From b25ca62f20d03b400454156e5b26b26e469844dc Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Thu, 30 Aug 2012 17:42:04 +0000 Subject: Fix #32404: GLSL normal maps using float images were incorrectly getting color managed. --- source/blender/gpu/GPU_extensions.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/gpu/GPU_extensions.h') diff --git a/source/blender/gpu/GPU_extensions.h b/source/blender/gpu/GPU_extensions.h index b04da04258e..198d002ff0d 100644 --- a/source/blender/gpu/GPU_extensions.h +++ b/source/blender/gpu/GPU_extensions.h @@ -111,7 +111,7 @@ GPUTexture *GPU_texture_create_3D(int w, int h, int depth, float *fpixels); GPUTexture *GPU_texture_create_depth(int w, int h, char err_out[256]); GPUTexture *GPU_texture_create_vsm_shadow_map(int size, char err_out[256]); GPUTexture *GPU_texture_from_blender(struct Image *ima, - struct ImageUser *iuser, double time, int mipmap); + struct ImageUser *iuser, int ncd, double time, int mipmap); void GPU_texture_free(GPUTexture *tex); void GPU_texture_ref(GPUTexture *tex); -- cgit v1.2.3