From 41d4a1986548e66a652221e4a68c52900474eeff Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 17 Apr 2019 08:24:14 +0200 Subject: ClangFormat: format '#if 0' code in source/ --- .../freestyle/intern/application/AppCanvas.cpp | 28 +++++++++++-- .../freestyle/intern/application/Controller.cpp | 34 ++++++++-------- .../freestyle/intern/application/Controller.h | 22 +++++++--- .../intern/blender_interface/BlenderFileLoader.cpp | 10 +++-- .../intern/blender_interface/BlenderFileLoader.h | 5 ++- .../blender_interface/BlenderStrokeRenderer.cpp | 5 ++- .../freestyle/intern/geometry/GeomCleaner.h | 2 +- source/blender/freestyle/intern/geometry/Grid.cpp | 3 +- source/blender/freestyle/intern/geometry/Polygon.h | 4 +- .../blender/freestyle/intern/geometry/SweepLine.h | 8 ++-- source/blender/freestyle/intern/geometry/VecMat.h | 24 +++++------ .../freestyle/intern/image/ImagePyramid.cpp | 4 +- .../freestyle/intern/scene_graph/NodeCamera.cpp | 2 +- .../freestyle/intern/scene_graph/NodeCamera.h | 2 +- source/blender/freestyle/intern/stroke/Curve.cpp | 47 +++++++++++----------- source/blender/freestyle/intern/stroke/Curve.h | 2 +- .../intern/stroke/CurveAdvancedIterators.h | 5 ++- .../blender/freestyle/intern/stroke/Operators.cpp | 18 ++++----- source/blender/freestyle/intern/stroke/Stroke.cpp | 10 ++--- .../blender/freestyle/intern/stroke/StrokeRep.cpp | 16 ++++---- .../freestyle/intern/view_map/FEdgeXDetector.cpp | 27 ++++++------- .../freestyle/intern/view_map/FEdgeXDetector.h | 2 +- .../freestyle/intern/view_map/Silhouette.cpp | 14 +++---- .../blender/freestyle/intern/view_map/Silhouette.h | 18 +++++---- .../intern/view_map/SilhouetteGeomEngine.cpp | 3 +- .../freestyle/intern/view_map/SteerableViewMap.cpp | 2 +- .../freestyle/intern/view_map/ViewEdgeXBuilder.cpp | 4 +- .../blender/freestyle/intern/view_map/ViewMap.cpp | 2 +- source/blender/freestyle/intern/view_map/ViewMap.h | 4 +- .../intern/view_map/ViewMapAdvancedIterators.h | 5 ++- .../freestyle/intern/view_map/ViewMapBuilder.cpp | 22 +++++----- .../freestyle/intern/winged_edge/Curvature.cpp | 6 +-- .../blender/freestyle/intern/winged_edge/WEdge.cpp | 2 +- .../blender/freestyle/intern/winged_edge/WEdge.h | 16 ++++---- .../freestyle/intern/winged_edge/WXEdge.cpp | 9 +++-- .../blender/freestyle/intern/winged_edge/WXEdge.h | 2 +- 36 files changed, 218 insertions(+), 171 deletions(-) (limited to 'source/blender/freestyle') diff --git a/source/blender/freestyle/intern/application/AppCanvas.cpp b/source/blender/freestyle/intern/application/AppCanvas.cpp index 8248266bbf5..ab1da79a77f 100644 --- a/source/blender/freestyle/intern/application/AppCanvas.cpp +++ b/source/blender/freestyle/intern/application/AppCanvas.cpp @@ -135,8 +135,18 @@ void AppCanvas::readColorPixels(int x, int y, int w, int h, RGBImage &oImage) co float yfac = ((float)recty) / ((float)(ymax - ymin)); #if 0 if (G.debug & G_DEBUG_FREESTYLE) { - printf("readColorPixels %d x %d @ (%d, %d) in %d x %d [%d x %d] -- %d x %d @ %d%%\n", w, h, x, y, - xsch, ysch, xmax - xmin, ymax - ymin, rectx, recty, (int)(xfac * 100.0f)); + printf("readColorPixels %d x %d @ (%d, %d) in %d x %d [%d x %d] -- %d x %d @ %d%%\n", + w, + h, + x, + y, + xsch, + ysch, + xmax - xmin, + ymax - ymin, + rectx, + recty, + (int)(xfac * 100.0f)); } #endif int ii, jj; @@ -173,8 +183,18 @@ void AppCanvas::readDepthPixels(int x, int y, int w, int h, GrayImage &oImage) c float yfac = ((float)recty) / ((float)(ymax - ymin)); #if 0 if (G.debug & G_DEBUG_FREESTYLE) { - printf("readDepthPixels %d x %d @ (%d, %d) in %d x %d [%d x %d] -- %d x %d @ %d%%\n", w, h, x, y, - xsch, ysch, xmax - xmin, ymax - ymin, rectx, recty, (int)(xfac * 100.0f)); + printf("readDepthPixels %d x %d @ (%d, %d) in %d x %d [%d x %d] -- %d x %d @ %d%%\n", + w, + h, + x, + y, + xsch, + ysch, + xmax - xmin, + ymax - ymin, + rectx, + recty, + (int)(xfac * 100.0f)); } #endif int ii, jj; diff --git a/source/blender/freestyle/intern/application/Controller.cpp b/source/blender/freestyle/intern/application/Controller.cpp index e6066123a33..d516b865eab 100644 --- a/source/blender/freestyle/intern/application/Controller.cpp +++ b/source/blender/freestyle/intern/application/Controller.cpp @@ -76,8 +76,8 @@ Controller::Controller() { const string sep(Config::DIR_SEP.c_str()); #if 0 - const string filename = Config::Path::getInstance()->getHomeDir() + sep + Config::OPTIONS_DIR + sep + - Config::OPTIONS_CURRENT_DIRS_FILE; + const string filename = Config::Path::getInstance()->getHomeDir() + sep + Config::OPTIONS_DIR + + sep + Config::OPTIONS_CURRENT_DIRS_FILE; _current_dirs = new ConfigIO(filename, Config::APPLICATION_NAME + "CurrentDirs", true); #endif @@ -337,7 +337,7 @@ int Controller::LoadMesh(Render *re, ViewLayer *view_layer, Depsgraph *depsgraph } soc QFileInfo qfi(iFileName); - soc string basename((const char*)qfi.fileName().toAscii().data()); + soc string basename((const char *)qfi.fileName().toAscii().data()); char cleaned[FILE_MAX]; BLI_strncpy(cleaned, iFileName, FILE_MAX); BLI_cleanup_file(NULL, cleaned); @@ -633,31 +633,31 @@ void Controller::ComputeSteerableViewMap() // Build 4 nodes containing the edges in the 4 directions NodeGroup *ng[Canvas::NB_STEERABLE_VIEWMAP]; unsigned i; - real c = 32.0f/255.0f; // see SteerableViewMap::readSteerableViewMapPixel() for information about this 32. + real c = + 32.0f / + 255.0f; // see SteerableViewMap::readSteerableViewMapPixel() for information about this 32. for (i = 0; i < Canvas::NB_STEERABLE_VIEWMAP; ++i) { ng[i] = new NodeGroup; } NodeShape *completeNS = new NodeShape; - completeNS->material().setDiffuse(c,c,c,1); - ng[Canvas::NB_STEERABLE_VIEWMAP-1]->AddChild(completeNS); + completeNS->material().setDiffuse(c, c, c, 1); + ng[Canvas::NB_STEERABLE_VIEWMAP - 1]->AddChild(completeNS); SteerableViewMap *svm = _Canvas->getSteerableViewMap(); svm->Reset(); - ViewMap::fedges_container& fedges = _ViewMap->FEdges(); + ViewMap::fedges_container &fedges = _ViewMap->FEdges(); LineRep *fRep; NodeShape *ns; - for (ViewMap::fedges_container::iterator f = fedges.begin(), fend = fedges.end(); - f != fend; - ++f) - { + for (ViewMap::fedges_container::iterator f = fedges.begin(), fend = fedges.end(); f != fend; + ++f) { if ((*f)->viewedge()->qi() != 0) continue; fRep = new LineRep((*f)->vertexA()->point2d(), (*f)->vertexB()->point2d()); - completeNS->AddRep(fRep); // add