From 760dbd1cbf56e13b0a827afb6f7784fa46fff9b4 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 1 Aug 2019 13:53:25 +1000 Subject: Cleanup: misc spelling fixes T68035 by @luzpaz --- source/blender/freestyle/intern/geometry/GeomCleaner.h | 2 +- source/blender/freestyle/intern/geometry/Grid.cpp | 4 ++-- source/blender/freestyle/intern/python/BPy_StrokeAttribute.cpp | 6 +++--- .../freestyle/intern/python/Interface0D/BPy_CurvePoint.cpp | 2 +- .../intern/python/Iterator/BPy_CurvePointIterator.cpp | 2 +- .../intern/python/StrokeShader/BPy_CalligraphicShader.cpp | 4 ++-- source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h | 10 +++++----- source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h | 4 ++-- source/blender/freestyle/intern/stroke/BasicStrokeShaders.h | 2 +- source/blender/freestyle/intern/stroke/Stroke.h | 8 ++++---- source/blender/freestyle/intern/view_map/Silhouette.h | 4 ++-- source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp | 2 +- source/blender/freestyle/intern/winged_edge/WXEdge.h | 2 +- 13 files changed, 26 insertions(+), 26 deletions(-) (limited to 'source/blender/freestyle') diff --git a/source/blender/freestyle/intern/geometry/GeomCleaner.h b/source/blender/freestyle/intern/geometry/GeomCleaner.h index 253d3553010..1c193e7252e 100644 --- a/source/blender/freestyle/intern/geometry/GeomCleaner.h +++ b/source/blender/freestyle/intern/geometry/GeomCleaner.h @@ -72,7 +72,7 @@ class GeomCleaner { unsigned **oIndices); /*! Compress a SORTED indexed vertex array by eliminating multiple - * appearing occurences of a single vertex. + * appearing occurrences of a single vertex. * iVertices * The SORTED vertex array to compress. * It is organized as a float series of vertex coordinates: XYZXYZXYZ... diff --git a/source/blender/freestyle/intern/geometry/Grid.cpp b/source/blender/freestyle/intern/geometry/Grid.cpp index 4076bfe03df..e3e25796de1 100644 --- a/source/blender/freestyle/intern/geometry/Grid.cpp +++ b/source/blender/freestyle/intern/geometry/Grid.cpp @@ -165,7 +165,7 @@ void Grid::insertOccluder(Polygon3r *occluder) Vec3r min, max; occluder->getBBox(min, max); - // Retrieve the cell x, y, z cordinates associated with these min and max + // Retrieve the cell x, y, z coordinates associated with these min and max Vec3u imax, imin; getCellCoordinates(max, imax); getCellCoordinates(min, imin); @@ -245,7 +245,7 @@ bool Grid::nextRayCell(Vec3u ¤t_cell, Vec3u &next_cell) unsigned coord = 0; // predominant coord(0=x, 1=y, 2=z) // using a parametric equation of a line : B = A + t u, we find the tx, ty and tz respectively - // coresponding to the intersections with the plans: + // corresponding to the intersections with the plans: // x = _cell_size[0], y = _cell_size[1], z = _cell_size[2] for (i = 0; i < 3; i++) { if (_ray_dir[i] == 0) { diff --git a/source/blender/freestyle/intern/python/BPy_StrokeAttribute.cpp b/source/blender/freestyle/intern/python/BPy_StrokeAttribute.cpp index 505566d3515..e3d6738058e 100644 --- a/source/blender/freestyle/intern/python/BPy_StrokeAttribute.cpp +++ b/source/blender/freestyle/intern/python/BPy_StrokeAttribute.cpp @@ -241,7 +241,7 @@ PyDoc_STRVAR(StrokeAttribute_has_attribute_real_doc, "\n" " :arg name: The name of the attribute.\n" " :type name: str\n" - " :return: True if the attribute is availbale.\n" + " :return: True if the attribute is available.\n" " :rtype: bool\n"); static PyObject *StrokeAttribute_has_attribute_real(BPy_StrokeAttribute *self, @@ -265,7 +265,7 @@ PyDoc_STRVAR(StrokeAttribute_has_attribute_vec2_doc, "\n" " :arg name: The name of the attribute.\n" " :type name: str\n" - " :return: True if the attribute is availbale.\n" + " :return: True if the attribute is available.\n" " :rtype: bool\n"); static PyObject *StrokeAttribute_has_attribute_vec2(BPy_StrokeAttribute *self, @@ -289,7 +289,7 @@ PyDoc_STRVAR(StrokeAttribute_has_attribute_vec3_doc, "\n" " :arg name: The name of the attribute.\n" " :type name: str\n" - " :return: True if the attribute is availbale.\n" + " :return: True if the attribute is available.\n" " :rtype: bool\n"); static PyObject *StrokeAttribute_has_attribute_vec3(BPy_StrokeAttribute *self, diff --git a/source/blender/freestyle/intern/python/Interface0D/BPy_CurvePoint.cpp b/source/blender/freestyle/intern/python/Interface0D/BPy_CurvePoint.cpp index 8e619ec95a4..49cd98376c5 100644 --- a/source/blender/freestyle/intern/python/Interface0D/BPy_CurvePoint.cpp +++ b/source/blender/freestyle/intern/python/Interface0D/BPy_CurvePoint.cpp @@ -45,7 +45,7 @@ PyDoc_STRVAR(CurvePoint_doc, "\n" ".. method:: __init__()\n" "\n" - " Defult constructor.