From 5f6fb5bb41ed0057f0e2f0ccded717fbf04e55e2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Wed, 29 Jul 2020 18:13:19 +0200 Subject: Cleanup: Split gpu_texture_image.c into BKE and IMB modules This is in order to disolve GPU_draw.h into more meaningful code blocks. All the Image related function are in `image_gpu.c`. All the MovieClip related function are in `movieclip.c`. The IMB module now has a connection with GPU. This is not strickly necessary and the code could be move to `image_gpu.c` if needed. The Image garbage collection is also ported to `image_gpu.c`. --- source/blender/gpu/GPU_extensions.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/blender/gpu/GPU_extensions.h') diff --git a/source/blender/gpu/GPU_extensions.h b/source/blender/gpu/GPU_extensions.h index 263deeaf28d..0d8954dc16c 100644 --- a/source/blender/gpu/GPU_extensions.h +++ b/source/blender/gpu/GPU_extensions.h @@ -52,6 +52,8 @@ bool GPU_context_local_shaders_workaround(void); bool GPU_texture_copy_workaround(void); bool GPU_crappy_amd_driver(void); +int GPU_texture_size_with_limit(int res); + bool GPU_mem_stats_supported(void); void GPU_mem_stats_get(int *totalmem, int *freemem); -- cgit v1.2.3