to the complete map anyway + completeNS->AddRep(fRep); // add to the complete map anyway double *oweights = svm->AddFEdge(*f); for (i = 0; i < (Canvas::NB_STEERABLE_VIEWMAP - 1); ++i) { ns = new NodeShape; - double wc = oweights[i]*c; + double wc = oweights[i] * c; if (oweights[i] == 0) continue; ns->material().setDiffuse(wc, wc, wc, 1); @@ -713,7 +713,6 @@ void Controller::ComputeSteerableViewMap() # endif } - svm->buildImagesPyramids(img, false, 0, 1.0f); #endif } @@ -1085,10 +1084,11 @@ void Controller::displayDensityCurves(int x, int y) // display the curves #if 0 for (i = 0; i < nbCurves; ++i) - _pDensityCurvesWindow->setOrientationCurve(i, Vec2d(0, 0), Vec2d(nbPoints, 1), curves[i], "scale", "density"); + _pDensityCurvesWindow->setOrientationCurve( + i, Vec2d(0, 0), Vec2d(nbPoints, 1), curves[i], "scale", "density"); for (i = 1; i <= 8; ++i) - _pDensityCurvesWindow->setLevelCurve(i, Vec2d(0, 0), Vec2d(nbCurves, 1), curvesDirection[i], - "orientation", "density"); + _pDensityCurvesWindow->setLevelCurve( + i, Vec2d(0, 0), Vec2d(nbCurves, 1), curvesDirection[i], "orientation", "density"); _pDensityCurvesWindow->show(); #endif } diff --git a/source/blender/freestyle/intern/application/Controller.h b/source/blender/freestyle/intern/application/Controller.h index be8553c73e1..b287a515ba1 100644 --- a/source/blender/freestyle/intern/application/Controller.h +++ b/source/blender/freestyle/intern/application/Controller.h @@ -94,10 +94,22 @@ class Controller { vector::iterator vedges_end); #if 0 - NodeGroup *debugNode() {return _DebugNode;} - AppView *view() {return _pView;} - NodeGroup *debugScene() {return _DebugNode;} - Grid& grid() {return _Grid;} + NodeGroup *debugNode() + { + return _DebugNode; + } + AppView *view() + { + return _pView; + } + NodeGroup *debugScene() + { + return _DebugNode; + } + Grid &grid() + { + return _Grid; + } #endif void toggleVisibilityAlgo(); @@ -192,7 +204,7 @@ class Controller { #if 0 // Silhouette structure: - std::vector _SShapes; + std::vector _SShapes; NodeGroup *_SRoot; // Silhouette diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp index 6b14c9ec70f..06a356dd232 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp +++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp @@ -77,9 +77,9 @@ NodeGroup *BlenderFileLoader::Load() #if 0 if (G.debug & G_DEBUG_FREESTYLE) { - cout << "Frustum: l " << _viewplane_left << " r " << _viewplane_right - << " b " << _viewplane_bottom << " t " << _viewplane_top - << " n " << _z_near << " f " << _z_far << endl; + cout << "Frustum: l " << _viewplane_left << " r " << _viewplane_right << " b " + << _viewplane_bottom << " t " << _viewplane_top << " n " << _z_near << " f " << _z_far + << endl; } #endif @@ -143,7 +143,9 @@ int BlenderFileLoader::countClippedFaces(float v1[3], float v2[3], float v3[3], } #if 0 if (G.debug & G_DEBUG_FREESTYLE) { - printf("%d %s\n", i, (clip[i] == NOT_CLIPPED) ? "not" : (clip[i] == CLIPPED_BY_NEAR) ? "near" : "far"); + printf("%d %s\n", + i, + (clip[i] == NOT_CLIPPED) ? "not" : (clip[i] == CLIPPED_BY_NEAR) ? "near" : "far"); } #endif sum += clip[i]; diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h index 5fe98fba0d0..dc6677bdcf4 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h +++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h @@ -98,7 +98,10 @@ class BlenderFileLoader { #if 0 /*! Gets the smallest edge size read */ - inline real minEdgeSize() {return _minEdgeSize;} + inline real minEdgeSize() + { + return _minEdgeSize; + } #endif /*! Modifiers */ diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp index 47e2fef33e3..082ed34c353 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp +++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp @@ -190,7 +190,7 @@ BlenderStrokeRenderer::~BlenderStrokeRenderer() char *name = ob->id.name; #if 0 if (G.debug & G_DEBUG_FREESTYLE) { - cout << "removing " << name[0] << name[1] << ":" << (name+2) << endl; + cout << "removing " << name[0] << name[1] << ":" << (name + 2) << endl; } #endif switch (ob->type) { @@ -598,7 +598,8 @@ int BlenderStrokeRenderer::get_stroke_count() const void BlenderStrokeRenderer::GenerateStrokeMesh(StrokeGroup *group, bool hasTex) { #if 0 - Object *object_mesh = BKE_object_add(freestyle_bmain, freestyle_scene, (ViewLayer *)freestyle_scene->view_layers.first, OB_MESH); + Object *object_mesh = BKE_object_add( + freestyle_bmain, freestyle_scene, (ViewLayer *)freestyle_scene->view_layers.first, OB_MESH); DEG_relations_tag_update(freestyle_bmain); #else Object *object_mesh = NewMesh(); diff --git a/source/blender/freestyle/intern/geometry/GeomCleaner.h b/source/blender/freestyle/intern/geometry/GeomCleaner.h index b34828f87a9..5fedf94b479 100644 --- a/source/blender/freestyle/intern/geometry/GeomCleaner.h +++ b/source/blender/freestyle/intern/geometry/GeomCleaner.h @@ -240,7 +240,7 @@ class IndexedVertex { }; #if 0 -bool operator<(const IndexedVertex& iv1, const IndexedVertex& iv2) +bool operator<(const IndexedVertex &iv1, const IndexedVertex &iv2) { return iv1.operator<(iv2); } diff --git a/source/blender/freestyle/intern/geometry/Grid.cpp b/source/blender/freestyle/intern/geometry/Grid.cpp index 6a95e540c79..51afb5c1a45 100644 --- a/source/blender/freestyle/intern/geometry/Grid.cpp +++ b/source/blender/freestyle/intern/geometry/Grid.cpp @@ -63,7 +63,8 @@ void firstIntersectionGridVisitor::examineOccluder(Polygon3r *occ) current_cell_->getOrigin() + cell_size_)) { #if 0 Vec3d bboxdiag(_scene3d->bbox().getMax() - _scene3d->bbox().getMin()); - if ((t > 1.0e-06 * (min(min(bboxdiag.x(), bboxdiag.y()), bboxdiag.z()))) && (t < raylength)) { + if ((t > 1.0e-06 * (min(min(bboxdiag.x(), bboxdiag.y()), bboxdiag.z()))) && + (t < raylength)) { #else if (tmp_t < t_) { #endif diff --git a/source/blender/freestyle/intern/geometry/Polygon.h b/source/blender/freestyle/intern/geometry/Polygon.h index ad8a947d21d..739f880443c 100644 --- a/source/blender/freestyle/intern/geometry/Polygon.h +++ b/source/blender/freestyle/intern/geometry/Polygon.h @@ -211,8 +211,8 @@ class Polygon3r : public Polygon { real epsilon = M_EPSILON) const { #if 0 - if (_vertices.size() < 3) - return false; + if (_vertices.size() < 3) + return false; #endif return GeomUtils::intersectRayTriangle( orig, dir, _vertices[0], _vertices[1], _vertices[2], t, u, v, epsilon); diff --git a/source/blender/freestyle/intern/geometry/SweepLine.h b/source/blender/freestyle/intern/geometry/SweepLine.h index 04797bc8998..81b0fd90d82 100644 --- a/source/blender/freestyle/intern/geometry/SweepLine.h +++ b/source/blender/freestyle/intern/geometry/SweepLine.h @@ -226,8 +226,8 @@ template class SweepLine { inline void process(Point &p, vector *> &segments, #if 0 - binary_rule,Segment >& binrule = \ - binary_rule, Segment >(), + binary_rule, Segment> &binrule = + binary_rule, Segment>(), #else binary_rule, Segment> &binrule, #endif @@ -249,8 +249,8 @@ template class SweepLine { inline void add(Segment *S, #if 0 - binary_rule, Segment >& binrule = \ - binary_rule, Segment >(), + binary_rule, Segment> &binrule = + binary_rule, Segment>(), #else binary_rule, Segment> &binrule, #endif diff --git a/source/blender/freestyle/intern/geometry/VecMat.h b/source/blender/freestyle/intern/geometry/VecMat.h index 22fcd3aef41..b9cf604fed7 100644 --- a/source/blender/freestyle/intern/geometry/VecMat.h +++ b/source/blender/freestyle/intern/geometry/VecMat.h @@ -796,24 +796,22 @@ template class SquareMatrix : public Matrix { ///////////////////////////////////////////////////////////////////////////// #if 0 -template -inline Vec operator+(const Vec& v1, const Vec& v2) +template inline Vec operator+(const Vec &v1, const Vec &v2) { Vec res(v1); res += v2; return res; } -template -inline Vec operator-(const Vec& v1, const Vec& v2) +template inline Vec operator-(const Vec &v1, const Vec &v2) { Vec res(v1); res -= v2; return res; } -template -inline Vec operator*(const Vec& v, const typename Vec::value_type r) +template +inline Vec operator*(const Vec &v, const typename Vec::value_type r) { Vec res(v); res *= r; @@ -830,8 +828,8 @@ inline Vec operator*(const typename Vec::value_type r, const Vec -inline Vec operator/(const Vec& v, const typename Vec::value_type r) +template +inline Vec operator/(const Vec &v, const typename Vec::value_type r) { Vec res(v); if (r) @@ -840,8 +838,8 @@ inline Vec operator/(const Vec& v, const typename Vec::value_t } // dot product -template -inline typename Vec::value_type operator*(const Vec& v1, const Vec& v2) +template +inline typename Vec::value_type operator*(const Vec &v1, const Vec &v2) { typename Vec::value_type sum = 0; for (unsigned int i = 0; i < N; i++) @@ -850,10 +848,10 @@ inline typename Vec::value_type operator*(const Vec& v1, const Vec -inline Vec3 operator^(const Vec& v1, const Vec& v2) +template inline Vec3 operator^(const Vec &v1, const Vec &v2) { - Vec3 res(v1[1] * v2[2] - v1[2] * v2[1], v1[2] * v2[0] - v1[0] * v2[2], v1[0] * v2[1] - v1[1] * v2[0]); + Vec3 res( + v1[1] * v2[2] - v1[2] * v2[1], v1[2] * v2[0] - v1[0] * v2[2], v1[0] * v2[1] - v1[1] * v2[0]); return res; } #endif diff --git a/source/blender/freestyle/intern/image/ImagePyramid.cpp b/source/blender/freestyle/intern/image/ImagePyramid.cpp index caf469328b5..12d322d7472 100644 --- a/source/blender/freestyle/intern/image/ImagePyramid.cpp +++ b/source/blender/freestyle/intern/image/ImagePyramid.cpp @@ -30,9 +30,9 @@ using namespace std; namespace Freestyle { #if 0 -ImagePyramid::ImagePyramid(const GrayImage& level0, unsigned nbLevels) +ImagePyramid::ImagePyramid(const GrayImage &level0, unsigned nbLevels) { - BuildPyramid(level0,nbLevels); + BuildPyramid(level0, nbLevels); } #endif diff --git a/source/blender/freestyle/intern/scene_graph/NodeCamera.cpp b/source/blender/freestyle/intern/scene_graph/NodeCamera.cpp index 30d05ee571c..ae87b77aee7 100644 --- a/source/blender/freestyle/intern/scene_graph/NodeCamera.cpp +++ b/source/blender/freestyle/intern/scene_graph/NodeCamera.cpp @@ -48,7 +48,7 @@ NodeCamera::NodeCamera(CameraType camera_type) : camera_type_(camera_type) } #if 0 /* UNUSED, gives warning in gcc */ -NodeCamera::NodeCamera(const NodeCamera& iBrother) : camera_type_(iBrother.camera_type_) +NodeCamera::NodeCamera(const NodeCamera &iBrother) : camera_type_(iBrother.camera_type_) { memcpy(modelview_matrix_, iBrother.modelview_matrix_, 16 * sizeof(double)); memcpy(projection_matrix_, iBrother.projection_matrix_, 16 * sizeof(double)); diff --git a/source/blender/freestyle/intern/scene_graph/NodeCamera.h b/source/blender/freestyle/intern/scene_graph/NodeCamera.h index c3c93fa1f88..2878e7a834e 100644 --- a/source/blender/freestyle/intern/scene_graph/NodeCamera.h +++ b/source/blender/freestyle/intern/scene_graph/NodeCamera.h @@ -47,7 +47,7 @@ class NodeCamera : public Node { /*! Default matrices: Identity for both projection and modelview. */ NodeCamera(CameraType camera_type = GENERIC); #if 0 /* UNUSED, gives warning in gcc */ - NodeCamera(const NodeCamera& iBrother); + NodeCamera(const NodeCamera &iBrother); #endif virtual ~NodeCamera() diff --git a/source/blender/freestyle/intern/stroke/Curve.cpp b/source/blender/freestyle/intern/stroke/Curve.cpp index f7309252aaf..a0709b0e2be 100644 --- a/source/blender/freestyle/intern/stroke/Curve.cpp +++ b/source/blender/freestyle/intern/stroke/Curve.cpp @@ -253,12 +253,18 @@ FEdge *CurvePoint::getFEdge(Interface0D &inter) if (G.debug & G_DEBUG_FREESTYLE) { printf("__A 0x%p p (%f, %f)\n", __A, __A->getPoint2D().x(), __A->getPoint2D().y()); printf("__B 0x%p p (%f, %f)\n", __B, __B->getPoint2D().x(), __B->getPoint2D().y()); - printf("iVertexB->A() 0x%p p (%f, %f)\n", iVertexB->A(), iVertexB->A()->getPoint2D().x(), - iVertexB->A()->getPoint2D().y()); - printf("iVertexB->B() 0x%p p (%f, %f)\n", iVertexB->B(), iVertexB->B()->getPoint2D().x(), - iVertexB->B()->getPoint2D().y()); + printf("iVertexB->A() 0x%p p (%f, %f)\n", + iVertexB->A(), + iVertexB->A()->getPoint2D().x(), + iVertexB->A()->getPoint2D().y()); + printf("iVertexB->B() 0x%p p (%f, %f)\n", + iVertexB->B(), + iVertexB->B()->getPoint2D().x(), + iVertexB->B()->getPoint2D().y()); printf("_t2d %f p (%f, %f)\n", _t2d, getPoint2D().x(), getPoint2D().y()); - printf("iVertexB->t2d() %f p (%f, %f)\n", iVertexB->t2d(), iVertexB->getPoint2D().x(), + printf("iVertexB->t2d() %f p (%f, %f)\n", + iVertexB->t2d(), + iVertexB->getPoint2D().x(), iVertexB->getPoint2D().y()); } #endif @@ -315,7 +321,6 @@ float CurvePoint::shape_importance() const return __A->shape_importance(); } - const unsigned CurvePoint::qi() const { if (__A == 0) @@ -404,18 +409,18 @@ real CurvePoint::z_discontinuity() const #if 0 float CurvePoint::local_average_depth() const { - return local_average_depth_function(this); + return local_average_depth_function(this); } float CurvePoint::local_depth_variance() const { - return local_depth_variance_function(this); + return local_depth_variance_function(this); } real CurvePoint::local_average_density(float sigma) const { //return local_average_density(this); - return density_function(this); + return density_function(this); } Vec3r shaded_color() const; @@ -484,7 +489,7 @@ real CurvePoint::curvatureFredo() const return ((1 - _t2d) * __A->curvatureFredo() + _t2d * __B->curvatureFredo()); } -Vec2d CurvePoint::directionFredo () const +Vec2d CurvePoint::directionFredo() const { if (__A == 0) return __B->directionFredo(); @@ -676,10 +681,9 @@ Vec3r Curve::orientation2d(point_iterator it) const return (*it)->orientation2d(); } -template -Vec3r Curve::orientation2d(int iCombination) const +template Vec3r Curve::orientation2d(int iCombination) const { - return edge_orientation2d_function(this, iCombination); + return edge_orientation2d_function(this, iCombination); } Vec3r Curve::orientation3d(point_iterator it) const @@ -689,7 +693,7 @@ Vec3r Curve::orientation3d(point_iterator it) const Vec3r Curve::orientation3d(int iCombination) const { - return edge_orientation3d_function(this, iCombination); + return edge_orientation3d_function(this, iCombination); } real curvature2d(point_iterator it) const @@ -702,7 +706,7 @@ real curvature2d(int iCombination = 0) const; Material Curve::material() const { const_vertex_iterator v = vertices_begin(), vend = vertices_end(); - const Material& mat = (*v)->material(); + const Material &mat = (*v)->material(); for (; v != vend; ++v) { if ((*v)->material() != mat) Exception::raiseException(); @@ -747,7 +751,7 @@ bool Curve::occluders_empty() const return empty; } -const Polygon3r& occludee() const +const Polygon3r &occludee() const { return *(_FEdgeA->aFace()); } @@ -789,7 +793,6 @@ int Curve::shape_id() const return id.first; } - const SShape *Curve::shape() const { const_vertex_iterator v = vertices_begin(), vend = vertices_end(); @@ -801,14 +804,12 @@ const SShape *Curve::shape() const return sshape; } - occluder_container::const_iterator Curve::occluders_begin() const { const_vertex_iterator v = vertices_begin(); return (*v)->occluders_begin(); } - occluder_container::const_iterator Curve::occluders_end() const { const_vertex_iterator v = vertices_end(); @@ -835,7 +836,7 @@ float Curve::local_average_depth(int iCombination) const return local_average_depth_edge_function(this, iCombination); } -float Curve::local_depth_variance(int iCombination ) const +float Curve::local_depth_variance(int iCombination) const { return local_depth_variance_edge_function(this, iCombination); # if 0 @@ -846,7 +847,7 @@ float Curve::local_depth_variance(int iCombination ) const # endif } -real Curve::local_average_density(float sigma, int iCombination ) const +real Curve::local_average_density(float sigma, int iCombination) const { return density_edge_function(this, iCombination); # if 0 @@ -860,7 +861,7 @@ real Curve::local_average_density(float sigma, int iCombination ) const /* UNUSED */ // #define EPS_CURVA_DIR 0.01 -void Curve::computeCurvatureAndOrientation () +void Curve::computeCurvatureAndOrientation() { const_vertex_iterator v = vertices_begin(), vend = vertices_end(), v2, prevV, v0; Vec2d p0, p1, p2; @@ -874,7 +875,7 @@ void Curve::computeCurvatureAndOrientation () p1 = Vec2d(p[0], p[1]); Vec2d prevDir(p1 - p0); - for (; v! = vend; ++v) { + for (; v ! = vend; ++v) { v2 = v; ++v2; if (v2 == vend) diff --git a/source/blender/freestyle/intern/stroke/Curve.h b/source/blender/freestyle/intern/stroke/Curve.h index 234f9df0e48..2a1d80f3029 100644 --- a/source/blender/freestyle/intern/stroke/Curve.h +++ b/source/blender/freestyle/intern/stroke/Curve.h @@ -525,7 +525,7 @@ class Curve : public Interface1D { int occluders_size() const; bool occluders_empty() const; - const Polygon3r& occludee() const + const Polygon3r &occludee() const { return *(_FEdgeA->aFace()); } diff --git a/source/blender/freestyle/intern/stroke/CurveAdvancedIterators.h b/source/blender/freestyle/intern/stroke/CurveAdvancedIterators.h index 3cd55facd15..f993c21ddb6 100644 --- a/source/blender/freestyle/intern/stroke/CurveAdvancedIterators.h +++ b/source/blender/freestyle/intern/stroke/CurveAdvancedIterators.h @@ -66,7 +66,7 @@ class __point_iterator : public IteratorBase const_iterator; #if 0 - typedef Vertex vertex_type ; + typedef Vertex vertex_type; typedef vertex_container_iterator vertex_iterator_type; typedef CurvePoint Point; typedef Point point_type; @@ -76,7 +76,8 @@ class __point_iterator : public IteratorBase, ptrdiff_t> bidirectional_point_iterator; # else - typedef iterator, ptrdiff_t> bidirectional_point_iterator; + typedef iterator, ptrdiff_t> + bidirectional_point_iterator; # endif #endif friend class Curve; diff --git a/source/blender/freestyle/intern/stroke/Operators.cpp b/source/blender/freestyle/intern/stroke/Operators.cpp index 2c8a83e2518..fc4d099061c 100644 --- a/source/blender/freestyle/intern/stroke/Operators.cpp +++ b/source/blender/freestyle/intern/stroke/Operators.cpp @@ -206,7 +206,9 @@ error: } #if 0 -void Operators::bidirectionalChain(ViewEdgeIterator& it, UnaryPredicate1D& pred, UnaryFunction1D_void& modifier) +void Operators::bidirectionalChain(ViewEdgeIterator &it, + UnaryPredicate1D &pred, + UnaryFunction1D_void &modifier) { if (_current_view_edges_set.empty()) return; @@ -217,12 +219,11 @@ void Operators::bidirectionalChain(ViewEdgeIterator& it, UnaryPredicate1D& pred, for (I1DContainer::iterator it_edge = _current_view_edges_set.begin(); it_edge != _current_view_edges_set.end(); - ++it_edge) - { + ++it_edge) { if (pred(**it_edge)) continue; - edge = dynamic_cast(*it_edge); + edge = dynamic_cast(*it_edge); it.setBegin(edge); it.setCurrentEdge(edge); @@ -253,7 +254,7 @@ void Operators::bidirectionalChain(ViewEdgeIterator& it, UnaryPredicate1D& pred, _current_set = &_current_chains_set; } -void Operators::bidirectionalChain(ViewEdgeIterator& it, UnaryPredicate1D& pred) +void Operators::bidirectionalChain(ViewEdgeIterator &it, UnaryPredicate1D &pred) { if (_current_view_edges_set.empty()) return; @@ -267,12 +268,11 @@ void