\n" + " Default constructor.\n" "\n" ".. method:: __init__(brother)\n" "\n" diff --git a/source/blender/freestyle/intern/python/Iterator/BPy_CurvePointIterator.cpp b/source/blender/freestyle/intern/python/Iterator/BPy_CurvePointIterator.cpp index b33ebc0f4ef..abc10b75ea1 100644 --- a/source/blender/freestyle/intern/python/Iterator/BPy_CurvePointIterator.cpp +++ b/source/blender/freestyle/intern/python/Iterator/BPy_CurvePointIterator.cpp @@ -35,7 +35,7 @@ PyDoc_STRVAR(CurvePointIterator_doc, "Class hierarchy: :class:`Iterator` > :class:`CurvePointIterator`\n" "\n" "Class representing an iterator on a curve. Allows an iterating\n" - "outside initial vertices. A CurvePoint is instanciated and returned\n" + "outside initial vertices. A CurvePoint is instantiated and returned\n" "through the .object attribute.\n" "\n" ".. method:: __init__()\n" diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_CalligraphicShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_CalligraphicShader.cpp index 98b50f2112c..27af7207b97 100644 --- a/source/blender/freestyle/intern/python/StrokeShader/BPy_CalligraphicShader.cpp +++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_CalligraphicShader.cpp @@ -57,8 +57,8 @@ static char CalligraphicShader___doc__[] = "\n" " Assigns thicknesses to the stroke vertices so that the stroke looks\n" " like made with a calligraphic tool, i.e. the stroke will be the\n" - " thickest in a main direction, and the thinest in the direction\n" - " perpendicular to this one, and an interpolation inbetween.\n" + " thickest in a main direction, and the thinnest in the direction\n" + " perpendicular to this one, and an interpolation in between.\n" "\n" " :arg stroke: A Stroke object.\n" " :type stroke: :class:`freestyle.types.Stroke`\n"; diff --git a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h index 183464e697d..d70794d9b78 100644 --- a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h +++ b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h @@ -55,12 +55,12 @@ class IndexedFaceSet : public Rep { /*! Builds an indexed face set * iVertices * The array of object vertices 3D coordinates (for all faces). - * If iCopy != 0, the array is copied; you must desallocate iVertices. Else you must not. + * If iCopy != 0, the array is copied; you must deallocate iVertices. Else you must not. * iVSize * The size of iVertices (must be a multiple of 3) * iNormals * The array of object normals 3D coordinates. - * If iCopy != 0, the array is copied; you must desallocate iNormals. Else you must not. + * If iCopy != 0, the array is copied; you must deallocate iNormals. Else you must not. * iNSize * The size of iNormals * iMaterials @@ -81,17 +81,17 @@ class IndexedFaceSet : public Rep { * - TRIANGLE_STRIP: the face indices describe a triangle strip * - TRIANGLE_FAN : the face indices describe a triangle fan * - TRIANGLES : the face indices describe single triangles - * If iCopy != 0, the array is copied; you must desallocate iFaceStyle. Else you must not. + * If iCopy != 0, the array is copied; you must deallocate iFaceStyle. Else you must not. * iVIndices, * Array of vertices indices. * The integers contained in this array must be multiple of 3. - * If iCopy != 0, the array is copied; you must desallocate iVIndices. Else you must not. + * If iCopy != 0, the array is copied; you must deallocate iVIndices. Else you must not. * iVISize * The size of iVIndices. * iNIndices * Array of normals indices. * The integers contained in this array must be multiple of 3. - * If iCopy != 0, the array is copied; you must desallocate iNIndices. Else you must not. + * If iCopy != 0, the array is copied; you must deallocate iNIndices. Else you must not. * iNISize * The size of iNIndices * iMIndices diff --git a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h index 5209839a8e1..641e133b019 100644 --- a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h +++ b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h @@ -28,8 +28,8 @@ namespace Freestyle { /*! [ Thickness Shader ]. * Assigns thicknesses to the stroke vertices so that the stroke looks like made with a - * calligraphic tool. i.e. The stroke will be the thickest in a main direction, the thinest in the - * direction perpendicular to this