re, SceneRenderLayer* srl) { _re = re; @@ -26,20 +57,20 @@ NodeGroup* BlenderFileLoader::Load() // creation of the scene root node _Scene = new NodeGroup; - _viewplane_left= _re->viewplane.xmin; - _viewplane_right= _re->viewplane.xmax; - _viewplane_bottom= _re->viewplane.ymin; - _viewplane_top= _re->viewplane.ymax; - _z_near= -_re->clipsta; - _z_far= -_re->clipend; + _viewplane_left = _re->viewplane.xmin; + _viewplane_right = _re->viewplane.xmax; + _viewplane_bottom = _re->viewplane.ymin; + _viewplane_top = _re->viewplane.ymax; + _z_near = -_re->clipsta; + _z_far = -_re->clipend; #if 0 cout << "Frustum: l " << _viewplane_left << " r " << _viewplane_right - << " b " << _viewplane_bottom << " t " << _viewplane_top - << " n " << _z_near << " f " << _z_far << endl; + << " b " << _viewplane_bottom << " t " << _viewplane_top + << " n " << _z_near << " f " << _z_far << endl; #endif int id = 0; - for(obi= (ObjectInstanceRen *) _re->instancetable.first; obi; obi=obi->next) { + for (obi = (ObjectInstanceRen *)_re->instancetable.first; obi; obi = obi->next) { if (_pRenderMonitor && _pRenderMonitor->testBreak()) break; if (!(obi->lay & _srl->lay)) @@ -48,13 +79,13 @@ NodeGroup* BlenderFileLoader::Load() //cout << name[0] << name[1] << ":" << (name+2) <<; //print_m4("obi->mat", obi->mat); - if( obi->obr->totvlak > 0) + if (obi->obr->totvlak > 0) insertShapeNode(obi, ++id); else cout << "Warning: " << (name+2) << " is not a vlak-based object (ignored)" << endl; } - //Returns the built scene. + // Return the built scene. return _Scene; } @@ -77,13 +108,15 @@ int BlenderFileLoader::countClippedFaces(float v1[3], float v2[3], float v3[3], if (v[i][2] > _z_near) { clip[i] = CLIPPED_BY_NEAR; numClipped++; - } else if (v[i][2] < _z_far) { + } + else if (v[i][2] < _z_far) { clip[i] = CLIPPED_BY_FAR; numClipped++; - } else { + } + else { clip[i] = NOT_CLIPPED; } -// printf("%d %s\n", i, (clip[i] == NOT_CLIPPED) ? "not" : (clip[i] == CLIPPED_BY_NEAR) ? "near" : "far"); + //printf("%d %s\n", i, (clip[i] == NOT_CLIPPED) ? "not" : (clip[i] == CLIPPED_BY_NEAR) ? "near" : "far"); sum += clip[i]; } switch (numClipped) { @@ -120,7 +153,8 @@ void BlenderFileLoader::clipLine(float v1[3], float v2[3], float c[3], float z) if (v1[2] < v2[2]) { p = v1; q = v2; - } else { + } + else { p = v2; q = v1; } @@ -137,8 +171,8 @@ void BlenderFileLoader::clipLine(float v1[3], float v2[3], float c[3], float z) // obtain a set of vertices after the clipping. The number of vertices // is at most 5. void BlenderFileLoader::clipTriangle(int numTris, float triCoords[][3], float v1[3], float v2[3], float v3[3], - float triNormals[][3], float n1[3], float n2[3], float n3[3], - bool edgeMarks[], bool em1, bool em2, bool em3, int clip[3]) + float triNormals[][3], float n1[3], float n2[3], float n3[3], + bool edgeMarks[], bool em1, bool em2, bool em3, int clip[3]) { float *v[3], *n[3]; bool em[3]; @@ -164,13 +198,15 @@ void BlenderFileLoader::clipTriangle(int numTris, float triCoords[][3], float v1 edgeMarks[k] = false; k++; } - } else if (clip[i] != clip[j]) { + } + else if (clip[i] != clip[j]) { if (clip[j] == NOT_CLIPPED) { clipLine(v[i], v[j], triCoords[k], (clip[i] == CLIPPED_BY_NEAR) ? _z_near : _z_far); copy_v3_v3(triNormals[k], n[i]); edgeMarks[k] = em[i]; k++; - } else { + } + else { clipLine(v[i], v[j], triCoords[k], (clip[i] == CLIPPED_BY_NEAR) ? _z_near : _z_far); copy_v3_v3(triNormals[k], n[i]); edgeMarks[k] = em[i]; @@ -182,15 +218,15 @@ void BlenderFileLoader::clipTriangle(int numTris, float triCoords[][3], float v1 } } } - assert (k == 2 + numTris); + assert(k == 2 + numTris); } void BlenderFileLoader::addTriangle(struct LoaderState *ls, float v1[3], float v2[3], float v3[3], - float n1[3], float n2[3], float n3[3], - bool fm, bool em1, bool em2, bool em3) + float n1[3], float n2[3], float n3[3], + bool fm, bool em1, bool em2, bool em3) { float *fv[3], *fn[3], len; - unsigned i, j; + unsigned int i, j; IndexedFaceSet::FaceEdgeMark marks = 0; // initialize the bounding box by the first vertex @@ -208,24 +244,23 @@ void BlenderFileLoader::addTriangle(struct LoaderState *ls, float v1[3], float v copy_v3_v3(ls->pn, fn[i]); // update the bounding box - for (j = 0; j < 3; j++) - { - if (ls->minBBox[j] > ls->pv[j]) - ls->minBBox[j] = ls->pv[j]; + for (j = 0; j < 3; j++) { + if (ls->minBBox[j] > ls->pv[j]) + ls->minBBox[j] = ls->pv[j]; - if (ls->maxBBox[j] < ls->pv[j]) - ls->maxBBox[j] = ls->pv[j]; + if (ls->maxBBox[j] < ls->pv[j]) + ls->maxBBox[j] = ls->pv[j]; } len = len_v3v3(fv[i], fv[(i + 1) % 3]); if (_minEdgeSize > len) - _minEdgeSize = len; - + _minEdgeSize = len; + *ls->pvi = ls->currentIndex; *ls->pni = ls->currentIndex; *ls->pmi = ls->currentMIndex; - ls->currentIndex +=3; + ls->currentIndex += 3; ls->pv += 3; ls->pn += 3; @@ -233,11 +268,16 @@ void BlenderFileLoader::addTriangle(struct LoaderState *ls, float v1[3], float v ls->pni++; ls->pmi++; } - if (fm) marks |= IndexedFaceSet::FACE_MARK; - if (em1) marks |= IndexedFaceSet::EDGE_MARK_V1V2; - if (em2) marks |= IndexedFaceSet::EDGE_MARK_V2V3; - if (em3) marks |= IndexedFaceSet::EDGE_MARK_V3V1; - *ls->pm++ = marks; + + if (fm) + marks |= IndexedFaceSet::FACE_MARK; + if (em1) + marks |= IndexedFaceSet::EDGE_MARK_V1V2; + if (em2) + marks |= IndexedFaceSet::EDGE_MARK_V2V3; + if (em3) + marks |= IndexedFaceSet::EDGE_MARK_V3V1; + *(ls->pm++) = marks; } // With A, B and P indicating the three vertices of a given triangle, returns: @@ -246,20 +286,32 @@ void BlenderFileLoader::addTriangle(struct LoaderState *ls, float v1[3], float v // zero otherwise. int BlenderFileLoader::testDegenerateTriangle(float v1[3], float v2[3], float v3[3]) { - //float area = area_tri_v3(v1, v2, v3); - //bool verbose = (area < 1e-6); +#if 0 + float area = area_tri_v3(v1, v2, v3); + bool verbose = (area < 1.0e-6); +#endif if (equals_v3v3(v1, v2) || equals_v3v3(v2, v3) || equals_v3v3(v1, v3)) { - //if (verbose) printf("BlenderFileLoader::testDegenerateTriangle = 1\n"); +#if 0 + if (verbose) + printf("BlenderFileLoader::testDegenerateTriangle = 1\n"); +#endif return 1; } - if (dist_to_line_segment_v3(v1, v2, v3) < 1e-6 || - dist_to_line_segment_v3(v2, v1, v3) < 1e-6 || - dist_to_line_segment_v3(v3, v1, v2) < 1e-6) { - //if (verbose) printf("BlenderFileLoader::testDegenerateTriangle = 2\n"); + if (dist_to_line_segment_v3(v1, v2, v3) < 1.0e-6 || + dist_to_line_segment_v3(v2, v1, v3) < 1.0e-6 || + dist_to_line_segment_v3(v3, v1, v2) < 1.0e-6) + { +#if 0 + if (verbose) + printf("BlenderFileLoader::testDegenerateTriangle = 2\n"); +#endif return 2; } - //if (verbose) printf("BlenderFileLoader::testDegenerateTriangle = 0\n"); +#if 0 + if (verbose) + printf("BlenderFileLoader::testDegenerateTriangle = 0\n"); +#endif return 0; } @@ -280,7 +332,7 @@ bool BlenderFileLoader::testEdgeRotation(float v1[3], float v2[3], float v3[3], void BlenderFileLoader::insertShapeNode(ObjectInstanceRen *obi, int id) { ObjectRen *obr = obi->obr; - char *name = obi->ob->id.name+2; + char *name = obi->ob->id.name + 2; // We parse vlak nodes and count the number of faces after the clipping by // the near and far view planes is applied (Note: mesh vertices are in the @@ -291,9 +343,11 @@ void BlenderFileLoader::insertShapeNode(ObjectInstanceRen *obi, int id) float n1[3], n2[3], n3[3], n4[3], facenormal[3]; int clip_1[3], clip_2[3]; int wire_material = 0; - for(int a=0; a < obr->totvlak; a++) { - if((a & 255)==0) vlr= obr->vlaknodes[a>>8].vlak; - else vlr++; + for (int a = 0; a < obr->totvlak; a++) { + if ((a & 255) == 0) + vlr = obr->vlaknodes[a>>8].vlak; + else + vlr++; if (vlr->mat->material_type == MA_TYPE_WIRE) { wire_material = 1; continue; @@ -301,58 +355,64 @@ void BlenderFileLoader::insertShapeNode(ObjectInstanceRen *obi, int id) copy_v3_v3(v1, vlr->v1->co); copy_v3_v3(v2, vlr->v2->co); copy_v3_v3(v3, vlr->v3->co); - if (vlr->v4) copy_v3_v3(v4, vlr->v4->co); + if (vlr->v4) + copy_v3_v3(v4, vlr->v4->co); if (obi->flag & R_TRANSFORMED) { mul_m4_v3(obi->mat, v1); mul_m4_v3(obi->mat, v2); mul_m4_v3(obi->mat, v3); - if (vlr->v4) mul_m4_v3(obi->mat, v4); + if (vlr->v4) + mul_m4_v3(obi->mat, v4); } -// print_v3("v1", v1); -// print_v3("v2", v2); -// print_v3("v3", v3); -// if (vlr->v4) print_v3("v4", v4); +#if 0 + print_v3("v1", v1); + print_v3("v2", v2); + print_v3("v3", v3); + if (vlr->v4) + print_v3("v4", v4); +#endif if (!vlr->v4 || !testEdgeRotation(v1, v2, v3, v4)) { numFaces += countClippedFaces(v1, v2, v3, clip_1); if (vlr->v4) numFaces += countClippedFaces(v1, v3, v4, clip_2); - } else { + } + else { numFaces += countClippedFaces(v1, v2, v4, clip_1); numFaces += countClippedFaces(v2, v3, v4, clip_2); } } if (wire_material) printf("Warning: Object %s has wire materials (ignored)\n", name); -// cout <<"numFaces " < meshFrsMaterials; - + IndexedFaceSet::TRIANGLES_STYLE *faceStyle = new IndexedFaceSet::TRIANGLES_STYLE[numFaces]; unsigned i; for (i = 0; i totvlak; ++p) // we parse the faces of the mesh - { - // Lib3dsFace *f=&mesh->faceL[p]; - // Lib3dsMaterial *mat=0; - if((p & 255)==0) vlr = obr->vlaknodes[p>>8].vlak; - else vlr++; - copy_v3_v3(v1, vlr->v1->co); - copy_v3_v3(v2, vlr->v2->co); - copy_v3_v3(v3, vlr->v3->co); - if (vlr->v4) copy_v3_v3(v4, vlr->v4->co); + for (p = 0; p < obr->totvlak; ++p) { // we parse the faces of the mesh +#if 0 + Lib3dsFace *f = &mesh->faceL[p]; + Lib3dsMaterial *mat = NULL; +#endif + if ((p & 255) == 0) + vlr = obr->vlaknodes[p>>8].vlak; + else + vlr++; + copy_v3_v3(v1, vlr->v1->co); + copy_v3_v3(v2, vlr->v2->co); + copy_v3_v3(v3, vlr->v3->co); + if (vlr->v4) + copy_v3_v3(v4, vlr->v4->co); + if (obi->flag & R_TRANSFORMED) { + mul_m4_v3(obi->mat, v1); + mul_m4_v3(obi->mat, v2); + mul_m4_v3(obi->mat, v3); + if (vlr->v4) + mul_m4_v3(obi->mat, v4); + } + if (_smooth && (vlr->flag & R_SMOOTH)) { + copy_v3_v3(n1, vlr->v1->n); + copy_v3_v3(n2, vlr->v2->n); + copy_v3_v3(n3, vlr->v3->n); + if (vlr->v4) + copy_v3_v3(n4, vlr->v4->n); if (obi->flag & R_TRANSFORMED) { - mul_m4_v3(obi->mat, v1); - mul_m4_v3(obi->mat, v2); - mul_m4_v3(obi->mat, v3); - if (vlr->v4) mul_m4_v3(obi->mat, v4); - } - if (_smooth && (vlr->flag & R_SMOOTH)) { - copy_v3_v3(n1, vlr->v1->n); - copy_v3_v3(n2, vlr->v2->n); - copy_v3_v3(n3, vlr->v3->n); - if (vlr->v4) copy_v3_v3(n4, vlr->v4->n); - if (obi->flag & R_TRANSFORMED) { - mul_m3_v3(obi->nmat, n1); - mul_m3_v3(obi->nmat, n2); - mul_m3_v3(obi->nmat, n3); - normalize_v3(n1); - normalize_v3(n2); - normalize_v3(n3); - if (vlr->v4) { - mul_m3_v3(obi->nmat, n4); - normalize_v3(n4); - } + mul_m3_v3(obi->nmat, n1); + mul_m3_v3(obi->nmat, n2); + mul_m3_v3(obi->nmat, n3); + normalize_v3(n1); + normalize_v3(n2); + normalize_v3(n3); + if (vlr->v4) { + mul_m3_v3(obi->nmat, n4); + normalize_v3(n4); } - } else { - RE_vlakren_get_normal(_re, obi, vlr, facenormal); - copy_v3_v3(n1, facenormal); - copy_v3_v3(n2, facenormal); - copy_v3_v3(n3, facenormal); - if (vlr->v4) copy_v3_v3(n4, facenormal); } + } + else { + RE_vlakren_get_normal(_re, obi, vlr, facenormal); + copy_v3_v3(n1, facenormal); + copy_v3_v3(n2, facenormal); + copy_v3_v3(n3, facenormal); + if (vlr->v4) + copy_v3_v3(n4, facenormal); + } - unsigned numTris_1, numTris_2; - bool edge_rotation; - if (!vlr->v4 || !testEdgeRotation(v1, v2, v3, v4)) { - numTris_1 = countClippedFaces(v1, v2, v3, clip_1); - numTris_2 = (!vlr->v4) ? 0 : countClippedFaces(v1, v3, v4, clip_2); - edge_rotation = false; - } else { - numTris_1 = countClippedFaces(v1, v2, v4, clip_1); - numTris_2 = countClippedFaces(v2, v3, v4, clip_2); - edge_rotation = true; - printf("BlenderFileLoader::insertShapeNode: edge rotation is performed.\n"); - } - if (numTris_1 == 0 && numTris_2 == 0) - continue; - bool fm, em1, em2, em3, em4; - fm = (vlr->flag & ME_FREESTYLE_FACE) != 0; - em1= (vlr->freestyle_edge_mark & R_EDGE_V1V2) != 0; - em2= (vlr->freestyle_edge_mark & R_EDGE_V2V3) != 0; - if (!vlr->v4) { - em3= (vlr->freestyle_edge_mark & R_EDGE_V3V1) != 0; - em4= false; - } else { - em3= (vlr->freestyle_edge_mark & R_EDGE_V3V4) != 0; - em4= (vlr->freestyle_edge_mark & R_EDGE_V4V1) != 0; - } + unsigned int numTris_1, numTris_2; + bool edge_rotation; + if (!vlr->v4 || !testEdgeRotation(v1, v2, v3, v4)) { + numTris_1 = countClippedFaces(v1, v2, v3, clip_1); + numTris_2 = (!vlr->v4) ? 0 : countClippedFaces(v1, v3, v4, clip_2); + edge_rotation = false; + } + else { + numTris_1 = countClippedFaces(v1, v2, v4, clip_1); + numTris_2 = countClippedFaces(v2, v3, v4, clip_2); + edge_rotation = true; + printf("BlenderFileLoader::insertShapeNode: edge rotation is performed.