From 57609993d051dacc35794682ed6c24d6552e65a6 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Thu, 22 Feb 2018 20:52:08 +0100 Subject: GPU: fixes for string socket types in shader nodes. These are not passed to GLSL functions, but should be used to load e.g. a texture or attribute. --- source/blender/gpu/GPU_material.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/gpu/GPU_material.h') diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h index 8f1ee7ccc59..b486ff14dd1 100644 --- a/source/blender/gpu/GPU_material.h +++ b/source/blender/gpu/GPU_material.h @@ -136,12 +136,12 @@ typedef enum GPUBlendMode { typedef struct GPUNodeStack { GPUType type; - const char *name; float vec[4]; struct GPUNodeLink *link; bool hasinput; bool hasoutput; short sockettype; + bool end; } GPUNodeStack; -- cgit v1.2.3