From 263f4cd3426f19eccde79f6eeeec758c03a234ac Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Mon, 23 Nov 2015 21:42:17 +0100 Subject: OpenGL: rename GPU_enable_material to better indicate it's binding shaders. --- source/blender/gpu/GPU_draw.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/blender/gpu/GPU_draw.h') diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h index 0992f8e9d21..ce30f7460a1 100644 --- a/source/blender/gpu/GPU_draw.h +++ b/source/blender/gpu/GPU_draw.h @@ -63,7 +63,7 @@ void GPU_state_init(void); * - first the state is initialized by a particular object and * it's materials * - after this, materials can be quickly enabled by their number, - * GPU_enable_material returns 0 if drawing should be skipped + * GPU_object_material_bind returns 0 if drawing should be skipped * - after drawing, the material must be disabled again */ void GPU_begin_object_materials(struct View3D *v3d, struct RegionView3D *rv3d, @@ -71,8 +71,8 @@ void GPU_begin_object_materials(struct View3D *v3d, struct RegionView3D *rv3d, void GPU_end_object_materials(void); bool GPU_object_materials_check(void); -int GPU_enable_material(int nr, void *attribs); -void GPU_disable_material(void); +int GPU_object_material_bind(int nr, void *attribs); +void GPU_object_material_unbind(void); void GPU_begin_dupli_object(struct DupliObject *dob); void GPU_end_dupli_object(void); -- cgit v1.2.3