From 998a867ba3b30911b1512ac782a23eadd6aa77db Mon Sep 17 00:00:00 2001 From: Antony Riakiotakis Date: Tue, 18 Nov 2014 11:56:23 +0100 Subject: GPU framebuffer API: Allow binding a texture to a different texture attachment than the first. Also fix a number error in seperable gaussian blur shader. --- source/blender/gpu/GPU_extensions.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/gpu/GPU_extensions.h') diff --git a/source/blender/gpu/GPU_extensions.h b/source/blender/gpu/GPU_extensions.h index 3daf8585539..8ca7958d493 100644 --- a/source/blender/gpu/GPU_extensions.h +++ b/source/blender/gpu/GPU_extensions.h @@ -141,8 +141,8 @@ int GPU_texture_opengl_bindcode(GPUTexture *tex); * be called before rendering to the window framebuffer again */ GPUFrameBuffer *GPU_framebuffer_create(void); -int GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex, char err_out[256]); -void GPU_framebuffer_texture_detach(GPUFrameBuffer *fb, GPUTexture *tex); +int GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex, int slot, char err_out[256]); +void GPU_framebuffer_texture_detach(GPUTexture *tex); void GPU_framebuffer_texture_bind(GPUFrameBuffer *fb, GPUTexture *tex, int w, int h); void GPU_framebuffer_texture_unbind(GPUFrameBuffer *fb, GPUTexture *tex); void GPU_framebuffer_free(GPUFrameBuffer *fb); -- cgit v1.2.3