Operators::bidirectionalChain(ViewEdgeIterator& it, UnaryPredicate1D& pred) for (I1DContainer::iterator it_edge = _current_view_edges_set.begin(); it_edge != _current_view_edges_set.end(); - ++it_edge) - { + ++it_edge) { if (pred(**it_edge) || pred_ts(**it_edge)) continue; - edge = dynamic_cast(*it_edge); + edge = dynamic_cast(*it_edge); it.setBegin(edge); it.setCurrentEdge(edge); @@ -835,7 +835,7 @@ static int __recursiveSplit(Chain *_curve, CurveInternal::CurvePointIterator split = second; Interface0DIterator it0d = it.castToInterface0DIterator(); #if 0 - real _min = func(it0d); + real _min = func(it0d); ++it; #endif real _min = FLT_MAX; diff --git a/source/blender/freestyle/intern/stroke/Stroke.cpp b/source/blender/freestyle/intern/stroke/Stroke.cpp index 7b6e53138bb..ef40865ecf1 100644 --- a/source/blender/freestyle/intern/stroke/Stroke.cpp +++ b/source/blender/freestyle/intern/stroke/Stroke.cpp @@ -834,7 +834,6 @@ Stroke::vertex_container::reverse_iterator Stroke::vertices_last(float sampling) return _Vertices.rbegin(); } - inline Vec3r shaded_color(int iCombination = 0) const; inline Vec<3, real> Stroke::orientation2d(const_vertex_iterator it) const @@ -871,7 +870,7 @@ Material Stroke::material() const int Stroke::qi() const { const_vertex_iterator v = vertices_begin(), vend = vertices_end(); - int qi_= (*v)->qi(); + int qi_ = (*v)->qi(); for (; v != vend; ++v) { if ((*v)->qi() != qi_) Exception::raiseException(); @@ -965,10 +964,9 @@ float Stroke::shape_importance(int iCombination) const return shape_importance_edge_function(*this, iCombination); } - -float Stroke::local_average_depth(int iCombination ) const +float Stroke::local_average_depth(int iCombination) const { - return local_average_depth_edge_function(*this, iCombination); + return local_average_depth_edge_function(*this, iCombination); } float Stroke::local_depth_variance(int iCombination) const @@ -976,7 +974,7 @@ float Stroke::local_depth_variance(int iCombination) const return local_depth_variance_edge_function(*this, iCombination); } -real Stroke::local_average_density(float sigma , int iCombination ) const +real Stroke::local_average_density(float sigma, int iCombination) const { return density_edge_function(*this, iCombination); } diff --git a/source/blender/freestyle/intern/stroke/StrokeRep.cpp b/source/blender/freestyle/intern/stroke/StrokeRep.cpp index 026a7b2fc8f..f1483e80083 100644 --- a/source/blender/freestyle/intern/stroke/StrokeRep.cpp +++ b/source/blender/freestyle/intern/stroke/StrokeRep.cpp @@ -105,7 +105,7 @@ static bool notValid(Vec2r p) } #if 0 -static real crossP(const Vec2r& A, const Vec2r& B) +static real crossP(const Vec2r &A, const Vec2r &B) { return A[0] * B[1] - A[1] * B[0]; } @@ -498,8 +498,8 @@ void Strip::setVertexColor(const vector &iStrokeVertices) _vertices[i]->setAlpha(sv->attribute().getAlpha()); i++; #if 0 - cerr << "col=("<attribute().getColor()[0] << ", " - << sv->attribute().getColor()[1] << ", " << sv->attribute().getColor()[2] << ")" << endl; + cerr << "col=(" << sv->attribute().getColor()[0] << ", " << sv->attribute().getColor()[1] + << ", " << sv->attribute().getColor()[2] << ")" << endl; #endif } } @@ -545,8 +545,8 @@ void Strip::computeTexCoordWithTips(const vector &iStrokeVertice fact = (float(tiles) + 0.5) / l; #if 0 - cerr << "l=" << l << " tiles=" << tiles << " _averageThicnkess=" - << _averageThickness << " strokeLength=" << (*v)->strokeLength() << endl; + cerr << "l=" << l << " tiles=" << tiles << " _averageThicnkess=" << _averageThickness + << " strokeLength=" << (*v)->strokeLength() << endl; #endif vector::iterator currentSV = _vertices.begin(); @@ -690,7 +690,7 @@ void Strip::computeTexCoordWithTips(const vector &iStrokeVertice for (i = 0; i < _sizeStrip; i++) cerr << "(" << _texCoord[i][0] << ", " << _texCoord[i][1] << ") "; - cerr << endl; + cerr << endl; Vec2r vec_tmp; for (i = 0; i < _sizeStrip / 2; i++) @@ -718,7 +718,7 @@ StrokeRep::StrokeRep() if (ptm) _textureId = ptm->getDefaultTextureId(); #if 0 - _averageTextureAlpha = 0.5; //default value + _averageTextureAlpha = 0.5; //default value if (_strokeType == OIL_STROKE) _averageTextureAlpha = 0.75; if (_strokeType >= NO_BLEND_STROKE) @@ -749,7 +749,7 @@ StrokeRep::StrokeRep(Stroke *iStroke) } #if 0 - _averageTextureAlpha = 0.5; //default value + _averageTextureAlpha = 0.5; //default value if (_strokeType == OIL_STROKE) _averageTextureAlpha = 0.75; if (_strokeType >= NO_BLEND_STROKE) diff --git a/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp b/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp index bb2b95be84e..1de4a87886c 100644 --- a/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp +++ b/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp @@ -425,8 +425,7 @@ void FEdgeXDetector::ProcessRidgeFace(WXFace *iFace) if (flayer->nPosDotP() != numVertices) { if ((fabs(flayer->dotP(0)) < threshold) && (fabs(flayer->dotP(1)) < threshold) && - (fabs(flayer->dotP(2)) < threshold)) - { + (fabs(flayer->dotP(2)) < threshold)) { flayer->ReplaceDotP(0, 0); flayer->ReplaceDotP(1, 0); flayer->ReplaceDotP(2, 0); @@ -443,7 +442,7 @@ void FEdgeXDetector::ProcessRidgeFace(WXFace *iFace) WVertex *v; Vec3r v1v2; real t; - vector SmoothLayers; + vector SmoothLayers; WXFaceLayer *faceLayer; Face_Curvature_Info *layer_info; real K1_a(0), K1_b(0); @@ -451,7 +450,7 @@ void FEdgeXDetector::ProcessRidgeFace(WXFace *iFace) // find the ridge layer of the face iFace->retrieveSmoothLayers(Nature::RIDGE, SmoothLayers); - if ( SmoothLayers.size()!=1 ) + if (SmoothLayers.size() != 1) return; faceLayer = SmoothLayers[0]; // retrieve the curvature info of this layer @@ -461,27 +460,28 @@ void FEdgeXDetector::ProcessRidgeFace(WXFace *iFace) for (int i = 0; i < numVertices; i++) { v = iFace->GetVertex(i); // vec_curvature_info[i] contains the curvature info of this vertex - Vec3r e2 = layer_info->vec_curvature_info[i]->K2*layer_info->vec_curvature_info[i]->e2; - Vec3r e1 = layer_info->vec_curvature_info[i]->K1*layer_info->vec_curvature_info[i]->e1; + Vec3r e2 = layer_info->vec_curvature_info[i]->K2 * layer_info->vec_curvature_info[i]->e2; + Vec3r e1 = layer_info->vec_curvature_info[i]->K1 * layer_info->vec_curvature_info[i]->e1; e2.normalize(); WVertex::face_iterator fit = v->faces_begin(); WVertex::face_iterator fitend = v->faces_end(); for (; fit != fitend; ++fit) { - WXFace *wxf = dynamic_cast(*fit); + WXFace *wxf = dynamic_cast(*fit); WOEdge *oppositeEdge; if (!