From 5ae58f8ab889abfc8a1c8d9538ae0b4dea989408 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 11 May 2017 21:21:59 +1000 Subject: DWM: Use draw manager for sculpt PBVH drawing Add a shader-group type to draw generated geometry by running a callback. --- source/blender/gpu/GPU_buffers.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/blender/gpu/GPU_buffers.h') diff --git a/source/blender/gpu/GPU_buffers.h b/source/blender/gpu/GPU_buffers.h index 958d5aed4a4..661562e2e4c 100644 --- a/source/blender/gpu/GPU_buffers.h +++ b/source/blender/gpu/GPU_buffers.h @@ -51,6 +51,7 @@ struct GPUVertPointLink; struct GPUDrawObject; struct GridCommonGPUBuffer; struct PBVH; +struct Batch; struct MVert; typedef struct GPUBuffer { @@ -257,6 +258,7 @@ void GPU_update_grid_pbvh_buffers(GPU_PBVH_Buffers *buffers, struct CCGElem **gr /* draw */ void GPU_draw_pbvh_buffers(GPU_PBVH_Buffers *buffers, DMSetMaterial setMaterial, bool wireframe, bool fast); +struct Batch *GPU_draw_pbvh_buffers_get_batch(GPU_PBVH_Buffers *buffers, bool fast); /* debug PBVH draw */ void GPU_draw_pbvh_BB(float min[3], float max[3], bool leaf, unsigned int pos); -- cgit v1.2.3