\n"); + } + if (numTris_1 == 0 && numTris_2 == 0) + continue; + bool fm, em1, em2, em3, em4; + fm = (vlr->flag & ME_FREESTYLE_FACE) != 0; + em1 = (vlr->freestyle_edge_mark & R_EDGE_V1V2) != 0; + em2 = (vlr->freestyle_edge_mark & R_EDGE_V2V3) != 0; + if (!vlr->v4) { + em3 = (vlr->freestyle_edge_mark & R_EDGE_V3V1) != 0; + em4 = false; + } + else { + em3 = (vlr->freestyle_edge_mark & R_EDGE_V3V4) != 0; + em4 = (vlr->freestyle_edge_mark & R_EDGE_V4V1) != 0; + } + + Material *mat = vlr->mat; + if (mat) { + tmpMat.setDiffuse(mat->r, mat->g, mat->b, mat->alpha); + tmpMat.setSpecular(mat->specr, mat->specg, mat->specb, mat->spectra); + float s = 1.0 * (mat->har + 1) / 4 ; // in Blender: [1;511] => in OpenGL: [0;128] + if (s > 128.f) + s = 128.f; + tmpMat.setShininess(s); + } - Material *mat = vlr->mat; - - if (mat) + if (meshFrsMaterials.empty()) { + meshFrsMaterials.push_back(tmpMat); + shape->setFrsMaterial(tmpMat); + } + else { + // find if the material is aleady in the list + unsigned int i = 0; + bool found = false; + + for (vector::iterator it = meshFrsMaterials.begin(), itend = meshFrsMaterials.end(); + it != itend; + it++, i++) { - tmpMat.setDiffuse( mat->r, mat->g, mat->b, mat->alpha ); - tmpMat.setSpecular( mat->specr, mat->specg, mat->specb, mat->spectra); - float s = 1.0 * (mat->har + 1) / 4 ; // in Blender: [1;511] => in OpenGL: [0;128] - if(s > 128.f) - s = 128.f; - tmpMat.setShininess(s); + if (*it == tmpMat) { + ls.currentMIndex = i; + found = true; + break; + } } - - if(meshFrsMaterials.empty()) - { + + if (!found) { meshFrsMaterials.push_back(tmpMat); - shape->setFrsMaterial(tmpMat); - } else { - // find if the material is aleady in the list - unsigned i=0; - bool found = false; - - for(vector::iterator it=meshFrsMaterials.begin(), itend=meshFrsMaterials.end(); - it!=itend; - ++it){ - if(*it == tmpMat){ - ls.currentMIndex = i; - found = true; - break; - } - ++i; - } - - if(!found){ - meshFrsMaterials.push_back(tmpMat); - ls.currentMIndex = meshFrsMaterials.size()-1; - } - } - - float triCoords[5][3], triNormals[5][3]; - bool edgeMarks[5]; // edgeMarks[i] is for the edge between i-th and (i+1)-th vertices - - if (numTris_1 > 0) { - if (!edge_rotation) - clipTriangle(numTris_1, triCoords, v1, v2, v3, triNormals, n1, n2, n3, - edgeMarks, em1, em2, (!vlr->v4) ? em3 : false, clip_1); - else - clipTriangle(numTris_1, triCoords, v1, v2, v4, triNormals, n1, n2, n4, - edgeMarks, em1, false, em4, clip_1); - for (i = 0; i < numTris_1; i++) { - addTriangle(&ls, triCoords[0], triCoords[i+1], triCoords[i+2], - triNormals[0], triNormals[i+1], triNormals[i+2], - fm, (i == 0) ? edgeMarks[0] : false, edgeMarks[i+1], - (i == numTris_1 - 1) ? edgeMarks[i+2] : false); - _numFacesRead++; - } + ls.currentMIndex = meshFrsMaterials.size() - 1; } + } - if (numTris_2 > 0) { - if (!edge_rotation) - clipTriangle(numTris_2, triCoords, v1, v3, v4, triNormals, n1, n3, n4, - edgeMarks, false, em3, em4, clip_2); - else - clipTriangle(numTris_2, triCoords, v2, v3, v4, triNormals, n2, n3, n4, - edgeMarks, em2, em3, false, clip_2); - for (i = 0; i < numTris_2; i++) { - addTriangle(&ls, triCoords[0], triCoords[i+1], triCoords[i+2], - triNormals[0], triNormals[i+1], triNormals[i+2], - fm, (i == 0) ? edgeMarks[0] : false, edgeMarks[i+1], - (i == numTris_2 - 1) ? edgeMarks[i+2] : false); - _numFacesRead++; - } + float triCoords[5][3], triNormals[5][3]; + bool edgeMarks[5]; // edgeMarks[i] is for the edge between i-th and (i+1)-th vertices + + if (numTris_1 > 0) { + if (!edge_rotation) { + clipTriangle(numTris_1, triCoords, v1, v2, v3, triNormals, n1, n2, n3, + edgeMarks, em1, em2, (!vlr->v4) ? em3 : false, clip_1); + } + else { + clipTriangle(numTris_1, triCoords, v1, v2, v4, triNormals, n1, n2, n4, + edgeMarks, em1, false, em4, clip_1); + } + for (i = 0; i < numTris_1; i++) { + addTriangle(&ls, triCoords[0], triCoords[i+1], triCoords[i+2], + triNormals[0], triNormals[i+1], triNormals[i+2], + fm, (i == 0) ? edgeMarks[0] : false, edgeMarks[i+1], + (i == numTris_1 - 1) ? edgeMarks[i+2] : false); + _numFacesRead++; } + } + + if (numTris_2 > 0) { + if (!edge_rotation) { + clipTriangle(numTris_2, triCoords, v1, v3, v4, triNormals, n1, n3, n4, + edgeMarks, false, em3, em4, clip_2); + } + else { + clipTriangle(numTris_2, triCoords, v2, v3, v4, triNormals, n2, n3, n4, + edgeMarks, em2, em3, false, clip_2); + } + for (i = 0; i < numTris_2; i++) { + addTriangle(&ls, triCoords[0], triCoords[i+1], triCoords[i+2], + triNormals[0], triNormals[i+1], triNormals[i+2], + fm, (i == 0) ? edgeMarks[0] : false, edgeMarks[i+1], + (i == numTris_2 - 1) ? edgeMarks[i+2] : false); + _numFacesRead++; + } + } } - + // We might have several times the same vertex. We want a clean - // shape with no real-vertex. Here, we are making a cleaning - // pass. + // shape with no real-vertex. Here, we are making a cleaning pass. real *cleanVertices = NULL; - unsigned cvSize; - unsigned *cleanVIndices = NULL; - - GeomCleaner::CleanIndexedVertexArray( - vertices, vSize, - VIndices, viSize, - &cleanVertices, &cvSize, - &cleanVIndices); - + unsigned int cvSize; + unsigned int *cleanVIndices = NULL; + + GeomCleaner::CleanIndexedVertexArray(vertices, vSize, VIndices, viSize, &cleanVertices, &cvSize, &cleanVIndices); + real *cleanNormals = NULL; - unsigned cnSize; - unsigned *cleanNIndices = NULL; - - GeomCleaner::CleanIndexedVertexArray( - normals, nSize, - NIndices, niSize, - &cleanNormals, &cnSize, - &cleanNIndices); - + unsigned int cnSize; + unsigned int *cleanNIndices = NULL; + + GeomCleaner::CleanIndexedVertexArray(normals, nSize, NIndices, niSize, &cleanNormals, &cnSize, &cleanNIndices); + // format materials array FrsMaterial** marray = new FrsMaterial*[meshFrsMaterials.size()]; - unsigned mindex=0; - for(vector::iterator m=meshFrsMaterials.begin(), mend=meshFrsMaterials.end(); - m!=mend; - ++m){ - marray[mindex] = new FrsMaterial(*m); - ++mindex; + unsigned int mindex = 0; + for (vector::iterator m = meshFrsMaterials.begin(), mend = meshFrsMaterials.end(); + m!=mend; + ++m) + { + marray[mindex] = new FrsMaterial(*m); + ++mindex; } + // deallocates memory: delete [] vertices; delete [] normals; @@ -568,21 +633,28 @@ void BlenderFileLoader::insertShapeNode(ObjectInstanceRen *obi, int id) if (v0 == v1 || v0 == v2 || v1 == v2) { continue; // do nothing for now } - else if (GeomUtils::distPointSegment(v0, v1, v2) < 1e-6) { - detri.viP = vi0; detri.viA = vi1; detri.viB = vi2; + else if (GeomUtils::distPointSegment(v0, v1, v2) < 1.0e-6) { + detri.viP = vi0; + detri.viA = vi1; + detri.viB = vi2; } - else if (GeomUtils::distPointSegment(v1, v0, v2) < 1e-6) { - detri.viP = vi1; detri.viA = vi0; detri.viB = vi2; + else if (GeomUtils::distPointSegment(v1, v0, v2) < 1.0e-6) { + detri.viP = vi1; + detri.viA = vi0; + detri.viB = vi2; } - else if (GeomUtils::distPointSegment(v2, v0, v1) < 1e-6) { - detri.viP = vi2; detri.viA = vi0; detri.viB = vi1; + else if (GeomUtils::distPointSegment(v2, v0, v1) < 1.0e-6) { + detri.viP = vi2; + detri.viA = vi0; + detri.viB = vi1; } else { continue; } + detri.v = zero; detri.n = 0; - for (unsigned j = 0; j < viSize; j += 3) { + for (unsigned int j = 0; j < viSize; j += 3) { if (i == j) continue; vi0 = cleanVIndices[j]; @@ -594,19 +666,24 @@ void BlenderFileLoader::insertShapeNode(ObjectInstanceRen *obi, int id) if (detri.viP == vi0 && (detri.viA == vi1 || detri.viB == vi1)) { detri.v += (v2 - v0); detri.n++; - } else if (detri.viP == vi0 && (detri.viA == vi2 || detri.viB == vi2)) { + } + else if (detri.viP == vi0 && (detri.viA == vi2 || detri.viB == vi2)) { detri.v += (v1 - v0); detri.n++; - } else if (detri.viP == vi1 && (detri.viA == vi0 || detri.viB == vi0)) { + } + else if (detri.viP == vi1 && (detri.viA == vi0 || detri.viB == vi0)) { detri.v += (v2 - v1); detri.n++; - } else if (detri.viP == vi1 && (detri.viA == vi2 || detri.viB == vi2)) { + } + else if (detri.viP == vi1 && (detri.viA == vi2 || detri.viB == vi2)) { detri.v += (v0 - v1); detri.n++; - } else if (detri.viP == vi2 && (detri.viA == vi0 || detri.viB == vi0)) { + } + else if (detri.viP == vi2 && (detri.viA == vi0 || detri.viB == vi0)) { detri.v += (v1 - v2); detri.n++; - } else if (detri.viP == vi2 && (detri.viA == vi1 || detri.viB == vi1)) { + } + else if (detri.viP == vi2 && (detri.viA == vi1 || detri.viB == vi1)) { detri.v += (v0 - v2); detri.n++; } @@ -616,6 +693,7 @@ void BlenderFileLoader::insertShapeNode(ObjectInstanceRen *obi, int id) } detriList.push_back(detri); } + if (detriList.size() > 0) { vector::iterator v; for (v = detriList.begin(); v != detriList.end(); v++) { @@ -624,43 +702,35 @@ void BlenderFileLoader::insertShapeNode(ObjectInstanceRen *obi, int id) cleanVertices[detri.viP] = cleanVertices[detri.viA]; cleanVertices[detri.viP+1] = cleanVertices[detri.viA+1]; cleanVertices[detri.viP+2] = cleanVertices[detri.viA+2]; - } else if (detri.v.norm() > 0.0) { - cleanVertices[detri.viP] += 1e-5 * detri.v.x(); - cleanVertices[detri.viP+1] += 1e-5 * detri.v.y(); - cleanVertices[detri.viP+2] += 1e-5 * detri.v.z(); + } + else if (detri.v.norm() > 0.0) { + cleanVertices[detri.viP] += 1.0e-5 * detri.v.x(); + cleanVertices[detri.viP+1] += 1.0e-5 * detri.v.y(); + cleanVertices[detri.viP+2] += 1.0e-5 * detri.v.z(); } } printf("Warning: Object %s contains %lu degenerated triangle%s (strokes may be incorrect)\n", - name, detriList.size(), (detriList.size() > 1) ? "s" : ""); + name, detriList.size(), (detriList.size() > 1) ? "s" : ""); } // Create the IndexedFaceSet with the retrieved attributes IndexedFaceSet *rep; - rep = new IndexedFaceSet(cleanVertices, cvSize, - cleanNormals, cnSize, - marray, meshFrsMaterials.size(), - 0, 0, - numFaces, numVertexPerFaces, faceStyle, - faceEdgeMarks, - cleanVIndices, viSize, - cleanNIndices, niSize, - MIndices, viSize, - 0,0, - 0); + rep = new IndexedFaceSet(cleanVertices, cvSize, cleanNormals, cnSize, marray, meshFrsMaterials.size(), 0, 0, + numFaces, numVertexPerFaces, faceStyle, faceEdgeMarks, cleanVIndices, viSize, + cleanNIndices, niSize, MIndices, viSize, 0, 0, 0); // sets the id of the rep rep->setId(Id(id, 0)); - rep->setName(obi->ob->id.name+2); - - const BBox bbox = BBox(Vec3r(ls.minBBox[0], ls.minBBox[1], ls.minBBox[2]), + rep->setName(obi->ob->id.name + 2); + + const BBox bbox = BBox(Vec3r(ls.minBBox[0], ls.minBBox[1], ls.minBBox[2]), Vec3r(ls.maxBBox[0], ls.maxBBox[1], ls.maxBBox[2])); rep->setBBox(bbox); shape->AddRep(rep); - + Matrix44r meshMat = Matrix44r::identity(); currentMesh->setMatrix(meshMat); - currentMesh->Translate(0,0,0); - + currentMesh->Translate(0, 0, 0); + currentMesh->AddChild(shape); _Scene->AddChild(currentMesh); - } diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h index c5c06567c41..316cf93a617 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h +++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h @@ -1,34 +1,68 @@ -#ifndef BLENDER_FILE_LOADER_H -# define BLENDER_FILE_LOADER_H - -# include -# include - -# include "../system/FreestyleConfig.h" -# include "../system/RenderMonitor.h" -# include "../scene_graph/NodeGroup.h" -# include "../scene_graph/NodeTransform.h" -# include "../scene_graph/NodeShape.h" -# include "../scene_graph/IndexedFaceSet.h" -# include "../geometry/BBox.h" -# include "../geometry/Geom.h" -# include "../geometry/GeomCleaner.h" -# include "../geometry/GeomUtils.h" - +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef __BLENDER_FILE_LOADER_H__ +#define __BLENDER_FILE_LOADER_H__ + +/** \file blender/freestyle/intern/blender_interface/BlenderFileLoader.h + * \ingroup freestyle + */ + +#include +#include + +#include "../geometry/BBox.h" +#include "../geometry/Geom.h" +#include "../geometry/GeomCleaner.h" +#include "../geometry/GeomUtils.h" +#include "../scene_graph/IndexedFaceSet.h" +#include "../scene_graph/NodeGroup.h" +#include "../scene_graph/NodeTransform.h" +#include "../scene_graph/NodeShape.h" +#include "../system/FreestyleConfig.h" +#include "../system/RenderMonitor.h" + +// XXX Are those "ifdef __cplusplus" useful here? #ifdef __cplusplus extern "C" { #endif - #include "DNA_material_types.h" - #include "DNA_meshdata_types.h" - #include "DNA_scene_types.h" - #include "render_types.h" - #include "renderdatabase.h" - - #include "BKE_mesh.h" - #include "BKE_scene.h" - #include "BLI_math.h" - +#include "DNA_material_types.h" +#include "DNA_meshdata_types.h" +#include "DNA_scene_types.h" + +#include "renderdatabase.h" +#include "render_types.h" + +#include "BKE_mesh.h" +#include "BKE_scene.h" + +#include "BLI_math.h" + #ifdef __cplusplus } #endif @@ -52,21 +86,21 @@ struct LoaderState { class LIB_SCENE_GRAPH_EXPORT BlenderFileLoader { public: - /*! Builds a MaxFileLoader */ + /*! Builds a MaxFileLoader */ BlenderFileLoader(Render *re, SceneRenderLayer* srl); - virtual ~BlenderFileLoader(); + virtual ~BlenderFileLoader(); - /*! Loads the 3D scene and returns a pointer to the scene root node */ - NodeGroup * Load(); + /*! Loads the 3D scene and returns a pointer to the scene root node */ + NodeGroup * Load(); - /*! Gets the number of read faces */ - inline unsigned int numFacesRead() {return _numFacesRead;} + /*! Gets the