one, and an interpolation inbetween. + * calligraphic tool. i.e. The stroke will be the thickest in a main direction, the thinnest in the + * direction perpendicular to this one, and an interpolation in between. */ class CalligraphicShader : public StrokeShader { public: diff --git a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h index db5738449e6..e4a54106c38 100644 --- a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h +++ b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h @@ -187,7 +187,7 @@ class ConstrainedIncreasingThicknessShader : public StrokeShader { }; /* [ Thickness Shader ]. - * Modifys the thickness in a relative way depending on its length. + * Modifies the thickness in a relative way depending on its length. */ class LengthDependingThicknessShader : public StrokeShader { private: diff --git a/source/blender/freestyle/intern/stroke/Stroke.h b/source/blender/freestyle/intern/stroke/Stroke.h index a4c5af1d10c..f4fd2b132e8 100644 --- a/source/blender/freestyle/intern/stroke/Stroke.h +++ b/source/blender/freestyle/intern/stroke/Stroke.h @@ -194,13 +194,13 @@ class StrokeAttribute { */ Vec3f getAttributeVec3f(const char *iName) const; - /*! Checks whether the attribute iName is availbale */ + /*! Checks whether the attribute iName is available */ bool isAttributeAvailableReal(const char *iName) const; - /*! Checks whether the attribute iName is availbale */ + /*! Checks whether the attribute iName is available */ bool isAttributeAvailableVec2f(const char *iName) const; - /*! Checks whether the attribute iName is availbale */ + /*! Checks whether the attribute iName is available */ bool isAttributeAvailableVec3f(const char *iName) const; /* modifiers */ @@ -766,7 +766,7 @@ class Stroke : public Interface1D { _textureId = id; } - /*! sets the spacing of texture coordinates along the stroke lenght. */ + /*! sets the spacing of texture coordinates along the stroke length. */ inline void setTextureStep(float step) { _textureStep = step; diff --git a/source/blender/freestyle/intern/view_map/Silhouette.h b/source/blender/freestyle/intern/view_map/Silhouette.h index 4168cce6bd8..648eb4e453d 100644 --- a/source/blender/freestyle/intern/view_map/Silhouette.h +++ b/source/blender/freestyle/intern/view_map/Silhouette.h @@ -620,7 +620,7 @@ class FEdge : public Interface1D { return _VertexB; } - /*! Returns the first SVertex if i=0, the seccond SVertex if i=1. */ + /*! Returns the first SVertex if i=0, the second SVertex if i=1. */ inline SVertex *operator[](const unsigned short int &i) const { return (i % 2 == 0) ? _VertexA : _VertexB; @@ -1433,7 +1433,7 @@ class SShape { public: /*! A field that can be used by the user to store any data. - * This field must be reseted afterwards using ResetUserData(). + * This field must be reset afterwards using ResetUserData(). */ void *userdata; // added by E.T. diff --git a/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp b/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp index c056a25e755..c67be4f97b3 100644 --- a/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp +++ b/source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp @@ -1123,7 +1123,7 @@ void ViewMapBuilder::CullViewEdges(ViewMap *ioViewMap, GridHelpers::getDefaultViewProscenium(occluderProscenium); // N.B. Freestyle is inconsistent in its use of ViewMap::viewedges_container and - // vector::iterator. Probably all occurences of vector::iterator should be + // vector::iterator. Probably all occurrences of vector::iterator should be // replaced ViewMap::viewedges_container throughout the code. For each view edge ViewMap::viewedges_container::iterator ve, veend; diff --git a/source/blender/freestyle/intern/winged_edge/WXEdge.h b/source/blender/freestyle/intern/winged_edge/WXEdge.h index 20c0bd172ad..21418c44614 100644 --- a/source/blender/freestyle/intern/winged_edge/WXEdge.h +++ b/source/blender/freestyle/intern/winged_edge/WXEdge.h @@ -108,7 +108,7 @@ class WXEdge : public WEdge { private: // flag to indicate whether the edge is a silhouette edge or not WXNature _nature; - // 0: the order doesn't matter. 1: the order is the orginal one. -1: the order is not good + // 0: the order doesn't matter. 1: the order is the original one. -1: the order is not good short _order; // A front facing edge is an edge for which the bording face which is the nearest from the // viewpoint is front. A back facing edge is the opposite. -- cgit v1.2.3