From b1959a96a2b54e9a425147f4ce3c3806c43c7188 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 18 Aug 2019 04:11:50 +1000 Subject: Cleanup: spelling --- .../blender/freestyle/intern/scene_graph/FrsMaterial.h | 16 ++++++++-------- .../blender/freestyle/intern/scene_graph/NodeTransform.h | 6 +++--- source/blender/freestyle/intern/stroke/Curve.h | 2 +- 3 files changed, 12 insertions(+), 12 deletions(-) (limited to 'source/blender/freestyle') diff --git a/source/blender/freestyle/intern/scene_graph/FrsMaterial.h b/source/blender/freestyle/intern/scene_graph/FrsMaterial.h index c5a87c3baaf..80cd783f164 100644 --- a/source/blender/freestyle/intern/scene_graph/FrsMaterial.h +++ b/source/blender/freestyle/intern/scene_graph/FrsMaterial.h @@ -36,14 +36,14 @@ class FrsMaterial { /*! Default constructor */ inline FrsMaterial(); - /*! Builds a Material from its line, diffuse, ambiant, specular, emissive + /*! Builds a Material from its line, diffuse, ambient, specular, emissive * colors, a shininess coefficient and line color priority. * \param iLine: * A 4 element float-array containing the line color. * \param iDiffuse: * A 4 element float-array containing the diffuse color. * \param iAmbiant: - * A 4 element float-array containing the ambiant color. + * A 4 element float-array containing the ambient color. * \param iSpecular: * A 4 element float-array containing the specular color. * \param iEmission: @@ -159,31 +159,31 @@ class FrsMaterial { return Specular[3]; } - /*! Returns the ambiant color as a 4 float array */ + /*! Returns the ambient color as a 4 float array */ inline const float *ambient() const { return Ambient; } - /*! Returns the red component of the ambiant color */ + /*! Returns the red component of the ambient color */ inline const float ambientR() const { return Ambient[0]; } - /*! Returns the green component of the ambiant color */ + /*! Returns the green component of the ambient color */ inline const float ambientG() const { return Ambient[1]; } - /*! Returns the blue component of the ambiant color */ + /*! Returns the blue component of the ambient color */ inline const float ambientB() const { return Ambient[2]; } - /*! Returns the alpha component of the ambiant color */ + /*! Returns the alpha component of the ambient color */ inline const float ambientA() const { return Ambient[3]; @@ -267,7 +267,7 @@ class FrsMaterial { */ inline void setSpecular(const float r, const float g, const float b, const float a); - /*! Sets the ambiant color. + /*! Sets the ambient color. * \param r: * Red component * \param g: diff --git a/source/blender/freestyle/intern/scene_graph/NodeTransform.h b/source/blender/freestyle/intern/scene_graph/NodeTransform.h index ddae714f9d4..1118417657f 100644 --- a/source/blender/freestyle/intern/scene_graph/NodeTransform.h +++ b/source/blender/freestyle/intern/scene_graph/NodeTransform.h @@ -48,7 +48,7 @@ class NodeTransform : public NodeGroup { /*! multiplies the current matrix by the x, y, z translation matrix. */ void Translate(real x, real y, real z); - /*! multiplis the current matrix by a rotation matrix + /*! multiplies the current matrix by a rotation matrix * iAngle * The rotation angle * x, y, z @@ -56,13 +56,13 @@ class NodeTransform : public NodeGroup { */ void Rotate(real iAngle, real x, real y, real z); - /*! multiplys the current matrix by a scaling matrix. + /*! multiplies the current matrix by a scaling matrix. * x, y, z * The scaling coefficients with respect to the x,y,z axis */ void Scale(real x, real y, real z); - /*! Multiplys the current matrix by iMatrix */ + /*! Multiplies the current matrix by iMatrix */ void MultiplyMatrix(const Matrix44r &iMatrix); /*! Sets the current matrix to iMatrix */ diff --git a/source/blender/freestyle/intern/stroke/Curve.h b/source/blender/freestyle/intern/stroke/Curve.h index 7eadfa830ce..8a233eef4ab 100644 --- a/source/blender/freestyle/intern/stroke/Curve.h +++ b/source/blender/freestyle/intern/stroke/Curve.h @@ -56,7 +56,7 @@ using namespace Geometry; /*! Class to represent a point of a curve. * A CurvePoint can be any point of a 1D curve (it doesn't have to be a vertex of the curve). * Any Interface1D is built upon ViewEdges, themselves built upon FEdges. Therefore, a curve is - * basically a polyline made of a list SVertex. Thus, a CurvePoint is built by lineraly + * basically a polyline made of a list SVertex. Thus, a CurvePoint is built by linearly * interpolating two SVertex. CurvePoint can be used as virtual points while querying 0D * information along a curve at a given resolution. */ -- cgit v1.2.3