number of read faces */ + inline unsigned int numFacesRead() {return _numFacesRead;} - /*! Gets the smallest edge size read */ - inline real minEdgeSize() {return _minEdgeSize;} + /*! Gets the smallest edge size read */ + inline real minEdgeSize() {return _minEdgeSize;} - /*! Modifiers */ - inline void setRenderMonitor(RenderMonitor *iRenderMonitor) {_pRenderMonitor = iRenderMonitor;} + /*! Modifiers */ + inline void setRenderMonitor(RenderMonitor *iRenderMonitor) {_pRenderMonitor = iRenderMonitor;} protected: void insertShapeNode(ObjectInstanceRen *obi, int id); @@ -75,10 +109,10 @@ protected: int countClippedFaces(float v1[3], float v2[3], float v3[3], int clip[3]); void clipLine(float v1[3], float v2[3], float c[3], float z); void clipTriangle(int numTris, float triCoords[][3], float v1[3], float v2[3], float v3[3], - float triNormals[][3], float n1[3], float n2[3], float n3[3], - bool edgeMarks[5], bool em1, bool em2, bool em3, int clip[3]); + float triNormals[][3], float n1[3], float n2[3], float n3[3], + bool edgeMarks[5], bool em1, bool em2, bool em3, int clip[3]); void addTriangle(struct LoaderState *ls, float v1[3], float v2[3], float v3[3], - float n1[3], float n2[3], float n3[3], bool fm, bool em1, bool em2, bool em3); + float n1[3], float n2[3], float n3[3], bool fm, bool em1, bool em2, bool em3); protected: struct detri_t { @@ -86,9 +120,9 @@ protected: Vec3r v; unsigned n; }; - Render* _re; - SceneRenderLayer* _srl; - NodeGroup* _Scene; + Render *_re; + SceneRenderLayer *_srl; + NodeGroup *_Scene; unsigned _numFacesRead; real _minEdgeSize; bool _smooth; /* if true, face smoothness is taken into account */ @@ -101,4 +135,4 @@ protected: RenderMonitor *_pRenderMonitor; }; -#endif // BLENDER_FILE_LOADER_H +#endif // __BLENDER_FILE_LOADER_H__ diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp index 656d7a23659..e7f97405390 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp +++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp @@ -1,9 +1,41 @@ -# include "BlenderStrokeRenderer.h" -# include "../stroke/Canvas.h" -# include "../application/AppConfig.h" - -# include "BlenderTextureManager.h" - +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp + * \ingroup freestyle + */ + +#include "BlenderStrokeRenderer.h" +#include "BlenderTextureManager.h" + +#include "../application/AppConfig.h" +#include "../stroke/Canvas.h" + +// XXX Are those "ifdef __cplusplus" useful here? #ifdef __cplusplus extern "C" { #endif @@ -13,16 +45,16 @@ extern "C" { #include "DNA_camera_types.h" #include "DNA_customdata_types.h" #include "DNA_listBase.h" -#include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" +#include "DNA_mesh_types.h" #include "DNA_object_types.h" #include "DNA_screen_types.h" #include "BKE_customdata.h" #include "BKE_global.h" #include "BKE_library.h" /* free_libblock */ -#include "BKE_material.h" #include "BKE_main.h" /* struct Main */ +#include "BKE_material.h" #include "BKE_mesh.h" #include "BKE_object.h" #include "BKE_scene.h" @@ -33,79 +65,79 @@ extern "C" { } #endif - -BlenderStrokeRenderer::BlenderStrokeRenderer(Render* re, int render_count) -:StrokeRenderer(){ - +BlenderStrokeRenderer::BlenderStrokeRenderer(Render* re, int render_count) : StrokeRenderer() +{ // TEMPORARY - need a texture manager _textureManager = new BlenderTextureManager; _textureManager->load(); - _width = re->winx; _height = re->winy; // for stroke mesh generation + // for stroke mesh generation + _width = re->winx; + _height = re->winy; - // Scene.New("FreestyleStrokes") + //Scene.New("FreestyleStrokes") old_scene = re->scene; char name[22]; - snprintf(name, sizeof(name), "FRS%d_%s", render_count, re->scene->id.name+2); + BLI_snprintf(name, sizeof(name), "FRS%d_%s", render_count, re->scene->id.name + 2); freestyle_scene = BKE_scene_add(name); freestyle_scene->r.cfra = old_scene->r.cfra; - freestyle_scene->r.mode= old_scene->r.mode & - ~( R_EDGE_FRS | R_SHADOW | R_SSS | R_PANORAMA | R_ENVMAP | R_MBLUR | R_BORDER ); - freestyle_scene->r.xsch= re->rectx; // old_scene->r.xsch - freestyle_scene->r.ysch= re->recty; // old_scene->r.ysch - freestyle_scene->r.xasp= 1.f; // old_scene->r.xasp; - freestyle_scene->r.yasp= 1.f; // old_scene->r.yasp; - freestyle_scene->r.tilex= old_scene->r.tilex; - freestyle_scene->r.tiley= old_scene->r.tiley; - freestyle_scene->r.size= 100; // old_scene->r.size - freestyle_scene->r.maximsize= old_scene->r.maximsize; + freestyle_scene->r.mode = old_scene->r.mode & + ~(R_EDGE_FRS | R_SHADOW | R_SSS | R_PANORAMA | R_ENVMAP | R_MBLUR | R_BORDER); + freestyle_scene->r.xsch = re->rectx; // old_scene->r.xsch + freestyle_scene->r.ysch = re->recty; // old_scene->r.ysch + freestyle_scene->r.xasp = 1.0f; // old_scene->r.xasp; + freestyle_scene->r.yasp = 1.0f; // old_scene->r.yasp; + freestyle_scene->r.tilex = old_scene->r.tilex; + freestyle_scene->r.tiley = old_scene->r.tiley; + freestyle_scene->r.size = 100; // old_scene->r.size + freestyle_scene->r.maximsize = old_scene->r.maximsize; freestyle_scene->r.ocres = old_scene->r.ocres; freestyle_scene->r.color_mgt_flag = 0; // old_scene->r.color_mgt_flag; - freestyle_scene->r.scemode= old_scene->r.scemode & ~( R_SINGLE_LAYER ); - freestyle_scene->r.flag= old_scene->r.flag; - freestyle_scene->r.threads= old_scene->r.threads; - freestyle_scene->r.border.xmin= old_scene->r.border.xmin; - freestyle_scene->r.border.ymin= old_scene->r.border.ymin; - freestyle_scene->r.border.xmax= old_scene->r.border.xmax; - freestyle_scene->r.border.ymax= old_scene->r.border.ymax; + freestyle_scene->r.scemode = old_scene->r.scemode & ~(R_SINGLE_LAYER); + freestyle_scene->r.flag = old_scene->r.flag; + freestyle_scene->r.threads = old_scene->r.threads; + freestyle_scene->r.border.xmin = old_scene->r.border.xmin; + freestyle_scene->r.border.ymin = old_scene->r.border.ymin; + freestyle_scene->r.border.xmax = old_scene->r.border.xmax; + freestyle_scene->r.border.ymax = old_scene->r.border.ymax; strcpy(freestyle_scene->r.pic, old_scene->r.pic); - freestyle_scene->r.safety.xmin= old_scene->r.safety.xmin; - freestyle_scene->r.safety.ymin= old_scene->r.safety.ymin; - freestyle_scene->r.safety.xmax= old_scene->r.safety.xmax; - freestyle_scene->r.safety.ymax= old_scene->r.safety.ymax; - freestyle_scene->r.osa= old_scene->r.osa; - freestyle_scene->r.filtertype= old_scene->r.filtertype; - freestyle_scene->r.gauss= old_scene->r.gauss; - freestyle_scene->r.dither_intensity= old_scene->r.dither_intensity; + freestyle_scene->r.safety.xmin = old_scene->r.safety.xmin; + freestyle_scene->r.safety.ymin = old_scene->r.safety.ymin; + freestyle_scene->r.safety.xmax = old_scene->r.safety.xmax; + freestyle_scene->r.safety.ymax = old_scene->r.safety.ymax; + freestyle_scene->r.osa = old_scene->r.osa; + freestyle_scene->r.filtertype = old_scene->r.filtertype; + freestyle_scene->r.gauss = old_scene->r.gauss; + freestyle_scene->r.dither_intensity = old_scene->r.dither_intensity; BLI_strncpy(freestyle_scene->r.engine, old_scene->r.engine, sizeof(freestyle_scene->r.engine)); freestyle_scene->r.im_format.planes = R_IMF_PLANES_RGBA; freestyle_scene->r.im_format.imtype = R_IMF_IMTYPE_PNG; BKE_scene_disable_color_management(freestyle_scene); - BKE_scene_set_background( G.main, freestyle_scene ); + BKE_scene_set_background(G.main, freestyle_scene); // Camera Object* object_camera = BKE_object_add(freestyle_scene, OB_CAMERA); - - Camera* camera = (Camera *) object_camera->data; + + Camera* camera = (Camera *)object_camera->data; camera->type = CAM_ORTHO; camera->ortho_scale = max(re->rectx, re->recty); - camera->clipsta = 0.1f; - camera->clipend = 100.0f; + camera->clipsta = 0.1f; + camera->clipend = 100.0f; - _z_delta = 0.00001f; - _z = camera->clipsta + _z_delta; + _z_delta = 0.00001f; + _z = camera->clipsta + _z_delta; - // test - //_z = 999.90f; _z_delta = 0.01f; + // test + //_z = 999.90f; _z_delta = 0.01f; object_camera->loc[0] = re->disprect.xmin + 0.5f * re->rectx; object_camera->loc[1] = re->disprect.ymin + 0.5f * re->recty; - object_camera->loc[2] = 1.f; - + object_camera->loc[2] = 1.0f; + freestyle_scene->camera = object_camera; - + // Material material = BKE_material_add("stroke_material"); material->mode |= MA_VERTEXCOLP; @@ -114,12 +146,11 @@ BlenderStrokeRenderer::BlenderStrokeRenderer(Render* re, int render_count) material->vcol_alpha = 1; } -BlenderStrokeRenderer::~BlenderStrokeRenderer(){ - - if(0 != _textureManager) - { +BlenderStrokeRenderer::~BlenderStrokeRenderer() +{ + if (0 != _textureManager) { delete _textureManager; - _textureManager = 0; + _textureManager = NULL; } // The freestyle_scene object is not released here. Instead, @@ -128,8 +159,7 @@ BlenderStrokeRenderer::~BlenderStrokeRenderer(){ // compositor has finished. // release objects and data blocks - Base *b = (Base *)freestyle_scene->base.first; - while(b) { + for (Base *b = (Base*)freestyle_scene->base.first; b; b = b->next) { Object *ob = b->object; void *data = ob->data; char name[24]; @@ -137,58 +167,58 @@ BlenderStrokeRenderer::~BlenderStrokeRenderer(){ //cout << "removing " << name[0] << name[1] << ":" << (name+2) << endl; switch (ob->type) { case OB_MESH: - BKE_libblock_free( &G.main->object, ob ); - BKE_libblock_free( &G.main->mesh, data ); + BKE_libblock_free(&G.main->object, ob); + BKE_libblock_free(&G.main->mesh, data); break; case OB_CAMERA: - BKE_libblock_free( &G.main->object, ob ); - BKE_libblock_free( &G.main->camera, data ); + BKE_libblock_free(&G.main->object, ob); + BKE_libblock_free(&G.main->camera, data); freestyle_scene->camera = NULL; break; default: cerr << "Warning: unexpected object in the scene: " << name[0] << name[1] << ":" << (name+2) << endl; } - b = b->next; } - BLI_freelistN( &freestyle_scene->base ); + BLI_freelistN(&freestyle_scene->base); // release material - BKE_libblock_free( &G.main->mat, material ); - - BKE_scene_set_background( G.main, old_scene ); + BKE_libblock_free(&G.main->mat, material); + + BKE_scene_set_background(G.main, old_scene); } -float BlenderStrokeRenderer::get_stroke_vertex_z(void) const { - float z = _z; - BlenderStrokeRenderer *self = const_cast(this); - if (!(_z < _z_delta * 100000.0f)) - self->_z_delta *= 10.0f; - self->_z += _z_delta; - return -z; +float BlenderStrokeRenderer::get_stroke_vertex_z(void) const +{ + float z = _z; + BlenderStrokeRenderer *self = const_cast(this); + if (!(_z < _z_delta * 100000.0f)) + self->_z_delta *= 10.0f; + self->_z += _z_delta; + return -z; } -void BlenderStrokeRenderer::RenderStrokeRep(StrokeRep *iStrokeRep) const{ - RenderStrokeRepBasic(iStrokeRep); +void BlenderStrokeRenderer::RenderStrokeRep(StrokeRep *iStrokeRep) const +{ + RenderStrokeRepBasic(iStrokeRep); } -void BlenderStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const{ - +void BlenderStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const +{ //////////////////// // Build up scene //////////////////// - - vector& strips = iStrokeRep->getStrips(); - Strip::vertex_container::iterator v[3]; - StrokeVertexRep *svRep[3]; - Vec3r color[3]; - unsigned int vertex_index, edge_index, loop_index; - Vec2r p; - - for(vector::iterator s=strips.begin(), send=strips.end(); - s!