From d5934974219135102f364f57c45a8b1465e2b8d9 Mon Sep 17 00:00:00 2001 From: Hans Goudey Date: Wed, 7 Sep 2022 21:41:39 -0500 Subject: Cleanup: Use C++ methods to retrieve attribute accessors Replace `mesh_attributes`, `mesh_attributes_for_write` and the point cloud versions with methods on the `Mesh` and `PointCloud` types. This makes them friendlier to use and improves readability. Differential Revision: https://developer.blender.org/D15907 --- .../blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'source/blender/freestyle') diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp index b01c04471ae..c4a633e920e 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp +++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp @@ -505,9 +505,8 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id) FrsMaterial tmpMat; - const blender::VArray material_indices = - blender::bke::mesh_attributes(*me).lookup_or_default( - "material_index", ATTR_DOMAIN_FACE, 0); + const blender::VArray material_indices = me->attributes().lookup_or_default( + "material_index", ATTR_DOMAIN_FACE, 0); // We parse the vlak nodes again and import meshes while applying the clipping // by the near and far view planes. -- cgit v1.2.3