From ebe86abb462a8b38e467d70ca88d58ad15f07336 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 24 May 2013 00:30:22 +0000 Subject: fix [#35478] Spatial Noise crashes Blender on Render --- source/blender/freestyle/intern/system/PseudoNoise.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/freestyle') diff --git a/source/blender/freestyle/intern/system/PseudoNoise.cpp b/source/blender/freestyle/intern/system/PseudoNoise.cpp index b70564d147c..538460dc1e9 100644 --- a/source/blender/freestyle/intern/system/PseudoNoise.cpp +++ b/source/blender/freestyle/intern/system/PseudoNoise.cpp @@ -46,7 +46,7 @@ void PseudoNoise::init(long seed) real PseudoNoise::linearNoise(real x) { real tmp; - int i = modf(x, &tmp) * NB_VALUE_NOISE; + int i = abs(modf(x, &tmp)) * NB_VALUE_NOISE; real x1 = _values[i], x2 = _values[(i + 1) % NB_VALUE_NOISE]; real t = modf(x * NB_VALUE_NOISE, &tmp); return x1 * (1 - t) + x2 * t; @@ -64,7 +64,7 @@ static real LanczosWindowed(real t) real PseudoNoise::smoothNoise(real x) { real tmp; - int i = modf(x, &tmp) * NB_VALUE_NOISE; + int i = abs(modf(x, &tmp)) * NB_VALUE_NOISE; int h = i - 1; if (h < 0) { h = NB_VALUE_NOISE + h; -- cgit v1.2.3