(wxf->getOppositeEdge(v, oppositeEdge))) continue; v1v2 = oppositeEdge->GetbVertex()->GetVertex() - oppositeEdge->GetaVertex()->GetVertex(); GeomUtils::intersection_test res; - res = GeomUtils::intersectRayPlane(oppositeEdge->GetaVertex()->GetVertex(), v1v2, e2, -(v->GetVertex()*e2), - t, 1.0e-06); + res = GeomUtils::intersectRayPlane( + oppositeEdge->GetaVertex()->GetVertex(), v1v2, e2, -(v->GetVertex() * e2), t, 1.0e-06); if ((res == GeomUtils::DO_INTERSECT) && (t >= 0.0) && (t <= 1.0)) { - vector second_ridge_layer; + vector second_ridge_layer; wxf->retrieveSmoothLayers(Nature::RIDGE, second_ridge_layer); if (second_ridge_layer.size() != 1) continue; - Face_Curvature_Info *second_layer_info = (Face_Curvature_Info*)second_ridge_layer[0]->userdata; + Face_Curvature_Info *second_layer_info = + (Face_Curvature_Info *)second_ridge_layer[0]->userdata; unsigned index1 = wxf->GetIndex(oppositeEdge->GetaVertex()); unsigned index2 = wxf->GetIndex(oppositeEdge->GetbVertex()); @@ -566,10 +566,9 @@ void FEdgeXDetector::ProcessSuggestiveContourFace(WXFace *iFace) #if 0 // FIXME: find a more clever way to compute the threshold real threshold = _meanKr; - if (faceLayer->nPosDotP()!=numVertices) { + if (faceLayer->nPosDotP() != numVertices) { if ((fabs(faceLayer->dotP(0)) < threshold) && (fabs(faceLayer->dotP(1)) < threshold) && - (fabs(faceLayer->dotP(2)) < threshold)) - { + (fabs(faceLayer->dotP(2)) < threshold)) { faceLayer->ReplaceDotP(0, 0); faceLayer->ReplaceDotP(1, 0); faceLayer->ReplaceDotP(2, 0); diff --git a/source/blender/freestyle/intern/view_map/FEdgeXDetector.h b/source/blender/freestyle/intern/view_map/FEdgeXDetector.h index 61e0c9267a1..fafc391aa8f 100644 --- a/source/blender/freestyle/intern/view_map/FEdgeXDetector.h +++ b/source/blender/freestyle/intern/view_map/FEdgeXDetector.h @@ -209,7 +209,7 @@ class FEdgeXDetector { protected: Vec3f _Viewpoint; #if 0 - real _bbox_diagonal; // diagonal of the current processed shape bbox + real _bbox_diagonal; // diagonal of the current processed shape bbox #endif //oldtmp values bool _computeViewIndependent; diff --git a/source/blender/freestyle/intern/view_map/Silhouette.cpp b/source/blender/freestyle/intern/view_map/Silhouette.cpp index 73bf38107cd..af97efa1406 100644 --- a/source/blender/freestyle/intern/view_map/Silhouette.cpp +++ b/source/blender/freestyle/intern/view_map/Silhouette.cpp @@ -294,7 +294,7 @@ real FEdge::z_discontinuity() const #if 0 real result; z_discontinuity_functor _functor; - Evaluate >(&_functor, iCombination, result); + Evaluate>(&_functor, iCombination, result); #endif Vec3r middle((_VertexB->point3d() - _VertexA->point3d())); middle /= 2; @@ -306,7 +306,7 @@ real FEdge::z_discontinuity() const } #if 0 -float FEdge::local_average_depth(int iCombination ) const +float FEdge::local_average_depth(int iCombination) const { float result; local_average_depth_functor functor; @@ -315,7 +315,7 @@ float FEdge::local_average_depth(int iCombination ) const return result; } -float FEdge::local_depth_variance(int iCombination ) const +float FEdge::local_depth_variance(int iCombination) const { float result; @@ -326,7 +326,7 @@ float FEdge::local_depth_variance(int iCombination ) const return result; } -real FEdge::local_average_density( float sigma, int iCombination) const +real FEdge::local_average_density(float sigma, int iCombination) const { float result; @@ -337,7 +337,7 @@ real FEdge::local_average_density( float sigma, int iCombination) const return result; } -Vec3r FEdge::normal(int& oException /* = Exception::NO_EXCEPTION */) +Vec3r FEdge::normal(int &oException /* = Exception::NO_EXCEPTION */) { Vec3r Na = _VertexA->normal(oException); if (oException != Exception::NO_EXCEPTION) @@ -352,7 +352,7 @@ Vec3r FEdge::curvature2d_as_vector(int iCombination) const { Vec3r result; curvature2d_as_vector_functor _functor; - Evaluate >(&_functor, iCombination, result); + Evaluate>(&_functor, iCombination, result); return result; } @@ -360,7 +360,7 @@ real FEdge::curvature2d_as_angle(int iCombination) const { real result; curvature2d_as_angle_functor _functor; - Evaluate >(&_functor, iCombination, result); + Evaluate>(&_functor, iCombination, result); return result; } #endif diff --git a/source/blender/freestyle/intern/view_map/Silhouette.h b/source/blender/freestyle/intern/view_map/Silhouette.h index 510aedf6cbf..b9f84e7077f 100644 --- a/source/blender/freestyle/intern/view_map/Silhouette.h +++ b/source/blender/freestyle/intern/view_map/Silhouette.h @@ -333,12 +333,12 @@ class SVertex : public Interface0D { _directionFredo = d; } - real curvatureFredo () + real curvatureFredo() { return _curvatureFredo; } - const Vec2r directionFredo () + const Vec2r directionFredo() { return _directionFredo; } @@ -657,7 +657,7 @@ class FEdge : public Interface1D { int invisibility() const; #if 0 - inline const vector& occluders() const + inline const vector &occluders() const { return _Occluders; } @@ -765,7 +765,7 @@ class FEdge : public Interface1D { } #if 0 - inline void AddOccluder(Polygon3r& iPolygon) + inline void AddOccluder(Polygon3r &iPolygon) { _Occluders.push_back(iPolygon); } @@ -783,12 +783,12 @@ class FEdge : public Interface1D { _hasVisibilityPoint = iBool; } - inline void setVisibilityPointA(const Vec3r& iPoint) + inline void setVisibilityPointA(const Vec3r &iPoint) { _VisibilityPointA = iPoint; } - inline void setVisibilityPointB(const Vec3r& iPoint) + inline void setVisibilityPointB(const Vec3r &iPoint) { _VisibilityPointB = iPoint; } @@ -891,7 +891,7 @@ class FEdge : public Interface1D { const SShape *occluded_shape() const; #if 0 - inline const bool occludee_empty() const + inline const bool occludee_empty() const { return _occludeeEmpty; } @@ -904,7 +904,9 @@ class FEdge : public Interface1D { inline float local_average_depth(int iCombination = 0) const; inline float local_depth_variance(int iCombination = 0) const; inline real local_average_density(float sigma = 2.3f, int iCombination = 0) const; - inline Vec3r shaded_color(int iCombination = 0) const {} + inline Vec3r shaded_color(int iCombination = 0) const + { + } #endif int viewedge_nature() const; diff --git a/source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.cpp