From 0a274df536251adbb7141f6baf8a95af89e50710 Mon Sep 17 00:00:00 2001 From: Mike Erwin Date: Tue, 21 Mar 2017 18:10:20 -0400 Subject: OpenGL: add gpuLoadProjectionMatrix3D function Make an existing 4x4 matrix the current projection. Found a need for this while converting code to new API. Part of T49450 --- source/blender/gpu/GPU_matrix.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'source/blender/gpu/GPU_matrix.h') diff --git a/source/blender/gpu/GPU_matrix.h b/source/blender/gpu/GPU_matrix.h index dd65d39822c..d0194659db5 100644 --- a/source/blender/gpu/GPU_matrix.h +++ b/source/blender/gpu/GPU_matrix.h @@ -106,6 +106,8 @@ void gpuRotate2D(float deg); /* 3D Projection Matrix */ +void gpuLoadProjectionMatrix3D(const float m[4][4]); + void gpuOrtho(float left, float right, float bottom, float top, float near, float far); void gpuFrustum(float left, float right, float bottom, float top, float near, float far); void gpuPerspective(float fovy, float aspect, float near, float far); @@ -174,6 +176,8 @@ bool gpuMatricesDirty(void); /* since last bind */ # define gpuMultMatrix3D(x) gpuMultMatrix3D((const float (*)[4])(x)) # define gpuLoadMatrix3D(x) gpuLoadMatrix3D((const float (*)[4])(x)) +# define gpuLoadProjectionMatrix3D(x) gpuLoadProjectionMatrix3D((const float (*)[4])(x)) + # define gpuMultMatrix2D(x) gpuMultMatrix2D((const float (*)[3])(x)) # define gpuLoadMatrix2D(x) gpuLoadMatrix2D((const float (*)[3])(x)) -- cgit v1.2.3