From 44d4a61ed03ac6fc51485ea5621f45098817bcee Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 5 Sep 2018 14:56:29 +1000 Subject: Cleanup: replace doxy @ with backslash The rest of Blender uses backslashes. --- source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h | 4 ++-- source/blender/freestyle/intern/stroke/BasicStrokeShaders.h | 4 ++-- source/blender/freestyle/intern/stroke/Stroke.h | 4 ++-- 3 files changed, 6 insertions(+), 6 deletions(-) (limited to 'source/blender/freestyle') diff --git a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h index 5ba96f31272..50b55027de7 100644 --- a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h +++ b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h @@ -68,7 +68,7 @@ protected: /*! [ Geometry Shader ]. * Spatial Noise stroke shader. * Moves the vertices to make the stroke more noisy. - * @see \htmlonly noise/noise.html \endhtmlonly + * \see \htmlonly noise/noise.html \endhtmlonly */ class SpatialNoiseShader : public StrokeShader { @@ -106,7 +106,7 @@ protected: * (Moves the vertices to make the stroke smoother). * Uses curvature flow to converge towards a curve of constant curvature. The diffusion method we use is anisotropic * to prevent the diffusion accross corners. - * @see \htmlonly smoothing/smoothing.html \endhtmlonly + * \see \htmlonly smoothing/smoothing.html \endhtmlonly */ class SmoothingShader : public StrokeShader { diff --git a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h index d3d19beba95..1cdc754d725 100644 --- a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h +++ b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h @@ -428,7 +428,7 @@ public: /*! [ Geometry Shader. ] * Resamples the stroke. - * @see Stroke::Resample(float). + * \see Stroke::Resample(float). */ class SamplingShader: public StrokeShader { @@ -479,7 +479,7 @@ public: /*! [ Geometry Shader ]. * Transforms the stroke backbone geometry so that it corresponds to a Bezier Curve approximation of the * original backbone geometry. - * @see \htmlonly bezier/bezier.html \endhtmlonly + * \see \htmlonly bezier/bezier.html \endhtmlonly */ class BezierCurveShader : public StrokeShader { diff --git a/source/blender/freestyle/intern/stroke/Stroke.h b/source/blender/freestyle/intern/stroke/Stroke.h index 60b8c21067f..ce63c528ac3 100644 --- a/source/blender/freestyle/intern/stroke/Stroke.h +++ b/source/blender/freestyle/intern/stroke/Stroke.h @@ -583,8 +583,8 @@ public: * \param iNVertices * The number of StrokeVertices we eventually want in our Stroke. * \return the sampling that must be used in the Resample(float) method. - * @see Resample(int) - * @see Resample(float) + * \see Resample(int) + * \see Resample(float) */ float ComputeSampling(int iNVertices); -- cgit v1.2.3