b/source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.cpp index 7d105a662b8..eeec347efc6 100644 --- a/source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.cpp +++ b/source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.cpp @@ -262,7 +262,8 @@ real SilhouetteGeomEngine::ImageToWorldParameter(FEdge *fe, real t) } #if 0 if (G.debug & G_DEBUG_FREESTYLE) { - cout << "SilhouetteGeomEngine::ImageToWorldParameter(): #iters = " << i << ", dist = " << dist << "\n"; + cout << "SilhouetteGeomEngine::ImageToWorldParameter(): #iters = " << i + << ", dist = " << dist << "\n"; } #endif if (i == max_iters && G.debug & G_DEBUG_FREESTYLE) { diff --git a/source/blender/freestyle/intern/view_map/SteerableViewMap.cpp b/source/blender/freestyle/intern/view_map/SteerableViewMap.cpp index 94541b2c312..d9258a05ebd 100644 --- a/source/blender/freestyle/intern/view_map/SteerableViewMap.cpp +++ b/source/blender/freestyle/intern/view_map/SteerableViewMap.cpp @@ -279,7 +279,7 @@ void SteerableViewMap::saveSteerableViewMap() const GrayImage *img = _imagesPyramids[i]->getLevel(j); int ow = img->width(); int oh = img->height(); - float coeff = 1.0f; // 100 * 255; // * pow(2, j); + float coeff = 1.0f; // 100 * 255; // * pow(2, j); QImage qtmp(ow, oh, 32); for (unsigned int y = 0; y < oh; ++y) { for (unsigned int x = 0; x < ow; ++x) { diff --git a/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp b/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp index 8896918e60d..629ec3d5d77 100644 --- a/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp +++ b/source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp @@ -229,7 +229,7 @@ ViewEdge *ViewEdgeXBuilder::BuildSharpViewEdge(const OWXEdge &iWEdge) while (!stopSharpViewEdge(currentWEdge.e)) { edgesChain.push_back(currentWEdge); ++size; - currentWEdge.e->userdata = (void *)1; // processed + currentWEdge.e->userdata = (void *)1; // processed // Find the next edge! currentWEdge = FindNextWEdge(currentWEdge); } @@ -239,7 +239,7 @@ ViewEdge *ViewEdgeXBuilder::BuildSharpViewEdge(const OWXEdge &iWEdge) while (!stopSharpViewEdge(currentWEdge.e)) { edgesChain.push_front(currentWEdge); ++size; - currentWEdge.e->userdata = (void *)1; // processed + currentWEdge.e->userdata = (void *)1; // processed // Find the previous edge! currentWEdge = FindPreviousWEdge(currentWEdge); } diff --git a/source/blender/freestyle/intern/view_map/ViewMap.cpp b/source/blender/freestyle/intern/view_map/ViewMap.cpp index 7c72e44fc10..d859f83079c 100644 --- a/source/blender/freestyle/intern/view_map/ViewMap.cpp +++ b/source/blender/freestyle/intern/view_map/ViewMap.cpp @@ -271,7 +271,7 @@ ViewVertex *ViewMap::InsertViewVertex(SVertex *iVertex, vector &newV } #if 0 -FEdge *ViewMap::Connect(FEdge *ioEdge, SVertex *ioVertex, vector& oNewVEdges) +FEdge *ViewMap::Connect(FEdge *ioEdge, SVertex *ioVertex, vector &oNewVEdges) { SShape *sshape = ioEdge->shape(); FEdge *newFEdge = sshape->SplitEdgeIn2(ioEdge, ioVertex); diff --git a/source/blender/freestyle/intern/view_map/ViewMap.h b/source/blender/freestyle/intern/view_map/ViewMap.h index b25e13d990f..96c9c3c0b4a 100644 --- a/source/blender/freestyle/intern/view_map/ViewMap.h +++ b/source/blender/freestyle/intern/view_map/ViewMap.h @@ -1761,7 +1761,7 @@ inline Vec3r ViewEdge::orientation2d(int iCombination) const return edge_orientation2d_function(*this, iCombination); } -inline Vec3r ViewEdge::orientation3d(int iCombination) const +inline Vec3r ViewEdge::orientation3d(int iCombination) const { return edge_orientation3d_function(*this, iCombination); } @@ -1771,7 +1771,7 @@ inline real ViewEdge::z_discontinuity(int iCombination) const return z_discontinuity_edge_function(*this, iCombination); } -inline float ViewEdge::local_average_depth(int iCombination ) const +inline float ViewEdge::local_average_depth(int iCombination) const { return local_average_depth_edge_function(*this, iCombination); } diff --git a/source/blender/freestyle/intern/view_map/ViewMapAdvancedIterators.h b/source/blender/freestyle/intern/view_map/ViewMapAdvancedIterators.h index 2c09bde487b..6af70120832 100644 --- a/source/blender/freestyle/intern/view_map/ViewMapAdvancedIterators.h +++ b/source/blender/freestyle/intern/view_map/ViewMapAdvancedIterators.h @@ -168,8 +168,9 @@ class edge_iterator_base : public IteratorBase //protected://FIXME public: #if 0 - inline edge_iterator_base(value_type ifeA, value_type ifeB, value_type ibeA, value_type ibeB, value_type iter) - : parent_class() + inline edge_iterator_base( + value_type ifeA, value_type ifeB, value_type ibeA, value_type ibeB, value_type iter) + : parent_class() { _Nature = Nature::T_VERTEX; _feA = ifeA; diff --git a/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp b/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp index ed0f5c9b0bd..44d840c2cc5 100644 --- a/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp +++ b/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp @@ -1431,7 +1431,7 @@ void ViewMapBuilder::ComputeEdgesVisibility(ViewMap *ioViewMap, real epsilon) { #if 0 - iAlgo = ray_casting; // for testing algorithms equivalence + iAlgo = ray_casting; // for testing algorithms equivalence #endif switch (iAlgo) { case ray_casting: @@ -1780,7 +1780,7 @@ void ViewMapBuilder::ComputeFastRayCastingVisibility(ViewMap *ioViewMap, real ep ++p; #if 0 for (; p != pend; ++p) { - WFace *f = (WFace*)((*p)->userdata); + WFace *f = (WFace *)((*p)->userdata); ViewShape *vs = ioViewMap->viewShape(f->GetVertex(0)->shape()->GetId()); if (vs != vshape) { sameShape = false; @@ -2030,9 +2030,9 @@ int ViewMapBuilder::ComputeRayCastingVisibility(FEdge *fe, Vec3r B(fe->vertexB()->point2d()); int viewport[4]; SilhouetteGeomEngine::retrieveViewport(viewport); - if ((A.x() < viewport[0]) || (A.x() > viewport[2]) || (A.y() < viewport[1]) || (A.y() > viewport[3]) || - (B.x() < viewport[0]) || (B.x() > viewport[2]) || (B.y() < viewport[1]) || (B.y() > viewport[3])) - { + if ((A.x() < viewport[0]) || (A.x() > viewport[2]) || (A.y() < viewport[1]) || + (A.y() > viewport[3]) || (B.x() < viewport[0]) || (B.x() > viewport[2]) || + (B.y() < viewport[1]) || (B.y() > viewport[3])) { cerr << "Warning: point is out of the grid for fedge " << fe->getId() << endl; //return 0; } @@ -2206,10 +2206,10 @@ void ViewMapBuilder::ComputeIntersections(ViewMap *ioViewMap, } #if 0 if (_global.debug & G_DEBUG_FREESTYLE) { - ViewMap::viewvertices_container& vvertices = ioViewMap->ViewVertices(); + ViewMap::viewvertices_container &vvertices = ioViewMap->ViewVertices(); for (ViewMap::viewvertices_container::iterator vv = vvertices.begin(), vvend = vvertices.end(); - vv != vvend; ++vv) - { + vv != vvend; + ++vv) { if ((*vv)->getNature() == Nature::T_VERTEX) { TVertex *tvertex = (TVertex *)(*vv); cout << "TVertex " << tvertex->getId() << " has :" << endl; @@ -2295,8 +2295,10 @@ void ViewMapBuilder::ComputeSweepLineIntersections(ViewMap *ioViewMap, real epsi unsigned fEdgesSize = ioViewMap->FEdges().size(); #if 0 if (_global.debug & G_DEBUG_FREESTYLE) { - ViewMap::fedges_container& fedges = ioViewMap->FEdges(); - for (ViewMap::fedges_container::const_iterator f = fedges.begin(), end = fedges.end(); f != end; ++f) { + ViewMap::fedges_container &fedges = ioViewMap->FEdges(); + for (ViewMap::fedges_container::const_iterator f = fedges.begin(), end = fedges.end(); + f != end; + ++f) { cout << (*f)->aMaterialIndex() << "-" << (*f)->bMaterialIndex() << endl; } } diff --git a/source/blender/freestyle/intern/winged_edge/Curvature.cpp b/source/blender/freestyle/intern/winged_edge/Curvature.cpp index b42c3f9b0e6..ada1b20780a 100644 --- a/source/blender/freestyle/intern/winged_edge/Curvature.cpp +++ b/source/blender/freestyle/intern/winged_edge/Curvature.cpp @@ -144,7 +144,7 @@ bool gts_vertex_mean_curvature_normal(WVertex *v, Vec3r &Kh) WOEdge *e = (*itE)->getPrevOnFace(); #if 0 if ((e->GetaVertex() == v) || (e->GetbVertex() == v)) - cerr<< "BUG "; + cerr << "BUG "; #endif WVertex *v1 = e->GetaVertex(); WVertex *v2 = e->GetbVertex(); @@ -534,8 +534,8 @@ namespace OGF { #if 0 inline static real angle(WOEdge *h) { - const Vec3r& n1 = h->GetbFace()->GetNormal(); - const Vec3r& n2 = h->GetaFace()->GetNormal(); + const Vec3r &n1 = h->GetbFace()->GetNormal(); + const Vec3r &n2 = h->GetaFace()->GetNormal(); const Vec3r v = h->GetVec(); real sine = (n1 ^ n2) * v / v.norm(); if (sine >= 1.0) { diff --git a/source/blender/freestyle/intern/winged_edge/WEdge.cpp b/source/blender/freestyle/intern/winged_edge/WEdge.cpp index 629e8ffe901..c884c6f5df6 100644 --- a/source/blender/freestyle/intern/winged_edge/WEdge.cpp +++ b/source/blender/freestyle/intern/winged_edge/WEdge.cpp @@ -103,7 +103,7 @@ WFace *WVertex::face_iterator::operator*() } #if 0 -bool WVertex::isBoundary () const +bool WVertex::isBoundary() const { return _Border; } diff --git a/source/blender/freestyle/intern/winged_edge/WEdge.h b/source/blender/freestyle/intern/winged_edge/WEdge.h index 79c6a24e6d9..f645c3d7520 100644 --- a/source/blender/freestyle/intern/winged_edge/WEdge.h +++ b/source/blender/freestyle/intern/winged_edge/WEdge.h @@ -368,10 +368,10 @@ class WEdge; class WOEdge { protected: #if 0 - WOEdge *_paCWEdge; // edge reached when traveling clockwise on aFace from the edge - WOEdge *_pbCWEdge; // edge reached when traveling clockwise on bFace from the edge - WOEdge *_paCCWEdge; // edge reached when traveling counterclockwise on aFace from the edge - WOEdge *_pbCCWEdge; // edge reached when traveling counterclockwise on bFace from the edge + WOEdge *_paCWEdge; // edge reached when traveling clockwise on aFace from the edge + WOEdge *_pbCWEdge; // edge reached when traveling clockwise on bFace from the edge + WOEdge *_paCCWEdge; // edge reached when traveling counterclockwise on aFace from the edge + WOEdge *_pbCCWEdge; // edge reached when traveling counterclockwise on bFace from the edge #endif WVertex *_paVertex; // starting vertex WVertex *_pbVertex; // ending vertex @@ -1099,7 +1099,7 @@ class WShape { } #if 0 - inline void bbox(Vec3f& min, Vec3f& max) + inline void bbox(Vec3f &min, Vec3f &max) { min = _min; max = _max; @@ -1160,7 +1160,7 @@ class WShape { } #if 0 - inline void setBBox(const Vec3f& min, const Vec3f& max) + inline void setBBox(const Vec3f &min, const Vec3f &max) { _min = min; _max = max; @@ -1275,7 +1275,9 @@ class WShape { _max = _VertexList[0]->GetVertex(); Vec3f v; - for (vector::iterator wv = _VertexList.begin(), wvend = _VertexList.end(); wv != wvend; wv++) { + for (vector::iterator wv = _VertexList.begin(), wvend = _VertexList.end(); + wv != wvend; + wv++) { for (unsigned int i = 0; i < 3; i++) { v = (*wv)->GetVertex(); if (v[i] < _min[i]) diff --git a/source/blender/freestyle/intern/winged_edge/WXEdge.cpp b/source/blender/freestyle/intern/winged_edge/WXEdge.cpp index fcac2b386ea..26c75accc12 100644 --- a/source/blender/freestyle/intern/winged_edge/WXEdge.cpp +++ b/source/blender/freestyle/intern/winged_edge/WXEdge.cpp @@ -190,7 +190,8 @@ WXSmoothEdge *WXFaceLayer::BuildSmoothEdge() for (int i = 0; i < numberOfEdges(); i++) { WSFace *bface = (WSFace *)GetBordingFace(i); if (bface) { - if ((front()) ^ (bface->front())) { // fA->front XOR fB->front (true if one is 0 and the other is 1) + if ((front()) ^ + (bface->front())) { // fA->front XOR fB->front (true if one is 0 and the other is 1) // that means that the edge i of the face is a silhouette edge // CHECK FIRST WHETHER THE EXACTSILHOUETTEEDGE HAS NOT YET BEEN BUILT ON THE OTHER FACE (1 is enough). if (((WSExactFace *)bface)->exactSilhouetteEdge()) { @@ -200,7 +201,7 @@ WXSmoothEdge *WXFaceLayer::BuildSmoothEdge() // Else we must build it WOEdge *woea, *woeb; float ta, tb; - if (!front()) { // is it in the right order ? + if (!front()) { // is it in the right order ? // the order of the WOEdge index is wrong woea = _OEdgeList[(i + 1) % numberOfEdges()]; if (0 == i) @@ -288,7 +289,9 @@ WFace *WXShape::MakeFace(vector &iVertexList, #if 0 Vec3f center; - for (vector::iterator wv = iVertexList.begin(), wvend = iVertexList.end(); wv != wvend; ++wv) { + for (vector::iterator wv = iVertexList.begin(), wvend = iVertexList.end(); + wv != wvend; + ++wv) { center += (*wv)->GetVertex(); } center /= (float)iVertexList.size(); diff --git a/source/blender/freestyle/intern/winged_edge/WXEdge.h b/source/blender/freestyle/intern/winged_edge/WXEdge.h index 63c2ef4f52b..01ce9bf2ea5 100644 --- a/source/blender/freestyle/intern/winged_edge/WXEdge.h +++ b/source/blender/freestyle/intern/winged_edge/WXEdge.h @@ -696,7 +696,7 @@ class WXFace : public WFace { class WXShape : public WShape { #if 0 -public: + public: typedef WXShape type_name; #endif -- cgit v1.2.3