From 0dfc8d69392a57e0210644428571dd455cb61241 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sun, 6 Dec 2015 21:20:19 +0100 Subject: OpenGL: split off framebuffer, shader and texture code into separate files. --- source/blender/gpu/GPU_framebuffer.h | 84 ++++++++++++++++++++++++++++++++++++ 1 file changed, 84 insertions(+) create mode 100644 source/blender/gpu/GPU_framebuffer.h (limited to 'source/blender/gpu/GPU_framebuffer.h') diff --git a/source/blender/gpu/GPU_framebuffer.h b/source/blender/gpu/GPU_framebuffer.h new file mode 100644 index 00000000000..4a7b0454181 --- /dev/null +++ b/source/blender/gpu/GPU_framebuffer.h @@ -0,0 +1,84 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Brecht Van Lommel. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file GPU_framebuffer.h + * \ingroup gpu + */ + +#ifndef __GPU_FRAMEBUFFER_H__ +#define __GPU_FRAMEBUFFER_H__ + +#ifdef __cplusplus +extern "C" { +#endif + +typedef struct GPUFrameBuffer GPUFrameBuffer; +typedef struct GPUOffScreen GPUOffScreen; +typedef struct GPUTexture GPUTexture; + +/* GPU Framebuffer + * - this is a wrapper for an OpenGL framebuffer object (FBO). in practice + * multiple FBO's may be created, to get around limitations on the number + * of attached textures and the dimension requirements. + * - after any of the GPU_framebuffer_* functions, GPU_framebuffer_restore must + * be called before rendering to the window framebuffer again */ + +void GPU_texture_bind_as_framebuffer(GPUTexture *tex); + +GPUFrameBuffer *GPU_framebuffer_create(void); +int GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex, int slot, char err_out[256]); +void GPU_framebuffer_texture_detach(GPUTexture *tex); +void GPU_framebuffer_slots_bind(GPUFrameBuffer *fb, int slot); +void GPU_framebuffer_texture_unbind(GPUFrameBuffer *fb, GPUTexture *tex); +void GPU_framebuffer_free(GPUFrameBuffer *fb); +bool GPU_framebuffer_check_valid(GPUFrameBuffer *fb, char err_out[256]); + +void GPU_framebuffer_bind_no_save(GPUFrameBuffer *fb, int slot); + +bool GPU_framebuffer_bound(GPUFrameBuffer *fb); + +void GPU_framebuffer_restore(void); +void GPU_framebuffer_blur(GPUFrameBuffer *fb, GPUTexture *tex, GPUFrameBuffer *blurfb, GPUTexture *blurtex); + +/* GPU OffScreen + * - wrapper around framebuffer and texture for simple offscreen drawing + * - changes size if graphics card can't support it */ + +GPUOffScreen *GPU_offscreen_create(int width, int height, int samples, char err_out[256]); +void GPU_offscreen_free(GPUOffScreen *ofs); +void GPU_offscreen_bind(GPUOffScreen *ofs, bool save); +void GPU_offscreen_unbind(GPUOffScreen *ofs, bool restore); +void GPU_offscreen_read_pixels(GPUOffScreen *ofs, int type, void *pixels); +int GPU_offscreen_width(const GPUOffScreen *ofs); +int GPU_offscreen_height(const GPUOffScreen *ofs); +int GPU_offscreen_color_texture(const GPUOffScreen *ofs); + +#ifdef __cplusplus +} +#endif + +#endif /* __GPU_FRAMEBUFFER_H__ */ -- cgit v1.2.3