=send; - ++s){ - - Strip::vertex_container& strip_vertices = (*s)->vertices(); + + vector& strips = iStrokeRep->getStrips(); + Strip::vertex_container::iterator v[3]; + StrokeVertexRep *svRep[3]; + Vec3r color[3]; + unsigned int vertex_index, edge_index, loop_index; + Vec2r p; + + for (vector::iterator s = strips.begin(), send = strips.end(); + s != send; + ++s){ + Strip::vertex_container& strip_vertices = (*s)->vertices(); int strip_vertex_count = (*s)->sizeStrip(); int xl, xu, yl, yu, n, visible_faces, visible_segments; bool visible; @@ -197,108 +227,120 @@ void BlenderStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const{ // (note: a strip segment is a series of visible faces, while two strip // segments are separated by one or more invisible faces) v[0] = strip_vertices.begin(); - v[1] = v[0]; ++(v[1]); - v[2] = v[1]; ++(v[2]); + v[1] = v[0] + 1; + v[2] = v[0] + 2; visible_faces = visible_segments = 0; visible = false; - for (n = 2; n < strip_vertex_count; n++) - { + for (n = 2; n < strip_vertex_count; n++, v[0]++, v[1]++, v[2]++) { svRep[0] = *(v[0]); svRep[1] = *(v[1]); svRep[2] = *(v[2]); xl = xu = yl = yu = 0; for (int j = 0; j < 3; j++) { p = svRep[j]->point2d(); - if (p[0] < 0.0) xl++; else if (p[0] > _width) xu++; - if (p[1] < 0.0) yl++; else if (p[1] > _height) yu++; + if (p[0] < 0.0) + xl++; + else if (p[0] > _width) + xu++; + if (p[1] < 0.0) + yl++; + else if (p[1] > _height) + yu++; } if (xl == 3 || xu == 3 || yl == 3 || yu == 3) { visible = false; - } else { + } + else { visible_faces++; if (!visible) visible_segments++; visible = true; } - ++v[0]; ++v[1]; ++v[2]; } if (visible_faces == 0) continue; - // me = Mesh.New() + //me = Mesh.New() #if 0 Object* object_mesh = BKE_object_add(freestyle_scene, OB_MESH); #else Object* object_mesh = NewMesh(); #endif - Mesh* mesh = (Mesh *) object_mesh->data; - // MEM_freeN(mesh->bb); - // mesh->bb= NULL; - // mesh->id.us = 0; - + Mesh* mesh = (Mesh*)object_mesh->data; +#if 0 + MEM_freeN(mesh->bb); + mesh->bb = NULL; + mesh->id.us = 0; +#endif #if 1 - // me.materials = [mat] - mesh->mat = ( Material ** ) MEM_mallocN( 1 * sizeof( Material * ), "MaterialList" ); + //me.materials = [mat] + mesh->mat = (Material**)MEM_mallocN(1 * sizeof(Material*), "MaterialList"); mesh->mat[0] = material; mesh->totcol = 1; - test_object_materials( (ID*) mesh ); + test_object_materials((ID*)mesh); #else - assign_material(object_mesh, material, object_mesh->totcol+1); - object_mesh->actcol= object_mesh->totcol; + assign_material(object_mesh, material, object_mesh->totcol + 1); + object_mesh->actcol = object_mesh->totcol; #endif // vertices allocation mesh->totvert = visible_faces + visible_segments * 2; - mesh->mvert = (MVert*) CustomData_add_layer( &mesh->vdata, CD_MVERT, CD_CALLOC, NULL, mesh->totvert); - + mesh->mvert = (MVert*)CustomData_add_layer(&mesh->vdata, CD_MVERT, CD_CALLOC, NULL, mesh->totvert); + // edges allocation mesh->totedge = visible_faces * 2 + visible_segments; - mesh->medge = (MEdge*) CustomData_add_layer( &mesh->edata, CD_MEDGE, CD_CALLOC, NULL, mesh->totedge); + mesh->medge = (MEdge*)CustomData_add_layer(&mesh->edata, CD_MEDGE, CD_CALLOC, NULL, mesh->totedge); // faces allocation mesh->totpoly = visible_faces; - mesh->mpoly= (MPoly*) CustomData_add_layer( &mesh->pdata, CD_MPOLY, CD_CALLOC, NULL, mesh->totpoly); + mesh->mpoly = (MPoly*)CustomData_add_layer(&mesh->pdata, CD_MPOLY, CD_CALLOC, NULL, mesh->totpoly); // loops allocation mesh->totloop = visible_faces * 3; - mesh->mloop= (MLoop*) CustomData_add_layer( &mesh->ldata, CD_MLOOP, CD_CALLOC, NULL, mesh->totloop); - + mesh->mloop = (MLoop*)CustomData_add_layer(&mesh->ldata, CD_MLOOP, CD_CALLOC, NULL, mesh->totloop); + // colors allocation - mesh->mloopcol = (MLoopCol *) CustomData_add_layer( &mesh->ldata, CD_MLOOPCOL, CD_CALLOC, NULL, mesh->totloop); + mesh->mloopcol = (MLoopCol*)CustomData_add_layer(&mesh->ldata, CD_MLOOPCOL, CD_CALLOC, NULL, mesh->totloop); //////////////////// // Data copy //////////////////// - - MVert* vertices = mesh->mvert; - MEdge* edges = mesh->medge; - MPoly* polys = mesh->mpoly; - MLoop* loops = mesh->mloop; - MLoopCol* colors = mesh->mloopcol; + + MVert *vertices = mesh->mvert; + MEdge *edges = mesh->medge; + MPoly *polys = mesh->mpoly; + MLoop *loops = mesh->mloop; + MLoopCol *colors = mesh->mloopcol; v[0] = strip_vertices.begin(); - v[1] = v[0]; ++(v[1]); - v[2] = v[1]; ++(v[2]); + v[1] = v[0] + 1; + v[2] = v[0] + 2; vertex_index = edge_index = loop_index = 0; visible = false; // Note: Mesh generation in the following loop assumes stroke strips // to be triangle strips. - for (n = 2; n < strip_vertex_count; n++) - { + for (n = 2; n < strip_vertex_count; n++, v[0]++, v[1]++, v[2]++) { svRep[0] = *(v[0]); svRep[1] = *(v[1]); svRep[2] = *(v[2]); xl = xu = yl = yu = 0; for (int j = 0; j < 3; j++) { p = svRep[j]->point2d(); - if (p[0] < 0.0) xl++; else if (p[0] > _width) xu++; - if (p[1] < 0.0) yl++; else if (p[1] > _height) yu++; + if (p[0] < 0.0) + xl++; + else if (p[0] > _width) + xu++; + if (p[1] < 0.0) + yl++; + else if (p[1] > _height) + yu++; } if (xl == 3 || xu == 3 || yl == 3 || yu == 3) { visible = false; - } else { + } + else { if (!visible) { // first vertex vertices->co[0] = svRep[0]->point2d()[0]; @@ -306,7 +348,7 @@ void BlenderStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const{ vertices->co[2] = get_stroke_vertex_z(); ++vertices; ++vertex_index; - + // second vertex vertices->co[0] = svRep[1]->point2d()[0]; vertices->co[1] = svRep[1]->point2d()[1]; @@ -355,7 +397,8 @@ void BlenderStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const{ loops[2].v = vertex_index - 3; loops[2].e = edge_index - 2; - } else { + } + else { loops[0].v = vertex_index - 1; loops[0].e = edge_index - 2; @@ -370,52 +413,49 @@ void BlenderStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const{ // colors if (n % 2 == 0) { - colors[0].r = (short)(255.0f*svRep[2]->color()[0]); - colors[0].g = (short)(255.0f*svRep[2]->color()[1]); - colors[0].b = (short)(255.0f*svRep[2]->color()[2]); - colors[0].a = (short)(255.0f*svRep[2]->alpha()); - - colors[1].r = (short)(255.0f*svRep[1]->color()[0]); - colors[1].g = (short)(255.0f*svRep[1]->color()[1]); - colors[1].b = (short)(255.0f*svRep[1]->color()[2]); - colors[1].a = (short)(255.0f*svRep[1]->alpha()); - - colors[2].r = (short)(255.0f*svRep[0]->color()[0]); - colors[2].g = (short)(255.0f*svRep[0]->color()[1]); - colors[2].b = (short)(255.0f*svRep[0]->color()[2]); - colors[2].a = (short)(255.0f*svRep[0]->alpha()); - } else { - colors[0].r = (short)(255.0f*svRep[2]->color()[0]); - colors[0].g = (short)(255.0f*svRep[2]->color()[1]); - colors[0].b = (short)(255.0f*svRep[2]->color()[2]); - colors[0].a = (short)(255.0f*svRep[2]->alpha()); - - colors[1].r = (short)(255.0f*svRep[0]->color()[0]); - colors[1].g = (short)(255.0f*svRep[0]->color()[1]); - colors[1].b = (short)(255.0f*svRep[0]->color()[2]); - colors[1].a = (short)(255.0f*svRep[0]->alpha()); - - colors[2].r = (short)(255.0f*svRep[1]->color()[0]); - colors[2].g = (short)(255.0f*svRep[1]->color()[1]); - colors[2].b = (short)(255.0f*svRep[1]->color()[2]); - colors[2].a = (short)(255.0f*svRep[1]->alpha()); + colors[0].r = (short)(255.0f * svRep[2]->color()[0]); + colors[0].g = (short)(255.0f * svRep[2]->color()[1]); + colors[0].b = (short)(255.0f * svRep[2]->color()[2]); + colors[0].a = (short)(255.0f * svRep[2]->alpha()); + + colors[1].r = (short)(255.0f * svRep[1]->color()[0]); + colors[1].g = (short)(255.0f * svRep[1]->color()[1]); + colors[1].b = (short)(255.0f * svRep[1]->color()[2]); + colors[1].a = (short)(255.0f * svRep[1]->alpha()); + + colors[2].r = (short)(255.0f * svRep[0]->color()[0]); + colors[2].g = (short)(255.0f * svRep[0]->color()[1]); + colors[2].b = (short)(255.0f * svRep[0]->color()[2]); + colors[2].a = (short)(255.0f * svRep[0]->alpha()); + } + else { + colors[0].r = (short)(255.0f * svRep[2]->color()[0]); + colors[0].g = (short)(255.0f * svRep[2]->color()[1]); + colors[0].b = (short)(255.0f * svRep[2]->color()[2]); + colors[0].a = (short)(255.0f * svRep[2]->alpha()); + + colors[1].r = (short)(255.0f * svRep[0]->color()[0]); + colors[1].g = (short)(255.0f * svRep[0]->color()[1]); + colors[1].b = (short)(255.0f * svRep[0]->color()[2]); + colors[1].a = (short)(255.0f * svRep[0]->alpha()); + + colors[2].r = (short)(255.0f * svRep[1]->color()[0]); + colors[2].g = (short)(255.0f * svRep[1]->color()[1]); + colors[2].b = (short)(255.0f * svRep[1]->color()[2]); + colors[2].a = (short)(255.0f * svRep[1]->alpha()); } colors += 3; - } - ++v[0]; ++v[1]; ++v[2]; - - } // loop over strip vertices + } // loop over strip vertices #if 0 BKE_mesh_validate(mesh, TRUE); #endif - - } // loop over strips - + } // loop over strips } // A replacement of BKE_object_add() for better performance. -Object* BlenderStrokeRenderer::NewMesh() const { +Object *BlenderStrokeRenderer::NewMesh() const +{ Object *ob; Base *base; char name[MAX_ID_NAME]; @@ -428,8 +468,10 @@ Object* BlenderStrokeRenderer::NewMesh() const { ob->lay = 1; base = BKE_scene_base_add(freestyle_scene, ob); - //BKE_scene_base_deselect_all(scene); - //BKE_scene_base_select(scene, base); +#if 0 + BKE_scene_base_deselect_all(scene); + BKE_scene_base_select(scene, base); +#endif ob->recalc |= OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME; --mesh_id; @@ -437,11 +479,12 @@ Object* BlenderStrokeRenderer::NewMesh() const { return ob; } -Render* BlenderStrokeRenderer::RenderScene( Render *re ) { - Camera *camera = (Camera *)freestyle_scene->camera->data; - if (camera->clipend < _z) - camera->clipend = _z + _z_delta * 100.0f; - //cout << "clipsta " << camera->clipsta << ", clipend " << camera->clipend << endl; +Render* BlenderStrokeRenderer::RenderScene(Render *re) +{ + Camera *camera = (Camera*)freestyle_scene->camera->data; + if (camera->clipend < _z) + camera->clipend = _z + _z_delta * 100.0f; + //cout << "clipsta " << camera->clipsta << ", clipend " << camera->clipend << endl; Render *freestyle_render = RE_NewRender(freestyle_scene->id.name); diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h index 022a115456f..d1c82e7a3b4 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h +++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h @@ -1,9 +1,41 @@ -#ifndef BLENDERSTROKERENDERER_H -# define BLENDERSTROKERENDERER_H +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ -# include "../stroke/StrokeRenderer.h" -# include "../system/FreestyleConfig.h" +#ifndef __BLENDERSTROKERENDERER_H__ +#define __BLENDERSTROKERENDERER_H__ +/** \file blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h + * \ingroup freestyle + */ + +#include "../stroke/StrokeRenderer.h" +#include "../system/FreestyleConfig.h" + +// XXX Are those "ifdef __cplusplus" useful here? #ifdef __cplusplus extern "C" { #endif @@ -17,31 +49,28 @@ extern "C" { } #endif - - class LIB_STROKE_EXPORT BlenderStrokeRenderer : public StrokeRenderer { public: - BlenderStrokeRenderer(Render *re, int render_count); - virtual ~BlenderStrokeRenderer(); + BlenderStrokeRenderer(Render *re, int render_count); + virtual ~BlenderStrokeRenderer(); - /*! Renders a stroke rep */ - virtual void RenderStrokeRep(StrokeRep *iStrokeRep) const; - virtual void RenderStrokeRepBasic(StrokeRep *iStrokeRep) const; + /*! Renders a stroke rep */ + virtual void RenderStrokeRep(StrokeRep *iStrokeRep) const; + virtual void RenderStrokeRepBasic(StrokeRep *iStrokeRep) const; - Object* NewMesh() const; + Object *NewMesh() const; - Render* RenderScene(Render *re); + Render *RenderScene(Render *re); protected: - Scene* old_scene; - Scene* freestyle_scene; - Material* material; + Scene *old_scene; + Scene *freestyle_scene; + Material *material; float _width, _height; float _z, _z_delta; float get_stroke_vertex_z(void) const; }; -#endif // BLENDERSTROKERENDERER_H - +#endif // __BLENDERSTROKERENDERER_H__ diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStyleModule.h b/source/blender/freestyle/intern/blender_interface/BlenderStyleModule.h index 93b5f694eb6..4c6f7e02722 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderStyleModule.h +++ b/source/blender/freestyle/intern/blender_interface/BlenderStyleModule.h @@ -1,5 +1,36 @@ -#ifndef BLENDERSTYLEMODULE_H -#define BLENDERSTYLEMODULE_H +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef __BLENDERSTYLEMODULE_H__ +#define __BLENDERSTYLEMODULE_H__ + +/** \file blender/freestyle/intern/blender_interface/BlenderStyleModule.h + * \ingroup freestyle + */ #include "../stroke/StyleModule.h" #include "../system/PythonInterpreter.h" @@ -12,21 +43,21 @@ extern "C" { class BlenderStyleModule : public StyleModule { -public: - - BlenderStyleModule(struct Text *text, const string &name, - Interpreter *inter) : StyleModule(name, inter) { +public: + BlenderStyleModule(struct Text *text, const string &name, Interpreter *inter) : StyleModule(name, inter) + { _text = text; } - virtual ~BlenderStyleModule() { + virtual ~BlenderStyleModule() + { BKE_text_unlink(G.main, _text); BKE_libblock_free(&G.main->text, _text); } protected: - - virtual int interpret() { + virtual int interpret() + { PythonInterpreter* py_inter = dynamic_cast(_inter); assert(py_inter != 0); return py_inter->interpretText(_text, getFileName()); @@ -36,4 +67,4 @@ private: struct Text *_text; }; -#endif // BLENDERSTYLEMODULE_H +#endif // __BLENDERSTYLEMODULE_H__ diff --git a/source/blender/freestyle/intern/blender_interface/BlenderTextureManager.cpp b/source/blender/freestyle/intern/blender_interface/BlenderTextureManager.cpp index d731af42d0e..053ad636837 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderTextureManager.cpp +++ b/source/blender/freestyle/intern/blender_interface/BlenderTextureManager.cpp @@ -1,71 +1,98 @@ -#include "BlenderTextureManager.h" +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/freestyle/intern/blender_interface/BlenderTextureManager.cpp + * \ingroup freestyle + */ +#include "BlenderTextureManager.h" -BlenderTextureManager::BlenderTextureManager () +BlenderTextureManager::BlenderTextureManager() : TextureManager() { - //_brushes_path = Config::getInstance()... + //_brushes_path = Config::getInstance()... } -BlenderTextureManager::~BlenderTextureManager () +BlenderTextureManager::~BlenderTextureManager() { } void BlenderTextureManager::loadStandardBrushes() { - // getBrushTextureIndex(TEXTURES_DIR "/brushes/charcoalAlpha.bmp", Stroke::HUMID_MEDIUM); - // getBrushTextureIndex(TEXTURES_DIR "/brushes/washbrushAlpha.bmp", Stroke::HUMID_MEDIUM); - // getBrushTextureIndex(TEXTURES_DIR "/brushes/oil.bmp", Stroke::HUMID_MEDIUM); - // getBrushTextureIndex(TEXTURES_DIR "/brushes/oilnoblend.bmp", Stroke::HUMID_MEDIUM); - // getBrushTextureIndex(TEXTURES_DIR "/brushes/charcoalAlpha.bmp", Stroke::DRY_MEDIUM); - // getBrushTextureIndex(TEXTURES_DIR "/brushes/washbrushAlpha.bmp", Stroke::DRY_MEDIUM); - // getBrushTextureIndex(TEXTURES_DIR "/brushes/opaqueDryBrushAlpha.bmp", Stroke::OPAQUE_MEDIUM); - // getBrushTextureIndex(TEXTURES_DIR "/brushes/opaqueBrushAlpha.bmp", Stroke::OPAQUE_MEDIUM); - //_defaultTextureId = getBrushTextureIndex("smoothAlpha.bmp", Stroke::OPAQUE_MEDIUM); +#if 0 + getBrushTextureIndex(TEXTURES_DIR "/brushes/charcoalAlpha.bmp", Stroke::HUMID_MEDIUM); + getBrushTextureIndex(TEXTURES_DIR "/brushes/washbrushAlpha.bmp", Stroke::HUMID_MEDIUM); + getBrushTextureIndex(TEXTURES_DIR "/brushes/oil.bmp", Stroke::HUMID_MEDIUM); + getBrushTextureIndex(TEXTURES_DIR "/brushes/oilnoblend.bmp", Stroke::HUMID_MEDIUM); + getBrushTextureIndex(TEXTURES_DIR "/brushes/charcoalAlpha.bmp", Stroke::DRY_MEDIUM); + getBrushTextureIndex(TEXTURES_DIR "/brushes/washbrushAlpha.bmp", Stroke::DRY_MEDIUM); + getBrushTextureIndex(TEXTURES_DIR "/brushes/opaqueDryBrushAlpha.bmp", Stroke::OPAQUE_MEDIUM); + getBrushTextureIndex(TEXTURES_DIR "/brushes/opaqueBrushAlpha.bmp", Stroke::OPAQUE_MEDIUM); + _defaultTextureId = getBrushTextureIndex("smoothAlpha.bmp", Stroke::OPAQUE_MEDIUM); +#endif } - -unsigned -BlenderTextureManager::loadBrush(string sname, Stroke::MediumType mediumType) +unsigned int BlenderTextureManager::loadBrush(string sname, Stroke::MediumType mediumType) { -// GLuint texId; -// glGenTextures(1, &texId); -// bool found = false; -// vector pathnames; -// string path; //soc -// StringUtils::getPathName(TextureManager::Options::getBrushesPath(), -// sname, -// pathnames); -// for (vector::const_iterator j = pathnames.begin(); j != pathnames.end(); j++) { -// path = j->c_str(); -// //soc if(QFile::exists(path)){ -// if( BLI_exists( const_cast(path.c_str()) ) ) { -// found = true; -// break; -// } -// } -// if(!found) -// return 0; -// // Brush texture -// cout << "Loading brush texture..." << endl; -// switch(mediumType){ -// case Stroke::DRY_MEDIUM: -// //soc prepareTextureLuminance((const char*)path.toAscii(), texId); -// prepareTextureLuminance(StringUtils::toAscii(path), texId); -// break; -// case Stroke::HUMID_MEDIUM: -// case Stroke::OPAQUE_MEDIUM: -// default: -// //soc prepareTextureAlpha((const char*)path.toAscii(), texId); -// prepareTextureAlpha(StringUtils::toAscii(path), texId); -// break; -// } -// cout << "Done." << endl << endl; -// -// return texId; -// +#if 0 + GLuint texId; + glGenTextures(1, &texId); + bool found = false; + vector pathnames; + string path; //soc + StringUtils::getPathName(TextureManager::Options::getBrushesPath(), sname, pathnames); + for (vector::const_iterator j = pathnames.begin(); j != pathnames.end(); j++) { + path = j->c_str(); + //soc if (QFile::exists(path)) { + if (BLI_exists( const_cast(path.c_str()))) { + found = true; + break; + } + } + if (!found) + return 0; + // Brush texture + cout << "Loading brush texture..." << endl; + switch (mediumType) { + case Stroke::DRY_MEDIUM: + //soc prepareTextureLuminance((const char*)path.toAscii(), texId); + prepareTextureLuminance(StringUtils::toAscii(path), texId); + break; + case Stroke::HUMID_MEDIUM: + case Stroke::OPAQUE_MEDIUM: + default: + //soc prepareTextureAlpha((const char*)path.toAscii(), texId); + prepareTextureAlpha(StringUtils::toAscii(path), texId); + break; + } + cout << "Done." << endl << endl; + + return texId; +#else return 0; +#endif } - - - diff --git a/source/blender/freestyle/intern/blender_interface/BlenderTextureManager.h b/source/blender/freestyle/intern/blender_interface/BlenderTextureManager.h index fac33c139e1..bd6f377b1eb 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderTextureManager.h +++ b/source/blender/freestyle/intern/blender_interface/BlenderTextureManager.h @@ -1,23 +1,53 @@ -#ifndef BLENDERTEXTUREMANAGER_H -#define BLENDERTEXTUREMANAGER_H +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef __BLENDERTEXTUREMANAGER_H__ +#define __BLENDERTEXTUREMANAGER_H__ + +/** \file blender/freestyle/intern/blender_interface/BlenderTextureManager.h + * \ingroup freestyle + */ # include "../stroke/StrokeRenderer.h" # include "../stroke/StrokeRep.h" # include "../system/FreestyleConfig.h" -/*! Class to load textures - */ +/*! Class to load textures */ class LIB_RENDERING_EXPORT BlenderTextureManager : public TextureManager { - public: - BlenderTextureManager (); - virtual ~BlenderTextureManager (); +public: + BlenderTextureManager(); + virtual ~BlenderTextureManager(); + protected: - virtual unsigned loadBrush(string fileName, Stroke::MediumType = Stroke::OPAQUE_MEDIUM); - - protected: - virtual void loadStandardBrushes(); + virtual unsigned int loadBrush(string fileName, Stroke::MediumType=Stroke::OPAQUE_MEDIUM); +protected: + virtual void loadStandardBrushes(); }; -#endif // BLENDERTEXTUREMANAGER_H +#endif // __BLENDERTEXTUREMANAGER_H__ diff --git a/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp b/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp index e432815a30f..759bf09380f 100644 --- a/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp +++ b/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp @@ -1,13 +1,46 @@ -#include "../application/Controller.h" -#include "../application/AppView.h" -#include "../application/AppConfig.h" -#include "../application/AppCanvas.h" +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/freestyle/intern/blender_interface/FRS_freestyle.cpp + * \ingroup freestyle + */ #include #include #include + +#include "../application/AppCanvas.h" +#include "../application/AppConfig.h" +#include "../application/AppView.h" +#include "../application/Controller.h" + using namespace std; +// XXX Are those "ifdef __cplusplus" useful here? #ifdef __cplusplus extern "C" { #endif @@ -15,725 +48,781 @@ extern "C" { #include "MEM_guardedalloc.h" #include "DNA_camera_types.h" -#include "DNA_text_types.h" -#include "DNA_group_types.h" #include "DNA_freestyle_types.h" +#include "DNA_group_types.h" +#include "DNA_text_types.h" #include "BKE_global.h" #include "BKE_library.h" #include "BKE_linestyle.h" #include "BKE_main.h" #include "BKE_text.h" + #include "BLI_blenlib.h" #include "BLI_math.h" + #include "BPY_extern.h" #include "renderpipeline.h" #include "pixelblending.h" -#include "../../FRS_freestyle.h" -#include "../../FRS_freestyle_config.h" - -#define DEFAULT_SPHERE_RADIUS 1.0f -#define DEFAULT_DKR_EPSILON 0.0f - - // Freestyle configuration - static short freestyle_is_initialized = 0; - static Config::Path *pathconfig = NULL; - static Controller *controller = NULL; - static AppView *view = NULL; - - // line set buffer for copy & paste - static FreestyleLineSet lineset_buffer; - static bool lineset_copied = false; - - // camera information - float freestyle_viewpoint[3]; - float freestyle_mv[4][4]; - float freestyle_proj[4][4]; - int freestyle_viewport[4]; - - // current scene - Scene *freestyle_scene; - - string default_module_path; - - //======================================================= - // Initialization - //======================================================= - - void FRS_initialize() { - - if( freestyle_is_initialized ) - return; - - pathconfig = new Config::Path; - controller = new Controller(); - view = new AppView; - controller->setView(view); - controller->Clear(); - freestyle_scene = NULL; - lineset_copied = false; - - default_module_path = pathconfig->getProjectDir() + Config::DIR_SEP + "style_modules" + Config::DIR_SEP + "contour.py"; - - freestyle_is_initialized = 1; - } - - void FRS_set_context(bContext* C) { - cout << "FRS_set_context: context 0x" << C << " scene 0x" << CTX_data_scene(C) << endl; - controller->setContext(C); - } +#include "FRS_freestyle.h" +#include "FRS_freestyle_config.h" - void FRS_read_file(bContext* C) { - lineset_copied = false; - } +#define DEFAULT_SPHERE_RADIUS 1.0f +#define DEFAULT_DKR_EPSILON 0.0f - void FRS_exit() { - delete pathconfig; - delete controller; - delete view; - } +// Freestyle configuration +static short freestyle_is_initialized = 0; +static Config::Path *pathconfig = NULL; +static Controller *controller = NULL; +static AppView *view = NULL; - //======================================================= - // Rendering - //======================================================= - - static void init_view(Render* re){ - int width = re->winx; - int height = re->winy; - int xmin = re->disprect.xmin; - int ymin = re->disprect.ymin; - int xmax = re->disprect.xmax; - int ymax = re->disprect.ymax; - - float thickness = 1.f; - switch (re->r.line_thickness_mode) { - case R_LINE_THICKNESS_ABSOLUTE: - thickness = re->r.unit_line_thickness * (re->r.size / 100.f); - break; - case R_LINE_THICKNESS_RELATIVE: - thickness = height / 480.f; - break; - } +// line set buffer for copy & paste +static FreestyleLineSet lineset_buffer; +static bool lineset_copied = false; - freestyle_viewport[0] = freestyle_viewport[1] = 0; - freestyle_viewport[2] = width; - freestyle_viewport[3] = height; - - view->setWidth( width ); - view->setHeight( height ); - view->setBorder( xmin, ymin, xmax, ymax ); - view->setThickness( thickness ); - - cout << "\n=== Dimensions of the 2D image coordinate system ===" << endl; - cout << "Width : " << width << endl; - cout << "Height : " << height << endl; - if (re->r.mode & R_BORDER) - cout << "Border : (" << xmin << ", " << ymin << ") - (" << xmax << ", " << ymax << ")" << endl; - cout << "Unit line thickness : " << thickness << " pixel(s)" << endl; - } +// camera information +float freestyle_viewpoint[3]; +float freestyle_mv[4][4]; +float freestyle_proj[4][4]; +int freestyle_viewport[4]; - static void init_camera(Render* re){ - // It is assumed that imported meshes are in the camera coordinate system. - // Therefore, the view point (i.e., camera position) is at the origin, and - // the the model-view matrix is simply the identity matrix. - - freestyle_viewpoint[0] = 0.0; - freestyle_viewpoint[1] = 0.0; - freestyle_viewpoint[2] = 0.0; - - for( int i = 0; i < 4; i++ ) - for( int j = 0; j < 4; j++ ) - freestyle_mv[i][j] = (i == j) ? 1.0 : 0.0; - - for( int i = 0; i < 4; i++ ) - for( int j = 0; j < 4; j++ ) - freestyle_proj[i][j] = re->winmat[i][j]; +// current scene +Scene *freestyle_scene; - //print_m4("mv", freestyle_mv); - //print_m4("proj", freestyle_proj); - } +string default_module_path; - static char *escape_quotes(char *name) - { - char *s= (char *)MEM_mallocN(strlen(name) * 2 + 1, "escape_quotes"); - char *p= s; - while (*name) { - if (*name == '\'') - *p++= '\\'; - *p++ = *name++; - } - *p = '\0'; - return s; +//======================================================= +// Initialization +//======================================================= + +void FRS_initialize() +{ + if (freestyle_is_initialized) + return; + + pathconfig = new Config::Path; + controller = new Controller(); + view = new AppView; + controller->setView(view); + controller->Clear(); + freestyle_scene = NULL; + lineset_copied = false; + + default_module_path = pathconfig->getProjectDir() + Config::DIR_SEP + "style_modules" + + Config::DIR_SEP + "contour.py"; + + freestyle_is_initialized = 1; +} + +void FRS_set_context(bContext *C) +{ + cout << "FRS_set_context: context 0x" << C << " scene 0x" << CTX_data_scene(C) << endl; + controller->setContext(C); +} + +void FRS_read_file(bContext *C) +{ + lineset_copied = false; +} + +void FRS_exit() +{ + delete pathconfig; + delete controller; + delete view; +} + +//======================================================= +// Rendering +//======================================================= + +static void init_view(Render *re) +{ + int width = re->winx; + int height = re->winy; + int xmin = re->disprect.xmin; + int ymin = re->disprect.ymin; + int xmax = re->disprect.xmax; + int ymax = re->disprect.ymax; + + float thickness = 1.0f; + switch (re->r.line_thickness_mode) { + case R_LINE_THICKNESS_ABSOLUTE: + thickness = re->r.unit_line_thickness * (re->r.size / 100.f); + break; + case R_LINE_THICKNESS_RELATIVE: + thickness = height / 480.f; + break; + } + + freestyle_viewport[0] = freestyle_viewport[1] = 0; + freestyle_viewport[2] = width; + freestyle_viewport[3] = height; + + view->setWidth(width); + view->setHeight(height); + view->setBorder(xmin, ymin, xmax, ymax); + view->setThickness(thickness); + + cout << "\n=== Dimensions of the 2D image coordinate system ===" << endl; + cout << "Width : " << width << endl; + cout << "Height : " << height << endl; + if (re->r.mode & R_BORDER) + cout << "Border : (" << xmin << ", " << ymin << ") - (" << xmax << ", " << ymax << ")" << endl; + cout << "Unit line thickness : " << thickness << " pixel(s)" << endl; +} + +static void init_camera(Render *re) +{ + // It is assumed that imported meshes are in the camera coordinate system. + // Therefore, the view point (i.e., camera position) is at the origin, and + // the the model-view matrix is simply the identity matrix. + + freestyle_viewpoint[0] = 0.0; + freestyle_viewpoint[1] = 0.0; + freestyle_viewpoint[2] = 0.0; + + for (int i = 0; i < 4; i++) { + for (int j = 0; j < 4; j++) + freestyle_mv[i][j] = (i == j) ? 