From 90bcd5e724f3ca6d6f38e3a0551c300751382e62 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Thu, 21 Jan 2021 14:29:20 +0100 Subject: Cleanup: remove unused render camera code --- .../intern/blender_interface/BlenderFileLoader.cpp | 13 ------------- .../freestyle/intern/blender_interface/BlenderFileLoader.h | 4 ---- 2 files changed, 17 deletions(-) (limited to 'source/blender/freestyle') diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp index 930da3ef471..a16479873e7 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp +++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp @@ -56,11 +56,6 @@ NodeGroup *BlenderFileLoader::Load() // creation of the scene root node _Scene = new NodeGroup; - _viewplane_left = _re->viewplane.xmin; - _viewplane_right = _re->viewplane.xmax; - _viewplane_bottom = _re->viewplane.ymin; - _viewplane_top = _re->viewplane.ymax; - if (_re->clip_start < 0.0f) { // Adjust clipping start/end and set up a Z offset when the viewport preview // is used with the orthographic view. In this case, _re->clip_start is negative, @@ -76,14 +71,6 @@ NodeGroup *BlenderFileLoader::Load() _z_offset = 0.0f; } -#if 0 - if (G.debug & G_DEBUG_FREESTYLE) { - cout << "Frustum: l " << _viewplane_left << " r " << _viewplane_right << " b " - << _viewplane_bottom << " t " << _viewplane_top << " n " << _z_near << " f " << _z_far - << endl; - } -#endif - int id = 0; const eEvaluationMode eval_mode = DEG_get_mode(_depsgraph); diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h index 50834db3c5c..1be2fc3bc99 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h +++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h @@ -152,10 +152,6 @@ class BlenderFileLoader { real _minEdgeSize; #endif bool _smooth; /* if true, face smoothness is taken into account */ - float _viewplane_left; - float _viewplane_right; - float _viewplane_bottom; - float _viewplane_top; float _z_near, _z_far; float _z_offset; -- cgit v1.2.3