From 6b34eed21735405099d5970ffae944bebb489a86 Mon Sep 17 00:00:00 2001 From: Mike Erwin Date: Tue, 16 Aug 2016 21:45:17 -0400 Subject: Gawain: add v functions to immediate mode Legacy OpenGL has a matching Vertex3fv for every Vertex3f, and so on. Add something similar to Gawain, just for a few common functions. Might add more as the need arises. --- source/blender/gpu/GPU_immediate.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/blender/gpu/GPU_immediate.h') diff --git a/source/blender/gpu/GPU_immediate.h b/source/blender/gpu/GPU_immediate.h index 0ee97349970..7c2b35c29f1 100644 --- a/source/blender/gpu/GPU_immediate.h +++ b/source/blender/gpu/GPU_immediate.h @@ -72,12 +72,14 @@ void immAttrib3f(unsigned attrib_id, float x, float y, float z); void immAttrib3ub(unsigned attrib_id, unsigned char r, unsigned char g, unsigned char b); void immAttrib4ub(unsigned attrib_id, unsigned char r, unsigned char g, unsigned char b, unsigned char a); +void immAttrib4ubv(unsigned attrib_id, const unsigned char data[4]); void immEndVertex(void); // and move on to the next vertex // provide 2D or 3D attribute value and end the current vertex, similar to glVertex: void immVertex2f(unsigned attrib_id, float x, float y); void immVertex3f(unsigned attrib_id, float x, float y, float z); +void immVertex3fv(unsigned attrib_id, const float data[3]); // provide values that don't change for the entire draw call void immUniform4f(const char* name, float x, float y, float z, float w); -- cgit v1.2.3