1.0 : 0.0; } - static Text *create_lineset_handler(char *layer_name, char *lineset_name) - { - char *s1= escape_quotes(layer_name); - char *s2= escape_quotes(lineset_name); - Text *text= BKE_text_add(lineset_name); - BKE_text_write(text, "import parameter_editor; parameter_editor.process('"); - BKE_text_write(text, s1); - BKE_text_write(text, "', '"); - BKE_text_write(text, s2); - BKE_text_write(text, "')\n"); - MEM_freeN(s1); - MEM_freeN(s2); - return text; + for (int i = 0; i < 4; i++) { + for (int j = 0; j < 4; j++) + freestyle_proj[i][j] = re->winmat[i][j]; } - struct edge_type_condition { - int edge_type, value; - }; - - // examines the conditions and returns true if the target edge type needs to be computed - static bool test_edge_type_conditions(struct edge_type_condition *conditions, - int num_edge_types, bool logical_and, int target, bool distinct) - { - int target_condition = 0; - int num_non_target_positive_conditions = 0; - int num_non_target_negative_conditions = 0; - - for (int i = 0; i < num_edge_types; i++) { - if (conditions[i].edge_type == target) - target_condition = conditions[i].value; - else if (conditions[i].value > 0) - ++num_non_target_positive_conditions; - else if (conditions[i].value < 0) - ++num_non_target_negative_conditions; +#if 0 + print_m4("mv", freestyle_mv); + print_m4("proj", freestyle_proj); +#endif +} + +static char *escape_quotes(char *name) +{ + char *s = (char*)MEM_mallocN(strlen(name) * 2 + 1, "escape_quotes"); + char *p = s; + while (*name) { + if (*name == '\'') + *(p++) = '\\'; + *(p++) = *(name++); + } + *p = '\0'; + return s; +} + +static Text *create_lineset_handler(char *layer_name, char *lineset_name) +{ + char *s1 = escape_quotes(layer_name); + char *s2 = escape_quotes(lineset_name); + Text *text = BKE_text_add(lineset_name); + BKE_text_write(text, "import parameter_editor; parameter_editor.process('"); + BKE_text_write(text, s1); + BKE_text_write(text, "', '"); + BKE_text_write(text, s2); + BKE_text_write(text, "')\n"); + MEM_freeN(s1); + MEM_freeN(s2); + return text; +} + +struct edge_type_condition +{ + int edge_type, value; +}; + +// examines the conditions and returns true if the target edge type needs to be computed +static bool test_edge_type_conditions(struct edge_type_condition *conditions, + int num_edge_types, bool logical_and, int target, bool distinct) +{ + int target_condition = 0; + int num_non_target_positive_conditions = 0; + int num_non_target_negative_conditions = 0; + + for (int i = 0; i < num_edge_types; i++) { + if (conditions[i].edge_type == target) + target_condition = conditions[i].value; + else if (conditions[i].value > 0) + ++num_non_target_positive_conditions; + else if (conditions[i].value < 0) + ++num_non_target_negative_conditions; + } + if (distinct) { + // In this case, the 'target' edge type is assumed to appear on distinct edge + // of its own and never together with other edge types. + if (logical_and) { + if (num_non_target_positive_conditions > 0) + return false; + if (target_condition > 0) + return true; + if (target_condition < 0) + return false; + if (num_non_target_negative_conditions > 0) + return true; } - if (distinct) { - // In this case, the 'target' edge type is assumed to appear on distinct edge - // of its own and never together with other edge types. - if (logical_and) { - if (num_non_target_positive_conditions > 0) - return false; - if (target_condition > 0) - return true; - if (target_condition < 0) - return false; - if (num_non_target_negative_conditions > 0) - return true; - } else { - if (target_condition > 0) - return true; - if (num_non_target_negative_conditions > 0) - return true; - if (target_condition < 0) - return false; - if (num_non_target_positive_conditions > 0) - return false; - } - } else { - // In this case, the 'target' edge type may appear together with other edge types. + else { if (target_condition > 0) return true; + if (num_non_target_negative_conditions > 0) + return true; if (target_condition < 0) + return false; + if (num_non_target_positive_conditions > 0) + return false; + } + } + else { + // In this case, the 'target' edge type may appear together with other edge types. + if (target_condition > 0) + return true; + if (target_condition < 0) + return true; + if (logical_and) { + if (num_non_target_positive_conditions > 0) + return false; + if (num_non_target_negative_conditions > 0) return true; - if (logical_and) { - if (num_non_target_positive_conditions > 0) - return false; - if (num_non_target_negative_conditions > 0) - return true; - } else { - if (num_non_target_negative_conditions > 0) - return true; - if (num_non_target_positive_conditions > 0) - return false; - } } - return true; + else { + if (num_non_target_negative_conditions > 0) + return true; + if (num_non_target_positive_conditions > 0) + return false; + } } + return true; +} - static void prepare(Render* re, SceneRenderLayer* srl ) { - - // load mesh - re->i.infostr= "Freestyle: Mesh loading"; - re->stats_draw(re->sdh, &re->i); - re->i.infostr= NULL; - if( controller->LoadMesh(re, srl) ) // returns if scene cannot be loaded or if empty - return; - if( re->test_break(re->tbh) ) - return; - - // add style modules - FreestyleConfig* config = &srl->freestyleConfig; - - cout << "\n=== Rendering options ===" << endl; - int layer_count = 0; - - switch (config->mode) { - case FREESTYLE_CONTROL_SCRIPT_MODE: - cout << "Modules :"<< endl; - for (FreestyleModuleConfig* module_conf = (FreestyleModuleConfig *)config->modules.first; module_conf; module_conf = module_conf->next) { - if( module_conf->is_displayed ) { - cout << " " << layer_count+1 << ": " << module_conf->module_path << endl; - controller->InsertStyleModule( layer_count, module_conf->module_path ); - controller->toggleLayer(layer_count, true); - layer_count++; - } +static void prepare(Render *re, SceneRenderLayer *srl) +{ + // load mesh + re->i.infostr = "Freestyle: Mesh loading"; + re->stats_draw(re->sdh, &re->i); + re->i.infostr = NULL; + if (controller->LoadMesh(re, srl)) // returns if scene cannot be loaded or if empty + return; + if (re->test_break(re->tbh)) + return; + + // add style modules + FreestyleConfig *config = &srl->freestyleConfig; + + cout << "\n=== Rendering options ===" << endl; + int layer_count = 0; + + switch (config->mode) { + case FREESTYLE_CONTROL_SCRIPT_MODE: + cout << "Modules :" << endl; + for (FreestyleModuleConfig *module_conf = (FreestyleModuleConfig*)config->modules.first; + module_conf; + module_conf = module_conf->next) + { + if(module_conf->is_displayed) { + cout << " " << layer_count+1 << ": " << module_conf->module_path << endl; + controller->InsertStyleModule(layer_count, module_conf->module_path); + controller->toggleLayer(layer_count, true); + layer_count++; } - cout << endl; - controller->setComputeRidgesAndValleysFlag( (config->flags & FREESTYLE_RIDGES_AND_VALLEYS_FLAG) ? true : false); - controller->setComputeSuggestiveContoursFlag( (config->flags & FREESTYLE_SUGGESTIVE_CONTOURS_FLAG) ? true : false); - controller->setComputeMaterialBoundariesFlag( (config->flags & FREESTYLE_MATERIAL_BOUNDARIES_FLAG) ? true : false); - break; - case FREESTYLE_CONTROL_EDITOR_MODE: - int use_ridges_and_valleys = 0; - int use_suggestive_contours = 0; - int use_material_boundaries = 0; - struct edge_type_condition conditions[] = { - {FREESTYLE_FE_SILHOUETTE, 0}, - {FREESTYLE_FE_BORDER, 0}, - {FREESTYLE_FE_CREASE, 0}, - {FREESTYLE_FE_RIDGE_VALLEY, 0}, - {FREESTYLE_FE_SUGGESTIVE_CONTOUR, 0}, - {FREESTYLE_FE_MATERIAL_BOUNDARY, 0}, - {FREESTYLE_FE_CONTOUR, 0}, - {FREESTYLE_FE_EXTERNAL_CONTOUR, 0}, - {FREESTYLE_FE_EDGE_MARK, 0}}; - int num_edge_types = sizeof(conditions) / sizeof(struct edge_type_condition); - cout << "Linesets:"<< endl; - for (FreestyleLineSet *lineset = (FreestyleLineSet *)config->linesets.first; lineset; lineset = lineset->next) { - if (lineset->flags & FREESTYLE_LINESET_ENABLED) { - cout << " " << layer_count+1 << ": " << lineset->name << " - " << lineset->linestyle->id.name+2 << endl; - Text *text = create_lineset_handler(srl->name, lineset->name); - controller->InsertStyleModule( layer_count, lineset->name, text ); - controller->toggleLayer(layer_count, true); - if (!(lineset->selection & FREESTYLE_SEL_EDGE_TYPES) || !lineset->edge_types) { + } + cout << endl; + controller->setComputeRidgesAndValleysFlag((config->flags & FREESTYLE_RIDGES_AND_VALLEYS_FLAG) ? true : false); + controller->setComputeSuggestiveContoursFlag((config->flags & FREESTYLE_SUGGESTIVE_CONTOURS_FLAG) ? true : false); + controller->setComputeMaterialBoundariesFlag((config->flags & FREESTYLE_MATERIAL_BOUNDARIES_FLAG) ? true : false); + break; + case FREESTYLE_CONTROL_EDITOR_MODE: + int use_ridges_and_valleys = 0; + int use_suggestive_contours = 0; + int use_material_boundaries = 0; + struct edge_type_condition conditions[] = { + {FREESTYLE_FE_SILHOUETTE, 0}, + {FREESTYLE_FE_BORDER, 0}, + {FREESTYLE_FE_CREASE, 0}, + {FREESTYLE_FE_RIDGE_VALLEY, 0}, + {FREESTYLE_FE_SUGGESTIVE_CONTOUR, 0}, + {FREESTYLE_FE_MATERIAL_BOUNDARY, 0}, + {FREESTYLE_FE_CONTOUR, 0}, + {FREESTYLE_FE_EXTERNAL_CONTOUR, 0}, + {FREESTYLE_FE_EDGE_MARK, 0} + }; + int num_edge_types = sizeof(conditions) / sizeof(struct edge_type_condition); + cout << "Linesets:" << endl; + for (FreestyleLineSet *lineset = (FreestyleLineSet*)config->linesets.first; + lineset; + lineset = lineset->next) + { + if (lineset->flags & FREESTYLE_LINESET_ENABLED) { + cout << " " << layer_count+1 << ": " << lineset->name << " - " + << lineset->linestyle->id.name+2 << endl; + Text *text = create_lineset_handler(srl->name, lineset->name); + controller->InsertStyleModule(layer_count, lineset->name, text); + controller->toggleLayer(layer_count, true); + if (!(lineset->selection & FREESTYLE_SEL_EDGE_TYPES) || !lineset->edge_types) { + ++use_ridges_and_valleys; + ++use_suggestive_contours; + ++use_material_boundaries; + } + else { + // conditions for feature edge selection by edge types + for (int i = 0; i < num_edge_types; i++) { + if (!(lineset->edge_types & conditions[i].edge_type)) + conditions[i].value = 0; // no condition specified + else if (!(lineset->exclude_edge_types & conditions[i].edge_type)) + conditions[i].value = 1; // condition: X + else + conditions[i].value = -1; // condition: NOT X + } + // logical operator for the selection conditions + bool logical_and = ((lineset->flags & FREESTYLE_LINESET_FE_AND) != 0); + // negation operator + if (lineset->flags & FREESTYLE_LINESET_FE_NOT) { + // convert an Exclusive condition into an Inclusive equivalent using De Morgan's laws: + // NOT (X OR Y) --> (NOT X) AND (NOT Y) + // NOT (X AND Y) --> (NOT X) OR (NOT Y) + for (int i = 0; i < num_edge_types; i++) + conditions[i].value *= -1; + logical_and = !logical_and; + } + if (test_edge_type_conditions(conditions, num_edge_types, logical_and, + FREESTYLE_FE_RIDGE_VALLEY, true)) + { ++use_ridges_and_valleys; + } + if (test_edge_type_conditions(conditions, num_edge_types, logical_and, + FREESTYLE_FE_SUGGESTIVE_CONTOUR, true)) + { ++use_suggestive_contours; + } + if (test_edge_type_conditions(conditions, num_edge_types, logical_and, + FREESTYLE_FE_MATERIAL_BOUNDARY, true)) + { ++use_material_boundaries; - } else { - // conditions for feature edge selection by edge types - for (int i = 0; i < num_edge_types; i++) { - if (!(lineset->edge_types & conditions[i].edge_type)) - conditions[i].value = 0; // no condition specified - else if (!