From d967a83f491dff1c3995a88ede972ffc71abed19 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Thu, 2 Nov 2017 16:01:16 +0100 Subject: Freestyle: Keep lines on manageable complexity Two level;s of casts in a single line, c'mon. --- .../freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source/blender/freestyle') diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp index d864e0af3be..6d5d23c4d47 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp +++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp @@ -169,7 +169,8 @@ BlenderStrokeRenderer::~BlenderStrokeRenderer() // compositor has finished. // release objects and data blocks - for (Base *b = (Base *)((SceneLayer *)(freestyle_scene->render_layers.first))->object_bases.first; b; b = b->next) { + SceneLayer *scene_layer = (SceneLayer *)freestyle_scene->render_layers.first; + for (Base *b = (Base *)scene_layer->object_bases.first; b; b = b->next) { Object *ob = b->object; void *data = ob->data; char *name = ob->id.name; -- cgit v1.2.3