From be038b844cb53bc228d3e98bfe09071560930cde Mon Sep 17 00:00:00 2001 From: Hans Goudey Date: Wed, 7 Sep 2022 00:06:31 -0500 Subject: Cleanup: Tweak naming for recently added mesh accessors Use `verts` instead of `vertices` and `polys` instead of `polygons` in the API added in 05952aa94d33eeb50. This aligns better with existing naming where the shorter names are much more common. --- .../blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/freestyle') diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp index 1aa3f2cc54a..b01c04471ae 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp +++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp @@ -399,8 +399,8 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id) { char *name = ob->id.name + 2; - const Span mesh_verts = me->vertices(); - const Span mesh_polys = me->polygons(); + const Span mesh_verts = me->verts(); + const Span mesh_polys = me->polys(); const Span mesh_loops = me->loops(); // Compute loop triangles -- cgit v1.2.3