From acd811278ebdfdc1329bedfade42c531c0c805a8 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Thu, 9 Nov 2017 15:33:16 +0100 Subject: Cleanup: Use full name for scene_layer in gpu --- source/blender/gpu/GPU_draw.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/gpu/GPU_draw.h') diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h index ad7eb0339e0..53826876738 100644 --- a/source/blender/gpu/GPU_draw.h +++ b/source/blender/gpu/GPU_draw.h @@ -74,7 +74,7 @@ void GPU_disable_program_point_size(void); * - after drawing, the material must be disabled again */ void GPU_begin_object_materials(struct View3D *v3d, struct RegionView3D *rv3d, - struct Scene *scene, struct SceneLayer *sl, + struct Scene *scene, struct SceneLayer *scene_layer, struct Object *ob, bool glsl, bool *do_alpha_after); void GPU_end_object_materials(void); bool GPU_object_materials_check(void); @@ -98,7 +98,7 @@ int GPU_get_material_alpha_blend(void); int GPU_default_lights(void); int GPU_scene_object_lights( - struct SceneLayer *sl, float viewmat[4][4], int ortho); + struct SceneLayer *scene_layer, float viewmat[4][4], int ortho); /* Text render * - based on moving uv coordinates */ -- cgit v1.2.3