(lineset->exclude_edge_types & conditions[i].edge_type)) - conditions[i].value = 1; // condition: X - else - conditions[i].value = -1; // condition: NOT X - } - // logical operator for the selection conditions - bool logical_and = ((lineset->flags & FREESTYLE_LINESET_FE_AND) != 0); - // negation operator - if (lineset->flags & FREESTYLE_LINESET_FE_NOT) { - // convert an Exclusive condition into an Inclusive equivalent using De Morgan's laws: - // NOT (X OR Y) --> (NOT X) AND (NOT Y) - // NOT (X AND Y) --> (NOT X) OR (NOT Y) - for (int i = 0; i < num_edge_types; i++) - conditions[i].value *= -1; - logical_and = !logical_and; - } - if (test_edge_type_conditions(conditions, num_edge_types, logical_and, FREESTYLE_FE_RIDGE_VALLEY, true)) - ++use_ridges_and_valleys; - if (test_edge_type_conditions(conditions, num_edge_types, logical_and, FREESTYLE_FE_SUGGESTIVE_CONTOUR, true)) - ++use_suggestive_contours; - if (test_edge_type_conditions(conditions, num_edge_types, logical_and, FREESTYLE_FE_MATERIAL_BOUNDARY, true)) - ++use_material_boundaries; } - layer_count++; } + layer_count++; } - controller->setComputeRidgesAndValleysFlag( use_ridges_and_valleys > 0 ); - controller->setComputeSuggestiveContoursFlag( use_suggestive_contours > 0 ); - controller->setComputeMaterialBoundariesFlag( use_material_boundaries > 0 ); - break; } - - // set parameters - if (config->flags & FREESTYLE_ADVANCED_OPTIONS_FLAG) { - controller->setSphereRadius( config->sphere_radius ); - controller->setSuggestiveContourKrDerivativeEpsilon( config->dkr_epsilon ); - } else { - controller->setSphereRadius( DEFAULT_SPHERE_RADIUS ); - controller->setSuggestiveContourKrDerivativeEpsilon( DEFAULT_DKR_EPSILON ); + controller->setComputeRidgesAndValleysFlag(use_ridges_and_valleys > 0); + controller->setComputeSuggestiveContoursFlag(use_suggestive_contours > 0); + controller->setComputeMaterialBoundariesFlag(use_material_boundaries > 0); + break; + } + + // set parameters + if (config->flags & FREESTYLE_ADVANCED_OPTIONS_FLAG) { + controller->setSphereRadius(config->sphere_radius); + controller->setSuggestiveContourKrDerivativeEpsilon(config->dkr_epsilon); + } + else { + controller->setSphereRadius(DEFAULT_SPHERE_RADIUS); + controller->setSuggestiveContourKrDerivativeEpsilon(DEFAULT_DKR_EPSILON); + } + controller->setFaceSmoothness((config->flags & FREESTYLE_FACE_SMOOTHNESS_FLAG) ? true : false); + controller->setCreaseAngle(RAD2DEGF(config->crease_angle)); + controller->setVisibilityAlgo((config->flags & FREESTYLE_CULLING) ? + FREESTYLE_ALGO_CULLED_ADAPTIVE_CUMULATIVE : + FREESTYLE_ALGO_ADAPTIVE_CUMULATIVE); + + cout << "Crease angle : " << controller->getCreaseAngle() << endl; + cout << "Sphere radius : " << controller->getSphereRadius() << endl; + cout << "Face smoothness : " << (controller->getFaceSmoothness() ? "enabled" : "disabled") << endl; + cout << "Redges and valleys : " << (controller->getComputeRidgesAndValleysFlag() ? "enabled" : "disabled") << endl; + cout << "Suggestive contours : " << (controller->getComputeSuggestiveContoursFlag() ? "enabled" : "disabled") + << endl; + cout << "Suggestive contour Kr derivative epsilon : " << controller->getSuggestiveContourKrDerivativeEpsilon() + << endl; + cout << "Material boundaries : " << (controller->getComputeMaterialBoundariesFlag() ? "enabled" : "disabled") + << endl; + cout << endl; + + // set diffuse and z depth passes + RenderLayer *rl = RE_GetRenderLayer(re->result, srl->name); + bool diffuse = false, z = false; + for (RenderPass *rpass = (RenderPass*)rl->passes.first; rpass; rpass = rpass->next) { + switch (rpass->passtype) { + case SCE_PASS_DIFFUSE: + controller->setPassDiffuse(rpass->rect, rpass->rectx, rpass->recty); + diffuse = true; + break; + case SCE_PASS_Z: + controller->setPassZ(rpass->rect, rpass->rectx, rpass->recty); + z = true; + break; } - controller->setFaceSmoothness( (config->flags & FREESTYLE_FACE_SMOOTHNESS_FLAG) ? true : false); - controller->setCreaseAngle( RAD2DEGF(config->crease_angle) ); - controller->setVisibilityAlgo( (config->flags & FREESTYLE_CULLING) ? - FREESTYLE_ALGO_CULLED_ADAPTIVE_CUMULATIVE : FREESTYLE_ALGO_ADAPTIVE_CUMULATIVE ); - - cout << "Crease angle : " << controller->getCreaseAngle() << endl; - cout << "Sphere radius : " << controller->getSphereRadius() << endl; - cout << "Face smoothness : " << (controller->getFaceSmoothness() ? "enabled" : "disabled") << endl; - cout << "Redges and valleys : " << (controller->getComputeRidgesAndValleysFlag() ? "enabled" : "disabled") << endl; - cout << "Suggestive contours : " << (controller->getComputeSuggestiveContoursFlag() ? "enabled" : "disabled") << endl; - cout << "Suggestive contour Kr derivative epsilon : " << controller->getSuggestiveContourKrDerivativeEpsilon() << endl; - cout << "Material boundaries : " << (controller->getComputeMaterialBoundariesFlag() ? "enabled" : "disabled") << endl; - cout << endl; + } + cout << "Passes :" << endl; + cout << " Diffuse = " << (diffuse ? "enabled" : "disabled") << endl; + cout << " Z = " << (z ? "enabled" : "disabled") << endl; - // set diffuse and z depth passes - RenderLayer *rl = RE_GetRenderLayer(re->result, srl->name); - bool diffuse = false, z = false; - for (RenderPass *rpass = (RenderPass *)rl->passes.first; rpass; rpass = rpass->next) { - switch (rpass->passtype) { - case SCE_PASS_DIFFUSE: - controller->setPassDiffuse(rpass->rect, rpass->rectx, rpass->recty); - diffuse = true; - break; - case SCE_PASS_Z: - controller->setPassZ(rpass->rect, rpass->rectx, rpass->recty); - z = true; - break; - } - } - cout << "Passes :" << endl; - cout << " Diffuse = " << (diffuse ? "enabled" : "disabled") << endl; - cout << " Z = " << (z ? "enabled" : "disabled") << endl; + // compute view map + re->i.infostr = "Freestyle: View map creation"; + re->stats_draw(re->sdh, &re->i); + re->i.infostr = NULL; + controller->ComputeViewMap(); +} - // compute view map - re->i.infostr= "Freestyle: View map creation"; - re->stats_draw(re->sdh, &re->i); - re->i.infostr= NULL; - controller->ComputeViewMap(); - } - - void FRS_composite_result(Render* re, SceneRenderLayer* srl, Render* freestyle_render) - { - RenderLayer *rl; - float *src, *dest, *pixSrc, *pixDest; - int x, y, rectx, recty; - - if( freestyle_render == NULL || freestyle_render->result == NULL ) - return; - - rl = render_get_active_layer( freestyle_render, freestyle_render->result ); - if( !rl || rl->rectf == NULL) { cout << "Cannot find Freestyle result image" << endl; return; } - src = rl->rectf; - //cout << "src: " << rl->rectx << " x " << rl->recty << endl; - - rl = RE_GetRenderLayer(re->result, srl->name); - if( !rl || rl->rectf == NULL) { cout << "No layer to composite to" << endl; return; } - dest = rl->rectf; - //cout << "dest: " << rl->rectx << " x " << rl->recty << endl; - - rectx = re->rectx; - recty = re->recty; - for( y = 0; y < recty; y++) { - for( x = 0; x < rectx; x++) { - pixSrc = src + 4 * (rectx * y + x); - if( pixSrc[3] > 0.0) { - pixDest = dest + 4 * (rectx * y + x); - addAlphaOverFloat(pixDest, pixSrc); - } +void FRS_composite_result(Render* re, SceneRenderLayer* srl, Render* freestyle_render) +{ + RenderLayer *rl; + float *src, *dest, *pixSrc, *pixDest; + int x, y, rectx, recty; + + if (freestyle_render == NULL || freestyle_render->result == NULL) + return; + + rl = render_get_active_layer( freestyle_render, freestyle_render->result ); + if (!rl || rl->rectf == NULL) { + cout << "Cannot find Freestyle result image" << endl; + return; + } + src = rl->rectf; + //cout << "src: " << rl->rectx << " x " << rl->recty << endl; + + rl = RE_GetRenderLayer(re->result, srl->name); + if (!rl || rl->rectf == NULL) { + cout << "No layer to composite to" << endl; + return; + } + dest = rl->rectf; + //cout << "dest: " << rl->rectx << " x " << rl->recty << endl; + + rectx = re->rectx; + recty = re->recty; + for (y = 0; y < recty; y++) { + for (x = 0; x < rectx; x++) { + pixSrc = src + 4 * (rectx * y + x); + if (pixSrc[3] > 0.0) { + pixDest = dest + 4 * (rectx * y + x); + addAlphaOverFloat(pixDest, pixSrc); } - } - } - - static int displayed_layer_count( SceneRenderLayer* srl ) { - int count = 0; - - switch (srl->freestyleConfig.mode) { - case FREESTYLE_CONTROL_SCRIPT_MODE: - for (FreestyleModuleConfig* module = (FreestyleModuleConfig *)srl->freestyleConfig.modules.first; module; module = module->next) { - if( module->is_displayed ) - count++; - } - break; - case FREESTYLE_CONTROL_EDITOR_MODE: - for (FreestyleLineSet *lineset = (FreestyleLineSet *)srl->freestyleConfig.linesets.first; lineset; lineset = lineset->next) { - if (lineset->flags & FREESTYLE_LINESET_ENABLED) - count++; - } - break; } - return count; } +} - int FRS_is_freestyle_enabled(SceneRenderLayer* srl) { - return (!(srl->layflag & SCE_LAY_DISABLE) && - srl->layflag & SCE_LAY_FRS && - displayed_layer_count(srl) > 0); +static int displayed_layer_count(SceneRenderLayer *srl) +{ + int count = 0; + + switch (srl->freestyleConfig.mode) { + case FREESTYLE_CONTROL_SCRIPT_MODE: + for (FreestyleModuleConfig *module = (FreestyleModuleConfig*)srl->freestyleConfig.modules.first; + module; + module = module->next) + { + if (module->is_displayed) + count++; + } + break; + case FREESTYLE_CONTROL_EDITOR_MODE: + for (FreestyleLineSet *lineset = (FreestyleLineSet*)srl->freestyleConfig.linesets.first; + lineset; + lineset = lineset->next) + { + if (lineset->flags & FREESTYLE_LINESET_ENABLED) + count++; + } + break; } - - void FRS_init_stroke_rendering(Render* re) { + return count; +} + +int FRS_is_freestyle_enabled(SceneRenderLayer *srl) +{ + return (!(srl->layflag & SCE_LAY_DISABLE) && srl->layflag & SCE_LAY_FRS && displayed_layer_count(srl) > 0); +} - cout << "\n#===============================================================" << endl; - cout << "# Freestyle" << endl; - cout << "#===============================================================" << endl; - - init_view(re); - init_camera(re); +void FRS_init_stroke_rendering(Render *re) +{ + cout << endl; + cout << "#===============================================================" << endl; + cout << "# Freestyle" << endl; + cout << "#===============================================================" << endl; - controller->ResetRenderCount(); - } - - Render* FRS_do_stroke_rendering(Render* re, SceneRenderLayer *srl) { - - Render* freestyle_render = NULL; - - RenderMonitor monitor(re); - controller->setRenderMonitor(&monitor); - - cout << "\n----------------------------------------------------------" << endl; - cout << "| " << (re->scene->id.name+2) << "|" << srl->name << endl; - cout << "----------------------------------------------------------" << endl; - - // prepare Freestyle: - // - load mesh - // - add style modules - // - set parameters - // - compute view map - prepare(re, srl); - - if( re->test_break(re->tbh) ) { - controller->CloseFile(); - cout << "Break" << endl; - return NULL; - } - - // render and composite Freestyle result - if( controller->_ViewMap ) { - - // render strokes - re->i.infostr= "Freestyle: Stroke rendering"; - re->stats_draw(re->sdh, &re->i); - re->i.infostr= NULL; - freestyle_scene = re->scene; - controller->DrawStrokes(); - freestyle_render = controller->RenderStrokes(re); - controller->CloseFile(); - freestyle_scene = NULL; - - // composite result - FRS_composite_result(re, srl, freestyle_render); - RE_FreeRenderResult(freestyle_render->result); - freestyle_render->result = NULL; - } + init_view(re); + init_camera(re); + + controller->ResetRenderCount(); +} - return freestyle_render; +Render *FRS_do_stroke_rendering(Render *re, SceneRenderLayer *srl) +{ + Render *freestyle_render = NULL; + + RenderMonitor monitor(re); + controller->setRenderMonitor(&monitor); + + cout << endl; + cout << "----------------------------------------------------------" << endl; + cout << "| " << (re->scene->id.name + 2) << "|" << srl->name << endl; + cout << "----------------------------------------------------------" << endl; + + // prepare Freestyle: + // - load mesh + // - add style modules + // - set parameters + // - compute view map + prepare(re, srl); + + if (re->test_break(re->tbh)) { + controller->CloseFile(); + cout << "Break" << endl; + return NULL; } - void FRS_finish_stroke_rendering(Render* re) { - // clear canvas - controller->Clear(); + // render and composite Freestyle result + if (controller->_ViewMap) { + // render strokes + re->i.infostr = "Freestyle: Stroke rendering"; + re->stats_draw(re->sdh, &re->i); + re->i.infostr = NULL; + freestyle_scene = re->scene; + controller->DrawStrokes(); + freestyle_render = controller->RenderStrokes(re); + controller->CloseFile(); + freestyle_scene = NULL; + + // composite result + FRS_composite_result(re, srl, freestyle_render); + RE_FreeRenderResult(freestyle_render->result); + freestyle_render->result = NULL; } - //======================================================= - // Freestyle Panel Configuration - //======================================================= + return freestyle_render; +} + +void FRS_finish_stroke_rendering(Render *re) { + // clear canvas + controller->Clear(); +} - void FRS_add_freestyle_config( SceneRenderLayer* srl ) - { - FreestyleConfig* config = &srl->freestyleConfig; - - config->mode = FREESTYLE_CONTROL_SCRIPT_MODE; +//======================================================= +// Freestyle Panel Configuration +//======================================================= - config->modules.first = config->modules.last = NULL; - config->flags = 0; - config->sphere_radius = DEFAULT_SPHERE_RADIUS; - config->dkr_epsilon = DEFAULT_DKR_EPSILON; - config->crease_angle = 134.43f; +void FRS_add_freestyle_config(SceneRenderLayer *srl) +{ + FreestyleConfig *config = &srl->freestyleConfig; - config->linesets.first = config->linesets.last = NULL; - } - - void FRS_free_freestyle_config( SceneRenderLayer* srl ) - { - FreestyleLineSet *lineset; - - for(lineset=(FreestyleLineSet *)srl->freestyleConfig.linesets.first; lineset; lineset=lineset->next) { - if (lineset->group) { - lineset->group->id.us--; - lineset->group = NULL; - } - lineset->linestyle->id.us--; - lineset->linestyle = NULL; + config->mode = FREESTYLE_CONTROL_SCRIPT_MODE; + + config->modules.first = config->modules.last = NULL; + config->flags = 0; + config->sphere_radius = DEFAULT_SPHERE_RADIUS; + config->dkr_epsilon = DEFAULT_DKR_EPSILON; + config->crease_angle = DEG2RADF(120.0f); + + config->linesets.first = config->linesets.last = NULL; +} + +void FRS_free_freestyle_config(SceneRenderLayer *srl) +{ + FreestyleLineSet *lineset; + + for (lineset = (FreestyleLineSet*)srl->freestyleConfig.linesets.first; lineset; lineset = lineset->next) { + if (lineset->group) { + lineset->group->id.us--; + lineset->group = NULL; } - BLI_freelistN( &srl->freestyleConfig.linesets ); - BLI_freelistN( &srl->freestyleConfig.modules ); + lineset->linestyle->id.us--; + lineset->linestyle = NULL; } + BLI_freelistN(&srl->freestyleConfig.linesets); + BLI_freelistN(&srl->freestyleConfig.modules); +} - void FRS_add_module(FreestyleConfig *config) - { - FreestyleModuleConfig* module_conf = (FreestyleModuleConfig*) MEM_callocN( sizeof(FreestyleModuleConfig), "style module configuration"); - BLI_addtail(&config->modules, (void*) module_conf); - - strcpy( module_conf->module_path, default_module_path.c_str() ); - module_conf->is_displayed = 1; - } - - void FRS_delete_module(FreestyleConfig *config, FreestyleModuleConfig *module_conf) - { - BLI_freelinkN(&config->modules, module_conf); - } - - void FRS_move_module_up(FreestyleConfig *config, FreestyleModuleConfig *module_conf) - { - BLI_remlink(&config->modules, module_conf); - BLI_insertlinkbefore(&config->modules, module_conf->prev, module_conf); - } - - void FRS_move_module_down(FreestyleConfig *config, FreestyleModuleConfig *module_conf) - { - BLI_remlink(&config->modules, module_conf); - BLI_insertlinkafter(&config->modules, module_conf->next, module_conf); - } +void FRS_add_module(FreestyleConfig *config) +{ + FreestyleModuleConfig *module_conf = (FreestyleModuleConfig*)MEM_callocN(sizeof(FreestyleModuleConfig), + "style module configuration"); + BLI_addtail(&config->modules, (void*)module_conf); - static void unique_lineset_name(FreestyleConfig *config, FreestyleLineSet *lineset) - { - BLI_uniquename(&config->linesets, lineset, "FreestyleLineSet", '.', offsetof(FreestyleLineSet, name), sizeof(lineset->name)); - } + strcpy(module_conf->module_path, default_module_path.c_str()); + module_conf->is_displayed = 1; +} - FreestyleLineSet *FRS_add_lineset(FreestyleConfig *config) - { - int lineset_index = BLI_countlist(&config->linesets); - - FreestyleLineSet *lineset = (FreestyleLineSet *) MEM_callocN( sizeof(FreestyleLineSet), "Freestyle line set"); - BLI_addtail(&config->linesets, (void *) lineset); - FRS_set_active_lineset_index(config, lineset_index); - - lineset->linestyle = FRS_new_linestyle("LineStyle", NULL); - lineset->flags |= FREESTYLE_LINESET_ENABLED; - lineset->selection = FREESTYLE_SEL_IMAGE_BORDER; - lineset->qi = FREESTYLE_QI_VISIBLE; - lineset->qi_start = 0; - lineset->qi_end = 100; - lineset->edge_types = FREESTYLE_FE_SILHOUETTE | FREESTYLE_FE_BORDER | FREESTYLE_FE_CREASE; - lineset->exclude_edge_types = 0; - lineset->group = NULL; - if (lineset_index > 0) - sprintf(lineset->name, "LineSet %i", lineset_index+1); - else - strcpy(lineset->name, "LineSet"); - unique_lineset_name(config, lineset); +void FRS_delete_module(FreestyleConfig *config, FreestyleModuleConfig *module_conf) +{ + BLI_freelinkN(&config->modules, module_conf); +} - return lineset; - } +void FRS_move_module_up(FreestyleConfig *config, FreestyleModuleConfig *module_conf) +{ + BLI_remlink(&config->modules, module_conf); + BLI_insertlinkbefore(&config->modules, module_conf->prev, module_conf); +} - void FRS_copy_active_lineset(FreestyleConfig *config) - { - FreestyleLineSet *lineset = FRS_get_active_lineset(config); - - if (lineset) { - lineset_buffer.linestyle = lineset->linestyle; - lineset_buffer.flags = lineset->flags; - lineset_buffer.selection = lineset->selection; - lineset_buffer.qi = lineset->qi; - lineset_buffer.qi_start = lineset->qi_start; - lineset_buffer.qi_end = lineset->qi_end; - lineset_buffer.edge_types = lineset->edge_types; - lineset_buffer.exclude_edge_types = lineset->exclude_edge_types; - lineset_buffer.group = lineset->group; - strcpy(lineset_buffer.name, lineset->name); - lineset_copied = true; - } +void FRS_move_module_down(FreestyleConfig *config, FreestyleModuleConfig *module_conf) +{ + BLI_remlink(&config->modules, module_conf); + BLI_insertlinkafter(&config->modules, module_conf->next, module_conf); +} + +static void unique_lineset_name(FreestyleConfig *config, FreestyleLineSet *lineset) +{ + BLI_uniquename(&config->linesets, lineset, "FreestyleLineSet", '.', offsetof(FreestyleLineSet, name), + sizeof(lineset->name)); +} + +FreestyleLineSet *FRS_add_lineset(FreestyleConfig *config) +{ + int lineset_index = BLI_countlist(&config->linesets); + + FreestyleLineSet *lineset = (FreestyleLineSet*)MEM_callocN(sizeof(FreestyleLineSet), "Freestyle line set"); + BLI_addtail(&config->linesets, (void*)lineset); + FRS_set_active_lineset_index(config, lineset_index); + + lineset->linestyle = FRS_new_linestyle("LineStyle", NULL); + lineset->flags |= FREESTYLE_LINESET_ENABLED; + lineset->selection = FREESTYLE_SEL_IMAGE_BORDER; + lineset->qi = FREESTYLE_QI_VISIBLE; + lineset->qi_start = 0; + lineset->qi_end = 100; + lineset->edge_types = FREESTYLE_FE_SILHOUETTE | FREESTYLE_FE_BORDER | FREESTYLE_FE_CREASE; + lineset->exclude_edge_types = 0; + lineset->group = NULL; + if (lineset_index > 0) + sprintf(lineset->name, "LineSet %i", lineset_index + 1); + else + strcpy(lineset->name, "LineSet"); + unique_lineset_name(config, lineset); + + return lineset; +} + +void FRS_copy_active_lineset(FreestyleConfig *config) +{ + FreestyleLineSet *lineset = FRS_get_active_lineset(config); + + if (lineset) { + lineset_buffer.linestyle = lineset->linestyle; + lineset_buffer.flags = lineset->flags; + lineset_buffer.selection = lineset->selection; + lineset_buffer.qi = lineset->qi; + lineset_buffer.qi_start = lineset->qi_start; + lineset_buffer.qi_end = lineset->qi_end; + lineset_buffer.edge_types = lineset->edge_types; + lineset_buffer.exclude_edge_types = lineset->exclude_edge_types; + lineset_buffer.group = lineset->group; + strcpy(lineset_buffer.name, lineset->name); + lineset_copied = true; } +} - void FRS_paste_active_lineset(FreestyleConfig *config) - { - if (!lineset_copied) - return; - - FreestyleLineSet *lineset = FRS_get_active_lineset(config); - - if (lineset) { - lineset->linestyle->id.us--; - lineset->linestyle = lineset_buffer.linestyle; - lineset->linestyle->id.us++; - lineset->flags = lineset_buffer.flags; - lineset->selection = lineset_buffer.selection; - lineset->qi = lineset_buffer.qi; - lineset->qi_start = lineset_buffer.qi_start; - lineset->qi_end = lineset_buffer.qi_end; - lineset->edge_types = lineset_buffer.edge_types; - lineset->exclude_edge_types = lineset_buffer.exclude_edge_types; - if (lineset->group) { - lineset->group->id.us--; - lineset->group = NULL; - } - if (lineset_buffer.group) { - lineset->group = lineset_buffer.group; - lineset->group->id.us++; - } - strcpy(lineset->name, lineset_buffer.name); - unique_lineset_name(config, lineset); - lineset->flags |= FREESTYLE_LINESET_CURRENT; +void FRS_paste_active_lineset(FreestyleConfig *config) +{ + if (!lineset_copied) + return; + + FreestyleLineSet *lineset = FRS_get_active_lineset(config); + + if (lineset) { + lineset->linestyle->id.us--; + lineset->linestyle = lineset_buffer.linestyle; + lineset->linestyle->id.us++; + lineset->flags = lineset_buffer.flags; + lineset->selection = lineset_buffer.selection; + lineset->qi = lineset_buffer.qi; + lineset->qi_start = lineset_buffer.qi_start; + lineset->qi_end = lineset_buffer.qi_end; + lineset->edge_types = lineset_buffer.edge_types; + lineset->exclude_edge_types = lineset_buffer.exclude_edge_types; + if (lineset->group) { + lineset->group->id.us--; + lineset->group = NULL; + } + if (lineset_buffer.group) { + lineset->group = lineset_buffer.group; + lineset->group->id.us++; } + strcpy(lineset->name, lineset_buffer.name); + unique_lineset_name(config, lineset); + lineset->flags |= FREESTYLE_LINESET_CURRENT; } +} - void FRS_delete_active_lineset(FreestyleConfig *config) - { - FreestyleLineSet *lineset = FRS_get_active_lineset(config); +void FRS_delete_active_lineset(FreestyleConfig *config) +{ + FreestyleLineSet *lineset = FRS_get_active_lineset(config); - if (lineset) { - if (lineset->group) { - lineset->group->id.us--; - lineset->group = NULL; - } - lineset->linestyle->id.us--; - lineset->linestyle = NULL; - BLI_remlink(&config->linesets, lineset); - MEM_freeN(lineset); - FRS_set_active_lineset_index(config, 0); + if (lineset) { + if (lineset->group) { + lineset->group->id.us--; + lineset->group = NULL; } + lineset->linestyle->id.us--; + lineset->linestyle = NULL; + BLI_remlink(&config->linesets, lineset); + MEM_freeN(lineset); + FRS_set_active_lineset_index(config, 0); } +} - void FRS_move_active_lineset_up(FreestyleConfig *config) - { - FreestyleLineSet *lineset = FRS_get_active_lineset(config); +void FRS_move_active_lineset_up(FreestyleConfig *config) +{ + FreestyleLineSet *lineset = FRS_get_active_lineset(config); - if (lineset) { - BLI_remlink(&config->linesets, lineset); - BLI_insertlinkbefore(&config->linesets, lineset->prev, lineset); - } + if (lineset) { + BLI_remlink(&config->linesets, lineset); + BLI_insertlinkbefore(&config->linesets, lineset->prev, lineset); } +} - void FRS_move_active_lineset_down(FreestyleConfig *config) - { - FreestyleLineSet *lineset = FRS_get_active_lineset(config); +void FRS_move_active_lineset_down(FreestyleConfig *config) +{ + FreestyleLineSet *lineset = FRS_get_active_lineset(config); - if (lineset) { - BLI_remlink(&config->linesets, lineset); - BLI_insertlinkafter(&config->linesets, lineset->next, lineset); - } + if (lineset) { + BLI_remlink(&config->linesets, lineset); + BLI_insertlinkafter(&config->linesets, lineset->next, lineset); } +} - FreestyleLineSet *FRS_get_active_lineset(FreestyleConfig *config) - { - FreestyleLineSet *lineset; +FreestyleLineSet *FRS_get_active_lineset(FreestyleConfig *config) +{ + FreestyleLineSet *lineset; - for(lineset=(FreestyleLineSet *)config->linesets.first; lineset; lineset=lineset->next) - if(lineset->flags & FREESTYLE_LINESET_CURRENT) - return lineset; - return NULL; + for (lineset = (FreestyleLineSet*)config->linesets.first; lineset; lineset = lineset->next) { + if (lineset->flags & FREESTYLE_LINESET_CURRENT) + return lineset; } + return NULL; +} - short FRS_get_active_lineset_index(FreestyleConfig *config) - { - FreestyleLineSet *lineset; - short i; +short FRS_get_active_lineset_index(FreestyleConfig *config) +{ + FreestyleLineSet *lineset; + short i; - for(lineset=(FreestyleLineSet *)config->linesets.first, i=0; lineset; lineset=lineset->next, i++) - if(lineset->flags & FREESTYLE_LINESET_CURRENT) - return i; - return 0; + for (lineset = (FreestyleLineSet*)config->linesets.first, i = 0; lineset; lineset = lineset->next, i++) { + if (lineset->flags & FREESTYLE_LINESET_CURRENT) + return i; } + return 0; +} - void FRS_set_active_lineset_index(FreestyleConfig *config, short index) - { - FreestyleLineSet *lineset; - short i; +void FRS_set_active_lineset_index(FreestyleConfig *config, short index) +{ + FreestyleLineSet *lineset; + short i; - for(lineset=(FreestyleLineSet *)config->linesets.first, i=0; lineset; lineset=lineset->next, i++) { - if(i == index) - lineset->flags |= FREESTYLE_LINESET_CURRENT; - else - lineset->flags &= ~FREESTYLE_LINESET_CURRENT; - } + for (lineset = (FreestyleLineSet*)config->linesets.first, i = 0; lineset; lineset = lineset->next, i++) { + if (i == index) + lineset->flags |= FREESTYLE_LINESET_CURRENT; + else + lineset->flags &= ~FREESTYLE_LINESET_CURRENT; } +} - void FRS_unlink_target_object(FreestyleConfig *config, Object *ob) - { - FreestyleLineSet *lineset; +void FRS_unlink_target_object(FreestyleConfig *config, Object *ob) +{ + FreestyleLineSet *lineset; - for(lineset=(FreestyleLineSet *)config->linesets.first; lineset; lineset=lineset->next) { - FRS_unlink_linestyle_target_object(lineset->linestyle, ob); - } + for (lineset = (FreestyleLineSet*)config->linesets.first; lineset; lineset = lineset->next) { + FRS_unlink_linestyle_target_object(lineset->linestyle, ob); } +} #ifdef __cplusplus -} +} // extern "C" #endif -- cgit v1.2.3